a multiplayer game of parenting and civilization building
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I was actually just playing again and I was a boy and my mother ran off and or died. I was at a nice spot with like four cactus and 6 or 7 bushes near by to help supplement them. It wasn't the paradise my other location was, but for a person all by them self, it was sufficient. I skipped farming and went right to metal working. Sadly I got disconnected and died, though I was just about to complete my smiting hammer at age 36. I definitely could have gotten a set of most of the tools before I died had I not disconnected, all while avoiding farming.
Connection Lost...Connection Lost...Connection Lost...three times now at completely random times and with no warning
Yeah, that is definitely the biggest problem. Several times I had a really amazing spots or was doing great and then just randomly lose connection.
No one can seem to get cities going now, decay, harder farming, everyone struggling to survive. Yet among all that I had the easiest, most relaxing game yet, as an Eve. Through random luck I came across paradise, a 5x5 screen area that had like 30 cactus. I knew right then that I would give up farming carrot and farm cactus. I had just arrive so the cactus were at the start of their life cycle so I had to go forge in the near by forest.
Soon enough however, the cactus bloomed and the fruit appeared. I raised three children at my cactus farm. I didn't make any tools, didn't look for soil or water, ran around naked. Food was easy to get and plentiful. I had enough free time I began just laying the fruit out all over the area. Though some of my children started making tools and starting working a carrot farm. Though that was just their hobbies.
Sadly my 4th child was born late in life and I couldn't breast feed her. I decided to leave the desert to feed her from a near by bush but a bear got me. Even if it is a bit of a waste to feed a baby cactus fruit, I should of just done that. We had more than enough. If I ever come across that many cactus again, I am definitely going to become a cactus farmer again.
With all the focus on the decay stuff, it seems two things slipped in without as much notice. The one with composting changes, that require sheep dung instead of worms, and the fact that worms tills the soil for you which doesn't require any tools(albeit after an hour which is a pretty long wait). Knives also don't seem to decay from what I could see.
It makes me wonder how effective it is if people stopped eating carrots and berries altogether. Instead farm carrots and berries solely to feed sheep(and compost), then kill the sheep for it's meat and make meat pies. It would take a while to start up, but should be pretty efficient once you are going.
Since you are not eating carrots, and bushes don't use up soil, the majority of composting can be done for wheat. Which you also need for composting and pies so it works out. Also you would constantly be putting out wool, which you can make clothing with. Enough for everyone, even with decaying clothing.
Of course this is just theoretical since I have not been able to try any of that yet. It does seem like ranching can be a valid approach though. What do people think?
If we are going down this path, it seems like the decay rate should be reduced if items are placed indoors. That way you can store things for later use, without having to make everything as needed.
It does seem a bit unbalanced. Basically a city needs 4 reed locations for every one basket they want to maintain. So to have just ten baskets in your city at any given time, you need 40 locations with reeds.
If I had to guess, he made it harder because he is hoping we can go a full week before we get a city made entirely out of stone.
He really does need to balance out the updates. I don't really have a problem with all the negative stuff, but there should be some positive too. If he added like bread that you can make out of wheat, then you could of had bread and stone walls, and everything falls apart. Things are not all that easier but you got some new options too so it isn't so depressing.
I think you are better off not having any wells in the city at all, and just having cisterns instead. Basically you need to newbie proof the city. It is kind of like covering electrical outlets so children don't stick things into it and get electrocuted. You got to protect them from themselves.
It sounds like I need to get discord, since so many people are always on there.
Hi guys, first time around.
Just wanted to pop in here and ask someone to tell the story of the Great Necropolis. I believe some grief'er will come eventually to boast about, but would really like some great story telling from inside the walls.
Yeah, the people who built the city keep coming back and griefing everyone, because people keep messing stuff up. I am not sure their scorch earth approach is all that effective however. Even if you kill everyone, and then fix everything, the people will just return again later. I do kind of understand why they are upset, but their answer isn't really productive.
Well if you have the idea of it, you can make it yourself. It is just a matter of convincing others and getting them to cooperate. If you have a small group, it would be easier to start.
Lily wrote:Maybe cities need to build a school and have full time teachers. Elderly people retired from working other jobs, and a younger mom who can feed the children.
This is the kind of thing I'm talking about. How on earth would you coordinate such a thing with the in-game communication system?
Well if you get everyone when they are children and talk to them before they are running around doing stuff, then everyone should know about it and will know to take their children to the school. There is an issue if a new family comes, but if you catch them right as they arrive you can explain it.
You would still have to leave the city to reach that water though. Which is why it is harder for watering all those bushes and stuff, and the reason probably not many bother.
