a multiplayer game of parenting and civilization building
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+1
And maybe at later stage, to be allowed to set more than one markers...
Hello,
I have just read that a few players have successfully travelled far away from existing settlements to live on their own. Is it a suitable strategy for a child (not born as adult eve) ?
I suppose at least to learn the ropes of the game I guess.
I probably have seen that page : http://onehouronelife.com/failureStats.php
How does it shows failure ?
Very interesting. I see that it is where the game is actually played.
A simple suggestion : why closing the chat tab when we have sent a message and not leave it opened ?
In game, the keyboard is only used to chat, so is no real need to close/open that chatting interface.
It would save 1 key press, and make chatting more comfortable for new players, in that hectic game (especially if we have to type with one hand while doing something else with the other)
but it would be interesting to observe the world on this kind of scale and see how often these kind of events happen.
Maybe the "leave review" field we have at the end of a game could be used for that. it is not exactly your idea. But at least, we could use it to tell our story, and read them afterward. And it would be fun if there was a screenshot taken just before we die attached to it
Also, expect to die a lot as a baby. That is part of the game too.
I wonder if it will evolve in long terms ? Will we have some kind of nurseries to improve babies survival rate ?
@nywix but would it be a problem for you to have a mix of french and english words ? Because unless have we enough people dedicated to translate over long term, that's what will happen.
I guess that's what Jason's concerns are.
Very good questions. I suspect that most settlements (if not every) will be wiped out a few times (So I doubt that we will have 400 generations long bloodline). However the objects (knife) and infrastructure (fields...) will survive.
But I reckon that having some guaranty to reincarnate (well come back) in a place we have played already would add much to the player experience. For example through a stronger "Bloodline" mecanism or a "prefered place to reincarnate"
And even if I wanted to let you play with a friend, how would it work?
See my suggestion about reincarnation and rituals. I might be a way to help friends staying together. But it means that you want to add some afterlife interactions in your game...
Thank you for these words Jason. The situation is very clear.
So the idea would be "I'll let translators do what they can, but I won't manage it".
The easiest might be to set up a GIT (I am not very experienced with it, but I see most of my developer friends using it) where anyone could contribute (create a new translation, update their translation).
A question is "How many users would there be per language", and will players stand to have a mix of English and their own language in the game... But I guess that for some languages with many players such as Russian, Chinese, German, maybe French and Spanish it might work.
Okay, I might wander in a field that Jason does not want to investigate. But I easily see rooms to introduce some afterlife and reincarnation mecanism in the game, which would add a bit of gameplay.
For example, after death, under some conditions, a dead player might be allow to wander around the map for a limited time, and with no possibility interact. Unless a shaman performs adequate rituals, which would allow the shaman to chat with the dead.
Also some rituals performed by the living (or the dead before dying) could allow the dead to choose where to reincarnate. A shaman might know which baby has reborn with the spirit of the ancestor he has been talking to.
In terms of game evolution, these mechanism might disappear or take a different form as player craft modern things (unless they manage to keep crafting the ingredients for those rituals).
The game can be incredibly fast (at 38 year old, at least it is to me ). And it can be difficult to learn the various crafting recipes.
It might be helpful and provide a nice way to relax after an hectic game, to be allowed to browse the recipes we have observed after we have died (in the same way as the tab function in-game, but with the sprites of the object which we have actually seen displayed).
I have no idea how big the "used" universe is (I mean, where players have actually been playing and creating things), but if it gets big, I wonder how likely we are get reborn where we have been in the past. Is it just random, or we have more chance to come back there ?
Also, are we more likely to come back in our bloodline (as a child of one of our grand child) ? That would be neat (and even better if we get a message mentioning that when coming back.)
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