One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 Re: Main Forum » Latest griefing idea, still riddled with problems » 2018-07-03 03:59:43

The bad thing is there isn't a good solution to the problem, but I like the player voting idea anyway. I think it should take several different people voting on a player to cause any effect, maybe even over multiple lives. The first couple of lives that a player griefs in shouldn't be affected much. That way just one or two people can't curse somebody just cause they kept raising boys or something else silly.

I also like the devil horns idea or some other kind of mark that the player is born with. Some people may even raise kids with the mark just for the story aspects. Of course if you live long enough without being cursed again or if you're blessed multiple the curse should wear off.

All this won't completely remove griefing from the game but it should make it quite a bit rarer.

#2 Re: Main Forum » Horses » 2018-06-28 06:41:01

Lepisma wrote:

I've suggested this on the Reddit section a few times, I think it would be great!
There are many styles of hobble that do not involve metal, however, as metal can actually be dangerous to the horse's feet. A strip of hide/leather/rope will do just fine. Two lassos, maybe? Seal hide cut into strips with flint and sewn? Bear hide, if you want to make it harder? We don't have too many uses for bears or seals yet, rugs and coats aside.
http://www.thinklikeahorse.org/index-12.html

Ok cool. I was just going off the limited info on the wikipedia page. I suggested metal just because it shouldn't be something that is super easy to make, but I like your bear hide idea better.

Of course a hobble could have disadvantages as well. If you leave that horse alone for too long he still might wander away.

#3 Re: Main Forum » Horses » 2018-06-26 19:04:01

What about hobbling the horse? It would allow the horse to move but slow it down substantially. All of the IRL designs I've seen involve metal pieces so it could be made difficult to craft. Of course there could be a chance of the horse breaking it and running off anyway.

#4 Re: Main Forum » Question for Jason:Do you have any sort of plan for the game's future? » 2018-06-25 02:59:59

Yeah growing actual trees would be nice too but given everything else in this game there probably going to be a pain to grow.

#5 Re: Main Forum » Question for Jason:Do you have any sort of plan for the game's future? » 2018-06-25 02:27:52

Yeah grafting definitely seems like something that would end up in the game. But the rootstock would need to be grown from seed before grafting, which would require cold stratification and a long period of time to grow to the desired size. Also once that tree produces fruit you're gonna need ladders to actually reach it. And then all kinds of recipes for the apples. Hopefully hard apple cider ends up ingame.

#6 Re: Main Forum » Question for Jason:Do you have any sort of plan for the game's future? » 2018-06-25 01:25:27

forestglade wrote:

The longest generations now are maybe fifty long? Thanks to griefers and lack of being able to plant trees. So technology cannot advance further.


Unless, of course technology is added that allows us to better fight griefers and plant trees.

#7 Re: Main Forum » The bigger biomes idea » 2018-06-20 06:09:40

YAHG wrote:

I would think if you wanted to add in another few hundred types of food you can
kill a few dozen on biome specific foods.

It would also really just be cool to be able to be hunters instead of just farmers
or berry campers.

 

Yeah I just can't think of any crops you could grow in some biomes. Maybe different kinds of cacti in the desert. Potatoes IRL
were originally grown in mountainous regions and we could add goats for mountains as well. I don't think realistically there is
any crop that would be fitting for arctic biomes but IRL the Inuit farmed muskox that grazed on wild grasses that could survive the climate.

There could be a whole list of different food options for each biome and some of them could overlap. It would make sense to be able to fish in the arctic and the swamp and IRL different kinds of rabbit can live almost anywhere.

#8 Re: Main Forum » The bigger biomes idea » 2018-06-20 05:29:52

It would have to be made so that each biome can be a viable place to live and each one be unique at the same time.
If you're in the grasslands you're farming the three sisters. If you're in the savanah wheat, carrots and sheep.
If you're in the swamp, rice grows well in water and we already have geese. In the arctic, mountain and desert biomes you would almost have to be hunter gatherers. A lot of stuff would have to be added to each area to make it possible.


The main issue atm is not that one area is best but that only one certain mixture of biomes is viable to start a successful village on.

#9 Re: Main Forum » what happened sampson family? » 2018-06-19 17:40:53

He may have, I must've missed those. There was a bow or two floating around as well so he could have used that.

#10 Re: Main Forum » what happened sampson family? » 2018-06-19 17:14:28

I was Creed Sampson. I was there for your death. I considered killing the one who murdered you but she didn't seem like she was going to harm anyone else. During my life I never saw a knife aside from the one Clara had. But aside from your murder during my life things went well. I spent most of my time growing the three sisters and making stew. one of my cousins made a huge amount of compost and started a milkweed farm. Everything was fairly well maintained. I died at ripe old age of 59 after giving a young child a backpack that I think was looted from your corpse.


http://lineage.onehouronelife.com/serve … &id=360944

#11 Re: Main Forum » Seed problems? » 2018-06-14 01:15:11

Storage in general is a problem, as stated by scorp baskets are difficult to make after the reeds in the general area of a town are used up. Most established towns that I've been in have clutter of all kinds scattered on every available tile, seeds just happen to be the worst offender due to them being fairly plentiful and difficult to see.

IMO seed storage and better storage in general would help a lot.

#12 Re: Main Forum » More murder problem discussion » 2018-06-14 00:34:53

One solution could be something along the lines of a baton. It would be easier to make than a knife or bow and could possibly be strapped to your side but it's only use would be to kill someone during the death stagger. Maybe it would also take multiple hits or more than one person using it. Although unless the mechanics have changed recently it's nearly impossible to hit someone while they are running.

This is the best solution I can think of that seems to go along with Jasons vision for the game. Either way I think it is extremely broken that one person can slowly pick off an entire village over the course of a lifetime with little or no repurcussions

#13 Re: Main Forum » Is this the new Dwarf Fortress community? » 2018-04-08 17:45:07

breezeknight wrote:

one question from a non DF player

was DF also plagued with griefing incl murder ? & if so, what were the solutions ?

Lol. DFs most prominent features are the griefing and murder. You just happen to make a new fort near a crocodile infested river?
Your dwarves will kill themselves trying to fist fight it.You don't have the seashell your miner needs for his Strange Mood?
He'll go berserk and takeout half your fort. And if you are a decent player that manages to avoid any major catastrophes.
You'll probably end up trying to destroy your fort and kill all your dwarves in the most spectacular way possible out of boredom.
There were never any solutions. It's the funnest part of the game.


That being said, as far as griefing goes OHOL is hurt a lot more by it than DF ever was because of how much playing the game relies on playing and cooperating with other people. But it does make for some interesting stories.

Board footer

Powered by FluxBB