a multiplayer game of parenting and civilization building
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For some reason, after the most recent Eve window closed, post-update, we have 15 families. It closed a little less than two hours ago.
Also, because of the update, the Eve window re-opened after the arc had been going for a while.
The previous Eve window had been closed for 13 hours. It closed with 11 families, with is pretty high. At the end of 13 hours, when the update kicked off, there were 4 families left, which is about normal.
The new BB distribution method is live (give BB to fam with fewest potentially fertile females), BUT that method is only used after the Eve window closes. So it didn't affect how many fams were alive (15) at the end of this current Eve window.
My guess is that, because the arc was 8+13 hours in by the time the post-update Eve window started, all the fams had infrastructure that helped them bootstrap, so more than the usual number were around at the end of the Eve window.
Anyway, a little less than two hours into this Eve window, we still have 11 fams left (3 died out), so the new BB distribution seems to be working somewhat. Here's the graph:
It's only two hours, but what a graph!
Note that I just thought of a weird degen strategy to boost your population:
Keep exactly one fertile female alive at one time, kill all the other girls, and keep all the boys alive. You will always be the family with the fewest fertile females. Oh, but wait... if you only have one girl alive, you will always be given girl babies, so you can't grow males.
There's a problem, though, in that the code doesn't handle ties. In the case of a tie for fewest fertile females, it picks the first fam it finds (in the ordered list of families). A well-positioned family could keep their girl count low while also killing all incoming girls, and thus starve the rest of the server. I'll fix it to pick randomly in case of a tie.
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Families for the most part settled on already existing infrastructure so there was a lot less dying off I would guess.
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I'm thinking periodic short eve windows might help keep the number of active families higher and more stable over a longer time period.
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I still think there should be a way to earn to be an eve
Baby dance!!
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make some sort of way to make new families without eve, like in ck2 with dynasties, a bastard son (or matrilineally married bastard daughter) will make a new dynasty
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I love that Halcom has gained some rep in and out of game. Whenever I spawn as a Halcom I know some deece players have put down before me and they always get a strong run out of me. It's been cool seeing that family name across several arcs now. I wonder what the global stats are for that family name. Whoever's mish Halcom is, you're killing it. Keep up the good work.
Everyone talks about how great milk is, no one talks about how many bb cows you must let die...
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make some sort of way to make new families
Marriage could work if properly balanced to prevent infinite combinations.
Or perhaps a constructable "Eve shrine" that would be expensive and/or time consuming to make ( like growing trees) that, after completion would spawn one eve before breaking. The final step could be such that it would allow players to anticipate the new Eve's arrival. The spawned eve would just be a random player born there instead of to a Mom, so the results would be unpredictable. Players could wait by the shrine with food and supplies prepared to greet (and protect) the new eve.
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Joseph Stalin wrote:make some sort of way to make new families
Marriage could work if properly balanced to prevent infinite combinations.
Or perhaps a constructable "Eve shrine" that would be expensive and/or time consuming to make ( like growing trees) that, after completion would spawn one eve before breaking. The final step could be such that it would allow players to anticipate the new Eve's arrival. The spawned eve would just be a random player born there instead of to a Mom, so the results would be unpredictable. Players could wait by the shrine with food and supplies prepared to greet (and protect) the new eve.
I'm sure whatever's cooking--like this has been coming for a looooong time--is already in the works. But we (in the collective sense) are just now seeing families start to stabilize and not die out due to RNG. Like, that problem wasn't even just recently solved it MIGHT have been solved like, tuh-DAY. What I'm saying is, I'm sure family fractals will be introduced as that seems like a core vision. 1 Eve starts us all off and then the world just pours out of her. You'll only get that with family splintering but we have a host of technical issues to solve up until that point. It wouldn't matter if you could start your own family if your first nine children were boys, or if you couldn't get kids because only 10 players logged in during your fertility window, and the round robin gave them away to higher populated families.
Interestingly, we'll see what happens to families now that people can't pool into the same villages as easily. Before you could /die out of a family pretty quickly, and wind up where you wanted quite easily, but with more families surviving longer this might not be as feasible as it was before. Also, those families, while very advanced, won't be getting as many bbs as they used to because the bbs are spread out over a great amount of villages/families--this might lead to village sharing or something else, but we're still finding our way to population stability which has to happen before we can experiment with fracturing or splintering those families.
Like, it's coming, it's for sure gotta be coming, but we're still learning from and experimenting with the technical problems you have tackle before hand.
Last edited by Anhigen (2019-09-28 21:31:36)
Everyone talks about how great milk is, no one talks about how many bb cows you must let die...
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An interesting word came up recently: Citizenship. People already talk about identifying more with towns than families. Perhaps some traits (such as peace and war, and perhaps language if they are made to drift) should be transferred to citizenship. We could imagine an expensive but not too expensive town monument to which people could pledge to form a new town. Might need something like the spring grid to keep areas distinct, or perhaps competing groups in one town would be considered more interesting.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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