a multiplayer game of parenting and civilization building
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I think the current system creates mistrust and hate in the community.
If you see someone with a weapon you have to either kill him first, or completely trust him.
A shield would give you another option, i like it.
If he kills you, it feels unfair. Every noob can pick up a knife and if you get stabbed its over for you.Now if healing trough other people would be implemented, other people could save your life.
This creates positivity. You dont want to hurt the person who just saved your life.
Right now we have the option to kill but not to heal.
So if you want to do something bad you can, but if you want to do something good you cant.
The game encourages evil/bad behaviour. In order to protect yourself you need to kill.
Healing sounds like a great idea. When hurt you still have some time before death, that time could be window of opportunity to give some kind of medicine and save person. Medicine would need new type of plant(herb) that regrows every hour (like milkweed, anti grief measure). Bowl+Part of medicine plant+water, used on hot coals = Healing medicine.
You cant use medicine on yourself, only by other person on dieing person. This wouldn't eliminate griefing or murders, but have a positive impact on player base. It would give a Chance! and hopefully some great moments in game.
In any way, props to Drakulon.
I actually like kubasa's posts. You can click on his name, show all post and read a little. It reflects half or maybe most of the griefers personality and mindset. You see anger, jealousy , overflowing emotions and satisfaction while destroying stuff.
I am not saying thats something bad with him, it's just interesting from psychological point of view:
Underdeveloped personality.
As a fairly new player, I'm finding it an incredibly steep learning curve. It's not a game I can come to to relax. I am trying. I've learned a few things. I had one life with a mum who was a really great smith. I tried to watch her without interfering, but she was so quick I couldn't get the hang of what she was doing, and then I felt bad because I couldn't pick it up. I do feel this game is such a rush, it almost punishes you for doing absolutely anything except constantly try to look for water and carrot seeds. I've never yet had a game where I haven't felt bad for taking up resources trying to learn something new. It does put me off playing cause, I don't want to just spent the game forever water and carrot seed running.
You should go to custom server, like chill server
https://onehouronelife.com/forums/viewtopic.php?id=381
After watching on youtube and buying the game I started there too. Official servers were too hard at beginning. After some time there it gets too slow actually and you will come to the REAL game
Ooooh they despawn. Whelp, that changes everything.
Thank you everyone for clarifying. I will be a better citizen now.
haha, me too.
Kubassa, look up custom servers. You can go play there for now, it's slower and no struggle. Better than keep saying the same stuff for the tenth time.
Slowly I am adapting to new update. Baskets not a problem, don't make many, only for essential. Tools are gold. If soil runs out in your vicinity and there are no compost ready it's almost impossible to recover the village (need more than one life time I believe). So bell cities after dieing and being rediscovered are not sustainable.
For me, problem now is not difficulty, but players. Only so few knows advanced stuff like compost or smithing. You can be productive yourself, but those who comes after you, will always overpopulate. Famine and everyone dies.
I am slowly edging to the point if there is baby boom and some bow or knife close by.... should i kill...noo...but maybe?
Casual player.
Edit, fixing mistakes and stuff.
3 times, connection lost. 2 as a baby and 1 as 45 year old dude. Sad, never going to see that lamb growing up. Was first time taking care of herding...
Here was my rough list of roles that a village would need:
--Farmer
--Composter
--Smith
--Prospector
--Herder
--Knitter
--Wagoneer
--Woodworker
--Worm GatherererMy friends, as a joke, added these to the end of the list:
--Griefer
--Chain SmokerThe point of this update was that before, NONE of these roles needed to exist except for Farmer. There were smiths in the past, to get a village off the ground, but after that, their forges lay dormant for generations.
I want the current generation of smiths training the next generation of smiths.
Decay is good. The rate and balance of decay is not (feels unfinished in my opinion)
What was limited before now is even more limited (resources like metals).
Broken things stay broken forever laying somewhere (no disposal implemented).
If Jasons is working on these issues, then everything gonna be okay at some time. And some stoned cities will rise.
If not, last changes will make game harder to pick up and learn for new players, that leads to bad marketing, less revenue...bad business strategy.
If in beginning I was hyped about Jason as game developer, now when I am getting better feel of him I BELIEVE (just my opinion) that dis balancing or braking the game will be recurrent event at the expense of the players. After all, he did stated quit clearly, HE WILL TRY GAME BREAKING THINGS...
Rule 6: Don't dig wild carrots. They don't respawn. Ever.
Does seeds on wild carrots still respawn? For couple of days I thought They give one seed per bush and then never respawn. If so, whats respawn time?
It's really weird why some players hate males so much. Theres no point if they cant make babies? Thats it? or maybe it' s some weird conviction or trolling.
In my opinion, even a casual male is very useful, they can be really productive and are the best population control in village or city. You have 2-3 females, and other are men. You need to limit females. In this way you can protect from baby boom, which in so many cases works like plaque and destroys cities.
