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#1 2018-11-08 03:50:23

wondible
Member
Registered: 2018-04-19
Posts: 784

Wondible's Client Patches, Mod Client

I had a fork of the git repo, but felt like the several features could get a bit muddled all in one, and buried behind mainline changes and merges. Over the past couple mornings I've been extracting and updating (Jason promptly touched one of the code sections) into a set of single-feature patches.

https://github.com/JustinLove/onelife-client-patches


fix-ghost-sounds

Patch to fix ghost horses and other sounds

(custom-gitignore)
show-modded-client

Prints "WonLife" on the start page so it's easy to tell when the mod has loaded, or the game has relaunched vanilla. This also adds same-program relaunch and client version mismatch testing.

Sets user agent to `client_wonlife`

optional-client-tag

Attempts relogin with/without client tag if login fails.

Adds setting for which to try first, the setting is updated on the first successfull login.

`settings/usingClientTag.ini`

autorun

Double-click to enable an auto-run mode. Dotted line trails will always be shown while active. Click again or catch your cursor to stop.

This feature can be adjusted or disabled by the setting file `maxDoubleClickFrames.ini`. Set to 0 to disable double click to run; you can't click twice in 1 frame.

click-through-trees

Changes the hit detection of large objects (mainly trees) so they they only detect clicks on their tile, making it much easier to navigate through swamps and other dense areas. Main other affect I've noticed is that you cannot click on the cart part of a horse-cart.

`settings/ignoreTallObjects.ini` (0 to disable this feature)

diegetic-temperature

Characters shiver when cold, and get a sweat drop when hot. This applies to all characters, although the client does not receive temperature updates for other players who are standing still.

`settings/showShiverSweat.ini` (0 to disable this feature)
`settings/sweatDropSprite.ini`

click-through-heads

While in screen lock (spacebar), hit detection prefers the item in the tile to any characters who may be overlapping it, and provides the highlight effect seen most commonly seen with objects behind trees. Note that this can make it harder to eat, which makes me still slightly unsatisfied with this mode of activation.

`settings/preferObjectsOverPlayersWithScreenLock.ini` (0 to disable this feature)

open-say-field-on-typing

Automatically open the say field to talk if you type a text chracter. Does not block e/z; those character will be added if another printable character is seen shortly afterwards.

`settings/openSayFieldOnTypingLower.ini` (1 to enable on lower case letters)
`settings/openSayFieldOnTypingUpper.ini` (0 to disable on upper case letters)

curse-assist

Allows stepping through completions of player and grave names with tab key while say field is open.  Can recognize full names for "CURSE " or the begging of first names otherwise.

`settings/tabNameCompletion.ini` (0 to disable this feature)

name-assist

Suggests random names or name completions by pressing tab with "I AM " or "YOU ARE " in the say field.

This requires the name files from the game's source repository. They should also be packed in WonLife zip release.

  • server/firstNames.txt

  • server/lastNames.txt

Depends on curse-name-assist, uses same settings file

fix-mushroom-death

Reset the sprite remap if you die while high. See OneLife/#163

emotion-keys

Allows triggering emotes with Ctrl+key or Alt+key. Emote keys are defined in `settings/emotionKeys.ini` with these defaults. The emotion commands in the setting file are for convenience only, it uses line number like the base game settings. Note: Certain key combos may not work; Ctrl+q is interpreted as ESC for instance.

h /happy
m /mad
a /angry
s /sad
d /devious
j /joy
b /blush
u /hubba
i /ill
y /yoohoo
f /hmph
l /love
o /oreally
k /shock

interacation-refactoring

Rewrite of some portions of pointer down and command issuing, depended on by other patches.

drag-drop-use

Allows holding the mouse button when picking up an item, once the character is shown as holding the item, the cursor will show the item, and it can be released on another tile to use the item there. Handy for water-to-crops, soil-to-crops, moving things, etc.

`settings/dragDropUse.ini` (0 to disable this feature)

click-to-move-lock-to-interact

Disabled by default `settings/clickToMoveLockToInteract.ini` (1 to enable this feature)

Makes clicks by default move only. Lock the screen (spacebar) to perform all other functions. Alternately, you may use Ctrl or Alt to *not* lock the screen and perform actions; this works while the say field is open.

interaction-keys

Adds key actions that do very specific things at the mouse pointer cell, versus the default click which does very context sensitive things based on precise hit detection.

Press F1 to close the say field without erasing it if you need to do something.
Press shift-backspace to close and clear the say field (e.g. "YOU ARE ... DEAD")

This feature may conflict with openSayFieldOnTypingLower.

`settings/interactionKeysEnabled.ini` (0 to disable this feature)

Default bindings (change in `settings/interactionKeys.ini`)
q step
a autorun
f use
d drop
s take/cycle from container
v eat/self
g feed/use on other
k kill
x examine
r put/take in backpack
e put in backpack
w take/cycle in backpack

camera-control

Putting the pointer near the edge of the screen will nudge it over, as far as your character remains in frame.

