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#1 2020-01-04 00:03:15

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Update: Fixes Continue

wqF1Fth.png

Still plowing through this list, with only 168 more to go:

https://github.com/jasonrohrer/OneLifeData7/issues

Some of the fixes this week involved quite a bit of new content, as I fleshed out the dye possibilities for knitted clothing and roses, and patched some gaps in hat decorations.  Over 135 new things, but most of them are the result of combinatorial explosion (red hats with blue roses and blue hats with red roses).  Regardless, there's a lot more visual variety in clothing now.

Tables are useful for storing a few things even when you're not feasting, way stones no longer block movement, grapes can be removed, and a bunch of things that weren't containable are now containable.  Rabbit holes can be dug up.  You can no longer dump fresh water back into a water source, so there's no more confusing situation where you gain or lose a unit of water by doing that.  Drunkenness has been refined a bit and clarified with a blushing emote.

The little photo icons in the family tree are back, for anyone starring in a photo.  A few cases of spurious tool learning have been fixed (you no longer learn the knife when taking it apart, for example).

And most exiting of all:  another cause of the bouncing-forever (wild bug appeared) has been found and fixed.  Hopefully, that's the last one (this mysterious issue has been lurking for more than a year now, it seems).

I gird my loins to plunge back into that list of 168 and make another dent next week.

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#2 2020-01-04 00:28:02

karltown_veteran
Member
Registered: 2018-04-15
Posts: 841

Re: Update: Fixes Continue

The rose hats are ugly. Wish you'd put the flower part of the rose tucked in the corner of the hat, instead of just copy-pasting a rose sprite onto a hat sprite. Some of us care a great deal about fashion (aka me), so this is upsetting to some of us (still me).


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veteran of an OHOL town called Karltown. Not really a veteran and my names not Karl

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#3 2020-01-04 00:29:31

karltown_veteran
Member
Registered: 2018-04-15
Posts: 841

Re: Update: Fixes Continue

also the "rabbit holes dug up" thing could be massively griefed.


.-.. .. ..-. . / .. ... / ... - .-. .- -. --. . .-.-.- / ... --- / .- -- / .. .-.-.-
ˆ ø˜ç´ ƒ®åµ´∂ å˜ ˆ˜˜øç∑˜† å˜∂ ©ø† å∑å¥ ∑ˆ†˙ ˆ†
he xnt bzm qdzc sghr, xnt zqd z enqlhczakd noonmdms
veteran of an OHOL town called Karltown. Not really a veteran and my names not Karl

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#4 2020-01-04 00:31:51

Stormyzabeast
Member
Registered: 2018-09-26
Posts: 150

Re: Update: Fixes Continue

karltown_veteran wrote:

also the "rabbit holes dug up" thing could be massively griefed.

Agreed. I'd get rid of that immediately


I am Eve Toadvine. I name my kids Alex, Jason, Jake, Holly and Disney characters. Forager and road builder extraordinaire!

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#5 2020-01-04 00:42:55

StrongForce
Member
Registered: 2018-03-09
Posts: 474

Re: Update: Fixes Continue

You cant kill the escaped rabbit so he makes his hole somewhere close.
I see no grief potential here since they can just move the rabbit not remove it.

Last edited by StrongForce (2020-01-04 00:43:37)


Baby dance!!

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#6 2020-01-04 00:43:54

Legs
Member
Registered: 2019-07-12
Posts: 385

Re: Update: Fixes Continue

Looking at the recipe it looks like digging just spooks the rabbit, it flees and makes another hole a little way off.


Loco Motion

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#7 2020-01-04 00:44:51

StrongForce
Member
Registered: 2018-03-09
Posts: 474

Re: Update: Fixes Continue

Lol


Baby dance!!

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#8 2020-01-04 00:46:33

Grim_Arbiter
Member
Registered: 2018-12-30
Posts: 943

Re: Update: Fixes Continue

I like the hats...

Awesome fixes yo.


--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.

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#9 2020-01-04 00:49:55

Cantface
Member
Registered: 2019-04-14
Posts: 304

Re: Update: Fixes Continue

I love the rose and feather hats! big_smile Blue (and purple) roses are near and dear to my heart, when I return I can't wait to try out a black/blue or black/red combo! (Never liked killing cute cows lol)

We're getting closer to more secondary colours I feel it in my soul. ꈨຶꈨຶ


Breasticles

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#10 2020-01-04 00:52:24

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Update: Fixes Continue

Well, the idea is that the stem is kinda woven in the band of the hat.  But yeah, it wouldn't have been too hard to "chop" off the rose stem when making these.

It's a little late now, though, because there are 85 unique hats that would need to be manually fixed!

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#11 2020-01-04 01:18:19

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Update: Fixes Continue

The new hats look fine to me.  I saw some of 'karltown's' post on clothes, and I can't say that I agree with her taste.

Also, I don't anticipate that rabbits moving leads to griefing issues, other than shovel uses, but mass gravediggers already exist and aren't new.

We'll see how the update goes, but it looks like a step in the right direction at this point to me.


Danish Clinch.
Longtime tutorial player.

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#12 2020-01-04 01:21:17

DiscardedSlinky
DubiousSlinker
From: Discord
Registered: 2019-05-06
Posts: 689

Re: Update: Fixes Continue

Purple, Orange, Pink dye WHEN?


I'm Slinky and I hate it here.
I also /blush.

