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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » A change in residence » 2020-11-25 18:16:39

lol finally we know know why we had no winter, California didn't had one smile

yea more weather stuff in the game would be nice and bring more challenges...

#2 Re: Main Forum » Another report from the road (again, again) » 2020-11-24 20:08:26

Hey Jason, welcome back! New Hampshire sounds great!

#3 Re: Main Forum » What’s up! » 2020-11-02 10:46:24

Coconut Fruit wrote:

The world is too peaceful IMO. It was fun when people could instant kill each other without cooldown. When we had to protect our towns with property fences against strangers. We had healers and so on... We were making peaces with some families and wars with others. Now all this game has is just building, which is kinda lame. Tho it's just my opinion.

no kill cooldown maybe not that good, but now we are in the other extrem. Now you basically can kill only if the leader exiles first.

My suggestion is to basically allow kills happen again as long as you are not an ally (normal cooldown would still be there).

Additionally if you where an ally before you have for example an cooldown of 3 min before you could kill your former allies.

If you want to be save from strangers you need to make them your allies, for that the follower gate can be used.

#4 Re: Main Forum » Hey I have a great idea guys » 2020-11-01 14:51:12

yea sounds reasonable.

Instead of needing different skin colors, where could just be a % change that next baby gets color of the band they are born in.

Over some generations they will merge.

To what happened when all live in one band? First of all still new eves will come in each band. Second, they could migrate in another band and over some generations get the color.

#5 Re: Main Forum » After Death Ghost Spectating - They are... Among Us » 2020-10-31 12:15:26

Spoonwood wrote:

Also, You Are Hope has a spectator mode after players death, and more people play You Are Hope than OHOL last I heard.


they have a new way now to make fire it seems smile
https://www.youtube.com/watch?v=lYPbHJ_Hakw

Lol, interesting idea, tools against griefers, you see the last player who did something to an object, so you know who killed the sheeps smile
https://www.youtube.com/watch?v=UGYuoYO9IsA

The new game looks also interesting, @Spoon lets see if they have fathers smile
https://forum.youarehope.app/t/new-game … id-pc/7669

#6 Re: Main Forum » One Hour Problems » 2020-10-31 11:49:09

Spoonwood wrote:
Arcurus wrote:
gamatron332 wrote:

I like you spoonwood you have spunk.

dont know yet what spunk is, but for sure if spoonwood would use half of the time he uses writing about fatherhood, he would have implemented it in his own server even if he had to learn some c++ first...

Its little sad, i tend these time to read only sporadically in spoon posts, since they are simply too plentiful...

I talked about fatherhood in only three sentences out of dozens of sentences in this post, and intended to point out that it wasn't the only conceivable solution to the problem of players not having children in their first life.

yea me too would like fatherhood, i just want to say, maybe if you want to do some changes come true use some time and learn programming and do then what you like to do.

#7 Re: Main Forum » Why does no one use property fencing for its intended purpose? » 2020-10-31 11:45:52

DestinyCall wrote:

Sorry, Chestburster.   This must be your first conversation with Spoonwood.    The frustration you are experiencing is perfectly normal - He is our local sentient chatbot.   He runs on GPT-3, so he is pretty convincing, if you don't already know about him.   

It disrupts Spoon's logic algorithms when you do not define your terms precisely and it is upsetting for him.   Try to keep this in mind in future encounters.

But if you forget, that's alright.  Such fallibility is only human.

i knew that Jason fooled us with the GPT-3...


to the box removal, according to onetech, you can remove the box from the fence, but the fence is still there...

#8 Re: Main Forum » One Hour Problems » 2020-10-31 00:26:58

gamatron332 wrote:

I like you spoonwood you have spunk.

dont know yet what spunk is, but for sure if spoonwood would use half of the time he uses writing about fatherhood, he would have implemented it in his own server even if he had to learn some c++ first...

Its little sad, i tend these time to read only sporadically in spoon posts, since they are simply too plentiful...

