a multiplayer game of parenting and civilization building
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Why build roadways and belltowers?
Why put in all that work to connect towns, I don't get why you'd waste your time.
"I came in shitting myself and I'll go out shitting myself"
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Its a nice project that improves life over time, especially improved road networking and the change is instantaneous. With each 10 tiles longer you have ten tiles longer road and an instantly reduced travel time.
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Its a nice project that improves life over time, especially improved road networking and the change is instantaneous. With each 10 tiles longer you have ten tiles longer road and an instantly reduced travel time.
I get it but most players are warmongers. Why travel to a town when you are so likely to be killed.
But if you mean building roads to resources then it's fine. Just that theirs several cities with bells and roads, It's easy to travel to other places you usually get killed on sight so it feels like a waste.
Last edited by Baker (2019-08-24 09:08:36)
"I came in shitting myself and I'll go out shitting myself"
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Amon wrote:Its a nice project that improves life over time, especially improved road networking and the change is instantaneous. With each 10 tiles longer you have ten tiles longer road and an instantly reduced travel time.
I get it but most players are warmongers. Why travel to a town when you are so likely to be killed.
But if you mean building roads to resources then it's fine. Just that theirs several cities with bells and roads, It's easy to travel to other places you usually get killed on sight so it feels like a waste.
Jason just changed how war works now we start neutral so there should a lot less sword murders and maybe at some point there will be a purpose to interact with other lineages that is not based on raiding/stealing.
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Some people just chill that way. It's a nice feeling to see that the fruit of your work is being used by dozens of others in hungreds of lives.
And it helps everyone orientate on the map.
And some people, building roads and bells, do it to use them later on for easier raids.
Youtube guide to Oil and Kerosene: https://www.youtube.com/watch?v=SKSZHPiUK6A
Youtube guide to Diesel Engine: https://www.youtube.com/watch?v=4sMX_GlwgbA&t=5s
World is not black and white
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And some people, building roads and bells, do it to use them later on for easier raids.
I suspected as much, Also to lure people in so they can kill you for loot.
"I came in shitting myself and I'll go out shitting myself"
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DarkDrak wrote:And some people, building roads and bells, do it to use them later on for easier raids.
I suspected as much, Also to lure people in so they can kill you for loot.
a pretty low percentage of road builders do it with malitious intent though.
Youtube guide to Oil and Kerosene: https://www.youtube.com/watch?v=SKSZHPiUK6A
Youtube guide to Diesel Engine: https://www.youtube.com/watch?v=4sMX_GlwgbA&t=5s
World is not black and white
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i build this 5600 tile road network, like 90% of it at least.
roads have long persistence, very slow decay.
roads and bells slow down decay of other ababndoned places, by having regular visitors there.
good roads connect to wild berry bushes, this greatly diminishes starvation.
good roads have tools along them, to make shoes/clothing.
good roads provide with many things, all the items of people who died near roads.
good cities are just many small dots along roads. a city behind a road-connected city at a dead end of a road-network is VERY safe from raids. the city closer to the road nezworks center then acts as a fort.
roads speed up movement, and that saves food, especially without shoes. slow build time is already wooth it just for myself, as i ride along my own road for whatever reason.
and i know coundless other people ride along the road and like them in general.
I finished 4/6 bell towers. not the second, not the fifth. and there ate like 4 bell towers just waiting for a bell.
I never mined any gold, the bells gold is from begged or found crowns (noone got murdered by me for the crowwn they had).
you kinda need roads to quickly copy fire to a place along the road that needs fiore only occasionally.
my road has a map, and i am working on a much more precise one...
https://onehouronelife.com/forums/viewtopic.php?id=7696
sure. roads kill and nourish people but cities on roads and near them can easily survive for a whole day.
2 foreign fams nearby dont last forever, and roads get them cloaser.
Last edited by ollj (2019-08-24 16:59:35)
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roads are sure not a waste of time. berry farming however ALWAYS is a waste of time.
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But ollj ... without a berry farm, I can't make a top hat.
I NEED a top hat. It is essential.
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War is being changed this update.
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War is being changed this update.
Any teasers whats on your mind? Are you gonna involve the community to gather ideas?
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Local personal curses replaces centralized curse server. Each player on a server gets one token per 30 minutes (was 1 per 2 hours) to curse another player. That marks the player for 48 hours, preventing them from getting born within 50 tiles of the cursing player. If a cursed player runs out of mothers inside the Eve window, they become an Eve. If a cursed player runs out of mothers outside of the Eve window, they go to donkeytown.
https://github.com/jasonrohrer/OneLife/ … c5cb1d1fa6
Cross-family cursing can now be done without speaking the curse in their language (local personal curses are fine across families).
https://github.com/jasonrohrer/OneLife/ … 314ea297d1
Shortcuts for cursing: CURSE YOU (closest other player) and CURSE MY BABY (your youngest baby, even if recently died).
https://github.com/jasonrohrer/OneLife/ … 88675a2c75
Families start out in neutral state and cannot use swords against each other. Unilateral war is possible when elders speak WAR in the target family's language (and then both sides are at war). Peace can be set by elders from both families saying PEACE in the target language, and then that PEACE treaty can only be broken by elders from both families saying WAR. So, unilateral war is possible at first, but after peace is established bilaterally, it must be broken bilaterally.
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