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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Long Time No Play » 2024-03-15 22:33:03

The amount of hosting power it would take for Jason to give everyone their own private server would be insane.
I enjoy the community aspect of the game. It's basically the whole point. We've seen what it's like for people to work together in the game. It's now time to see how people work together ON the game. I can't wait to see where AHAP goes.

#2 Re: Main Forum » Official apology » 2024-02-03 23:01:54

Reformed wrote:

I changed RIP to KYS. If i knew he was dead i wouldn't have done this.

Why exactly? You don't care about him enough to say kys but now that you know he's dead you all of a sudden care? Literally makes no sense and you're a pos either way lol

#3 Re: News » Update: Steam Workshop Mod Contest » 2023-12-29 00:41:00

You can download the oxy files from discord. Most of the mods on steam people have also posted there. Just pop the oxy file into the folder in your game files named mods. They will take effect when you load up the game.

#4 Re: Main Forum » Do Coordinates Still Exist? » 2023-12-13 03:05:53

You have to put the yumlife file in the Ohol folder with the Onelife exe so it can pull from the same files the vanilla client does.
There is a guide on the github for yumlife https://github.com/selb/YumLife/#instal … d-updating

#5 Re: Main Forum » C.O.P Official Server BETA » 2023-12-06 21:44:44

What if I grief the officers? Wouldn't stopping me be against the rules?

#8 Re: Main Forum » An end to /die » 2023-11-25 03:56:22

The way it was first suggested was what made the most sense. Let use cycle through each race not each mother before repeating. This would get you to every town unless they are split, or you're blocked from one due to fertility or curses.
There will never be an end to /die. As long as it is in the game, people will use it.

#9 Re: Main Forum » An end to /die » 2023-11-24 17:20:37

Laggy wrote:

Yeah people /die after 2 minutes to be nice....

Keep telling yourself that.

The vast majority of people who /die are not doing it to be malicious to their mother.
Most players who /die are just trying to get back to the town they were part of in a previous life. New players use /die for this purpose the most. A lot of veteran players will /die as a male because you cannot have babies. Some players /die just to tank their gene score so they don't get leadership. There are so many reasons for a baby to /die. Abusing it just to annoy people is not a common way I see it being used.

#10 Re: News » Update: Boneless » 2023-11-24 03:56:23

Strilar wrote:
Fug wrote:

Two players have two separate bases(...)
(...)One player blocks the second player from being able to access their base.(...)

player's don't "own" bases, you may be in charge of a village when you are an Eve or village leader, but once you're life is over, it's not "your base" anymore, it belongs to your descendants, and even if you're reborn in it again doesn't make it "your base", sadly I see this happen a few times, a player feeling entitled to own a city because they were the Eve of that family and started to build the town and thus want to continue to build it "their way" often not caring about how others are trying to shape it in a different way from their designs.

Fug was not talking about bigserver2. He was talking about low population servers where you have no decendents 99.9% of the time. This mechanic blocks people on those servers from Eve chaining a mechanic made specifically for continuing the town project you are working on.

#11 Re: News » Update: Boneless » 2023-11-24 03:50:35

fug wrote:
Jov wrote:
TheSamWish wrote:

You are not seeking a mother on low pop you are seeking your Eve chain.

I don't understand. Explain? Are you not born to a mother? How does this prevent you from returning to your "Eve chain"?

Here's the issue with how Jason did the change:

Two players have two separate bases on a server and play solo.

Player A joins the server first and is an Eve, Player B joins the server and spawns as a baby but wants to spawn to their town.

If Player B uses /die they will end up an Eve (yay) but will be a donkey town eve (boo). If Player B dies in donkey town they will then return to player A once again as a baby. Player B cannot play as an Eve until Player A is infertile as the game will repeatedly spawn to the Eve players.

This is obviously a problem. One player blocks the second player from being able to access their base. Worse yet: If Player A doesn't feed and raise Player B they will die (duh) which will mess up Player B's Eve spawn location.   

By doing this the way Jason did he basically blocked two players from playing in two separate towns on the same servers, has enabled players to troll others entering the server, and didn't fully address the issue.


On the main server it solved the issue of the same player spamming bones on the same person which is obviously good. However this fix makes it harder to roll race/gender for a specific town which is another issue. Basically if you want a town to last a long time you should basically never play male since women can give birth. On the flip side, some players go for ginger male to drill oil easier without screwing a bunch of random players being spawned in the middle of nowhere (since an oil driller will ALWAYS be in a fertile band if playing as a woman.)

We also still have the lack of feedback for vanilla players. A modded player KNOWS whether or not a family still exists with fertiles so when they use /die they have an idea to see whether or not it's just being unlucky/cursed. A vanilla player using /die has no idea if the family they're going to is alive without checking a waystone which means they need to wait to be able to leave town to even check if they should be using the /die command more.

