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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Is this game still alive? » 2022-04-16 03:32:09

Laggy wrote:
Booklat1 wrote:
Laggy wrote:

Name one game that hasn't been destroyed because of loot boxes and microtransactions.

*whispers* minecraft

Unless you count OP villager trades as lootboxes but why would you?

Minecraft has DLC and the expansion costs $40 for those.

Try again.

I'm not sure if you're talking about bedrock packs or dungeons dlcs, but none of those are Minecraft DLCs

minecraft updates are free, have always been free

#2 Re: Main Forum » Is this game still alive? » 2022-04-14 22:49:30

Laggy wrote:

Name one game that hasn't been destroyed because of loot boxes and microtransactions.

*whispers* minecraft

Unless you count OP villager trades as lootboxes but why would you?

#3 Re: Main Forum » Is this game still alive? » 2022-04-14 22:48:01

selalov734 wrote:
TAIOAN wrote:

Why there are no updates like... half year?

Most of the latest big updates have made the game worse.
If you invest time and work into doing something only for it to become worse you will become frustrated and don't want to continue to work on it.
Jason doesn't know how to improve this game anymore and he is frustrated.
I think his biggest mistake was to force things by adding magic mechanics.

couldn't have said so mysef. I want to want to play this game and I'm sure a part of jason wants to want to make it, but i really don't know that it isn't too far gone. Family specializations and homelands killed the game for me at least. Not that war swords, changes to the killing mechanics and the other hold-your-hand mechanics weren't coming close to it by themselves

#4 Re: Main Forum » Thank You Jason » 2022-04-08 15:00:23

Simple_Jack wrote:

I will start this off by saying that I just discovered this game in April 2022. It is brilliant. I really love the game and I have never heard of or played anything quite like this. I have seen all these horrible posts and comments dragging Jason through the mud and it is just really sad to see. Jason, you have done something really brilliant in making this game. I can tell that you have had a rough go of it and I hope that you find the courage and motivation to continue developing this game. But if you don't then I just want to thank you for everything you have already done. I don't blame you for wanting to throw in the towel with this toxic of a community. But just know some of us appreciate it and I for one think you have done something really amazing with this game. I can't wait to see what you do with it. But even if you don't do anything from here on out, thank you, good luck, and keep on keeping on.

The game was great Jack but i'm sorry to inform you it is mostly dead. The vast majority of players are older timers that just can't let go of the mess it became

I wish I could feed your hopes of this game ever being actively developed again, having over 30 players online or anything, but this is just unrealistic.
There is more to fix about the game than there is a game per se. So many mechanics that do NOTHING or worse, make the game less playable.
And Jason is stubborn AF, not a chance in hell he'll spend months undoing shit he's done before -even though those weren't needed in the first place

I recommend you watch some old twisted's videos. The guy was an important pillar of this community while the game was actually a good game.
The base for a good game is all still there, it's the bullshit additions that make this so exhausting for anyone playing longer than a week

#5 Re: Main Forum » Thank You Jason » 2022-04-08 14:55:47

LonelyNeptune wrote:
selalov734 wrote:


You might notice all of those are in direct response to Spoony being an obnoxious drag on the community.

Nice you see you leaping to your alt's rescue. Again. You're just being obvious about it now.

hey don't talk shit about spoon he is OUR obnoxious drag

you're just rude

#6 Re: Main Forum » live-dev-changes March 18th-March 31st » 2022-04-01 19:28:58

Spoonwood wrote:

March 18th-March 30th No changes during that time period.

March 31st:

1. Engines changed to become unremovable from wells and iron mines.

2. A snipped pickling cucumber can get removed from a pickle crock so that a pickle crock can get moved.

3. Domestic garlic is edible at one pip sans yum.  A garlic bulb is not edible.  One needs to put a garlic bulb into a bowl, mash it, optimally with a round stone, and then pick out a garlic clove.  The garlic clove is edible at one pip.  Each bulb translates into a bowl of five cloves.  Efficiency wise this makes domestic garlic comparable to carrots extremely late generation, or in between peppers and tomatoes once both peppers and tomatoes yield only one pip sans yum.  Early game, sans yum, garlic is probably the most inefficient crop (though it's better than before) other than dill.

