a multiplayer game of parenting and civilization building
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Add yeast and we're good to go!
So this is what I got:
1. Fire, soil/seed, water skin or clay bowl (Carrot farm)
2. metal, backpack, pies
3. cart, cistern, clothes, milkweed farm
4. sheep, soil, berry farm
5. ?
Asking as much as highlighting. What do you advanced players think?
right clicking is the storage to backpack
you realize you would need two drops control to do that
Right clicking on the backpack, not the character accesses the storage.
aldraw wrote:It's rather simple, your hands act like a floppy basket with different graphics.
How do you pick which item you want to use then?
I honestly like the simple mechanics of the game and how you can do everything with just two mouse buttons. And even then, sometimes my brain will malfunction and it'll take me a second to switch something out of a basket. It's a good idea in theory, but I think it's fine the way it is.
You use the last item picked up. To use the other drop the first.
Or add a switch items by right clicking your character.
The biggest drawback to this is the system with which players would determine what goes in what hand, what is being used on what, and how to swap the items to the offhand in the event of holding two items. I feel like this would take a lot of changing to the code, since the code has most likely not been written to handle this type of system. Also, the balance would be changed significantly. The ability to carry an additional thing without a basket means that kids in feral Eve situations would be more efficient at bringing back stuff.
TL;DR: I feel like we won't ever see something like this, and even if we do, Jason probably would rather add more content first. Maybe as a QoL change down the road, possibly.
It's rather simple, your hands act like a floppy basket with different graphics.
People have two hands. Some items should be able to be held in one hand leaving the other free to hold other things.
examples:
Carrots, berries, onions held in one hand but pies held in two hands
sharp stones, stones, flint and tools with short shaft take one hand, tools using long shaft take two hands
bow held in single hand, arrow also single hand (backpack used like quiver), feather, needle and thread
Other single handed: snares, water pouch, skewer, thread, rope, leaf, tinder, rabbit, rabbit skin
Other Double handed: sticks, clay, basket, fire bow drill, pelts, clothes for torso, bowl, plate, reed bundle, babies
You get the idea. A person can then carry two small items or one large.
The next step would be combining two held items (like needle and thread, or two milkweed fibers)
By the time the adults build a town the fertile females are all too old or dead. If there's enough wild food or a small farm is started it's worth a female baby or two to keep it going.
The influx of asian players should help keep towns going
OHOL societies aren't empires or even cities, they're small villages.
Villages can easily collapse when resourcesvrun out. A modern example would be ghost toens formed when a large factory closes. A bad harvest could kill a village in medieval times.
aldraw wrote:You're an amateur.
You start by taking watering devices, food reserves, seed and stashing them behind trees. Eat any pies in the village asap. This starves out 50-90% of the population without anyone noticing. Make sure to have your own food supply secured in your pack or hidden nearby.
You then finish off the remaining few at your leisure with bow/knife/mushrooms.
I'm so proud of people picking up my ways. You have my blessing Aldraw.
I only did this once because some idiot villagers were being assholes calling names and such. So I decided to purge the population and replace it with my own bloodline. It almost worked until I caught my daughter (who I promised would be queen of the new world order) snitching and had to kill her along with the remaining 3 villagers.
Sad day
You're an amateur.
You start by taking watering devices, food reserves, seed and stashing them behind trees. Hoard all the pies you can find, hide or eat them. Make sure to have your own food supply secured in your pack or hidden nearby. Over time this starves out the population.
Once the population has dwindled to just a few, feed mushrooms to any productive members and start picking them off with weapons. Target young females first.
I prefer to keep fantasy creatures out of it
In another game I played there was this mechanic. An hour is peanuts compared to the week or so I was imprisoned, or days I kept prisoners. Since said game had no age related death it could in theory go forever. Eventually I'd die because it would require significant effort by the captors to check on you every 20~30 min, 24 hours a day to feed and tend .
This said, I think imprisonment could work and be interesting if properly implemented. I'd suggest a method to incapacitate, bind and lead, then finally put them in stocks (fence kit+board with holes) . I say stocks because a walled room can be escaped the moment someone opens the door because players don't collide. They would need to be fed and cared for.
Jason I like the idea of males increasing birthrate. Gives males a unique ability and since they can help support offspring. The fed mechanic also works but if there is lots of food nearby increasing birthrate would be nice.
TBH though I think the current model sorts itself out based on child mortality since available food is the hard cap. Food and population management is simply a part of the game and I don't want eves to suddenly be childless because it will make it harder to start new settlements.
The problem is you can feed them to adults too
The Sun god is ever present . He sees all and judges all.
or baby quit game
Yeah this problem iis annoying AF
It's even worse than murder. At least if you're murdered you restart without wasting time.
You're trying to have fun and contribute to a village but sone asshole makes it his dedicated mission to chase everyone down and feed mushrooms for the entire hour.
Lost several kids, wastes everyone's time and leaves a bad game experience. Almost brought down the village. Annoyung AF.
Shouldn't be able to feed people mushrooms.
Literally Hitler? Do you know what literally means?
Well borrowing from my experience with ARK, another survival game...
We can have non lethal weapons like clubs to knock people out and the ability to force feed sedatives. Or maybe the lasso could be used to immobilize players, again with a force feed mechanic to keep them alive and a mechanic that will let you drag them around and imprison them.
Only issue is in ARK you always spawn where you left off unless killed ingame while in ohol you die when logged out.
I've suicided because I've wanted to start as an eve or with an eve and start from the beginning. I find it more fun than contributing to something someone else made. I also like the challenge.
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