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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Long Time No Play » 2024-03-15 23:05:55

ShadyDeRats wrote:

so you were like me but without homeboys and you were better


Haha, I guess we are all alike in some way.

Some of the people I played with are still playing. Not sure if I would call them homeboys, but we were the ones building all the early cities and then apocopating them to prove the point that resets are annoying. They got nerfed pretty quick.

#2 Re: Main Forum » Long Time No Play » 2024-03-15 22:58:44

TheSamWish wrote:

The amount of hosting power it would take for Jason to give everyone their own private server would be insane.
I enjoy the community aspect of the game. It's basically the whole point. We've seen what it's like for people to work together in the game. It's now time to see how people work together ON the game. I can't wait to see where AHAP goes.

That is an interesting way to look at it, and I agree. If the game was truly collaborative where anyone can create and contribute, that would be amazing. I don't see how it's going to be possible (especially long term) to keep the game from being taken over by a few people with a few hundred bucks and nothing better to do. Never underestimate gamers.

I also agree the community aspect still needs to be strong. Making the game more broadly appealing will help with that. Something like only worlds with online players are visitable and giving reasons to visit others. If you could keep 1,000 people online, just the travelers to OHOL would probably reach new peaks. The fact that it's the original will mean lots of people will congregate and build there. Everyone can eat their cake how they want.

I don't think CPU would be an issue. It could actually cost less if built as a cluster of servers, all of them serving all clients and worlds. At one point 10 servers and 4 large ones were used. I bet 4 servers, two just as redundancy, could run 1,000 people playing their own world at the same time. Not saying it would be easy to build, but it could be done.

#3 Re: Main Forum » Long Time No Play » 2024-03-15 20:37:48

I know, I played throughout the first year of the games release. I ran private servers. I made several accounts to get around the inability to just build a city of my liking. I helped build the first car, plane, and sacrificed my children to bring on the apocalypses.

Just imagine in the new game, I start in my own world alone. The default tech tree and art style is OHOL. I visit the tech tree website and select a template someone made. This is South Park with Cartman, Eric, and the whole cast instead of eve. The base tech tree of building a rocket is always required, that's how you escape your world. The art however is replaced by the template a friendly player shared. Instead of farming berries, its Memberries, and when you eat them you enter a state of bliss. All materials you use to craft always result in building a South Park like world.

I eventually build a rocket and fly off to other worlds, including OHOL. Every world has it's own personality and rules for hunger, language, etc. If you die in another world, you return back to your world with no rocket or items. Better make two rockets.

This time I'll switch on the Rick and Morty theme, and when I land in other worlds my character will always be Rick. Maybe I will meet someone else from Meme World in GTA world and we'll snap a photo together and leave it for the worlds creator. Nice rocket though, I think I'll take that back to my world, thanks for this "Gas" or whatever you call it.

#4 Re: Main Forum » Long Time No Play » 2024-03-15 10:23:24

A custom server that you don't have to run and has your art or the art of the tech tree you select.

Congrats on proving my toxicity point in the first reply.

I guess I'll check back in a few more years and see how many accounts you made to control the new game because nobody came to that server you spent 100 hours setting up and running.

#5 Main Forum » Long Time No Play » 2024-03-14 20:12:50

Gederian
Replies: 14

Hello again.

It's been a long time.

I quit many years ago and haven't played since. The toxicity, lack of progress towards the promised land of metro rails, laser guns, and robots never arrived.

I've checked in every few months to see only social experimentation updates forcing specific gameplay, then no updates for a long time. I never missed anything. I wanted content and lots of it, that's what the game engine excelled at.

Now I see the game might be making a comeback with another world. I commend the idea to pay people for contributions. Seems crazy and not necessary, but generous.

Why not give everyone their own world in the new game instead of letting one toxic group control the game for everyone? Build a global tech chain everyone can pull from and contribute to.

If you purchase OHOL and launch yourself in a rocket, you land in your new world and own the new game for free. If you start in the new game, it can have a default tech path to unlock rockets to visit other worlds owned by other players.

You can probably have a meaningless (or meaningful) benefit to launching from OHOL to the new game. Like a special badge or the ability to live forever in the new game if you don't starve or get killed since you've ascended. This would give buyers of the new game a reason to also buy OHOL.

The whole concept of a few people owning the game is just crazy. It feels like another social experiment that's destined to fail. You are just going to amplify the toxicity as every new player wants to be the leader but realizes they never will because 5 people created 100 fake accounts each and basically own the game. If anything, the current OHOL server should be this but leave it out of the new game for toxicity sake.

You want to keep your game as is for sentimental value, why not give every player that ability?

Just imagine, someone buys the new game and builds their own world using only their art and engine rules. All they have to do is upload and selecting things from the tech chain.

#6 Re: Main Forum » Why radio isn't useless » 2019-01-29 01:03:42

It was useless at the time of introduction which is why people were less than satisfied. At the time we could barely keep lines alive for more than a few gens. Long distance communication? Forget it.

Large towns with long distance trade is exactly what I look forward to! In that case, radio will be very useful.

We just wanted better backpacks/clothes and storage and other stuff to make living and growing towns to last possible.

#7 Re: Main Forum » We need to unite to do the apocalypse on Server 1 » 2019-01-27 00:30:24

MultiLife wrote:

Afaik it's just hearsay.

Good enough for me.

#8 Re: Main Forum » Slow motion lag fix » 2019-01-26 21:41:37

Took me about 2 hours to get this game working because my (very popular) Surface Book does not have the dGpu enabled by default. It was a bad first experience. I'm sure lots of people have similar experiences for various reasons.

