One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 Re: Main Forum » Deciding who has a baby » 2018-04-18 00:58:03

jasonrohrer wrote:

What about too hot making you have even more babies?

No. Cole Porter said it best:

According to the Kinsey Report, ev'ry average man you know
Much prefers his lovey-dovey to court
When the temperature is low
But when the thermometer goes 'way up
And the weather is sizzling hot
Mister, pants for romance is not
'Cause it's too, too, too darn hot
It's too darn hot
It's too, too darn hot

#2 Re: Main Forum » Killer is Dead: or How it felt to become literally Hitler » 2018-04-14 05:33:12

Drakulon wrote:
evan.woods wrote:

lololol

yeah, uh. yeah. Clever. I am so amused. Nazism and famism are *hilarious*. Thanks.

Fuck you.

from the wiki:
"In Internet slang, a troll (/troʊl, trɒl/) is a person who sows discord on the Internet by starting quarrels or upsetting people, by posting inflammatory,[1] extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the intent of provoking readers into an emotional response[2] or of otherwise disrupting normal, on-topic discussion,[3] often for the troll's amusement."

Dont let random words from the internet harm you smile

Ironic Nazis are still Nazis:
https://newrepublic.com/article/139004/ … till-nazis

Emotional responses aren't bad qua reponses. Such responses at least sometimes track something.

If we can't all say that "ironic" fascists are the bad, then we're lost.

If we can't all say that fascists are bad, then we're all too far gone.

#3 Re: Main Forum » Killer is Dead: or How it felt to become literally Hitler » 2018-04-14 05:18:24

Drakulon wrote:

evan.woods, Naeght, Shialac, Antichthon, carrotlover, Truthseeker, the only reason Thexus wrote that is that people like you reply.
You all got trolled, correct behaviour is to ignore, Thexus knows that.
He was mod and was telling that to people lol
Idk what happend, apperantly he is not mod anymore and tries to point out now why a mod is needed.

lololol

yeah, uh. yeah. Clever. I am so amused. Nazism and facimism are *hilarious*. Thanks.

Fuck you.

#4 Re: Main Forum » Killer is Dead: or How it felt to become literally Hitler » 2018-04-13 18:39:33

Thexus wrote:

"""literally Hitler"""
Great, i really like people who can save a whole nation from starving, and end an era that was called "The Great Depression".

You are a hero, just like Hitler himself, kind sir.


Behold our former moderator and ask: why is the environment around this game so toxic?

Edit for those interested in a long-ish read:
Umberto Eco's "Ur-Fascism" gives a nice insight into Thexus and others on this forum:
http://www.nybooks.com/articles/1995/06/22/ur-fascism/

#5 Re: Main Forum » [GUIDE] CARE VS CARELESS - "RULES" (FOR NEWBIES) » 2018-03-16 19:06:30

Babsy wrote:
ETK03 wrote:

Don't chop down trees that give branches.

I am not sure what you mean by this. Don't all trees give something useful and should we be careful to cut all? Which trees are best to chop?

The swamp trees seem pretty useless. Added bonus: some don't give a butt log you have to deal with, so no need to have these laying about. So if you just want firewood, the swamp trees are the way to go, I think.

#6 Re: Main Forum » New Ideas and improvments for the game » 2018-03-15 23:39:09

PurpleEarth wrote:

- Same race kids : white moms have only white children, black moms only have black children, unless father (from sex idea above) is opposite race

Weird. This would increase your enjoyment of the game?

#7 Re: Main Forum » Structure Decay or Destruction? » 2018-03-15 23:18:40

Joriom wrote:

There was no post about that. Jason told us that personally on Discord (where he is active for few hours almost every day). Thats why I'm passing down the knowledge smile

From God's mouth to our ears.

#8 Re: Main Forum » Request for list of content quick-fixes for tomorrow » 2018-03-15 21:40:53

ShadowsSoldier wrote:

^ That too, so many lamb corpses for the love of god XD

At least the lambs have stopped screaming.

#10 Re: Main Forum » Players are interesting in this game » 2018-03-13 03:08:21

Uncle Gus wrote:

Yes, this is an issue. If you die on a farm plot, everything is lost. Spread the word!

That's a real shame.

But all the more reason folks should hand down their clothes. Or take them off before they die alone.

#11 Re: Main Forum » Players are interesting in this game » 2018-03-13 02:51:47

Antarys wrote:

There most be clothes pilling up somewhere because I have a few time made 2 to 3 full set of clothes for a village when I had a Backpack to start my rabbit hunt.

People wear their best clothes to go die in the wilderness, for some reason.

#13 Main Forum » Wild West Justice » 2018-03-10 19:02:24

evan.woods
Replies: 8

First, I killed a child with a knife. She was eating all of our carrots.

Subsequently, it's been much easier to kill trolls and even people that have been doing something I don't like. I've killed maybe a dozen times in the last five days. But always for good reasons, I think! Just now, someone was building a wall around three sides of the farmland, effectively destroying our storage space and access to the south, east, and west from the farm. I kept telling them to stop, but they didn't listen. I shot them with an arrow.

Has anyone else done this? Am I becoming a monster?

