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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Dogs » 2018-09-19 03:47:04

I would love if they had purposes.

Sheep dogs who maybe bring loose sheep back to the flock, ratters who you can command to hunt rabbits, guard dogs that attack aggressive animals coming at you and anyone who attacks you, I also think that while the pitbull change is better, I think that they should just be in the guard dog category with german shepherds and they help protect you. Maybe the poodle can hunt geese since they are water dogs, ect.

#2 Re: Main Forum » Please, don't make Pit Bulls 'aggressive' Jason » 2018-09-15 04:18:50

I agree. Pitbulls are not naturally aggressive. Because they want to please you, they can be trained to be great guard dogs. But without that they are love bugs. I do not agree with making them aggressive. But aggressive chihuahuas...bring it!

#3 Re: Main Forum » Tamed horse running » 2018-05-16 04:22:55

I miss being able to swap with an item on the floor sad I mean in real life when a horse is trained it doesn't just fuck off when you get off, and can come when called.

#4 Re: Main Forum » I, for one, welcome the decay update. It is the best solution so far. » 2018-04-23 04:10:56

KucheKlizma wrote:
NyanRose wrote:
Go! Bwah! wrote:

Give people a "maintenance field" so that every time they walk by an item, its decay is reversed by a small amount...


I like this ^^ It makes sense that what is being used would be maintained. But things abandoned and left alone would rot.

It should be the opposite. Constant use would result in wear and tear, whereas proper storage (especially inside a structure) should stall it.
You can't really "maintain wood" it rots eventually if left exposed or used.

except as you use things, you repair them when it comes to buildings. Tools would eventually wear, yes. It gives more incentive to move to metal tools which can last for a very, very long time, beyond the primitive stone ones. It could get a 'worn' state you can repair with materials. Stone or adobe can last a very long time, something in it starts to wear down you repair it. You don't just sit there as everything around you falls apart.

The 'maintenance field' would represent the people keeping their things in good shape to use. Honestly I think there should be more incentive to protect what's yours. Heck, you could even take an old rusty knife or shears and restore them if you want. Why can't we do that?

#5 Re: Main Forum » I, for one, welcome the decay update. It is the best solution so far. » 2018-04-23 03:31:54

Go! Bwah! wrote:
NyanRose wrote:

The think the idea of decay is nice, but it's far too fast. I think it would be best if it activates faster if the town has been without people for a certain period of time. Otherwise it should take a few generations to start decaying.

Give people a "maintenance field" so that every time they walk by an item, its decay is reversed by a small amount...


I like this ^^ It makes sense that what is being used would be maintained. But things abandoned and left alone would rot.

#6 Re: Main Forum » I, for one, welcome the decay update. It is the best solution so far. » 2018-04-23 03:06:43

The think the idea of decay is nice, but it's far too fast. I think it would be best if it activates faster if the town has been without people for a certain period of time. Otherwise it should take a few generations to start decaying.

In real life a good basket can last for a long time. Any anything if maintained, can last. If the town is active and being maintained, it shouldn't be falling apart after one generation.

I liked the idea that the game was pitched iwth, building on what was already there and advancing as we build more. But now nothing we build lasts. When restarts happen and we are forced to log out, we can't continue at the village that was thriving. So it's a constant state of starting over. I miss being able to be reborn in a village I worked on and seeing it. I know it's not easy finding balance, but repair should be possible and decay should be slow in active villages. I would like if eves could spawn near 'abandoned' villages to attempt to rebuild. Coming to it ruined is fine if it can be repaired. Bringing back an old civilization sounds like so much fun!

#7 Re: Main Forum » BEST SURVIVAL STRATEGY HERE: BABIES KILL THEMSELVES » 2018-04-23 03:05:41

The eves need babies to keep whatever they start going. However a baby too early is difficult to maintain. The mother should choose for herself what is most important. I usually kill myself though, I have started up so often I would rather be in a town tbh. It's boring doing the same thing over and over.

#8 Re: Main Forum » Deciding who has a baby » 2018-04-19 19:54:15

Kinrany wrote:

Another option: you always spawn as your own successor. If you don't have any, you spawn as Eve.

I like this idea, but I think it's better if it's a button like either 'be reborn' or 'be reborn as descendant' if that option is available. In case someone is tired of a village.

#9 Re: Main Forum » Deciding who has a baby » 2018-04-19 19:53:11

I think it would be cool if you could have a way to urge certain genders. I know with alligators temperature affects it. Extremely hot or cold makes males, and moderate temperatures make females. Or if there was something you could eat to determine it. Too often villages die out because the only woman only has males.