#9 Re: Main Forum » After Death Ghost Spectating - They are... Among Us » 2020-10-31 00:22:35

jasonrohrer wrote:

I have thought about this...

i think it would be great!

#10 Re: Main Forum » Why does no one use property fencing for its intended purpose? » 2020-10-31 00:21:34

miskas wrote:

You just answered yourself why people don't fence their craftings. First, they are supposed to not come back so why fence something that you won't be using again? Then you don't spawn at a certain family then this family isn't special for you, So why fence it up to protect it from the other families? 

:

I think we are talking about two different things. The current implementation of follower gates is not meant to protect much against outsiders. Its to protect against exiled ones, at least how it is implemented now. Ok for outside visitors now at least you get an message if they use follow you to pass the gate, so it could be used as kind of protection against outsiders even if not a perfect one.

So the use case is, ok you cursed one and exiled him now you have the option with follower gates to keep the exiled one outside the fence, or keep him inside.

This may help also if you out of whatever reasons are not able to catch him. Also it should help about bear grieving.


That said up to now i only experienced one time an fenced village and that was with the old gates before the posse update. So Strangers could attack the village and there was a village nearby which had an habit of attacking them. Funnily this was my first life.

So i guess unless we get another reason to protect the village again (currently war mechanics is broken since posse update), the fences might most likely not be used to fence a hole village.

Also the current curse system wont allow war.

That said, interestingly the follower gate idea came up because there was a lot of complaint about griefers who stole stuff and could not be catcht. But since then i did not hear much anymore about griefers. Did the curse increase to 90 days fix all these grieving or did the griefers simply get bored or do people now just accept the grieving without complaining?

#11 Re: Main Forum » Is it normal that as boy my sister is not counted to gene score? » 2020-10-30 15:56:29

cordy wrote:

You were a younger brother. Doesn't count.

thats sad...

#12 Main Forum » Is it normal that as boy my sister is not counted to gene score? » 2020-10-30 15:26:25

Arcurus
Replies: 2

Is it normal that as boy my sister is not counted to gene score?

My name Doel Eramo and she was Gay Eramo the most beautiful women in all the worlds!

#13 Re: Main Forum » Why does no one use property fencing for its intended purpose? » 2020-10-30 13:58:40

miskas wrote:

What's the intended purpose of the Property fence?

You can not steal something that is not owned.
Everything out of a fence is owned by the players of the Server.
Comming as ginger and taking a horse from the black isn't stealing, this horse maybe even be tamed by yourself in your previous life so why bother to contain it in a fence that you will not be able to access later?

You are not attached to your property, neither to a family's property so why store your lifework products in another's property.
properties are useful only if you need something for the next 40-50 minutes. And It's probably better for you to return it to the community of the whole Server after.


I guess you propose to fence items so we can exile griefers efficiently, Too much work just mass curse them once and you build a fenced on the whole server for 90 days. 
Whenever you make a fence you exile your future self.

An idea would be to RP ourselves and make fences in All cities and then demand goods to give out our goods. It would be highly inefficient but it might be fun.

yea, thats the thing, since there is even a less chance to play in the same village as last life and fence which protects against outsiders actually protects against you...

so under the current birth conditions fences make only sense to protect against griefers. And as said here the most powerful protection are curses. The only thing an fence can do is to restrict the movement of a griefer once exiled. This comes with the cost of building and maintaining the fence.

So it comes basically downs to benefit of limit movement of exiled griefers / bear attacks vs maintenance and movement friction of fence.

This balance would most likely shift drastically if you are birth / score wise more connected to the family legacy.

Also in my opinion curses should not be the ultimate to protect against outsiders.

#14 Re: Main Forum » Why does no one use property fencing for its intended purpose? » 2020-10-30 11:15:52

NoTruePunk wrote:
DestinyCall wrote:

Have you tried building and maintaining a fence around your village lately?   

I haven't done it since the Rift, but my memories of the experience are not favorable.

The decay time for fences have been increased, though I'm not sure how long. I'll have to check.


they are doubled from 1 hour to 2 hours both for property fence and the rickety fence, so you have now total 4 hours instead of 2 hours of protection and 2 hours instead of one hour to repair.

