a multiplayer game of parenting and civilization building
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the main reason for me joining was, that i did not like griefing. but i think the apocalypse is the biggest greafing of them all. its jasons personal griefing and way of playing god. i personally think the apocalypse is a very stupid feature.
the worst thing about it is, that jason once said: he thinks about about world where everything runs out. and he did not want everything to regrow/reset.
but the apocalypse is the opposite of that, because it resets all resources.
i feel betrayed, because he shifted the direction of the game and now its no game with a "unique" idea because we have tons of games with resetting environment
Is it me or are coordinates randomising each time you spawn now? If so I’m guessing the sever is giving you a new 0,0 point each spawn and working your coordinates as an offset so players can’t find one another or previous camps anymore.
Yes.
I already knew jason would try to brake the coordinate system, thats why i stopped working on my software this week and only did some softwaretest, to publish my unfinished software today in the other thread:
https://onehouronelife.com/forums/viewtopic.php?id=998
I think we are at a point of development, where OHOL wil split into two communities.
I understand about the updates, the maps that people created are kind of useless now. I suppose people can try rebuilding where cities once were? But the coordinates for this are still pretty helpful! Thanks.
The private servers are the reason why i still think about implementing a graphical map system.
E.g. the coordinates that i inserted for the private server "onehour.world" are still valid.
this tool is very helpful especially for private servers, where cities wont be destroyed.
But also for the official servers, the "preferred positions" are useful:
You can simply change the XML file during runtime and add your own destinations and name them like you want or delete old ones.
Sadly, absolute coordinates are deactivated on the official servers from now on, so you can only use the "preferred positions" for saving some stuff during your current run.
What it does:
What i planned to do in the future:
-Graphical map system
-Add preferred positions with a simple click (you currently have to change xml files, but it is possible during runtime!)
-Add new server with a simple click (you currently have to change the xml files, but it is possible during runtime!)
-Better performance. If you currently have performance issues (Cycletime > 5s): simply restart OHOL
When will the updates come:
-The map system maybe never, because i dont like the current evolution of this game. Many cities are destroyed.
-The rest can be even done by some simple scripting, because the software reacts to xml file changes immediately.
-Cleaning performance issues takes much time, because i did not intend to expand this software that big.
Download:
CLICK HERE TO DOWNLOAD OnePirateOneNavigator.zip
EDIT:
The Absolute coordinates on the official server now got deactivated.
If you want to get the gaming expierience with a map system, then simply connect to one of the private servers.
Instead of setting up your own server, you can simply come to Onehour.world
I played about 20-40 hours there and never got griefed.
It also has no Bugs and Mods and the connection is very fast.
Also the community is very nice, we did build big castles together.
most people are online between 17:00 and 01:00 European Time
Forum Link:
https://onehouronelife.com/forums/viewtopic.php?id=738
Fort of Carrotville?
Also, anyone knows how to do maps?
I think its the "Fort Of Carrotville Kickass Troll Home Incredibe Sunny Super Hot Isolated Town". Or Short: F.O.C.K. T.H.I.S. S.H.I.T.
xD
i saw the wall, and i have no idea why it is there
but carrotville was founded on sunday morning, my mom had a little camp, but she died shortly after i was born.
i took her clothing and i made steel tools, in my next life, i made a few carts and a milkweed farm
in my ~seventh life, i made the sheep pen and discovered that it doesn't work
https://cdn.discordapp.com/attachments/ … nknown.png
after that, i just farmed pies then quit when nobody was aroundi wasn't online yesterday, and today, i continued the roads and made three crowns
https://cdn.discordapp.com/attachments/ … nknown.png
yery nice,Thank you for your pies! we played much time together I sometimes gave you some clothes or milkweed.
but im playing 95% outside carrotville, because i think in very big dimensions
i want to build a giant fort within the next weeks and months
then the city at (390;-340) is called rabbitville
-the guy who founded rabbitville
yesterday night we made this fucking big wall around those villages. and the guy who helped me said "this is fort kickass"
I thaught it sounds logical, because the wall is so big that it has space for at least 8 villages
And we finally found a proper name for this city.
We call it Fort Kickass.
Yeah, that's a catch 22. You can remove killing to reduce griefing, but there are more ways to grief than just killing, but the only way to combat griefing is killing. So you're actually favouring the trolls by removing weapons.
No i dont think so, because usually a good team of players can build up stuff faster than a single stupid grief can destroy.
But currently its the opposite: a single stupid killer can destroy/kill good players faster than birth and raising can compensate.