4. "Wildcard support on vog allow list."  I don't know what that means.

There was a note on the discord which said:

"Anyway, I have a little something cooked up... along with the engine fixes... but it's a little hidden.  Curious to see who will figure it out first."

wow, an actual update. Thx for posting Spoon, I prefer coming in here than the discord anwyay

#7 Re: Main Forum » What's the best thing to do to make a town survive overnight? » 2022-03-07 23:34:05

>game needs people playing 24/7 so that lineages don't day
>kills player base

flawless strategy

#8 Re: Main Forum » Real talk » 2022-02-10 22:38:45

it's gonna be communism, destiny. And we'll finally get what we always told jason we needed, people starving again

But again, fr this time, player hunger and society-wide hunger are not necessarily the same thing in this game. A lot of what kept us in our toes was the fear of starving but also the idea that entire civs would be wiped if not only ourselves died but the last girls also.

Jason knows how hard it is to balance food out but he gave such little attention to the little connecting dots in the big mess that is this game's techtree.
We should never have been able to get so much food for so little resources through sheep husbandry. Fuck, Jason even added Yum to combat this issue. Only to years later add yet another mechanic in craving while also not nerfing sheep directly, and giving them an extra mutton drop (which wasn't a direct buff either but was completely non-beneficial)

And then there is stuff like wood, walls, heat and the entire techtree related to those things that just become discuntinued when jason decided to no longer account wood as a long-term consumable resource. So everyone is warm all the time, and societies don't have to deal with naked people eating all food.

I think we went sooo far from the issues that were actually issues in the game that even if we had a server with 200+ people the game wouldn't feel alive. At most as alive as your zombie bear.

#9 Re: Main Forum » Why? » 2022-02-08 20:23:35

watered berries i'm sure

#10 Re: Main Forum » Favorite Jason Quote » 2022-02-08 20:21:03

LonelyNeptune wrote:
DestinyCall wrote:
Spoonwood wrote:

Really, if we're being honest does there exist a serious way that the game does not pander to the female ego in that the women can do all of the reproducing by their own self, get all of the credit for families, and every woman is somehow just as strong as every man?

Spoonwood is living evidence that sometimes bullying IS the answer.

i'm sure we tried that couple of times tho

#11 Re: Main Forum » Real talk » 2022-02-08 20:16:20

DestinyCall wrote:
Eve Troll wrote:

Tool slots were worse than race restrictions.

Honestly, I would not consider tool slots worse than race restrictions.   They are both bullshit, but at least you could deal with a missing toolslot by asking your own family for help.  Or try to raise your meme score to access more slots in future lives, lol. .   In many cases, you have no reasonable recourse when you hit a race restricted bottleneck, unless you are willing to spend half your life traveling between villages to make a bowl of ice cream or some yellow paint.   With race restrictions, huge chunks of content are functionally inaccessible to everyone each life.   Such a waste.

That being said, I definitely do not want a return of tool slots in any form.

I think the idea of having tool restrictions is salvageable, though I definitely have exagerated when i said "would be the bestvthing for ohol".
The thing is, I don't see Jason getting rid of the mindset of adding some sort of restriction to implement trade - in which case again, tool slots are salvageable, and I can't say the same for race restrictions

I can see tool slots being tied to progression or to eve strategies, for example, giving players options. Race restrictions just take away from the game.
But to be clear, a game without either is probably much better and more enjoyable.

#12 Re: Main Forum » Theoretical Proposition » 2022-02-08 20:09:59

DestinyCall wrote:

How about a PRE-rift server?     Back to a time before war swords, property fences, and wells on grids.

yes, back when the game was actually good

#13 Re: Main Forum » Favorite Jason Quote » 2022-02-07 15:34:31

DestinyCall wrote:

Moving and remodeling was why he stopped updating the game.   But the community response to his work over the years has probably contributed to why he did not come back.