Push speed can be configured in `settings/screenEdgePushSpeed.ini`. Default value is 10, speed of 0 (or even 1) will disable edge push.

Holding 'c' will allow you to pan your view around within the map buffer.  With camera pan, it may look better if you change mouse pointer to 'DRAWN'

`settings/cameraKey.ini` to change the key, or remove to disable.

show-close-family

Shows heart above mother/grandmother, child/grandchild, siblings, twins. Currently includes aunts/uncles, still not sure about that part.

Shows a gold ball above players who count for gene score, aka +FAMILY+ from the /FAM command.

Shows a gosling on the head of new players (fuzzily defined as closely related births within one second of a 'YOUR BABY IS' message)

There are keybinds to increase (= aka ushifted +) or decrease (-) hearts for players of interest. Manual marking can go one size larger than mom/child.

`settings/showRelationDistance.ini` (0 to disable hearts)
`settings/closeFamilySprite.ini`
`settings/showGeneticFamily.ini` (0 to disable gold disks)
`settings/geneticFamilySprite.ini`
`settings/showNewPlayers.ini` (0 to disable goslings)
`settings/newPlayerMarkerObject.ini`
`settings/playerMarkKey.ini`
`settings/playerUnmarkKey.ini`

help-overlay

Changes the ESC overlay to include mod keys and help

yum-hover

Food item descriptions show Yum or Meh. Edible items and some precuros items are highlighted green (yum) or red (meh) on cursor over.

`settings/showYumHover.ini` (0 to disable this feature)

show-name-on-death-screen

Shows "R.I.P. <name>" in place of "YOU DIED"

show-burn-rate

Displays a line above the food bar, that shows approximate pip-per-minute drain.

show-learned-tools

Disabled by default.

Displays your learned tools and an empty slip for each available tool slot along the top of the screen. Similar to yum, the tool UI is only shown when holding or examining a tool. Available slots depends on the text announcements and may not be available after reconnects and such.

`settings/showLearnedTools.ini` (1 to enable this feature)

filter-matches-product

/filter selects all transitions that produce a matching object. So even if you can't spell tattoo, /tat gives you all the tattoo items with their immediate precursors (and potato recipes)

`settings/filterMatchesProduct.ini` (0 to disable this feature)

time-transition-hints

Shows hints with (time passing) for fires, dough, growing plants, etc so you can see when the thing you need to do is wait.

tolerate-missing-graphic

Skips attempting to draw the hint arrow if the graphic is missing, which it may be in client folders for 2HOL etc. Game crashes otherwise.

location-slips

Reworks location markers.

- Home slips are standard white. There can be up to 7 on screen, the most recent has the 'home' art.
- Map slips are blue, you can have more than one, standard lifetime
- Baby slips are your skin color
- Expert slips the target player's skin color
- Follower/Leader slips are badge color
- Bell slips are gold and apoc towers are red, you can have more than one
- Homeland slips are stone gray
- Temporary slips have a pointer to the location when close.

`settings/locationsSlipsEnabled.ini` (0 to disable this feature)

Since monument colors require object specific information, they are settable in

`settings/locationSlipColors.ini`

Format is
`objectID r g b`

age-scaling

Clientside age scaling for e.g. Two Hours One Life, where you currently spend half your life old and wrinkled. Allows settings multipel scaling segments, an example file is provided for 2HOL

`settings/ageScaling.ini` - Client uses this files, shows do-nothing settings for vanilla.
`settings/ageScaling2hol.ini` - 2HOL example settings - copy to `ageScaling.ini` to use

File format:
`serverAge displayAge optional comment, rest of line ignored`

e.g.

`3 3` - if the server reports 3, show as 3

`120 60` - if the server reports 120, show as 60

show-bad-biome-objects

Allows viewing object names when hovering in bad biomes

show-use-count

Shows the remaining uses of water buckets, bushes, piles, etc.

Piles are defined by a category object id, defined in

`settings/categoryPile.ini`

object-search

Separate search filter with `:` puts an arrow on the nearest target object. If farther way it has a location slip, but only within the map buffer. The current search is show in place of the craving.

If no search is active, a search is peformed for the current craving. This can be disabled with

`settings/defaultSearchForCraving.ini`, 0 to disable this feature

person-search

Search for a person's name with `:character name` (or a prefix), or by press 't' with the cursor over them to get a temporary location slip to them. If someone says "Follow me", you can.

`settings/playerTrackKey.ini`

name-labels

Shows a name label to the side of characters of interest. Show for people you name yourself, and for those you hover for a second (e.g. looked at their hname)

`settings/showNameLabels.ini` - 0 to disable this feature

compat-missing-strings

Adds fallbacks for some missing strings in 2hol


I'm currently using Stacked Git (stgit) to manage patches, although it seems to create a lot of noise in the commit graph of the host repo.