#10 Re: Main Forum » 57 Gooseberry plants for the future, and no kids come into the tribe » 2018-04-17 07:44:17

I wish you could 'book mark' a village if you want to continue work on it. That would allow you to repopulate it. I have found that the new eve system means that villages end up massively abandoned after restarts(force logout and all that) then arne't revisited. I like seeing them grow and progress.

#11 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-17 07:38:55

I think a way to knock a weapon from someone's hand if you have two people would be nice. So someone doesn't take the only knife and go around killing, with little you can do to stop them. Or maybe when the weapon is bloody, someone else can run up and take it from their hands. There can also be a shield that while holding will protect you, but it takes damage each time it's hit and eventually breaks, if you are buying time.

Honestly I wouldn't mind a way to use the lasso to tie someone up and prevent them from moving to. Obviously all of these have draw backs but t hey are just more ideas. I like the idea of a karma system, maybe if you kill someone who is already bloody it doesn't reflect on your karma? This would help the 'police' forces.

As for the angry farmer...I think it would take more than the occasional kill to wrack up enough karma to be 'marked' when born. And consecutive kills should count for more than if you have say two in your lifetime. But sometimes farmers are too trigger happy. Obviously if someone is tearing up your farm or stealing things, you gotta kill them but you aren't likely to have a ton of people doing that.

#12 Main Forum » Seeking a singer for a video » 2018-04-13 06:17:44

NyanRose
Replies: 0

So I am making a parody video for One Hour One Life with it's own lyrics to the song used in the Dumb Ways to Die video(you can find it on youtube, it's fun go check it out!)

I already have the lyrics set up, and am working on getting clips before animating the dancing parts in between. However I am a tad tone deaf, and would rather have someone who sounds nice singing the lyrics. I have the music track for the song, and made my own recording to help with timing(and so I can work on the video if it takes a while to find a good singer)

A female singer would be preferred, please PM me with an example then I can share the files with you.

Thank you and I hope for this to be a fun little video when done ^^

I hope it's alright that I posted this here, I didn't see another forum that would be better. If it's not okay then feel free to delete this post. I though tit might be more fun to recruit someone who enjoys the game, but if needed I can look elsewhere. Thanks!

#13 Re: Main Forum » Suicide Babies » 2018-04-10 18:49:19

breezeknight wrote:
NyanRose wrote:

Honestly I just pop out at least two, maybe three daughters, raise them, then ignore the rest of the children. Some boys live in between if I feel like it. Just so that we can keep making more. If I really don't give a damn I just raise 1 daughter and ignore the rest so I can work

& what scenario is that ?
in a foreign settlement, in your settlement, in an unfortunate map combo or half a sec after you spawned as Eve ?

with me as player you can be sure by now, if i will be born as female baby, i will suicide no matter what

you make enough daughters to keep the population going, with a few sons to work. You don't have to raise every child, just make sure your chosen daughter's survive.

#14 Re: Main Forum » Suicide Babies » 2018-04-10 08:44:31

breezeknight wrote:
Portager wrote:

I for the life of me can't figure out why babies suicide in the middle of a well established (and sustainable) village, do they want to live the feral Eve life?

Maybe they are suiciding in a desperate attempt to re-spawn in another village that they tried to create. I can't figure it out.

I get (although don't like it) when  babies suicide with a wild Eve, but I can't figure out why they would do this in a good home.

Just had about 4 kids die on me within 10 seconds, as did my sister in a functioning and fully clothed village. Jason's latest Eve spreading apocalypse was created to prevent people from constantly respawning in the same village, but that has led to the suicide epidemic of significant proportions. Arguably, it is more game breaking than trolls.

i supported since i play, for 1.5 weeks now, every civ i was born into or came across, as male with my dilligence & as female with offsprings - but now my patience & understanding is at its end

i didn't manage so far to establish my own lineage as Eve, if so, then i don't kjnow nothing about because OHOL donesn't give any tools to know, so why should i support any of the other lineages by other players ?

i suicide as baby immediately if i am born into a settlement as female, because i am fed up being a baby popping machine to someone else's benefit - what do i get in return if i am Eve ? so far NOTHING than incapable kids, bad maps & mass starvation

i stay alive now in an existing settlement only if i am male - i suppose this game made me now to a boyhood griefer, sorry

but Jason wanted a harder game, i can work with that tongue

Honestly I just pop out at least two, maybe three daughters, raise them, then ignore the rest of the children. Some boys live in between if I feel like it. Just so that we can keep making more. If I really don't give a damn I just raise 1 daughter and ignore the rest so I can work

#15 Re: Main Forum » Adams and men having children? - Bring on the Dads! » 2018-04-10 08:42:10

I am kinda curious as to what the point of the men are. I mean, why not  just make the player character gender  neutral and just say we reproduce asexually...as seems to be the case? The men don't serve much purpose except for villages to go...'too many boys. You die' and start culling the boy children to get more girls.