I'm honestly surprised it took this long for the dev to give up.  This place has been a fount of negativity for years.

I mean, some negativity is deserved when you make your game "racism simuator"

#14 Re: Main Forum » Real talk » 2022-02-07 15:32:59

I mean, as someone who has given a hard hard pass for the game after race restrictions were implemented I don't in the slightest disagree

Homelands and race restrictions should absolutely be removed. The rift can be reworked to make the map more limited or finite, but it can't just be a huge jail (I think reworking the rift and adding continents that you can travel to would be best).

Personally I think the best idea for OHOL is re-adding tool slots and tying them to eves/families. For example, first tool the eve uses becomes a free tool slot for everyone in her family (maybe the first iron tool and allow stone tools to be used by anyone). Like I don't even think tools slots are a >needed< mechanic, but I think it can be reworked to do the job that race restricions never did.

Spring mechanics, rift, posses and race restrictions were all means of making the game more controlable for jason but very distressing for whose that played the game. IDK what else to say that we haven't said billions of times so...

But why is Jason spending money on 10+ servers though? we hardly ever use more than 3

#15 Main Forum » Real talk » 2022-02-05 19:42:55

Replies: 21

Is Jason still paying to keep over 10 servers completely empty?

Can't we at this point just have some 5 servers and split in groups of 20 so everyone can play without race restrictions?

#16 Re: Main Forum » Who's excited about tomorrow's UPDATE! » 2021-12-09 16:20:12

arkajalka wrote:
fug wrote:
arkajalka wrote:

What update, dont see anything.

Go talk to minecraft forums if you talking about that game or state it in topic that you are not talking about this game. This stuff is missleading.

It's literally no different than when spoon spams a thread about weekly updates.

Hell, this thread is probably in better faith as they're talking about something actually occurring vs leading people on with something known to not be happening.

Lmao this logic. Spoon spams shit -->its ok to spam shit

This is unrevevant topic and shit post Its really missleading to be talking about updates on a games a forum which player base crave for update to the original game. Caps lock MINE CRAFT in the topic next time pls or ill call you out on your shit.

arkajalka, it was a joke bruh

#17 Re: Main Forum » Lift race restrictions for all but oil, latex and glasswort » 2021-09-10 02:57:15

no race restrictions, no homelands, no bands, point and click to kill someone

i miss old ohol

#18 Main Forum » why do fan servers fail » 2021-09-10 02:52:43

Replies: 6

I think we all know this game is dead AF at this point and I think we all know why

Having said that, there used to be hope that players could at least make their own servers and get rid of the annoying mechanics Jason added to the game. I think the community has arrived at a consensus that the game played better before rifts, homelands, restrictions became an obsessive endeavor to fix what was never broken.

But my point here is, What happens to player servers that they seem to never be able to fill the vacuum?
Server owners, what stopped your servers from running? Can there be any hope for a comeback of this community without Jason? (or worse, with him?)

#19 Re: Main Forum » Can we revitalize this place? » 2021-03-02 02:56:17


Can we make the game good again?

#20 Re: News » Update: Legacy Chain » 2020-12-10 17:21:02

fucking finally

won't make up for the fact that the game is racism simulator but getting over genetic scores and adding a lineage system is A MUCH better reward for survivability

#21 Re: Main Forum » Changes to Feast Table » 2020-07-24 16:21:32

if only we could still idk just get into other biomes and make the items we wanted without having to trade with 724634827 families of 76287643 ethnicities

which is of course, still the least awful part about biomes and families nowadays

so much new content and it is absolutely wasted because Jason thinks he can design social or biology based mechanics ( but hey gene score and racism updates are cool, rite?)

