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#1 Re: Main Forum » [Survey] Do you play more or less since the update(s)? » 2018-04-24 02:36:54

ned

I dont know how smart it was for Jason to leave the game without new content for the first few weeks after launch. I bought it on the second day. Due to life getting in the way, I haven't played since before apocalypse (sounds like I haven't missed much), but I still find it fun to lurk.

Why? While bug fixes and balances are important and necessary, I wonder if the game would balance itself out if the technology tree would just grow already and as foods and biomes expand and as there are more ways to do things. I also don't feel like relearning the game every week because he decides that it's not hard enough. The apocalypse and basket nerfs sounded brutal.

Still, I knew what I was getting into, what with it being a WIP with regular updates. I dont regret buying it, and I still recommend it to people. I'll probably pick it back up in a month or so, but as of now, I'm just not as interested.

#2 Re: Main Forum » everyone attention,here will have some new players join the game. » 2018-04-20 03:46:56

ned
Alleria wrote:

If they're like the Chinese players on any other online game I've ever played, in that they refuse to communicate, then I'm just going to kill them. Hopefully they're decent people and will contribute socially, but I doubt that.

Probably because their government is monitoring every word they say.

#3 Re: Main Forum » Scattered ethnic, privilege and race comments in the forums......... » 2018-04-09 01:39:32

ned
Joriom wrote:
powa wrote:

Unfortunately what is just a joke to some are actually pretty hurtful and discouraging to others

If you get hurt by mere words you don't deserve to live. This whole idea of "condeming hate speach" and "having safe spaces" is going to die off very soon along with people spreading those. They're just not fit to live and will suicide or die out of starvation when they can't provide for themselves. Both in game and IRL. No point in prolonging their mysery with social welfare.

I can see someone has pent-up rage against a world that doesn't accept him. I'm sorry if something happened to you, or if you're going through a tough time.

#5 Re: Main Forum » To my dead Niece » 2018-04-05 13:09:01

ned

Kerfuffle,

The ladies, do they hustle to ruffle your truffle?

Inquiring minds must know.

#6 Re: Main Forum » 31 Generations? » 2018-03-29 14:54:53

ned

I would love this, but if there were a lineage aspect, how would we identify specifically who is a part of that lineage? I imagine the only IDs the server gets from us are email, game key, and IP (though feel free to correct me), and those can't be published.

I bet Jason designed this intentionally, the little troll, such that the only way we could ever really know our lineage was to give a Genesis 36-like intro to each child we beget. And their children do the same, and on and on. But that sounds exhausting.

Which, again, brings up another excellent reason to include books and signs...

#7 Re: Main Forum » The Problem with Boys » 2018-03-28 14:06:33

ned

When you mouse over a male in your tribe, what's the one name that you will never ever see?

"Father."

You have Uncles, Brothers, Nephews, etc., but no Fathers. This needs to change, and I think a father can be identified simply by being the closest male around when a woman gives birth. This, of course, creates some complexity (both in the game and socially), especially if the only males and females around are direct relatives (ew, but let's not pretend it wasn't common when the population was low).

Because of this, I think a proximity timer is a great idea, and with the necessity of Adams in the child making process, this even opens up the possibility of Adams being spawned in the wilderness.

On a side note, I wonder if people who don't see men as worthless feel obligated to raise every child they pop out. As a woman, I can be equally efficient as a man, because, as bad as it sounds, letting my child starve is pretty easy, especially when the town already has so many other children.

#8 Re: Main Forum » Solution to the increasing problem of murdering: Let's make it a sin! » 2018-03-23 22:10:31

ned

Aren't we vastly underestimating how often violence occurred in pre-bronze era times? Like my first encounter with violence in this whole game (playing since release date) was today, and I was born as someone's slave. The 'master' killed a girl who fed me because I didn't subject to his whims.

That seems pretty par for the course to me.

#9 Re: Main Forum » Which is the best pie? » 2018-03-23 03:24:15

ned
Matok wrote:

Mugatu86,

You may want to include the +3 bonus food into your amounts. Your list makes the Berry Carrot Rabbit pie appear like the best at 18 per slice, but since you get +3 extra every time you eat anything, it's actually 21 per slice and an adult can only possibly get 19 from eating anything (max 20 food pips on your bar, and you have to eat when you're at 1 left or you starve).

