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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Family planning outpost » 2020-05-29 16:56:38

AmberA wrote:

Honestly I think the population is just too low.

Think you might be hitting the nail on the head there.

There are some forum users talking about having no choice about babies though, so, want to point out a thing that can be done.
A town that does it is probably going to die out quickly, but, the idea is necessary apparently.

I'd really like to see some data on the average family generation numbers recently.
A handful of towns are still around, but there seems to be a new family in them every time I play in them.
Which kinda begs the question why are families dying out so frequently in towns that are still liveable?

Does this game have a girl birth bias when population numbers are low?

#2 Re: Main Forum » Family planning outpost » 2020-05-29 13:45:58

pein wrote:

I tried to clear up their jungle from mosquitoes

You can do that? How?

jinbaili83 wrote:

Cisterns now count as homeland centers, so you can re-settle a town with a dry well if it has stored water. Fixes #809

Ah, good and bad. Okay umm... 8 buckets and a horse cart at the family planning outpost? It's only there as a home for women till menopause so...

#3 Main Forum » Family planning outpost » 2020-05-29 09:47:19

Alterior
Replies: 8

What if we started making outposts just past the edge of the homesick boundary for women who are done having kids?

Could make a central cistern as a pseudo well, refillable from the homeland well. Cute little 2x2 animal pens for meat, or just a yard. Appropriate veteran work stations. Actual yumming occurring... Things like that. Could normalise making them directly west of the main well, because that's the direction of intended migration in this game.

#4 Re: Main Forum » Removing bear caves » 2020-05-26 03:36:55

I had an eve camp with one bear cave extremely close. Like the campfire was practically outside the cave. A property fence without a gate works really well as a work around.

#5 Re: News » Update: Zero Known Bugs » 2020-05-24 13:09:46

Spoonwood wrote:
Alterior wrote:
Spoonwood wrote:

leadership by in game fathers as up to the players is not something that they can choose.

You can follow a man if it pleases you Spoon. It happens a bit these days anyway with the way inheritance works now.

Players can't follow an in-game father.

Parthenogenesis.

This is a horny hill to die on.

#6 Re: News » Update: Zero Known Bugs » 2020-05-24 06:35:18

Spoonwood wrote:

leadership by in game fathers as up to the players is not something that they can choose.

You can follow a man if it pleases you Spoon. It happens a bit these days anyway with the way inheritance works now.

#7 Re: Main Forum » Chainsaw suggestion » 2020-05-23 14:23:10

The pine trees aren't hungry work to cut down afaik. Go into the mountain for wood. Beats the swamp, even though that's the smart place to cut down the trees with no secondary function.

#8 Re: Main Forum » New Laptop Slow Mo » 2020-05-22 14:00:45

Actually no wait, better analogy. Overwatch is like "Here Pocky's PC, put up this series of posters real quick. Just use this glue and this roller" and your PC is like "No problem, even have time to spare." and One Hour One Life is like "So I need you to paint this entire wall, often painting over your own work using this tiny paint brush and easel. Problem?" and your PC is like "Actually yes." and One Hour One Life is like "Weeeeelllllllllllllllll IIIIII'LLLLL ggggoooo ssssslllllllooooowwwww aaaasssssss IIIII cccccaaaaannnnnnn ffffffooooorrrrrr yyyyyyoooouuuuuuu."

#9 Re: Main Forum » New Laptop Slow Mo » 2020-05-22 13:54:11

I'm a game developer.

You have to keep lowering your targetFrameRate setting till you're at a framerate your graphics card can keep up with during play (use the tutorial as a test). Probably don't go below 30 fps.

I don't know Jason's engine, but it sounds like he's drawing a lot of pixels (like, more than you are seeing on-screen at one time - because of overdraw I'm guessing). Games like Overwatch and Red Dead are optimised in other ways, so, despite looking prettier, they don't work the same ways this game does when there's a framerate mismatch.

Think of it like the game goes "Okay, it's been half a second, you've got all 124 million of those pixels drawn, right Pocky's PC?" and your PC is like "Nah man I'm only at like 60 mil, but I swear I've drawn like 90 mil. Are you making me draw over some of these two or three times?" and the game is like "Yes I am actually. Okay, these animations are going to play slower if you can't keep up with the speed you promised me." and your PC is like "fml bro, just let me only draw pixels Pocky actually sees." and the game is like "I don't actually know which ones he sees till you're done drawing, so, I can't do that for you actually." and your PC is like "Overwatch hardly ever makes me do this." and the game is like "Yup. It gives you a bigger brush too... Paint faster or promise me less frames per second and I'll skip some of these animation frames for you. Then Pocky can have a smooth feeling experience."

Then you come along and are all like "This makes no sense, Overwatch is way prettier and runs way smoother than this game. It's even in 3D!" and your PC cries.