Helperguy wrote:Aname wrote:i killed the guard tho but i didnt killed innocent villagers. and yes i stole food to survive and to not get killed bcuz i couldnt eat at the farm. and if i did kill innocent villagers then it wasnt prob me but sorry then i think.
and it didnt matter to much if i killed her when i was reborn bcuz she was too old to get kids. so the city was dead anyways.
And what do we learn from this story?
Village Guards are useless.
The same thing that I said before:
-Killing killers is senseless, because they will be reborn anyway
-Killing killers is senseless, because you waste your time and cannot work useful things
-Killing killers is senseless, because you waste food and bows
-Killing killers is senseless, because you will be killed anyway. If not now, then from the killers rebirth.So killers win ?
No, killers never win, because:
The Games goal is not to kill people, but to expand your community and have many childs.
Killers dont know how to play, thats it. They will loose together with us.
No one wins, because "winning" is not the goal of this game thats what i like about it.
EDIT:
I now play on the EU Server, because no city will ever survive on the official servers, because of this griefing noob "bug".
TrustyWay wrote:Aname. I remember you, you were totally griefing. The guard chasing you was a griefer just like you, he killed people like you when they were chill. You hide all our food. How could you both kill all the village because you cannot kill each others.
Serious retard, don't act like a victim. Why do you keep griefing after reborn ? she was protecting the village. Weren't the guard just your target or just an excuse to mess everyone's jobs because you are socially disabled ?
Please stop lying, you never help the farm. You both kill us because you were to weak to fight each others.
I started griefing after your work but I couldn't kill everyone, you must really be insecure to do that.
i killed the guard tho but i didnt killed innocent villagers. and yes i stole food to survive and to not get killed bcuz i couldnt eat at the farm. and if i did kill innocent villagers then it wasnt prob me but sorry then i think.
and it didnt matter to much if i killed her when i was reborn bcuz she was too old to get kids. so the city was dead anyways.
And what do we learn from this story?
Village Guards are useless.
The same thing that I said before:
-Killing killers is senseless, because they will be reborn anyway
-Killing killers is senseless, because you waste your time and cannot work useful things
-Killing killers is senseless, because you waste food and bows
-Killing killers is senseless, because you will be killed anyway. If not now, then from the killers rebirth.
Hey all,
thanks for your positive feedback! Guess I will make my little experiment a permenant one
Helperguy wrote:I died at the age of 60, but there was the following text: "cause: unknown".
Usually there should be written "old age", and this is very important, because otherwise the area where i have been living will not be saved for the next runs.I will look into the "unknown cause of death" issue. I believe that your progress should still be there. Did you spawn in a different area or was your stuff gone?
I did not spawn that much away from my old place now, because I had a life where the cause of death was "old age", but this is not always the case, even if i become 60yo every time.
So I can't really tell, if the respawn system is working correctly or not.
But it definitely is the best server to play
wow, I just went there. It is really well organized! Love it.
Yes we made it very nice
-I like this server, thanks!
-Finally a fast server without nobbish killer.
-Very good players here.
-This will be my new home.
Bugreport:
I died at the age of 60, but there was the following text: "cause: unknown".
Usually there should be written "old age", and this is very important, because otherwise the area where i have been living will not be saved for the next runs.
If you are paying attention to your surroundings you don't get murdered out of nowhere.
Ys, but i actually dont want to pay attention. Some fucker disrupted my gameplay yesterday with a bow. I wanted to build stuff for community, but he fired 5 bows on me and the last one got me. it does not make fun to play like that.
You know what? have seen him or her too at the same time.
I ve been playing on several servers, but he killed several civilisations. At least 6 that i know.
I started a very good civilisation with about 15 people, (had about ten lifes in the same town) but no one survived, even if we had masses of food and clothes.
it sucks. even the best sorted village with the best community cannot survive, because one can kill so easy and will always be reborn.
i think about 1 of 100 people are mass murderers, but in this game it is so easy to kill, that even the shittiest noobish player can kill hundrets of other players in 30 minutes.
I have been talking to this person. And it seems that he/she only kills in this game and does nothing else.
Making bows and killing - nice. this means that not even one civilisation had a chance tonight.
Sounds like a solid concept.
That's exactly the kind system of I expect to establish itself in the future. One or a bunch of queens and their organize the whole thing as leaders while also giving birth and raising their "workers". Kinda like ants or bees.
I also want to add that you probably want to kill all not needed female babies, since you don't want to give anyone else than a queen the ability to make new babies. You want mostly male workers that can fulfil their purpose without any interuptions.
1. there are not enough users online to kill female babies.
i have seen many communities die because of such rules.