This makes the food per serving of Berry Carrot Rabbit pie effectively 19, same as both the Berry Rabbit and Carrot Rabbit Pie, which means it isn't worth making.

Also, Carrot Rabbit is only worth it for full grown adults and only if you wait until you have just 1 food pip left, otherwise it is a waste. Carrot Pie is a better choice for children and elderly if you have to pick one or the other.

The couple of food pips wasted in the carrot rabbit pie by not waiting until starvation is a pittance compared to the bonus you get from incorporating a rabbit into a carrot pie. A rabbit alone gives you 11, and since a carrot pie is 8 per serving, you'd have to waste almost two whole servings of that carrot rabbit pie in order to lose that 33 extra food you gained.

Carrot rabbit pie is the best. No argument. Carrot pie can be quick and easy, sure, but the soil demands make it pretty unsustainable. Just have kids work the fields until they're old.

#10 Re: Main Forum » Dug Big Rock Purpose? » 2018-03-22 03:45:14

ned

Jason already has like 100,000 things planned out or something like that. There will probably be a purpose to it.

#11 Re: Main Forum » Which is the best pie? » 2018-03-22 00:44:47

ned

Rabbit berry carrot pie is overkill. You actually waste food making these, because each bite provides 18 food plus 3 bonus = 21 total food, while the max you can be fed is 19 food at one time. Rabbit carrot pie (16+3) takes perfect advantage of this.

#12 Re: Main Forum » Please add crypto payments » 2018-03-18 23:51:40

ned
Impression wrote:

I would appreciate very much if a cryptocurrency like Dash is added as a payment method. I want to buy this game but I don't have access to the current payment methods.

Wait. You have crypto but not a bank account?

#13 Re: Main Forum » Griefing isn't an issue - being male is. » 2018-03-18 23:48:07

ned
Helperguy wrote:

I
As a woman:
You HAVE to care for childs at least until they have hair, because otherwise the community will die.
Farming is one of the best things, a woman can do.

As a man:
I am very disappointed that i have to make clothes in about 95% of communities, because everyone does only care about either farming (which is actually quite good) or more worse: doing senseless stuff.
But even after this three full hours of making clothes, there were still people running around naked, because I could only craft about 10 full clothings for at least 15 people.

Bro. Do you see how one causes the other? Women can't feed every mouth that pops out their hoo ha. Every woman gets roughly 6 or 7 kids on average. Is that sustainable? Hell no. Half of those people you made clothes for probably starved. Some babies will just starve. If you let the boys starve, and keep a couple girls, that maximizes your chance of survival without putting too much pressure on food. If you let the girls starve, you minimize that chance, because infertile males will be walking around, waiting to die alone.

This is why girls are better. Dont work from the assumption that you have to feed every infant. I saw 7 babies in one settlement, and 10 minutes later everyone was gone. In one game, where I was a male whose family had been attacked and all the women had died, I came across literally 3 other settlements in that same life where the exact same thing happened.

#14 Re: Main Forum » Man, I'm so sick of building camps just to see them rot » 2018-03-18 13:06:51

ned

Yeah, im going to agree with Dagar on this one. There's a philosophy of life that basically says the community around you is a reflection of you. If you are patient and nice to others, they will be nice and patient, too. If you simply do your own work, even if it's efficient and helpful, others will do their own work (and if they're newer it won't be so helpful or efficient).

If you're complaining about how you're contributing when other people aren't, 1) you're not seeing the contributions others are giving, or 2) You're not giving the time to teach others your craft.

Dagar has a good point that player volume is increasing and, because of that, the knowledge of the average player hasn't grown much. That the 120 server is doing well is proof of this. But isolating those who don't know anything and playing the game only with those who already know what to do exacerbates this problem. It completely undermines the culture of the game that Jason is aiming for and reduces it to Don't Starve (which is a fun game but not as fun as this one).

#15 Re: Main Forum » Time pressure + bad text chat + low FOV = problems » 2018-03-18 11:31:14

ned

What if we had a sentry tower, which increases FOV when in it. Could be something like

Fence kit + fence kit = tower kit
Tower kit + shovel = tower base
Box + tower base = tower
Tower + rope = sentry post

#16 Re: Main Forum » Population size management. » 2018-03-18 11:15:20

ned

It takes 4 min for watered carrots to grow. A carrot replenishes 8 food, and a naked person loses about 12 food / min.