#10 Re: Main Forum » How Iron Works Now: The Whole Process » 2020-05-17 03:41:34

testo wrote:

And just to throw in why you get double iron by recycling steel let me put it this way:

You start with some steel ingots, lets say 64. And make tools then use them and manage to recycle them all into scrap steel. So you get your 64 steel value plus 32 scrap that can be turned into steel again. Hey that´s only 1.5 steel. Yep, but once you use those you get again 16 scrap steel. And after use 8. And then 4, 2 and last 1 steel. At this point you can´t make more scrap steel. But you got the value of 64+32+16+8+4+2+1=127 steel. Which just happens to be about 2x64. If you know a little math about sums you understand why is it double every time.

Oh yea, of course. Limit sum. My bad.

#11 Re: Main Forum » How Iron Works Now: The Whole Process » 2020-05-16 12:17:42

testo wrote:

Also a small hint, each time you recycle iron and steel you are basically doubling your iron/steel supply so each iron number can be hypothetically doubled.

It takes two broken tools to get one scrap iron. Use two iron tools, get one free.
So, 50% extra is free as a rough estimate.
Shears cost two iron to make but break into half a scrap, which brings it under a perfect 50% (shears are bullshit Jason).

#12 Re: News » Update: In Perpetuity » 2020-05-13 02:41:46

Spoonwood wrote:

There is no system for the players to ban Bobo or another such person permanently.

Even if there were, even if curses eventually suspended an account, there would be more accounts. You know Bobo has more than one right? Because curses are kinda like a soft ban. Bobo spends a long time in Donkeytown.

The most effective solution for people like Bobo in a game like this, are systems designed so that players can collectively and effectively deal with destructive behaviour as it occurs without developer input.

Spoonwood wrote:
Alterior wrote:

If there is a player that is driving you absolutely crazy and you just don't want to play with them ever again, that's what curses are for.

No, it's not.  Curses are not permanent.  They also don't take effect when you're not playing.  You can't curse a player so that they don't play in an area that you built up, nor can you curse a player such that they won't ever interact with any of your descendants.

You don't get to decide what happens to your descendants or your work once you're dead. That's never been the intent of the design as far as I can see.
The idea isn't that your descendants must play as you dictate.
They're not permanent because people can and often do change with time. You can always curse again those that don't change.

Spoonwood wrote:

Edit: You also seem to have forgotten, or not known that cursing a player isn't even possible until you can spell 'curse X' where X is their name, and it could be a long name.

I don't think you're lying.  But, you fall for the same delusional thinking that Jason either engages in or wants you to engage in.  That the players have the means to resolve this.  They don't.  If they did, Bobo's YouTube channel would have long ago sufficed for getting rid of him from playing with anyone that has seen it in the game, and from him impacting their descendants in any way also.  Because it's more than enough evidence that he plays destructively and intends to do so in the future... and you're fooling yourself if you think he won't succeed.

I have watched a family identify and dispatch Bobo and posse. Which implies the tools for dealing with behaviour like that might be there. I haven't seen a family overthrow a tyrant leader yet, but I think the tools are already there and it's only a matter of time before players figure out it's possible.

I think the delusional thinking might be game design. I think like a game designer, because I am one. I understand the ramifications of design decisions. I studied them, have made many of my own and have watched design decisions of mine and of other people I have met play out in hundreds of games.

I understand the desire for a system to be in place to nuke from orbit anyone that dare utter the name Bobo in game, but, it's probable that a system like that would be ineffective at deterring the behaviour you despise. It'd probably be really cathartic for a while though.

#13 Re: Main Forum » Wow, people are getting better » 2020-05-13 01:13:54

Spoonwood wrote:
Alterior wrote:

Here you go: http://lineage.onehouronelife.com/serve … id=6205390
Killed at least two people, killed by a boar, final words praising Bobo... If it looks like a duck and quacks like a duck.

Oh, so the 'starvation' that Coconut Fruit observed happened when the playerkillers had killed all of their targets.  So, difficulty of making food wasn't the death of the lineage.

Yea, that one looks like a Bobo job. I think the Garden family might have genuinely starved out. Final family members making noises about an engine being close and needing fuel. Lots of starvation.

#14 Re: Main Forum » How do your lifes feel in the leadership update? » 2020-05-13 01:07:17

Crumpaloo wrote:

Welp, Bobo killed Garden town, theres a new scorching desert town although i dont got hewtu so i couldn't see the last name.

It's the Free family. You can look at recent deaths on the website to see the active family names.

Did Bobo kill the Garden family? Looks like they all starved and were waiting on an engine based on some of the final generation's last words.

#15 Re: Main Forum » Dry natural well sites and eve » 2020-05-13 00:54:01

Arcurus wrote:

another stupid question. i doent get it with the iron...
there is a "Sunken Iron Vein" how to get iron from it. its very close to the family well...

You can get iron out of sunken veins near your own family well with a diesel engine, a chisel and some kerosene.

#16 Re: News » Update: In Perpetuity » 2020-05-13 00:47:26

Spoonwood wrote:

Jason advertises the game as about parenting and civilization building.  Bobo is clearly doing neither and trying to inhibit players doing either.  Survival also isn't one of Bobo's goals either, and he tries to inhibit other players trying to survive for as long as they can.

Jason's apathy about Bobo shows that he not only doesn't give a damn about whether or not players play in accordance with the the spirit or against that spirit of what got advertised, but also that the words 'parenting', 'civilization building', and 'survival' have no substantial meaning whatosever and are just buzzwords.

