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#1 2019-12-05 03:53:10

pein
Member
Registered: 2018-03-31
Posts: 4,337

Jason, we would need some rewamp on transportation methods

I think cars should be more powerful than now
Based on the work amount and composition of a car, it should hold way more items, as same as horse carts at least.
With the current time-based operation its sill a huge waste of kerosene, sure, i was using cars to gather iron from 400 tiles distance which cannot be made so many times with a horse, but they often end up in the wrong hands.

To combat this and balance the buff, cars could only go on fast roads, assembled on fast roads and never leave the fast roads.
Two other upgrades to combat theft and losing them: keys to lock them and horns/small bells that indicate their location on map, but with the road limitation, wouldn't be fully necessary as we don't have too long connected roads.

Cars should be something common later on and the better way of transporting things.

Also, horses might need a nerf of eating some grain from time to time, which is possible even outside in the wilderness.

Since only black people can get horses, I would suggest having a different mount to use by others, maybe camels and donkeys which can be get by others.

Higher tech medium speed vehicle: bicycles, they would be slower than a horse but a way to travel on higher-tech. We could have like drilled big pulleys with a few rods, and a belt, some mechanical parts. More use to newcommen parts and tools.
They could be low storage option, one basket or pack on the back of it.

I don't remember why landing pads were nerfed. We would need options to build proper landings, airports with name tags, at that level of complexness, it wouldn't be too powerful to fly to a chosen destination. At least a set of coordinates and directions to choose from when setting off with a plane. Same upgrade: keys to them.


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#2 2019-12-05 09:38:26

JasonY
Member
Registered: 2019-11-15
Posts: 209

Re: Jason, we would need some rewamp on transportation methods

Why'd you shit on me when I suggested nerfing the horse earlier?



Besides that, I agree with you. We really are due for a tech update anyways.


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#3 2019-12-05 16:19:03

FulmenTheFinn
Member
Registered: 2019-06-23
Posts: 152

Re: Jason, we would need some rewamp on transportation methods

Still waiting on carts, or heck, backpacks, being able to carry babies.


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Add zoom and hotkeys to the base game (see Hetuw mod) to improve the popularity of the game.

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#4 2019-12-05 16:54:36

fug
Moderator
Registered: 2019-08-21
Posts: 1,130

Re: Jason, we would need some rewamp on transportation methods

Landing pads had to decay in both an infinite world and a rift because of all the possible troll pads. You could literally intercept planes by just making a troll pad which causes the pilot to need load in which at the time gave someone time to stab them while they loaded in. This was also incredibly cheap to do so you could either just spread them evenly in different directions as a sort of spiders web of traps.

Basically now that you can "pick" a spot if you have a map you might be able to have landing pads not decay but you'll still just lose the plane to the first idiot to jump in. bUt uSe fEnCes!!1111! yeah don't do that. Just hide it at a specific coordinate away from a place and only tell others within the discord who are trusted otherwise they just get stolen.

In regards to cars only going on roads that's too much effort currently to do to make them useful. I'd rather a steam/diesel power train be on rails since that makes more sense imo and tracks can be made multiple at a time. Since the flat rock nerf for everyone other than blacks I wouldn't ever want to make roads in the current game.


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#5 2019-12-05 17:21:10

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Jason, we would need some rewamp on transportation methods

I don't think cars needed for roads will work.

That said, the balancing of cars and planes hasn't felt right ever and I think needs redone, so Pein has a good point.

fug wrote:

Since the flat rock nerf for everyone other than blacks I wouldn't ever want to make roads in the current game.

Huh?  The topographic ring system might have made flatties more abundant on the map since there exists more of the map which is badlands than before the topographic ring algorithm came into play.  That said, maybe I've misunderstood you here fug.

Edit: Though non-black families don't have as much access to flatties as black families do.  And blacks can get horsecarts by themselves.  Alright, think I misunderstood your point above fug.

Last edited by Spoonwood (2019-12-05 19:22:25)


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#6 2019-12-05 17:31:21

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Jason, we would need some rewamp on transportation methods

fug wrote:

Landing pads had to decay in both an infinite world and a rift because of all the possible troll pads. You could literally intercept planes by just making a troll pad which causes the pilot to need load in which at the time gave someone time to stab them while they loaded in. This was also incredibly cheap to do so you could either just spread them evenly in different directions as a sort of spiders web of traps.

I read that and all I can think is that the way planes work is inherently broken.   Making landing strips decay was a lazy fix that masked underlying problems with the plane landing mechanic, instead of fixing the real issue.

On the upside, no one complains about broken planes if no one wants to deal with making and flying a plane. 

Problem solved.

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#7 2019-12-05 17:52:44

JonySky
Member
From: Catalunya
Registered: 2018-05-13
Posts: 686
Website

Re: Jason, we would need some rewamp on transportation methods

Spoonwood wrote:

I don't think cars needed for roads will work.

That said, the balancing of cars and planes hasn't felt right ever and I think needs redone, so Pein has a good point.

Because cars and airplanes have been out of the evolutionary logic of the game

We have cars but we are cooking in a fireplace.

I have always believed that it was a big mistake in the game to implement these articles

When they were implemented I felt a little cheated

Here I saw that Jason is not going to follow a normal evolutionary order and we were going to have magic items to hide the engine deficiencies

The next "logical" step would have been to create shared transport for the migration of cities (for example Western Carruages) ... but as the engine does not allow it, it was decided to create a car, which is faster and more complicated to create, but not there is more real benefit

Last edited by JonySky (2019-12-05 17:55:43)

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#8 2019-12-05 20:21:57

Kinrany
Member
Registered: 2018-01-22
Posts: 712

Re: Jason, we would need some rewamp on transportation methods

How easy is it to make the second car compared to making the first one?