A good rule of thumb is when there are roughly 2 baskets of carrots left per person, that's when it's time to replant.

#17 Re: Main Forum » Stop overdeveloping the land! » 2018-03-17 05:38:02

ned
shoukanjuu wrote:
ShadowsSoldier wrote:

the water that it takes to create the wheat, the compost to renew the wheat and the dough makes it vastly more expensive.

No, this untrue ...

0.2885, vs 0.2912.

Hm. My numbers gave me the opposite answer (given that its a 1% difference, I'm inclined to believe there is a rounding error on my part, but I'm a bit burnt out on this problem; plus, not much a difference either way). You're right in saying that this isn't a vast difference in water efficiency. The primary point of why carrots are better is that it's easier to set up and track. You track how much water youre putting in, and it can approximate a specific output. So, shadow is right that early on, pies cause more distractions than anything else.

shoukanjuu wrote:

I was just in a decent settlement, and they had…maybe about a dozen carrot plots, and there were SO. MANY. @#$%ING. SEEDS. Even after I put a stop to any more seed production, and spent nearly half my life planting with the existing seed stock, we STILL had two ENTIRE handcarts full of seeds.

Yeah, this is ridiculous. The most efficient carrot farm model uses only 5 plots at once (though using 10 plots without doubling input can increase yield by roughly 20%). The important point is to optimize the carrot farming so that it does the heavy lifting for you. Obviously the person before you didn't understand that there's more to life than carrot farming. Haha.

#18 Re: Main Forum » Stop overdeveloping the land! » 2018-03-16 20:07:59

ned
Xuhybrid wrote:
Goldra wrote:

Pies aren't worth it because of use of water--you can make them in moderation, at best, though you should be ensuring that nobody's screwing over the farms before you try to pursue baking. Carrots, meanwhile, are more efficient with water, and so are DEFINITELY more useful.

Though, if you had told them that you were going to make compost and they still made baskets, all I can say is that village deserved to die out from that lack of soil. Still, the solution above still applies.

Tell me how turning 3 carrots into 12 carrots worth of food for 1 flour and 1 water isn't worth it? Are you stupid?

Hey, that's a little harsh. Chill out, please. Goldra is referencing my thread on sustainability. Water is a large bottleneck in any farming system. The water demands needed to grow wheat and compost to make sustainable carrot-only pies are what make them less water-efficient than sustainable carrots farms. As I and others have mentioned in responses to that same thread, adding rabbits or gooseberries can make those pies more water-efficient. (though you need 20 wild gooseberry bushes or 30 rabbit holes nearby to match the same food output as an optimal carrot farm).

Keep in mind, too, that the cost of dough from domestic wheat is 1 soil and 2 water. When you're not sustainable, you will quickly run out of soil and possibly doom your civilization. With the short life-spans, though, you may not be around to see it.

#19 Re: Main Forum » [Sustainability] Modern Survival v63 (Volume 1): FARMING, UPDATED » 2018-03-15 21:39:11

ned
Twelve wrote:
ned wrote:
ameliewilde wrote:

Fur is actually warmer than wool (so what first image says at the bottom is wrong)

Wool has a lower rValue, yes, but that actually means it's warmer.

This is incorrect. See this thread: https://onehouronelife.com/forums/viewtopic.php?id=530

Welp. I'm an idiot.

It's funny, because I had gotten my info from this exact thread before katastic corrected him.

#20 Re: Main Forum » How to use wells without them drying up » 2018-03-15 21:27:10

ned

Some issues.

Imagine for a second that a civ is big enough to build it's own well with an accompanying cistern. It probably has about 6 or 7 people running around doing whatever they do. Who is going to monitor how many times the well has been used? Who is going to remember to fill it up before each use, and why, when we have to fill it up before each use from a non-well source (i.e. pond), is that any better than using a pond?

A good and helpful graphic, but I still don't see a practical use for a well without a dipstick or buoy gauge of some sort.