I'm pretty sure it's being spawned in as a dt Eve that ruins your eve chain. You don't have to live to 60 if you are another player's baby, only as an Eve. But this is basically my main problem summed up pretty well thanks!

#12 Re: Main Forum » An end to /die » 2023-11-23 19:13:34

It does reset your eve chain FYI to anyone else playing on other servers

#13 Re: News » Update: Boneless » 2023-11-23 19:08:50

Jov wrote:

How, the TheSamWish? You can just keep typing /die after getting to Donkeytown, right? Or you could wait before your first respawn to ensure your target mother is ready for birthing.

You are not seeking a mother on low pop you are seeking your Eve chain.

#14 Re: Main Forum » An end to /die » 2023-11-23 19:07:40

Jov wrote:

So it still sounds like a net improvement to me, unless I'm missing something?

On low population servers (basically every server besides bs2) people eve chain. You can not get back to your base while there is anyone else online now. You are forced to play with them or suffer in DT. And I'm still not sure if going to DT as an Eve resets your Eve chain bit if it is the case then my town is lost forever.

#15 Re: News » Update: Boneless » 2023-11-23 17:43:19

This destroys small servers unfortunately sad

#16 Re: Main Forum » An end to /die » 2023-11-23 17:41:07

Already sent to donkey town after one /die on server 9 trying to get back to my eve spawn. Thanks I hate it.

#17 Re: Main Forum » Minecraft Town » 2023-11-22 15:14:13

I've seen a town Marquis did on server 9. He does have ideas. That town I don't think got finished but I loved the direction it was going.

#18 Re: Main Forum » Town stages are skipped and game difficulty is out of balance » 2023-10-13 14:57:34

I think ohol was harder in the past because the entire meta of the game changed every other week back in the day. I prefer the game in the stable state that it is now tbh. Everything isn't perfect but I cba to learn the game all over again.

#19 Re: Main Forum » BUG - - Eve Chain Does NOT Work » 2023-08-06 03:51:25

Shady wrote:

Rat issue

Unless you've been logging into server2 Shady, I doubt it's a rat issue.

#20 Re: Main Forum » BUG - - Eve Chain Does NOT Work » 2023-08-05 19:27:33

Sounds like server 2 might be broken as far as eve spawns. It's been working for me on a different server. Obviously bs2 doesn't work but I would suggest avoiding server1 also because bs2 players get pushed there from time to time.

#21 Re: Main Forum » How Do You Eve Chain? » 2023-08-05 03:24:20

If you span as an Eve and live to old age, you will spawn next to your bones if you get Eve again. If you spawn as someone's kid it won't break your chain. You don't need a home marker.

#22 Re: News » Update: Orders Again » 2023-07-25 17:56:35

jasonrohrer wrote:

You can now remove green beans from a bowl, one by one.

I love this change, but I would love even more if popcorn, garlic and green beans were more similar to eat.
You can eat popcorn and greenbeans from the bowl but not garlic.
You can remove a single garlic clove and now a single green bean but not popcorn.

#23 Re: Main Forum » Score Should be Based on Total Hours Played » 2023-07-17 22:43:04

Tarr wrote:

You can’t just use trust score for leadership because it’s the same issue that caused trust to be added.

Dude with 20 accounts will just twin to tutorial (trip or quad even), trust all the accounts, then boom. I suddenly am always leader because all these accounts are trusting each other.

I wasn't suggesting to use ONLY their trust score to chose leader. I was thinking that the trust score would add an invisible point to your gene score. If one person has a gene score of 55 but no one trusts them and another person has a gene score of 54 but 10 people who trust them are online, then the second person would become leader. I wouldn't want the trust score to weigh very much but some would be nice.

I don't see how having all 20 of your alts trust eachother would do much if it only takes into account online and non-donkey trust into your score...

#24 Re: Main Forum » Score Should be Based on Total Hours Played » 2023-07-17 18:12:39

Laggy wrote:

Ask France how the monarchy system worked out.

We should all just vote in the new leader.

USA USA

Could the trust system not be used for this? If there were a way to track someone's "trust score" similar to their curse score, you could use it to weight the process the game already uses to choose leader.
You would have to filter out offline accounts and donkeys so it won't be exploited so easily. I still think something like that would be better than using playtime but probably not much better than what we have now though.

#25 Re: Main Forum » Excessive amount of griefing » 2023-06-29 13:19:32

Would it be horrible if bears were biome locked?
I feel like the biggest problem with bear griefing is the people who gather a ton and lure them long distances. I'm sure there are problems with them being locked, like them being easier to kill if you stay on the edge or badlands will probably fill up with bears due to griefers. I don't see and major problems tho.

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