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a multiplayer game of parenting and civilization building

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#1 2019-07-30 16:34:08

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Analyzing arc 1 on Wondible's map

Go here and enable the arc1 layer:

https://onemap.wondible.com

We can see exactly how much of each biome there was, and how they were situated.

If you're looking for green near blue-gray (lighter gray), which is green near swamp, there are almost no viable spots here.

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#2 2019-07-30 19:25:41

seth
Member
Registered: 2018-02-28
Posts: 93

Re: Analyzing arc 1 on Wondible's map

Interesting.. Looks like successful civilizations seem cluster near the edge.

Oh wow - that play button is awesome! Especially when a lot of people join..

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#3 2019-07-30 20:59:48

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Analyzing arc 1 on Wondible's map

vSuezUa.png

it lasted 5 hours and i was a bit late, but cant say i lost anything

Last edited by pein (2024-10-04 21:17:15)


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#4 2019-07-30 23:12:30

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: Analyzing arc 1 on Wondible's map

i was hunting many rabbits in the easliest 4 hours, causing a baby boom in mccracken area, but it was also using 2 snares instead of one, in a rope-scarce area.
then i had naptime and then i only cared for tutorial town.

mccracken had the advantage of being somewhat isolated, surrounded by jungle and iron biome, they were doomed to be lowtech high population area, unable to get enough rope for progress.
not enough green, not enough milkweed, so it dispersed in my absence.

Last edited by ollj (2019-07-30 23:20:58)

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