#21 Re: Main Forum » [Sustainability] Modern Survival v63 (Volume 1): FARMING, UPDATED » 2018-03-15 21:16:49

ned
ameliewilde wrote:

Fur is actually warmer than wool (so what first image says at the bottom is wrong)

Wool has a lower rValue, yes, but that actually means it's warmer. rValue corresponds to radiation value, where a lower number means you radiate heat less , thus you hold it in better and stay warm longer (this was shown in a couple of other threads). I dont know what I'm talking about.

The heat algorithms are surprisingly sophisticated. Each body part radiates it's own share of heat, roughly correlated to its surface area. If you stand still, you radiate less heat (because you've already heated your surroundings and they heat you up in return). Thus you use less food than if you're moving around.

As for Matok's and Tebe's posts, I have to say that the past couple of times I've spawned in civs that were seconds away from roughly 9 ponds. Composting was a breeze. Carrots, wild gooseberries, and rabbits were plentiful. So, I did in fact make a bunch of pies. Roughly 14. When resources are so easy to get like that, pies definitely free up your time and make things feel more productive. You're right!

#22 Re: Main Forum » [Sustainability] Modern Survival v63 (Volume 1): FARMING, UPDATED » 2018-03-15 16:38:16

ned
Tebe wrote:

I gotta give a shout out to Ned too for that graphic at the head of this thread. It's phenomenal. The best single-graphic guide I've seen on this game! You could make smithing seem simple with that kind of layout.

Thank you so much! And maybe I have one in the works. wink

#23 Re: Main Forum » How do you prevent wells from running dry? » 2018-03-14 14:07:40

ned

I wonder if there will be a craftable depth gauge that can display well depth.

This could be a floatation device (short shaft) attached to a simple pulley system (modified wheel and rope) and counterweight (stone). The stone would start on the ground with slack, and once it gets to the top beam, it has one water unit left. When the well runs dry, the stone will fall into the well, and the only thing you'll see is a well with a vacant pulley.

Just thinking about how Jason approaches these crafting recipes, they tend to be pretty realistic.

#24 Re: Main Forum » [Sustainability] Modern Survival v63 (Volume 1): FARMING, UPDATED » 2018-03-13 22:34:22

ned
Matok wrote:

Yeah I'm not aiming to derail the thread Pasta, but my caution is that I feel like a thread like this might be encouraging ineffective use of time for transient gains. I've seen dozens of full baskets of carrots vanish in a matter of minutes, there's no lasting impact on the civ. A much more lasting impact can be had by building something that lasts generations such as some clothing, but as we all know milkweed is a bit of an issue right now. The best way is to go find some, but to do that you have to travel, sometimes very far.

So I take issue with this thread basically saying 'pies bad, don't make'. They absolutely are not bad.

Hey Matok. I appreciated your responses and thoughts. You bring up some valid points, but before we go further, I just want to make sure we have a common understanding. The amount of pies you need to sustain a certain population isn't an efficiency calculation. Let's assume you're breastfed until age 6. If you're naked, you use 675 hunger pips in your lifetime. This changes to 306 when you're fully clothed in fur, shoes and all. When a full pie worth its salt gives you about 64 food, and if pies are all you eat, you'll need to cook 5 to sustain yourself, minimum. This is not negotiable. If you're living off of 3, that means you're taking food from somewhere else or perhaps unwittingly from someone else.

Okay, so now that we've got that out of the way...

Outright, I want to say that the message of this thread has not been "pies bad, don't make." As you say, pies provide a dense source of food; it's easier to store than carrots, and once you turn 25, you can carry a lifetime food supply of them in a basket (assuming you've laid down 10 milkweeds on clothes). This does, I admit, allow non-farmers to do more things by making fewer trips to the carrot basket. Farmers don't see this difference, because they're already so close to it that it wouldn't make a difference. I should also say that while my language about pies was blasé, I don't completely dismiss pies, nor do I say they're bad. I redid some calculations above and found they were really just a little more efficient, water-wise, so I don't think they're bad. I just avoid them for other reasons.

