a multiplayer game of parenting and civilization building
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I wonder if it is worth it, just to make some quick roads. Roads are simple to make, so you could throw up a small farm, and a kiln and put a road between them. I think if you go too far away, people don't see the farm so will build a second farm. If there is a road, hopefully they will look at the other end and see the farm and build farm stuff over there.
You know what we need? Flags or markers you can plant to designate areas, kind of like the home marker but only shows people within 5-10 screens or something of the target when they walk by. That way someone could run around exploring the area around a town and mark all the potential future mines, ponds, or whatever. It would still take your entire life exploring to find stuff, but at least you know the next generation will have a lot easier of a time finding what you marked.
I say this in pretty much all these iron threads, hoping Jason will say it. The formula for determining an area of a circle is pi times R squared. He figured there was 3000 iron within a 5 minute walk, and thought that it sounded like too much. However, a 5 minute walk is a massive area. Even covering the radius of a 1 minute walk in every direction, would take longer than an entire person's life span.
Also the other issue is that vein iron is harder to get at. There needs to be enough laying around for newbies to get the stuff needed to actually get to the veins. Reducing the number of veins is fine, but the loose stuff needs to be easier to get.
They didn't play perfectly, since they failed to kill the boar. At some point, you need to murder all wild animals around your town. As for prestream, babies died all the time back then too. There was never point in which I was playing, where most people were good good enough to not randomly die of starvation and stuff.
Maybe the baby spawn system should be changed. I heard that first the babies would be spawning through the mom who has eaten best on the server. That was bad and moms were popping kids left and right though. Afaik, now it's temperature, so moms with good temperature get to spawn a baby firsthand.
Yeah it used to be based on how often you are full, but it actually turns out that the better you are doing the lower your food bar is on average. That is because if you are an Eve in the wilds eating berries, the berries feed so little you can top yourself off every chance you have. So on average you are more full. If you are doing really good however and you got a backpack full of pies, then pies fill an insane amount of boxes, so you would purposely not eat until you are really low. So you would have a really low drop, then just eat a slice of pie and pop it back to full, thus the average hunger is going to be half way down. That was pre-yum though. Now with the yum stuff, it may be a little different. Perhaps even basing it off your largest yum combo might be one idea.
I think it is temperature now, since the idea is that if you have clothing your probably better off.
This is why I complained about Jason's math. He did his math and found there was a ton of iron within a minute walk of any given location. But when you do the math the rest of the way, you find out that a minute walk in every direction is actually a massive area to search. So big, that a person probably can't even search the entire area within their entire life span.
The greatest spot I ever found was a place that had like 40+ cactus within a 5 screen area. That was the game I realized that cactus farming was a real thing. It was the most relaxing game I ever played. Just chilled out and talk to my babies, while picking fruit every ten minutes.
Since then I have seen some pretty nice cactus bunches, but never 40+ that close together. Getting 10 maybe even 15 near by isn't completely unheard of, however that 40+ was paradise.
Monolith_Rans wrote:Say this code as a baby and you won't be discarded. The code is 'Q'.
I would specifically abandon "Q" babies because it's kinda self-important and pushy, and also because it would mean more to a newbie/naive baby to be kept.
That isn't the first time I heard that. Personally I wouldn't try it until you get abandon, then maybe say it as a last ditch hope they spare you. I don't think it is overly effective though.
A long time ago I made the suggestion that an Eve should start two or three years younger so they can't have children right away, and it was like the most upvoted thread on the reddit page but the idea still got ignored. I think that would really help Eve, it is only two or three minutes without having a child but that is a huge impact. Having children before your screen even finish loading is crazy.
I also agree children come way too quickly later on as well. People abandon children so quickly because they know it is typically to have 5-8 children, so losing the first 4 isn't even a big deal. I think if you had slightly fewer children, people would focus more on taking care and teacher each one. Which they also would have more time to focus on that as well.
I was playing earlier and I was trying to teach my kids stuff, but I kept popping out new ones so I couldn't teach anyone more than basic things, before having to start over to teach the new kid.
To be frank, you are right that it isn't sustainable, however the game is more about delaying the collapse of civilization than sustaining everything forever. If you set up in a good spot, and do all the wells and stuff, you can probably make it long enough that water doesn't kill the city but something else does.
I just played a game earlier, and I hadn't in a while. It was just one game, so it may not represent a normal game. However, I ended up as the first child to an Eve and we actually got a pretty good place going. There was a lot of people who didn't know much, but it wasn't too bad. Most new the basics at least, just not the harder stuff.
In fact, I would say compared to several months ago, the game is pretty easy. Food is every where now. Even with a lot of people wandering around and not knowing what to do, there was still lots of food. With eggs and yums, and easy bushes in the game now, I feel like I was playing easy mode.