2. the map is big enough for everyone to survive. it just depends on the reborn babies if they are experts and see what the community needs.
if a mother cannot teach the child the correct role, then its not the child which is useless - the mother is.
3.you can live in each ruderal area from birth to 60 when you never stop working. some people stop working when they have a child, even if the community needs a farming mother or someone who makes pies or a hunter.
4.
queens are completely useless, because they will never have the chance to control every user. what do you do if the farmer leaves his carrots in the earth and they will soon become flowering? you will have no time to play "queen" . damn you have to be a farming mother then.
Battles is gonna be a thing if you like it or not, if battles aren't gonna be a thing, the ability for pvp is never gonna be a thing in the first place, your saying on using Rust as an example is useless, you might think that. "Well, I am gonna lose everything when in 1 hour anyway, maybe I shouldn't do anything." Kind of thinking is wrong in this game, where the POINT is to leave the next generation with things you couldn't accomplish in the first place.
The point of the game was never, you can do everything by yourself, the point was to have someone else do something that you don't have time to do, they could be a soldier while you farm, etc. If I use your logic, are you implying that one can stroll into a village, pull a cart of food away, and you would be fine with it?
If someone will come to my village and pull a full cart of food away, then i would not try to waste my time punishing him. this is completely senseless, because it does not solve the problem. he will be reborn anyway. Instead, i would try to build a new cart, because the old one wont be lost. its just somewhere else, and maybe someone else is happy about the cart?
i have often been a hunter/traveler , living outside villages and im often happy to find carts and baskets to bring back stuff that villages need.
but how productive am i, when i try to punish someone? not even 1%
i dont like a weapon system at all. This game is the first game i am playing since about 10 years, because i was bored about other game concepts which all include battles. I would definitely not play this game anymore, if fighting will play a higher priority in this game. this would destroy the games concept of crafting together instead of batteling against each other
My basic rule of a thumb when deciding on a good spot for village:
- on swampland or on border of one - next to at least 5 ponds with at least 5 more if you travel for a bit.
- directly next to grasslands, so we can start fire without problem, get some milkweeds and berries to plant or grow wild for compost
- somewhat close to yellow plains for carrot seeds, wheat and rabbits. Traveling for rabbits is fine, but there is limit to how far you can travel efficently without hand carts.Triangle of Swamp-Grassland-Prarie borders with ponds nearby is sweet spot.
Also, dont get baited just by a swampland biome itself - they are not all the same. Some of them might be big but have only 2-3 ponds which will not sustain a village! Its better to kill of stprouting cililization in bad spot and starve to death than make them suffer in long term.
thats right. the best place is between wild berrys(green), water(swamp) and rabbits(yellow)
reason:
-if there is a noob spreading clothes, there will be rabbits and milkweed
-if there is a noob destroying foodfarm, there will be wild berrys
thats it. clothes and food are both basic for rebuilding communities.
Always build floor from wild bushes to wild bushes for very hard times.
gestures! this is a good idea. pointing in four or eight directions by keyboard would be very nice!
There are two simple options to solve this problem:
-it can be the same mechanism as with a baer, which has to be hit three times by a bow
-or a hit should make more hungry
It's just too easy to screw up farms as a newbie. We will have to develop tactics to make it harder for the noobs to screw camps over.
Making backup seed farms outside the camp for example. I once learned it from someone else and it's working, obviously.
This is a nice idea. But what i am really wondering about: How to save clothes?
My todays work was the crafting of around 15 full outfits in the same camp.
I respawned many times at the same village, which made it possible.
But when i came back after 2 hours of real life , there was ONLY ONE jacket left?
I think someone murdered all people, because there was one bloody knife at a dead body.
Im still wondering what might have happened to all these clothes.
I hope they are useful..
I did also live countless lifes and I definitely do not think that males are unimportant or not necessary.
Males have the power to travel around.
As a woman:
You HAVE to care for childs at least until they have hair, because otherwise the community will die.
Farming is one of the best things, a woman can do.
As a man:
I am very disappointed that i have to make clothes in about 95% of communities, because everyone does only care about either farming (which is actually quite good) or more worse: doing senseless stuff.
Today, I was reborn three times in the same community (server7.onehouronelife.com) and I had to
hunt rabbits from child till the age of 60.
But even after this three full hours of making clothes, there were still people running around naked, because I could only craft about 10 full clothings for at least 15 people.
usernames are usuall given by the mother.
i wish for this feature too, but it would change the games feeling. i think more different clothes in future updates will also help identifying users. maybe the username should be a craftable item like home marker?