If i am in Eve stage, while setting up. I speak to them, I ask them are they new/casual/genius, and ask them if they can forage and trap rabbits. They are great for expeditions. Sometimes they die in the wild, sometimes they bring many needed rabbits and carrot seed.
In small village, or city. (before update, didn't find city after that) I myself enjoy being a male. You farm in early life, and after you look whats its needed. There's no rabbits for pies, you grab a cart and go for them, Bring couple full carts of home. Theres no plates, baskets, wood and other stuff, you can go and quickly bring it back with no interruption of babies. If everything goes right in 2/3 of your life you supply people with clothes and stuff for pie making. After that you just find replacement trapper lets say, and go do what you like. Like setting up another milkweed field, making soil or just something you like and is productive, or just go after some City guard duty when needet.
But thats just my point of view. Some people like keeping only girls and in some time baby boom happens. I go out for some time when there are 5-7 carts of carrots, some pies, working farm and comeback to 6-8 children running around and few baskets of carrots ...
Well...somehow from trying to write something constructive I went for a little rant. Just personal experiences from the game(mostly before last update).
Was looking for this kind of post.
I too want to suggest that decay system would be reworked. It's not bad that the decay exist, it add ons some new depth, it's just the rate of decaying is frustrating, annoying and deletes all the fun of leaving something behind yourself.
Change decaying timers, thats all. It shouldn't be too hard.
For now, I myself don't see point playing in official servers.I feel like Jason is killing the game for casual players and it makes me so angry. I really liked the game for about two weeks and now i feel like thats it. There's no point.
Disconnected two times already for no particular reason. Once at 13 and other at 40+ years old.
With these updates game gets harder. Or lets say, more grinding, less fun. In my opinion it really narrows down amount of people that might like or buy this game and it will lead to slow game death. Why? Because there are two types of player. Hardcores, that will play, achieve things, build cities, while connecting in small clicks on discord... And then there are casual player, that comes, learn basic stuff but doesn't get deep in the game. For casual, survival is the big thing in the game and when its get harder and harder, you have to keep grinding farming, making soil and now replace broken stuff, it's just gets really Annoying.
I understand that jason got its vision for game, great job for making advanced stuff for hardcore players, but too bad he wants to over-complicate it for Casual player to, it may lead to game dieing out.
Hi guys, first time around.
Just wanted to pop in here and ask someone to tell the story of the Great Necropolis. I believe some grief'er will come eventually to boast about, but would really like some great story telling from inside the walls.
Just to summarize, There is... was a great city, that was utterly destroyed by a few people. City itself was biggest I ever saw, huge berry and carrot farms. Great storage and and sheep den and best of all...Walls, that surrounded everything. My mom was one of first to discover Necropolis, so life was slow, but soon some outsiders came, a lot of women and baby boom began. In the hight, population reached maybe even 15-20 people, with everyone almost fully clothed. City was that huge and had a big storage of pies. People began to farm carrots, eat berries...
And then It began. First someone lured a bear in a city. Me and my brother made quick work of this threat and it took only one life. I thought that was it. After that, a few of us that was aware of the bear, went doing our business...Trying to organize city life.... in Meantime all the bows have disappeared inside the walls.
All the water for farms came from wells or some ponds outside of city walls... Walls surrounded us, and there was only one exit, one title wide. That exit was blocked (build a wall in the gap) and 15+ people were trapped inside. Not knowingly, people dried up all the wells and people with awareness got wind of this. We came to the north walls (Where the exit was) to check on it, when couple of people started raining arrows from beyond the walls. Hard to say, but maybe 7 or more people were sniped by these killers beyond city wall. Maybe even more, because there were people outside, that we couldn't see.
Water being gone, famine kicked in. Carrots were consumed first. Then time came for huge plantation of berries (when i say huge, I mean huge 100-150 bushes), with berries gone, bushes dried up and died. Last 6-8 was holding on with pies. Trying to find a way how to brake out and stay away from walls because of killers patrolling along the walls. People were able to build a new well, we had a pickax... But hope was short lived. Some young man took pouch of water and kept slapping the wall with it while people shouted to stop, until the shallow well dried up. Shortly after young boy came with a well kit for deeper well...
Last part was just scrambling all the food we could, us last 4 people. Starving the babies, running around the walls and asking occasional friendly people that was passing by (somehow with knives and not knowing the game that much) to help but it was futile. Last years I spent with my uncle, eating re spawning occasional berry. Props to uncle coming with the idea killing all the sheep that was grown and cook it. It was great, for firewood we shopped Berry bushes. Could have lived until our days end, but unfortunately died of accidental starvation at 43 years (just cooked the meat)...
City was littered with dead bodies, still with clothes close by them...
Great Mega-polis that it was, it was struck down by people, becoming first a jail and then just place for dead to rest.
The Great Necropolis.
Somehow short text become long. Hope its bearable and readable.
P.S English is my second language, don't condemn to much. XD
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