#14 Re: Main Forum » BAD Update » 2018-03-10 00:12:15

KewlCrayon wrote:

Normally I'd get a basket going and fill it up while I run off to scavenge/trap, bringing 1-2 berries with me, and replenishing it as I go. I'll even leave food behind at the rabbit holes for my next trip. You gotta plan things out, map your area and know where theres food, leave things lying around to come back to.

I can't stress this enough; in my style of play as an Eve, a basket is a necessity. It makes it so I don't have to run back and forth with just a single item. And the virtues of a backpack ... well, don't get me started!

#15 Re: Main Forum » BAD Update » 2018-03-10 00:10:47

Tanelorn wrote:

Obviously it's going to need tweaking as the game has just come out.  But I don't think farming carrots is the first food tier.  Playing solo, I managed to live off bunnies and berries.  Also, farming bunnies means you can make clothes, which gives you time to invest in other things (like farming).

Yeah, we managed to skip the hunting and gathering phase because of the endlessness of soil. This will force us to start over. That's fine.

#16 Re: Main Forum » Ghosttown » 2018-03-07 18:56:22

xoomorg wrote:

I am planning to relocate all farms to be next to the water.  Not "near" the water -- directly next to it.  Farms grow just fine in wetlands.  Having the ponds within eyesight elimates the need to store/transport water pouches or clay bowls in volume.  It also allows the farmers to monitor water usage more directly, preventing them from being drained or misdirected.

Exactly. Did this today as an Eve with a child and a cart we found. There must be several dozen plots of land, and a dozen and a half milkweed growing, now.

#17 Re: Main Forum » 10,000 years of human civilisation and we're all still mostly naked » 2018-03-07 05:54:51

xoomorg wrote:

This is why I've been suggesting we centralize births by gathering females of mothering age in one location.  It stops people spawning in those far-out locations (except new Eves) and provides a natural center for a more urban society.  Newborns could be provided with clothes and a nursemaid and somebody to both teach them and direct them out into the larger world when they are old enough.  "The farmers have need of a man like you, go along the Western road and see the local steward" type stuff.  Or "Take this cart full of seed and soil and tools and revive an old village near the end of the Southern Pass."

I like this. With steady fires, it would greatly reduce demand on food.

It effectively precludes half of the workforce from otherwise participating in the settlement's non-child-rearing work. I think a well-managed settlement's farms and hunting groups are capable of supporting a great many mouths without everyone's participating in farming or hunting. (Too many cooks, and all that.)

But: who will decide where folks go? We're approaching the need for an administrative class at this point; that's awesome. But it is difficult to see how to get it going and keep it going.

#18 Re: Main Forum » 10,000 years of human civilisation and we're all still mostly naked » 2018-03-07 05:27:09

Exactly. There are lots of abandoned settlements. Once you have your community's farm set up, send someone to an abandoned settlement with four empty baskets in a hand cart to retrieve some soil; do this multiple times, if needed.

I'm not a fan of far-flung villages; too much time and resources are spent getting back and forth. Move the soil someplace closer with access to water and a steady supply of your carrots/rabbits/whatever folks are eating these days. Send one person to be responsible for upkeep, and have someone move back and forth with a handcart, collecting stalks, strings, or rope, and exchanging carrots in return.

The hardest part, of course, is getting folks on board with the plan. It's not terribly sexy. And no one really wants to stand around tending milkweed and making sure folks don't pick it at the wrong time. But it has the potential to move us all forward.

The problem with the small settlement model is that it is not going to lift us out of the muck and clothe and feed any substantial number of us. We must do better.

#19 Re: Main Forum » Assholes ... » 2018-03-07 05:17:42

EaterOfBerries wrote:

(how do you stop a bad guy with a bow? a good guy with a bow!)

And so, sometime in pre-history, the proto-NRA was formed.

More seriously: I've noticed that issues of scarcity and violence in the game foster a pretty (paleo!)conservative bent in what looks like an early form of administration of towns. We're a long way off from the better angels of our natures; but things will get better, I hope.

#20 Re: Main Forum » Ghosttown » 2018-03-07 05:13:12

I know what you mean! It's sad, especially when you're all alone there at first, and then it's all going so well when you die. And then, an hour or so later, it's all gone. (Sorry, I'm venting!)

For instance, I take charge of the farming, put away massive stores of carrots, and have the seed to growing ratio just right. And, yet, somehow, it all collapses some time after I'm gone. Perhaps people have too many kids? Or they follow the stupid "leave-the-last-carrot" rule and deplete all of their food stores as they wait for carrots to seed, even though I explain that it's mathematically irresponsible to farm that way.

I did manage to get back there in a subsequent life and resurrect the town again; I realized that what I was working on was a satellite for the largest collection of buildings I have yet seen in the game. It was to the north. Sometime during my first life in that little outpost, the larger town collapsed. I should have realized this when no one came for the carrots anymore. Anyway, in the second life, I added some dozen new plots of food production and exploited water resources to the east that had gone untapped in the rest of the farm. It's probably a ghost town now.

Anyway, I really think that some of the towns I have been in and have resurrected can sustain way more people than they've in fact been able to. Folks are screwing up somewhere along the line. My guess is that there are too many people who don't do anything to pull their weight in the community, and just eat the resources.

I had better stop; I'm sounding like my father.

Board footer

Powered by FluxBB