Yeah the iron nerf was kind of lame. He should of left surface iron laying around alone, and just made vein iron more rare.
Personally if I can, I keep all my babies. I support them until they can feed themselves, and then we see how they go from there. The fact of the matter is that it isn't just the newbies who die, more advanced players end up dying all the time too. When you get to the elite players, they don't die very often but even they can die if they lag and run into a snake, or disconnect.
Assuming most of your children will die before adulthood even when you care for them all, if you weed them out too aggressively you are very likely to never make it to the next generation.
I decided what I wanted to try to learn then looked it up online. Then I would try to do it in game. Looking stuff up then trying to do it helps a lot. You don't need to memorize stuff, and often it takes a bit of trial and error. It helps a lot to have a general idea what to do though.
I have not been playing much recently, so I can't say how bad it is. I can however say that this has happened many times before. Any time there is a big influx of new people, or there was a big change. People eventually do get better.
That is still 3x as many tiles seen every second by the logic lily applied.
Not necessarily. Since in my math I defined a tile as the amount of space you can run in one second. You can probably run from the top to the bottom of the screen in a second and it definitely doesn't take three. So it is probably a lot closer to a 1 tile view than a 3 tile view. Though for the sake of argument, even if we went with saying you can see 3x as much, you still couldn't see every location within 1 minute of your home in a single life time.
I did mention that there is a field of vision factor. However, I am not sure it makes much of a difference. If you run for a full minute in a straight line, the width of view you got isn't very big in comparison to that. I stand by it, that I don't think a person can explore a entire, one minute radius around their home even if the spent their entire life time running.
Oh wait, jasonrohrer! You just did the update for fishing and stuff that lets you get variable results from items. So while before a cow needed to have female cow babies, after your update it is possible to have a 50/50 chance of having a male or female cow. Which means, you can start having male beef cows and female milk cows coming from a single animal. Take advantage of that new code.
So the reason why farming in the desert is 'bad' is because it is usually further away from water, and it is warm. It is warm which is good if your all running around naked, but if you are wearing clothing or near fires you can overheat and burn more food. I don't know if they ever fixed it but the worst thing was wearing a full set of clothing in a desert location next to a fire, in which you would starve in like 10 seconds(and instantly kill a baby)
So really these things are a personal choice and a lot of times depend on where you are at. I once built a farm in the snow area, which everyone would agree is usually bad. However, it was a weird overlap situation, where all the ponds were located in that area.
I don't know how you are counting distance but let's say 1 tile takes 1 second to cross. So 60 tiles in every direction would be 11,309 tiles. A tile is a second, so to search the entire area within one minute walking distance would take 11,309 seconds or 188.5 minutes. In other words it would take 4 characters searching in coordination, their entire life time to find all the iron within 1 minute walking distance.
Did you consider that? That a person can spend their entire life searching within one minute of their home, and they can't even cover a third of it. That is if they are running the entire time. If you stop to eat and stuff, then a person is lucky if they can cover a 6th of that area within their life time.
Of course people do have a slight advantage, since we know they spawn in rocky areas. So you don't necessarily have to visit every tile within one minute of your home. Also I am not sure how many tiles you can see at once since you do have a field of vision. However, I do think you are underestimating just how big of an area that is. Also for comparison sake, it would take a person 80 life times to run around the area of 5 minute walk from their home.
That is why you get these situations where it is fairly common for a child or someone to get lost and they live their entire life time without finding their way home even though it is right there, like a minute away. Especially if you run for a couple of minutes in a straight line. If that is straight line is slightly off because you ran around some trees or something, even going back in the same direction you came there is a high chance you never find your way back. People inherently know this, which is why we set home markers.
I like it, since there are a lot of people always running around like a chicken with it's head cut off. Always thinking you have to be as efficient as possible or everyone will die. People are like that in real life some times too, so focused on work that they let life slip by them. Slowing down a little bit, a playing a hand of cards or rolling some dice is probably a good thing.
Honestly, this seems like a big improvement over being born cursed and getting killed/starved over and over. If I was to choose between being starved a ton of times in a row and just living a relaxing life out in the woods alone, I would take the woods every time.
Honestly, things are all over the place, so there really isn't a good time period to compare it to.
Yeah that is definitely a huge bug.
By far it was back when the sever was having some issues and I kept getting disconnected. Random stuff happens all the time, people take stuff, people some times grief, some time you are trying to do something really important and step on a snake and all your children die because now you can't feed them. Still nothing is worse than getting disconnected, because you have zero influence over that at all. There is nothing you could of done to stop it.
I pretty much never kill people, however if someone is killing people that is self defense. If you try speaking to a person and they keep destroying supplies for the city(in this case food), then killing them is self defense too. If you talk to them and explain the situation, and the problem is still going on, then you need to resort to those measures.