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a multiplayer game of parenting and civilization building

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#26 2018-04-12 11:05:17

Joriom
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From: Warsaw, Poland
Registered: 2018-03-11
Posts: 565
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Re: to pie or not to pie ? the soil situation after update

Potjeh wrote:

Constantly watering seven rows takes a fair bit of ponds. But the thing is, seven rows don't feed a whole lot of people. There's no location with enough water to grow enough carrots to feed a village.

Then how would you explain this (below screen that are post apocalypse)?
Durig the 111 generation run we used farm of 12 rows I believe. It was being watered by 5 ponds. 2 nearby, 3 further away. Easy to water with 3 water pouches in basket. It used to feed around 10 people.
Later on we expanded on that project adding few more rows (but never more than 20) and few wells just out of pure laziness because nobody wanted to run around with water even if we had horse cart full of water pouches. Still was enough to handle 10+ population and build so much excess food that we stored all of that. Later on converting part of it into 16 carts of baskets of mutton.

You don't need more food. You need clothes and TO FREKING STAY AWAY FROM SNOW AND DESERTS!

carrots.JPG
seeeeeeds.JPG
unknown.png

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#27 2018-04-12 14:27:14

Potjeh
Member
Registered: 2018-03-08
Posts: 469

Re: to pie or not to pie ? the soil situation after update

Joriom wrote:

Then how would you explain this (below screen that are post apocalypse)?

Voice chat. None of the experience in that town is applicable to a legit town. In a legit town ponds would never be given appropriate time rest and refill, so they refill timers would be constantly getting reset and the overall water production would be much, much lower.

Last edited by Potjeh (2018-04-12 14:27:31)

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