And to jonysky asking about icecream, do you realize that ice cream only exists because thaulos convinced Jason that "temperature based foods" were a good follow up to the heat update, right? check out the times these updates were released. Ice creams were a poor design from the start because why the hell would a small temporary temperature change locked behind making an actual icecream be a relevant mechanic in long term maintenance of a community's temp? It's a fun feature but should have never have been counted as anything other than a novelty food. Even Jason realizes that because when I mentioned once to add more food item combinations to the early game he responded with how novelty ice creams were and that nobody made them (a horrible comparison tbh but its not surprising)

I should stop posting in this forum again

#22 Re: Main Forum » 60 Seconds What a Joke: Issue #648 Not Fixed » 2020-07-24 16:09:48

Lava wrote:

Uneducated complaints from someone who rarely if ever plays on big server if the game at all.

spoon should just stick this at all his posts at this point. Remember when he thought potatoes were good even though they were literally the worst food long term?

Though I can't blame him for wanting this game fixed more than he wants to play it. The game is looking good with the new content which is why I even was curious enough to check the forums but it's just not worth it

#23 Re: Main Forum » Some math - When is the break evean for a plow? » 2020-07-24 16:06:27

oh i missed the math posts for this game
How much I would love to play a server without the awful social mechanics that jason added and go back to the old days

#24 Main Forum » good content tbh (does trade already exist?) » 2020-07-24 16:02:24

Replies: 11

jason has been added so much needed content. I'm honestly saddened that the game has been long ruined for me with the family specialization aka "jason made his game a racism simulator" and is ok with that

pipelines, better animal fences, tables. It's a sore wound for me that so many content that had been dismissed before because it was either hard to code or not worth the job (looking at you tables and specific storages) has only been released after I find myself unable to justify playing the game.

I would love to see the day when family specializations are redesigned from the bottom, probably tying it in with tool slots, but this post is really not about it.

How far did we get into trading in this game? are the food balances enough so that long term survival is still challenging/engaging? Does it feel like we need to exchange goods with other people and cities?

And lastly, which do you think changed the game for better the most, these content updates or the new mechanic implementation updates (leadership, war mechanic, ownership, fences, family specialization)?

#25 Re: Main Forum » Why I declined to get a refund Jason. » 2020-04-18 20:18:46

DestinyCall wrote:

Jason likes race restrictions. He likes property fences.  He likes griefing.   He likes the current state of scarcity and starvation and rapid cycling villages.   He wants more of that sort of thing, because he thinks it is more "interesting" and "crunchy" than largescale civilization building and role-play. He hasn't found a solution for late-game stagnation that doesn't involve killing us all before we reach the end of the tech tree, but even worse he doesn't see why that might be a problem.   

You can expect more changes that limit options and force the playerbase into a narrow "optimal" path in the future, because Jason likes what he is seeing right now and wants to see more of the same.   He wants every inch of progress to be paid for dearly, so we all pat ourselves on the back when we survive long enough to install our first deep well and rarely manage to fight our way out of the trenches long enough to complain about the unresolved problems with long-term city management.

I don't even think Jason intends to make ohol a grind it or die game, he's mentioned before how that gets boring fast. Even I who actually likes grinding a lot, specially iron, don't think the game should be just about that.

What truly kills it is how often the matter of "x needs to be rebalanced/redesigned" gets simplified to either nerf it/ scratch it and add some new mechanic to spice it up. The game is currently a mess of weird mechanics confusing to old and new players alike. It was once supposed to be a simulations with heavy elements of survival and gameplay but it's survival is extremely repetitive and it's role play is forced upon us. Race restrictions are shit not only because of how racist that very idea is but because they're made to fix a problem that doesn't exist with a solution that doesn't work. Jason needs to keep forgetting about base game mechanics in favor of """""spicy"""" new ones.

I've been saying it for a while now, but why would we expect to see architecture develop if buildings are not needed to survival and hard-ish to achieve as roleplay? Why would we live in the desert if little tech benefits us for doing it and there are not even interesting stuff to do there? And why play a game that removes content from our gameplay loop explicit after Jason mentioned how in his conversation with richard garfield he was advised not to do so? It's Jason's game, but he is as much out of it as I currently am and that is really a big problem. The game isn't just unbalanced, we're waaay past that, it's boring and messy.

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