Regarding your comments on absolute efficiency and breakneck speeds: Yes, these models of farming calculate for optimal efficiency, and the time it takes to make water runs can be highly variable. 1.1 waters per min, admittedly, sounds like a fast speed. Lets allot 2 seconds for water unloading, and 2 for water loading: that means you need to have 6 ponds within a maximum average of 25 seconds, if you're carrying only one portable water source (PWS). A 10 year old could make this journey on a full stomach. Further, if you carry a basket with 3 PWS's (and if it takes 10 seconds to fully load, unload), that increases the time per one-way trip to 70 seconds. With a backpack of 4 PWS's, that becomes 90 seconds.

When you have a dedicated water carrier, that's not an unreasonable speed. The other tasks (planting, composting, harvesting, storing) can all be done by one person, a "farm master" if you will.

But why is water the primary efficiency measure? Because it is the only external input to the system (besides a negligible number of reeds), it is the primary predictor of food output: the rate-limiting step. You can roughly predict food output (and thus people supported) of a farm based on its water usage. When a carrot farm is sustainable and modeled after the diagram, it uses 1.1 water / min and generates roughly 35 food / min. A naked person uses 12.5 food / min, so this could support 2 naked people. If there are only 3 ponds nearby instead of 6, then max food output is roughly going to be halved to 17.5, and you can only support one naked person. The sustainability increases the number of ponds you need by 20%.

This is the point I want to hammer home.

====IF YOU READ ONLY ONE THING IN THIS WALL OF TEXT, PLEASE READ THIS!!!====

The sustainability costs of pies make them less viable. Without composting, carrot rabbit pies can give you some serious water efficiency. You use 2.67x less water per hour than carrot farming! You'd be crazy not to do it on those stats alone. However, soil consumption is a huge problem. Making only carrot pies, you use 23.5 soil per hour. This is halved when making only rabbit pies, but its still twice as much as the 6.6 soil needed per hour when carrot farming.

asterlea wrote:

I don't know if that makes it more or less efficient to make pies, but if there are already people doing the carrot farming, then why shouldn't I aim for the thing that is more efficient in regards to space or portability instead? It's more fun if you're not just doing the same thing every game anyway.

I mean, I think everyone should play the game how they want to. But the potential downside of making pies is that it increases water usage, which is high as it is already. Here is something I can say on that subject, though. 1 wheat makes 3 pies. A non-berry pie requires 1/3 water per pie (when using wild wheat), OR 2/3 water per pie and 1/3 soil per pie (when using domestic wheat). Since we use 5.5 ponds per hour, that leaves us with 6 spare water in the system (because a pond generates 12 water an hour). We also have 2 soil leftover in the system. We can combine that 6 spare water with 6 wild wheat, 18 rabbits and 18 carrots to make 18 pies (wow!). However, this isn't sustainable. Wild wheat does not grow back.

The pies that you eat now prevent other people from eating pies in the future.

If we want to be sustainable and plant wheat, that halves our pie/water output (9 total pies). The soil cost of growing three wheat for 9 pies is 3 soil, but we only have 2 per hour available. Without growing more berry bushes for composting (2 water per 3 soil), we're stuck at only making 6 pies, which can sustain you if you're fully clothed. You get 5 soil / hour surplus, but are now stuck with 4 spare water per hour, which keeps us at 6 pies.

So any more than 6 rabbit carrot pies on a regular hourly basis will give you a resource deficit somewhere, in water or soil, and cue the eventual downfall of civilization.

Overall, I would say this thread has convinced me of the benefits of pies, but I still prefer carrot farming.

#25 Re: Main Forum » This game seems like a test of Patience » 2018-03-13 12:00:37

ned

Newbies are in every game. It's a pandemic, but it just happens to be exceptionally bad on a game that privileges communication, game knowledge, prioritization, and multitasking. Keep in mind how useless you felt when you started (it happens to literally everyone). You might have picked it up quickly, but the game is objectively challenging. It can take a while for a lot of people to catch on to important concepts.

As the game develops and matures, so too will its player base. The newbies will either learn or stop playing, separating the wheat from the chaff, so to speak, and mitigating this 'problem.'

Does this mean the game won't be fun until then? No.  A brand new player wont know how to get water, or soil, or even what a seed is. Patience, as said in the title, is indeed something you need to survive. The real fun, though, comes in teaching players and feeling that you've enhanced their gameplay experience. You wont always get through, either because they don't listen or you're not teaching well, but when it happens it's a great feeling.

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