#15 Re: Main Forum » Why does no one use property fencing for its intended purpose? » 2020-10-30 11:14:30

Cogito wrote:

[*]Fences require maintenance. With the change to 2 hours decay from 1 hour this is less of an issue, but town encircling fences are big so maintaining them becomes difficult.[/*]

yes, see this also as one of the biggest problems. Dont know if 2 hours (in total 4 since the rickety state is also there) is now enough to give a bigger fence a chance. At least its double as good maintenance wise as before. I suggested to Jason to switch to a concept where by default fences wont decay, but you can attack them with sharp stone and then remove after lets say 5 min. The nearest gate owner would get an message that an attack is happening. This would allow some kind of siege, would remove the need of maintenance,  and would allow them to be removed more easily if no one defends them. For sure the concept would more thinking...

Cogito wrote:

[*]Fences introduce friction (even if has been improved) that make it less likely for your family to survive - as wandering members of other families are less able to help your town, and you are less able to visit another family who have a fenced town to gather required supplies.[/*]

I think this is not that big problem with follower gates. Compared to with normal gates with follower gates visitors can enter the village by following the owner.
Since this update the owner is informed about the new follower, so he can decide what to do with him:

"When an outsider (non family member) follows you, who you haven't exiled yet, you get a notice about it and an arrow pointing toward them. A visitor to your follower gate can see your name and follow you to come through your gate, so now you get a notice that they've done this, and you can go to deal with them if needed."

This sounds like an interesting concept, to be open by default, but still have some kind of protection against new people coming.
For sure the system is not perfekt yet, like an option for the leader to allow / disallow new flowers would be great to have. But its a step in the right direction.


In the end it comes down to pros of fenced villages vs cons of fenced villages.

One main thing is, that most of the time you wont need fences, since you only need them when there is an griefer / attacker.

Currently the ultimate to take care of any kind of attackers is to simply curse them. So cursing them is lot more efficient to take care of them then fencing the village might be. Of course fencing the village could help too, since once exiled they are stopped at once, but has some cons, it needs some maintenance and blocks movement. With enough follower gates later should not be that big issue.

And then there is as mentioned the cooperative feeling that might change if the village is fenced. The only time i tried out fences / follower gates after they where implemented i got cursed for doing so (without giving me any chance of responding), even if i gave tons of space and tons of ally gates. I think in one life its possible to fence half of the village with enough gates and enough space.


A big problem is, that people have also the old concept of fences in their had with the old gates vs the new ones, which behave totally different.
With being able to block the gates, dont know if this is a big issue if there are enough gates?

#16 Re: Main Forum » Jason do you Consider adding family legacy and connection ? » 2020-10-29 22:07:16

for sure we need family legacy and connection!

With the graves, i dont think we need special graves for that, we can use the current ones.

If you are a bone pile or a normal grave you are blocked to incarnate their until decay.

If you have a gravestone you could be blocked only very limited like 15 min or so and the alg should incarnate you by default in the family where you have the most graves.

Since getting flat stone needs some time alone getting a flatstone is allready a sign of value. For sure engraved graves and graves with flowers could be counted 3 times or so...

#17 Re: News » Update: Homeland Biome Bands » 2020-10-29 20:22:33

Small summary of the fence / gate fixes from github:

- Ally gates are now names follower gates, since they allow only followers to enter. So you actually need the first leader to give ownership to the follower gate if you want them to work for your allies.

- property fence and rickety fence decay now after 2 hours instead of 1. Dont know if this is enough to be good for a full village defense, but at least its double as much as before.

- "When an outsider (non family member) follows you, who you haven't exiled yet, you get a notice about it and an arrow pointing toward them. A visitor to your follower gate can see your name and follow you to come through your gate, so now you get a notice that they've done this, and you can go to deal with them if needed."

This could be quite useful to stop outsiders that want to do harm and makes it still easy for outsiders to enter if they want.