#16 Re: Main Forum » Suicide Babies » 2018-04-10 08:36:18

honestly I do it if I don't feel like being born to a wild eve. Sometimes setting up is fun but honestly I have done it so much, I kinda want to get to the good stuff.....and I need an established town for that.

#17 Re: Main Forum » Better Apocalypse Idea » 2018-04-06 18:58:08

....are you seriously relating him to Hitler? Come on man I am jewish and that's not cool. I wish people would stop relating anything or anyone they don't like to Hitler and the Nazis >.>

I get why he did this. A big thing is that there have been massive changes with new biomes, and people want access to the new stuff. So it allowed a nice little restart. The game is still in an early access state so it's bound to have massive changes. There needs to be a balance, and that is tricky to get just right.

#18 Main Forum » Better Apocalypse Idea » 2018-04-06 18:39:05

NyanRose
Replies: 8

So, thankfully it's turned off but as was proven in the 4 apocalypse that happened before it was disabled, it's too easy and anti climactic. I think having the threat there isn't a bad idea, but there are some ways to make it more interesting.

1. Server side
So when an apocalypse happens on one server, it should only affect that server.

2. Not be able to be done by one person
A wall requires 3 people working on perfect timing to take down. An apocalypse could happen with just one. Just let that sink in...

3. More interesting
So the way it is, obviously it was meant to be easy to just let it happen. But what if it was more interesting than that? Maybe each map has one volcano. And this volcano gives signs it's going to erupt, and if that happens then that world gets restarted. However, maybe there are things you can do to keep it at bay such as various sacrifices and rituals, building expensive monuments that can keep it from erupting. However it needs to be up kept so if it goes say, 3 or 4 days without anyone tending to it, then the sky goes red...maybe fires start, something to let you know the end is nigh. That would give more incentive for people to keep generations in the volcano village going, and pass on how to keep the great volcano gods happy. If they fail, the world starts over.

As people get more advanced, maybe they find out better ways to manage it, and the volcano becomes less of a threat then new threats like nukes can become the worry.

It makes the idea more fun and interesting than just an excuse to wipe the map. Just an idea. I know this would take more time to code and implement, and the current method is easier and got the job done. I am not adverse to the idea, but it felt very sudden and too easy. The death of civilization should be more eventful! At least in my eyes

#19 Re: News » Update: The Apocalypse » 2018-04-06 17:02:42

personally, I liked being able to find a village I left my mark on and seeing how it is. Looking and going, 'yah, I contributed that!' feels nice

#20 Re: Main Forum » So, I Just Caused an Apocalypse » 2018-04-06 08:22:46

the second apocalypse has happened. It was glorious to watch

#21 Re: Main Forum » So the Apocalypse is here » 2018-04-06 05:02:33

I feel like this process is too easy for trolls to just screw everyone over

#22 Re: News » Everything runs out » 2018-03-09 02:55:57

It is actually possible for a primitive civilization to sustain itself over a long period of time, under the right conditions.

I think large water sources should be made possible, which would lead to people wanting to be in them. Crop fields maybe can require being 'rotated' like an actual farm would be. You can't use the same spot indefinitely for a crop farm, so it would make sense that every now and then there can be signs you need to move to another field. Farmers will do that where they seasonally swap where they grow.

As for wild resources, right now it's very easy for people to screw up resource regen, and completely ruin an area. Rather than it being done for good, I think maybe after a few generations, it should be possible  to come back. Maybe rabbits return to the old dens, or new berry bushes sprout up. It shouldn't be too fast, so there is a punishment for not tending to the wild crops, but not a complete loss.

There should be a way to breed live stock, so that people don't feel too comfortable living on just carrots. It would take time and effort to raise the live stock, but it could provide far more food that may sustain you longer.

If things are made too difficult, people will get frustrated. But if it's too easy, that people get bored. Honestly I would LOVE a way to be reborn into a previous community easier. I would love to see how one village did, where my mother set up a beautiful seed farm, and I created an impressive graveyard.

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