Seems like a simple addition.

Options and user friendly are better. Show them an annoying in game message instead.

Also, when I click the Family Tree link or move the window (non full screen) in the menu the FPS alert triggers.

#9 Re: Main Forum » What to do when you run out of girls » 2019-01-25 03:30:27

wbeco wrote:

If there's no girls left it's time for battle royale. Everyone gets a knife and fights till death.


And the looser feeds the nosaj!

#10 Re: Main Forum » Results of profiling server1 with 166 active players » 2019-01-25 03:28:54

I don't think heat map is actual temp of your character. It's everything about you. Unfortunate name.

#11 Re: Main Forum » Tarr's apocalyptic adventure. » 2019-01-25 03:16:57

The end was sad. I saw the kid take it down. I got shot through the blocks with an arrow (didn't think they could) after adding the fourth stone and they put the other kid in to disassemble.

The only reason that town existed was because of that tower. When I died there was a mass famine and now no more eves to repopulate.

#12 Re: Main Forum » apocalypse bad » 2019-01-25 03:08:34

Jason wants it. He may have promised other awesome content if we do it.

#13 Re: Main Forum » Apocalypse on Server One » 2019-01-24 19:36:52

Tarr wrote:

Mines been dinging constantly or well dinging every time I respawn in the griefed bunker village.

Interesting. I wonder if there is some ongoing call or if the call dynamic is not in the transition.

#14 Re: Main Forum » Apocalypse on Server One » 2019-01-24 18:36:06

Tarr wrote:

Server one already has five dummy apocalypses scattered between two different villages. Neither can be interacted with so they should occasionally chime to disrupt the location of the original apocalypse. However, I'm not certain how often the baby apocalypses chime and more importantly if a tier 1 will replace the location chime of a higher tier apocalypse.

I think the chime is in the transition so unless you add or remove it won't chime. The transition after 6 hours is "monumentCall": https://onetech.info/2477-Endtower-Base

That's why multiple accessible towers are needed so you can easily reset the decoys.

One question: Will a new monument call override an existing monument call marker? Depending on how this works we will either need to set the dummies first or the real one first.

#15 Re: Main Forum » Apocalypse on Server One » 2019-01-24 18:25:50

Dodge wrote:

Yes, and you can hide the real one behind a bear cave or maybe a group of trees

I tried every tree and the rubber one is the best. Once you add the end stone you can't see it.

Dodge wrote:

Also i know how to make it unaccessible to people who want to dismount it but still accessible for you to put the other blocks

Please share, we can just build them in the center of the town (unless the block can be undone with tools). Can you also add the knife at the end?

#16 Re: Main Forum » Apocalypse on Server One » 2019-01-24 18:22:56

Here is how we can do this with little coordination:

1. Pick a town we can all identify.
2. Start five or six stones in different spots.
3. We can all leave for about 5 hours and come back later.
4. Our towers will chime and we all go running back.
5. Repeat.

If we have 4 or 5 people who know the plan we should be able to do it independently without much chatter.

#17 Re: Main Forum » Apocalypse on Server One » 2019-01-24 18:05:02

I was thinking about how to best do this and I have a plan!

Make multiple towers in the same town and start them within a minute or two of each other.

This way, everyone is pointed to the last bell to ring and don't know about the others!

If you do this five times and always ensure the real end tower has another tower chime right after it nobody will ever come to dismantle the real one!

#18 Re: Main Forum » What to do when you run out of girls » 2019-01-24 17:59:52

Solbusaur wrote:

Does it show you where the sound comes from?

Yes, it sets everyone without a home marker to the location of the stones!

Dodge wrote:

Also you can place a bunch of these at different time intervals to have more markers ,reset them after they settled and leave one for the apocalypse

That's great!

#19 Main Forum » What to do when you run out of girls » 2019-01-24 00:02:40

Gederian
Replies: 7

Build this and everyone will come running in six hours.

Super easy to build. Just gotta kill someone.

https://onetech.info/2478-Seeping-Endto … numentCall

#20 Re: Main Forum » Apocalypse on Server One » 2019-01-23 23:53:42

I built another end stone there (it was my baby boy).

I spread them apart due east and west of the sheep pen about 200 tiles.

They are behind rubber trees, hard to see.

Going to make more.

#21 Re: Main Forum » Apocalypse on Server One » 2019-01-23 23:40:15

Someone just did it on server one. I followed the home marker (and other eves) and we rebuilt the town.

The town was dead so someone used it as a last chance bell. Smart.

From now on, if you are last guys just build an endtower and a bunch of people will come!

Edit: By it I mean step one...

#22 Re: Main Forum » 1600 On Server Five? » 2019-01-23 23:02:52

Update:

It was the only server in rotation for about two hours. It got to about 140 from what I saw.

He is trying again right now on server one!

#23 Main Forum » Apocalypse on Server One » 2019-01-23 23:00:14

Gederian
Replies: 17

Jason has requested an apocalypse specifically on server one. He has not promised to meet our content demands but there is hope:

Convo from discord 1/23 around 2:54 PM:

G - Oh, you want apocalypse on server one I hear?
J - Yes, I want it!
G - I think we can arange that
J - Well, at least nosaj want's it
G - for a bunch of great content smile
J - my pen has dried up.... I need blood, blood I tell you
G - irrigation, food, more iron, clothes, well take whatever

How are we going to do this?

#25 Re: Main Forum » Get Onboard With The Bell META » 2019-01-22 03:15:14

antking:]# wrote:

Bells are nice but they shouldn't over power, Iteams such as home markers

If you set a home marker the bell will not override yours.

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