- Manually opened follower gate closes automatically after 30 seconds.
>> In away not 100% perfect, since an attacker could follow and then open for others, but a step in a good direction.

- Normal gates are again normal gates not follower gates

- Fixed so that shaky gates can be destroyed by non-owners (whoops) and so that follower gates can be opened by followers, but can only be destroyed by the actual owners.

#18 Re: News » Update: Homeland Biome Bands » 2020-10-29 20:08:06

lol, when i saw spoonwood as last post, i first feared its necroed again smile

#19 Main Forum » And VOG said... » 2020-10-29 15:10:49

Arcurus
Replies: 1

...there should be snow in the north and sand in the sound and some green stuff in between. And Gingers should be stuck in the snow for all the eternal time while browns are created to play in the jungle and blacks for all time should dig in the sand of the deserts. And since VOG said so the world became divided and so was the world...


http://onemap.wondible.com/#x=-108720&y … 1603572579

UPDATE
And whites, whites, yes whites, who knows about whites...

#20 Re: Main Forum » Update is done, anyone find any bugs in the code changes? » 2020-10-29 15:00:50

by the way, what happens if a leader follows some one else? Does the follower logic still work for the gate? Do new babies follow the new leader which does not own the gate, or do newborns follow the mother? In later case the follower gate would work. Does some one know?

#21 Re: Main Forum » Update is done, anyone find any bugs in the code changes? » 2020-10-29 13:55:13

jasonrohrer wrote:

Please email me if you find anything amiss:  jasonrohrer AT fastmail DOT fm

i miss a fix to property fences. As long as fences decay that fast its not worth to use them to protect the village using follower gates.

UPDATE:
Also a message to the top leader with the new follower name would be nice, so that you can exile him at once if you dont like.

#22 Re: Main Forum » The case for legacy mechanics » 2020-10-20 19:12:09

JonySky wrote:

Although the map is infinite ... your time is not

are you sure about that?


https://youtu.be/1JCRDaa3ehk?t=956

time =~ wobble bobble dab dab...


That one is also nice:
"Stating forward and your slice of now will skew. Ahead of you, things once in the future will become the present and behind you the past and what once the present is now in the feature. walk in circles around the room and your entire now slice tilts crazily like a ship deck a storm"       

Have fun time surfing in your storm of now!
https://youtu.be/EagNUvNfsUI?t=524

#23 Re: Main Forum » Coming soon: Specialty Biome and Homland geographic banding » 2020-10-20 16:46:26

By the way, just happend to try out with the help of PX how it would be to import a map from an png picture.
In short each biome has a color code, so you can hand draw the map.
Used one of Jasons not used blue biomes for rivers and another one for oceans.

The hole idea is to create a more realistic map...

Here an example map. Its just an example made in 15 minutes to test the alg. A real map will be at least 4 times bigger and a bigger gap between snow and desert. Green biomes will be auto placed around rivers in yellow or desert biome. The other gray on top of mountains is also snow biome in high altitude.

The hole alg was quite easy to program, just would have to be converted to C++.

S4mONui.png

https://imgur.com/S4mONui

#24 Re: Main Forum » Coming soon: Specialty Biome and Homland geographic banding » 2020-10-20 16:35:24

What i like is, that this would make the map make little bit closer to our world.

I would place Jungle in the bottom then desert, since like this it is in our world.

Whites to have free reign sounds great. Maybe we then only need three bands and whites are just randomly placed.

Instead of restricted childbirth i would suggest to use a mechanic that comes closer to our world. All races can have children everywhere.
If a race give birth in another biome belt, there is a 20% change to change the race according to the biome.

And no children on horses or in car.

To the biomes itself, i would make it more natural, like Swamp placing like rivers / lakes, then green or jungle then yellow or desert then mountain with snow inside mountain. With Jungle / Desert / Snow only showing up in their belt.

#25 Re: Bug Discussion » private property » 2020-10-14 15:04:34

gates are currently bugged, its reported in github already. since Jason is currently on escape of the fires, it might take some while until he fixes it.

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