Really, the game should just get advertised as one about death and destruction.

That's not apathy you're seeing. If it were apathy, it wouldn't be mentioned and nothing would be done about the situation.

The idea is that players should be able, as a group, to decide what is acceptable and unacceptable behaviour.

There will always be another Bobo, lumping the responsibility of dealing with that onto the developer is a never-ending community management task, one that will rear its head over and over and over again.
A task that will take away from their ability to fix bugs and develop new and existing systems.
It's an inefficient use of development time and it doesn't solve the problem.

When the situation comes about that Bobo is doing something that players cannot do anything about, that's a Jason problem.

If there is a player that is driving you absolutely crazy and you just don't want to play with them ever again, that's what curses are for.

#17 Re: Main Forum » Wow, people are getting better » 2020-05-12 06:10:18

Spoonwood wrote:
Coconut Fruit wrote:

I haven't been there but I see Moni's fam starved to death and not being killed https://wondible.com/ohol-family-trees/ … id=2979645.
152 generations, damn tongue

As always it's hard to know what that means without some sort of video.  Some players do go afk after all.

Here you go: http://lineage.onehouronelife.com/serve … id=6205390
Killed at least two people, killed by a boar, final words praising Bobo... If it looks like a duck and quacks like a duck.

#18 Re: Main Forum » Wow, people are getting better » 2020-05-12 04:38:17

tocal wrote:

Who is Bobo? I take it he killed the Moni Family. Did the Brazil family take the old Moni town?

Some clown who takes pleasure in killing families, undoing their work and generally being a pain in the butt.
If you ever come across anyone who asks you your feelings on Bobo in-game, curse them. They're either him or one of his posse because he has followers who coordinate on discord or whatever.

It is likely that the Moni family was killed by Bobo's antics, yea. I don't know where the Brazil family settled, I haven't played a life as one of them yet.

#19 Re: Main Forum » Wow, people are getting better » 2020-05-12 02:28:37

The Mistery family (browns) elected Bobo very recently, so there's a new family of browns named Brazil now.
Got updates of the carnage over the radio.

The Gardens are at generation 121.

#20 Re: Main Forum » Curse Forgiveness System » 2020-05-10 00:44:46

Yea forgiveness would be good. There's a curse tag I often run into that's doing helpful things when I see them.

A blessing system would be good too, just so I can identify people who are useful, helpful or knowledgeable. Especially given the recent leadership system changes.

#21 Re: News » Update: In Perpetuity » 2020-05-10 00:41:36

The community is likely to figure it out eventually. The update is new, people are still learning how it works.

#22 Re: News » Update: In Perpetuity » 2020-05-09 02:30:18

Yea I was just playing a life where bobo became king. Family didn't last long.

#23 Re: News » Update: In Perpetuity » 2020-05-08 21:23:20

Arcurus wrote:

one question, if you know his name, and the posse was big enough, why did the whimpering not stop him from stealing thinks? does the whimpering stop one from taking up something at all or how does it work?

A posse starts once someone is targeted with a weapon. Once it's big enough, the target drops everything. Including any horse they're riding... So they fall off effectively. They can't pick anything up anymore once they're whimpering.

#24 Re: Main Forum » Problem: No Fatherhood in Game » 2020-04-28 07:43:32

Spoonwood wrote:
jasonrohrer wrote:

  I want to make a game where anything is possible, in terms of social structure, and it's totally up to the players.

https://onehouronelife.com/forums/viewt … 738#p46738

Where is the possibility of leadership by a player's in-game father?

Your question is kinda nonsense because fathers aren't a thing.
If you're talking about leadership by uncles it's in the phrase "I follow you."

It sounds a lot like you're looking to impose your will on the entirety of the player base without their input though.
Probably take up game development if that's what you're looking for.

#25 Re: Main Forum » Problem: I keep spawning as Eve. » 2020-04-28 07:28:00

Without luck, eves don't survive. You need outside help or to stumble onto an abandoned village and know what has value within that village as a nomad.

Your biggest job is finding a spot with nearby iron and enough food to last your village into an established farm.
Maybe if you're lucky your speciality biome is nearby.

If I haven't found a spot yet, children are too slow and I let them die. If I have found a spot, two milk dependent children at a time is normally too many.
I have spent eve lifetimes searching for the spot with iron and enough nearby food, only to find it once I'm infertile.

Keep in mind I like to play nomad, one of my favourite things to do when I'm born into a naked early village is disappear into the wilderness as a child with a berry in my hand. Returning as an adult with a backpack, full rabbit clothes, a hatchet, firebow, rabbit snare, sharp rock and basket full of cooked rabbit for the village. Handing off a full set of clothing to a useful kid and telling them to do the same when they get old is rewarding.

You can't play an eve that way, the priorities are different. Solid spots given the new rules are rare. I have walked away from available spots with three or more nearby iron because there is just not enough wild food.
Locking your family and other eves out of nearby iron veins is really common too.
Eve is an aggravating affair that requires so much mastery of the game. To set up something that is so easily broken.

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