a multiplayer game of parenting and civilization building
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Damn, man. Watch out for all that edge, or you might cut yourself...
Also, hacks aren't a bridge you can cross until you get there. It's inevitable and will have to be resolved, inevitably...
Exactly my train of thought, thanks for confirming with numbers! There's just no way raw carrots could be more resource efficient food. You combine one food+one non-edible+one water to get 4 more sating portions.
57/33 = about a 72% increase in food efficiency. Pretty darn good! I chose Rabbit pies because they seem the best option to me. Rabbit+Carrot pies are ever so slightly more efficient but only if you have a max food bar (20) and wait until down to a couple boxes before eating. Half the population CAN'T use them effectively and they are much more likely to be inefficiently utilized than Rabbit pies, so I consider the two about even. Berry pies would give basically the same return but at a much higher cost. Carrot pies and Carrot+Rabbit+Berry pies are absolute travesties that aren't even worth considering
And thanks to this I'll stick with rabbit pies, splicing with carrots when the place has surplus. Also consider that most people won't look at the type of the pie, so it won't be efficient to make multiple types for different ages...
I am completely new to games like One Hour One Life that aren't just install, open, and play. I would really love to play ohol, but have no idea where to start with all the downloads after I bought the game. If someone would please take the time to help me out and walk me through it, I would really appreciate it.
The installer takes the folder you downloaded it into. Check first there!
It will create OneLife_vX (X for version) folder, where OneLife.exe is your executable.
ex. D:/Games/OneLife_v68/OneLife.exe
Login with your email and key you have been given by that mail (and will be in that mail)
The game will automatically grab a new versioin when you login to official server.
Go die in a hole
How does that help?
I've said it already so many times. Jason is sadist. But we're bunch of masochists.
No rest for the wicked, cheers on that!
But how about we get back on discussing this problem, perhaps defining guard role better, or just general player awareness things, like calling meetings to bond and recognize...
Thanks for sharing this!
TyrantNomad, TheLimeyDragon, Commoners
-snip-
Shock therapy.
Not bringing anything new to the table for me, at least try not to crusade so hard, it pollutes the space. I get your stuff, we might be more akin then you'd think, but you don't need to unload it on others!
project is doomed to fail in its current form.
See, that's what the game is also about. You will try even if your statistic is telling you otherwise, it's survival...
Since food is freely takeable by anyone, you can't stop people from messing with the seeding carrot plots so a few starving individuals that panic and eat the last carrots that were meant to go to seed can starve the entire civ.
the only solution atm would be fencing the fields to passively steer people away, but that's both expensive on resource, time and space, and also only ever so effective. the game is about society, so cooperation will always be the best tech that will decide...
-snip-
Good job getting your point across and helping what you blasted OP for!
We will see some of this more often now...
As some may know, we had our first serious raid on the official discord channel!
We need to nominate responsible people to police it, otherwise more and larger raids will happen as game becomes more known.
I can spend some time on channel with both PC and mobile, so I'm in.
Please post your ideas!
I personally see the biggest draw of this game in that strange anonymity. Like Omegle chat of gaming culture.
A whole lot of role-play possible, even between your different spawns. I was already an old lady/man greeted off to their grave by most of the village, but I was already fed to a bear for understandable (but vicious) reasons...
You'd give people some sort of identity and I feel it would basically break the fourth wall. We are survivors in that virtual world, discord groups and selective spawning would dilute that world's self-meaning.
Not sure, if I'm explaining my impression well enough. I have a bad habit of tangents, heh...
I just can't understand why someone spends $20 dollars on a game to ruin other people's fun. If that's their ideia of fun, then they might need some counseling.
Must be some form of inferiority complex. Like being irritated by people working together and not failing.
Maybe cooperation seems boring and weak to them and they want to be the apex predator for some sociopathic pleasure...
I might just be seeing too much in it and it might be some FPS brickhead that's dissapointed at the lack of shooty-bits and some ego patting leaderboard. This game is almost clean of such toxic competition, you know...
To quote the troll:
"I killed six of you. Now, I'm a retired serial killer, lol"
Poor main town being wracked like that. Just thinking of the cartloads of carrots makes me cry...
Take it from an old UO player, flagging systems can easily be gamed by trolls. Usually the good guys are the ones who end up getting the short end of the stick.
I agree with this. Long-term online player, as well...
Trolls by basis undermine and subvert systems.
Absolute freedom is chaos, absolute order is tyranny...
Also, how to prevent people from abusing this system against others they don't like/don't want in the settlement. It would have to get painfully specific, therefore probably easy to game, as Matok wrote.
Best solution for now is maybe some creative community punishment that doesn't go too far. But, you know, stones are easy to throw when offered...
I think people just need to organize around a sort of meritocracy of function.
You want to farm, more power to you...
You want to forge stuff, more power to you...
But the farms and forges should serve a higher purpose, than carting loads of carrots to storage.
I hope I'm explaining myself enough, my point being, that it's really the people that need to "evolve", not so much the game.
I agree with some of the posts on the forum, criticizing carrot-kraze style farming.
Out of experience of one day playing...
Frantic pace of stuffing carrots in our faces has to evolve.
We have to evolve, or perish. Just like our ancestors...
(Our ancestors had thrill-kill "trolls" too, BTW!)
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