Update: Friends and Strangers September 8, 2018
 I have returned from my family vacation, and I've brought you home an update.
First, two new characters, from two new skin tones.
Then loads of bug fixes and little improvements. You can now right-click to swap what you're holding with items in your backpack. Some glitches in baby naming have been fixed. At least one cause of the bouncing-forever bug has been found and fixed. Flying objects, when you pick something up and then immediately walk away, have been fixed to snap right to you as soon as you start moving. You can no longer steal backpacks from old people by swapping their pack with another pack.
Finally, last week, you may have experienced a few deadly "lag waves," where everyone on the server freezes for 30+ seconds, and then suddenly the connection comes back. Depending on hunger status at the time of the temporary outage, a whole village could potentially be wiped out. I traced this issue to some kind of networking problem with my hosting provider. They investigated, and decided to perform an emergency migration of Server1 to a different hardware node. Hopefully, the problem should be fixed.
| Update: Written Word August 23, 2018
 You can write now.
You need to make paper first, and something to write with, of course. And like little Cupid, you can now send someone a Valentine message by air mail.
There are also a bunch of things that are now stackable that weren't before, like kindling, ore, and dishes.
After 24 weeks of updates, I'm off on vacation. There will be no update next week.
| Update: Roads and Rails August 18, 2018
 New transportation systems. Roads and rails.
I've also reduced the distance in the Eve spreading algorithm by a factor of two, so it should be more realistic to travel between towns and connect them with roads.
One more update, next week, and then I'm taking a much needed family vacation for a few weeks. There have been weekly updates for 22 weeks in a row at this point.
| Update: Bison and Butter August 11, 2018
This is the first substantial content update in a while.
The past few weeks have had me focused on rooting out the causes of server lag issues. After testing various solutions on Server1, the issues were finally resolved. Earlier this week, the final replacement database engine was rolled out to all fifteen servers, allowing us to push the player population cap up to 200 per server.
After that, I returned my focus to content. I've been wanting to add more animal husbandry for a while, and this update gives you a new one to domesticate. And what good is butter if you don't have anything to spread it on?
| Update: All servers are now running the new, low-latency database August 8, 2018
After testing for a bit on Server 1, the new database engine has been rolled out to all fifteen servers, and the player caps on each server has been pushed up to 200. CPU and disk usage on the servers is looking good.
Server lag should be a thing of the past.
I'm finally returning to working on new content for the game. There will be some kind of content update at the end of this week.
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