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#13 2020-01-04 01:28:00

Kinrany
Member
Registered: 2018-01-22
Posts: 712

Re: Update: Fixes Continue

jasonrohrer wrote:

Tables are useful for storing a few things even when you're not feasting

This should be useful!

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#14 2020-01-04 02:21:12

Wuatduhf
Member
Registered: 2018-11-30
Posts: 406

Re: Update: Fixes Continue

jasonrohrer wrote:

Well, the idea is that the stem is kinda woven in the band of the hat.  But yeah, it wouldn't have been too hard to "chop" off the rose stem when making these.

It's a little late now, though, because there are 85 unique hats that would need to be manually fixed!



Sooo what you're saying is someone could manually edits all 85 hats and PR's that on GitHub to see it shift?


Avatar by Worth

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#15 2020-01-04 06:53:19

Punkypal
Member
From: New Orleans
Registered: 2019-11-24
Posts: 245

Re: Update: Fixes Continue

jasonrohrer wrote:

Well, the idea is that the stem is kinda woven in the band of the hat.  But yeah, it wouldn't have been too hard to "chop" off the rose stem when making these.

It's a little late now, though, because there are 85 unique hats that would need to be manually fixed!

I don't think it looks "terrible" with the stem attached, but I do think without the stem might look better.....

Could it be made so the looks changes the next time all hats become = to zero (aka next time apocalypse is triggered?)

Last edited by Punkypal (2020-01-04 06:54:23)


Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
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#16 2020-01-04 07:58:36

Roosty knife
Member
Registered: 2019-02-14
Posts: 98

Re: Update: Fixes Continue

I want my straw hat with a rose :[
Please

Last edited by Roosty knife (2020-01-04 07:59:00)


Makin' Bacon Burritos.

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#17 2020-01-04 08:01:03

MapleSugar
Member
Registered: 2019-10-30
Posts: 39

Re: Update: Fixes Continue

I cant wait to make rose hat!
Its soooooo cute


Sorry my poor english.
---  ....  ---  .-..

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#18 2020-01-04 10:59:40

Amon
Member
From: Under your bed
Registered: 2019-02-17
Posts: 781

Re: Update: Fixes Continue

That's really lovely!
And the extra purpose on the table, that's always delicious.

Also Karltown, a matter of fixing your aesthetic displeasure would be to just make a master file containing all the hats of a type + the rose variant and saving and converting each combination with the right name.
It's not difficult, just monotone busywork. Repeat it for all hats.
You can release it as a mod later.

I could do it, but I'm on break on modding and when I return, I'll just resume work on the Candyland mod.


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Art!!

PIES 2.0 <- Pie diversification mod

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#19 2020-01-04 17:50:22

Bearfut
Member
Registered: 2018-07-28
Posts: 22

Re: Update: Fixes Continue

Tech update when?

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#20 2020-01-05 01:31:32

karltown_veteran
Member
Registered: 2018-04-15
Posts: 841

Re: Update: Fixes Continue

Spoonwood wrote:

The new hats look fine to me.  I saw some of 'karltown's' post on clothes, and I can't say that I agree with her taste.

Also, I don't anticipate that rabbits moving leads to griefing issues, other than shovel uses, but mass gravediggers already exist and aren't new.

We'll see how the update goes, but it looks like a step in the right direction at this point to me.

Stop throwing shade, 'spoonwood'

Last edited by karltown_veteran (2020-01-05 01:31:40)


.-.. .. ..-. . / .. ... / ... - .-. .- -. --. . .-.-.- / ... --- / .- -- / .. .-.-.-
ˆ ø˜ç´ ƒ®åµ´∂ å˜ ˆ˜˜øç∑˜† å˜∂ ©ø† å∑å¥ ∑ˆ†˙ ˆ†
he xnt bzm qdzc sghr, xnt zqd z enqlhczakd noonmdms
veteran of an OHOL town called Karltown. Not really a veteran and my names not Karl

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#21 2020-01-05 03:25:29

Toxolotl
Member
Registered: 2019-10-09
Posts: 156

Re: Update: Fixes Continue

karltown_veteran wrote:

Stop throwing shade, 'spoonwood'

Says the person who made forum posts complaining about spoonwood.

Keep up the good work jason. Stoked on a lot of these fixes.

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#22 2020-01-05 04:26:26

karltown_veteran
Member
Registered: 2018-04-15
Posts: 841

Re: Update: Fixes Continue

Toxolotl wrote:

Says the person who made forum posts complaining about spoonwood.

Keep up the good work jason. Stoked on a lot of these fixes.

You sound like you're still salty about that. Not my problem. *whistles*


.-.. .. ..-. . / .. ... / ... - .-. .- -. --. . .-.-.- / ... --- / .- -- / .. .-.-.-
ˆ ø˜ç´ ƒ®åµ´∂ å˜ ˆ˜˜øç∑˜† å˜∂ ©ø† å∑å¥ ∑ˆ†˙ ˆ†
he xnt bzm qdzc sghr, xnt zqd z enqlhczakd noonmdms
veteran of an OHOL town called Karltown. Not really a veteran and my names not Karl

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#23 2020-01-05 08:27:31

testo
Member
Registered: 2019-05-12
Posts: 698

Re: Update: Fixes Continue

karltown_veteran wrote:
Toxolotl wrote:

Says the person who made forum posts complaining about spoonwood.

Keep up the good work jason. Stoked on a lot of these fixes.

You sound like you're still salty about that. Not my problem. *whistles*

Jeee get a room you two.


- I believe the term "Berrymuncher" is derogatory and therefore I shall use the term "Berrier" instead.

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