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Early alpha testing coming
February 17, 2017

Friends and family testing has been going well. We're right on the verge of being ready for some early, small-scale public alpha testing. The game is in a pretty stable state with a comprehensive batch of starter content (from rocks all the way to forging steel---each game system has an example piece of content in place).

The art collective where we have office space is losing its lease, so we're in the middle of an upheaval as we prepare to move to a new office. As soon as we're settled there, we'll be working on another few weeks of solid content creation. At that point, we'll be contacting our early alpha testers and delivering builds to people.
[Link][43 Comments]






New website automation
February 17, 2017

The development process for this game is intricate with a lot of moving parts. That's been true for some of my other games in the past, but keeping people up to date on what's going on with development has always been a manual, tedious process.

I've been doing a lot of scripting work on the website to turn it into an automated information hub for documenting our development process. The latest news---like this post---is pulled out of the forums automatically and displayed here. There's a log of concept art, and a very straight-forward scanner-to-website pipeline, so we can keep the flow of website visuals coming. And the Update Log automatically catalogs the new objects in each game update. We plan for hundreds of updates, and thousands of objects, over the next few years---there's no way we were going to be posting manual updates about all of that stuff.

Finally, the homepage automatically presents a sampling of the latest information from each source.
[Link][2 Comments]






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