Last edited by wondible (2020-10-02 13:59:10)


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#2 2018-12-08 20:35:04

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

I've been playing around with Docker and cross compilers. It's still a bit rough and requires manual kickoff, but I've now got a semi-automated process to compile and post builds with these patches.

https://wondible-com-wonlife.s3.amazona … latest.zip

Lightly tested macosx:

https://wondible-com-wonlife.s3.amazona … latest.zip

Lightly tested linux:

https://wondible-com-wonlife.s3.amazona … latest.zip

Updated to 361.78

Last edited by wondible (2020-10-02 13:59:27)


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#3 2018-12-23 18:14:17

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

I've got a new one. Not entirely happy with it yet, but the wip is now in 183.5, see above.

click-through-heads

While in screen lock (spacebar), hit detection prefers the item in the tile to any characters who may be overlapping it, and provides the highlight effect seen most commonly seen with objects behind trees. Note that this can make it harder to eat, which makes me still slightly unsatisfied with this mode of activation.

Last edited by wondible (2018-12-25 20:52:43)


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#4 2018-12-30 18:00:25

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

185.7: All features can now be turned off with settings files (see above or readme in the zip), and autorun was tweaked to allow interacting with the object clicked to end the run.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#5 2019-01-06 17:59:17

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

188.8:

time-transition-hints

Adds TIME + A = B hints for objects with automatic changes, such as fire to coals, dough to leavened dough, etc.

This didnt do as much for finding relevant precursors as I hoped, such as

- Making Milkweed (Milkweed Seed Not Relevant)
- Making Milkweed Seed (Fruiting Milkweed Not Relevant) - this shouldn't even be time based?

More work is needed.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#6 2019-01-06 20:08:06

Taz
Member
Registered: 2018-12-08
Posts: 41

Re: Wondible's Client Patches, Mod Client

Is there a way to run your mod and AWBZ zoom mod at the same time?

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#7 2019-01-07 02:24:45

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

Taz wrote:

Is there a way to run your mod and AWBZ zoom mod at the same time?

Awbz has talked about incorporating the patches, but I'm not sure what the status of that project is. I did add the settings specifically because he was talking about adding a screen to toggle them off.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#8 2019-02-11 16:27:40

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

WonLife 198.9

open-say-field-on-typing

Automatically open the say field to talk if you type a text chracter. Does not block e/z; those character will be added if another printable character is seen shortly afterwards.

curse-assist

Allows stepping through completions of player and grave names with tab key while say field is open.  Can recognize full names for "CURSE " or the begging of first names otherwise.

name-assist

Suggests random names or name completions by pressing tab with "I AM " or "YOU ARE " in the say field.

This requires the name files from the game's source repository. They should also be packed in WonLife zip release.

  • server/firstNames.txt

  • server/lastNames.txt


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#9 2019-02-23 16:26:18

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

204.10 fixes some patch conflicts, and adds some client version mismatching checking (mostly borrowed from Awbz)


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#10 2019-03-02 17:26:16

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

206.12 pulls in my client position discrepancy patches, since the pull request has been sitting there for a while.

fix-auto-clicks-at-end-of-path

Fix for automatic clicks happening just before stopping movement.

The code for continuous running (mouse hold) runs just before the
end-of-move detection, so it possible to have an automatic move occur as
the character reaches their current destination, resulting in the
character stopped with an outstanding path (which had been sent to server)
and destination position different than current position.

Updating the move end position prevents the later code from immediately
ending movement.

path-over-truncation

Fix up over-truncation in player update.

I believe this fixes draw inversion, and perhaps unable to pickup baby, due
to player position discrepancy on the client. It was possible for truncation
of paths during PLAYER_UPDATE to leave a single step path after truncation,
which the code elsewhere takes steps to prevent. The path execution code
will use the next path location without checking length, causing it to path
beyond the current destination position.

This patch extracts a function from the code which fixes up over-truncated
paths during PLAYER_MOVE in order to use it during PLAYER_UPDATE.

additional-path-clears

Additional player path clears.