I feel like cars and planes are currently the equivalent of 7 wonders. But in the real world they are mass produced goods: anyone either has their own car or can rent one, and anyone can buy a plane ticket. They are actually extremely cheap compared to their utility. They were never viable without factories.

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#9 2019-12-05 20:51:33

Amon
Member
From: Under your bed
Registered: 2019-02-17
Posts: 781

Re: Jason, we would need some rewamp on transportation methods

There was a suggestion to name nondecaying airports a while ago so designated travel could be possible but still allow for freeform flight if no destination was listed...


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#10 2019-12-05 21:52:30

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Jason, we would need some rewamp on transportation methods

Kinrany wrote:

How easy is it to make the second car compared to making the first one?

I feel like cars and planes are currently the equivalent of 7 wonders. But in the real world they are mass produced goods: anyone either has their own car or can rent one, and anyone can buy a plane ticket. They are actually extremely cheap compared to their utility. They were never viable without factories.

Yeah, to make cars and planes (and oil production) make real sense, we need the ability to move beyond laboriously constructing each piece one at a time and assembling the parts by hand.

Perhaps your first engine should be used to power a machine that helps you to assemble parts to another machine which helps assemble more diesel engines.   Make enough machines and you just need to add resources to a bin, pull a lever, and watch your factory machines assemble the entire engine for you, Factorio-style.

Right now, most parts are made using the newcomen multipurpose engine in conjunction with various interchangeable parts.   It takes a lot of water and charcoal and time to make each unique part.    To make the whole engine is literally the work of a lifetime.  But what if you could build a basic machine frame, add a diesel engine and one of the newcomen tools - drill, roller, borer, etc. to make a new assembly machine.  It could work like a diesel-operated version of the newcomen engine.   Add kerosene to fuel it up, then use an empty hand to switch the machine on or off, so you don't waste a bunch of oil if you only need to make a few parts. 

With a diesel multi-purpose engine, you can make a lot of parts faster.   With many multipurpose engines, fueled up and arranged close together, you could mass-produce machine parts using an assembly line approach.    If the machines were also able to accept inputs from conveyor belts or adjacent bins ... the options really open up for true factory automation.

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#11 2019-12-05 22:27:36

Legs
Member
Registered: 2019-07-12
Posts: 385

Re: Jason, we would need some rewamp on transportation methods

Kinrany wrote:

How easy is it to make the second car compared to making the first one?

I feel like cars and planes are currently the equivalent of 7 wonders. But in the real world they are mass produced goods: anyone either has their own car or can rent one, and anyone can buy a plane ticket. They are actually extremely cheap compared to their utility. They were never viable without factories.

The main problem here is that we need content. A lot of it, whole industries worth. Modern society is heavily based on infrastructure and any facsimile of modernization in game would require heavy investment into it as well. I'm talking about tractors planting, watering and harvesting produce in mass quantities. Bulldozers paving endless stretches of roads. Trucks to transport goods. Quarries, foundries, warehouses. We would need proper cities that are huge and ultra-productive, where public and personal transport are a necessity because just walking around town is too slow. If you want to make it to the bakery any time this year you're going to have to catch a bus.

Of course that's not the game we're playing and it never will be. Jason is just one man and it doesn't seem like this fits in with his vision anyway. We were promised atomic-powered robots and instead we got... tool slots and family specialization soft locking us in the stone age.


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#12 2019-12-06 01:36:00

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Jason, we would need some rewamp on transportation methods

I still rather have balanced content than waiting for new ones a lot more. Plane hijacking fixed by decaying landing isn't a good fix. A proper airport with a name as the only available target for planes would ensure that eventually, you can get it back.
Like, build an endpoint, at least 15 long roads, and a sign attached, even if they land on a shitcamp, the aeroplane would be on the airport, not in the wilderness.

The cars issue is the time-based inefficiency since oil is much worse after the updates, also feels like a waste to run a car, in good hands it was good, i was getting 60 iron with it, enough to pay for the engine and then some, still i wasted the kerosene as i had to stop and the engine was still running by then. Locking them on roads would not make them more useful than horses but would help on tasks that require a fixed location. Only that we dont have too many of that. But that is civilization, distance is some limiting factor for the primitive people, but fast travel can eliminate that, so a car would be still useful to travel 1000 tiles for water. At least we wouldnt lose them, cause we coudl follow the road to find it.

I always considered them as the pinnacle of the evolution, even if they are just a toy or a symbol of wealth, they boost morale, they give a purpose. Make an outpost and connect it then allow to transport stuff back and forth. Then you would transport with horses to an outpost, not to city, decent storage would make that more viable than travelling with horse back and forth. We need more processing and less gathering.  When ou depends on resources, you don't do things cause you don't have them. I dont like the "everything runs out" concept. Energy doesn't get lost just converted.  Lives are cheap cause the potential of people is low. By making processing longer, would give worth to population and intention, rather than to resources. Right now the focus is the optimal usage and the gathering. By allowing to overproduce, sell, and profit on it, we could have industries, and even newbies could be useful to others. Most activities can be done fast, tool slots just made us slower, you still don't require others to do things for you, just limits the things you can focus on. Te key would be to specialize on things to make a profit not to block you from doing more things. You can have the knitting needle but that won't stop others to use it, and you might use it once, doesn't mean you want to use it all your life.


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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