Though I see your point about these people. When I was born there I made it my first job to do water duty and water all those bushes everyone kept eating from. For like six minutes I was running around, watering them all. Then when I was a bit older I went to check some other stuff out, and came back a few minutes later and there is already like three more bushes dying!
That siege took a massive toll on those bushes though. I only saw one other person who watered a few of them. So outside those few and the ones I personally watered they pretty much all died. I would say 70-80%.
You have penalty of time to talk to the kids. Kids can't really do all that much until they are older. They can kind of help out once they can pick up items but are still not all that useful. You got a good six minutes to talk to them. Preferably you talk to multiple children at once, and or have an elderly person doing the talking who can say a lot and isn't very useful in the last few years either.
Maybe cities need to build a school and have full time teachers. Elderly people retired from working other jobs, and a younger mom who can feed the children. In that case, you are not actually losing out on much work since elders and a mom taking care of children, and then children them self can't really do all that much. If the entire room is at a good temperature range as well, you might actually save food by having them all inside rather than running around and getting hungry and eating more food.
I spawned in the city again, and now that I had a good chance to look it over this time, I am sure it was the one the original poster was talking about. It is a good design, though one fetal flaw seems to be a lack of sufficient water. There isn't even a single pond inside the city and far too few wells.
Also when I spawned there this time, there was griefers there again. They killed some people then walled the city in trapping everyone. Had there been more exits, or water inside then things would of been far easier for people to get out.
Well if you just enter their email address in when you buy the game instead of using your own, then the site will send them an email with the download link and account key code. Could also fill in their name and stuff instead of your own on the order page, though as long as you put in the right email, they will get the code.
It definitely feels like you are in a rush a lot of the time, but honestly stopping to listen someone benefits you in the long run. Learning water is west saves a ton of time if you were going to run east to look and there is nothing there. Telling everyone in the city not to pick a specific row for seeds, is a pain but could save the life of everyone in town. Explaining how to do something saves people a lot of time too.
It is difficult to teach something new in great detail, but luckily you can give them the broad strokes and they can figure it out themselves, since there is the recipe thing in game. Unless I am an Eve with a high chance of starving, I usually make sure the children know how to farm, catch rabbits, and make pies.
If you have an establish place then it isn't worth the risk I think. If you don't think you can survive at your current location, then it might be worth going for however.
You know, I think the best approach might be to wall off each area. So have like the bush area, the carrot farm area, then wheat area, pie area. Then connecting each area is a room full of food. That way whenever you enter a new area, you have to cross a food room first. Then you are full and got food so not going to go picking berries for food, or dig up seed carrots for food.
To me it sounds like an emergency rallying point. If you have no more girls, or population is dropping dangerously low, you ring the bell to bring in all the people! Ringing the bell probably isn't a good thing if your already overpopulated though.
Well I was a boy, born to a mother who was originally from the town. At first they just wanted to let me starve to death, but a nice guy fed me to keep me alive, so they murdered him. Then chased me around for a while as well.
The downside of not allowing any new people to ever show up, is that you can't stay awake forever. It is pretty hard for a group of people to keep a place running day and night by themselves. For any place to be sustainable long term, you need to be able to accept new people and have them do what they need to do.
There is definitely a lot of newbies(who mean well but don't know much) and just plain idiots(who don't even try). I wonder if the answer might be to give them a tour around the city while young and explain everything to them while your carrying them, then quizzing them to see if they were paying attention.
I don't know if that was the same place I spawned in early today. However, I was in a really nice city. It was pretty huge and had a wall all around it, and lots of bushes and milkweed. However it was in total chaos when I spawned there as a baby. People made fires all over the place, carrots were all seeding and there was like 3 murderers running around killing everyone.
I remember my mother complaining she spent a week building up the village as she tried to murder me, even though I offered to help the fix the village and was actively trying to fix it. I did manage to make some progress in fixing the farm before they eventually did murder me.
The impression I got from them, was some people messed up the city so they said screwed it and just killed everyone and let the city fall into ruin. Which is a shame, because it looked like things could of been salvage, if they weren't killing all their own children. Not sure if the city made it after that, since I was only there for like 6 minutes or so.
I am not sure if this is a bug or intentional but temperature stacks past the limit of the bar. So for example, if you are in a desert with max temp, then you light a fire it goes past the max temp. So if the middle is the starting point and the far edge requires 4x as much food, a fire on a desert location might require 8x the food, and if you were wearing fur clothing, it would be like 10x the food.
I have seen in rare cases where you lose a hunger box per second, so for a baby you can die within 4 seconds. That seems rather extreme.
I ask them yes or no questions, so they can type y or n, or even type it out the entire word one letter at a time and it isn't a problem, since it is only two or three letters most. Some times they still don't say anything though.