These are less certain to be issues, but I discovered possible path and
destination discrepancies while investigating position issues. This add some
additional path resets where current and destination positions were forced.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#11 2019-03-17 01:19:05

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

WonLife 211.13

- Auto-open say field is disabled in VOG mode.
- Reset sprite remap if you die while high


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#12 2019-03-17 02:02:36

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

WonLife 211.14 - Temp patch for container click change which blocked picking up basket on tule stumps, horse carts, and, I hear, fishing poles.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#13 2019-04-06 20:14:16

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

WonLife 215.16 - sample custom settings files now included in zip, opening say field and tab completion now have settings


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#14 2019-04-19 23:56:02

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

WonLife 216.17 - Fix certain characters for auto open say (notably captial I, N, M)


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#15 2019-05-04 18:38:55

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

WonLife 221.18

emotion-keys

Allows triggering emotes with modifier keys combination. Alt+key works for me, Ctrl+key is reported to work for others. Emote keys are defined in `settings/emotionKeys.ini` with these defaults. The emotion commands in the setting file are for convenience only, it uses line number like the base game settings.

h /happy
m /mad
a /angry
s /sad
d /devious
j /joy
b /blush
u /hubba
i /ill
y /yoohoo
f /hmph
l /love
o /oreally
k /shock

interacation-refactoring

Rewrite of some portions of pointer down and command issuing, depended on by other patches.

drag-drop-use

Allows holding the mouse button when picking up an item, once the character is shown as holding the item, the cursor will show the item, and it can be released on another tile to use the item there. Handy for water-to-crops, soil-to-crops, moving things, etc.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#16 2019-05-15 19:21:59

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

Wonlilfe 223.19

Open Say Field On Typing has been split into lower and upper, with separate setting files. By default, it activates on upper only.

click-to-move-lock-to-interact

Disabled by default `settings/clickToMoveLockToInteract.ini` (1 to enable this feature)

Makes clicks by default move only. Lock the screen (spacebar) to perform all other functions.

interaction-keys

Adds key actions that do very specific things at the mouse pointer cell, versus the default click which does very context sensitive things based on precise hit detection.

This feature may conflict with openSayFieldOnTypingLower.

`settings/interactionKeysEnabled.ini` (0 to disable this feature)

Default bindings (change in `settings/interactionKeys.ini`)
q step
a autorun
f use
d drop
s take/cycle from container
v eat/self
g feed/use on other
k kill
x examine
r put/take in backpack
e put in backpack
w take/cycle in backpack

I'm not completely happy with these keybinds, e.g. when shuffling lots of carrots or iron. Let me know you find a good arrangement.

help-overlay

Shows a help overlay for interaction keys and emote keys. Default keybind is 'h', change in `settings/showHelpOverlayKey.ini`


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#17 2019-05-15 20:15:36

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,707

Re: Wondible's Client Patches, Mod Client

Good stuff here.  I've been so caught up in everything that I haven't had a chance to look at these amazing patches, but I will.

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#18 2019-05-16 00:50:17

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

jasonrohrer wrote:

Good stuff here.  I've been so caught up in everything that I haven't had a chance to look at these amazing patches, but I will.

And here I thought I was solidly in mod territory. I've probably been drifting more that way, but at least the first few I was hoping to at least inspire you to do something similar. But if I can be of any assistance in getting something up to your standards, let me know.

p.s.  I think I found a bug in fix-auto-clicks-at-end-of-path - it should divide by cell dimension. I've also been questioning resetting to the new end - pathing is usually going step by step. That one may need a different approach


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#19 2019-05-24 05:02:29

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

WonLife 231.20

- Remove position patches (merged to main codebase) and fix conflicts

The kill key will likely be at a disadvantage until I take time to update and test new semantics.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#20 2019-05-24 18:21:43

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

WonLife 231.21

- Kill key should work like shift-rightclick.
- F1 will close the say field without erasing it.
- Ctrl or Alt also allows interaction with clickToMoveLockToInteract. These can be used while the say field is open.
- Emote keys can now be used with Ctrl modifier in addition to Alt.
- New feature: highlight foods as Yum or Meh


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#21 2019-05-30 02:41:44

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

WonLife v23

- Kill key now uses nearest player search, like main game. This is currently applied to all player action keys (pickup/use-on)


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#22 2019-06-03 18:36:19

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

Wonlife v24

- Shows hearts above close family
- Keybinds to manually adjust player heart sizes
- Shift+backspace will clear and close the say field (e.g. "YOU ARE ... DEAD")
- "Play at your own risk" button on version mismatch message
- Patch for single frame character facing flips while running


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#23 2019-07-06 03:11:43

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

WonLife 246.26 resolves merge conflicts. It does not yet incorporate new ground swap behavior, and I want to review other interaction changes - but not this late at night.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#24 2019-07-06 09:04:20

ollj
Member
Registered: 2019-06-15
Posts: 598

Re: Wondible's Client Patches, Mod Client

bonus points for using the term "diegetic"

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#25 2019-07-07 01:42:42

wondible
Member
Registered: 2018-04-19
Posts: 784

Re: Wondible's Client Patches, Mod Client

WonLife 246.27

- yum hover now highlights many precursor items (gooseberry bush, burdock plant, stew pot, etc)
- handle swapping held horse with item
- put-in-backpack key does not remove item if hand empty
- take-from-backpack key does not remove backpack if empty


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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