a multiplayer game of parenting and civilization building
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Its freaking depressing to witness murder after murder and live through it.
I know it is, which is why I don't want it to get worse.
We are no where near as bad as this game could get. The more players that want to help that leave, the more the people who want to turn this into a game about killing people, will kill new players, and only the players that are fine with killing and want to kill others themselves, will stay to kill, and die, just be reborn and rush to kill again.
I don't want things to get to that point, where that seems like the point of playing the game for every civilization, for every town and every family. I don't want every player thinking they are in this for themselves, and a mom is just nice enough to keep her son or daughter alive, in the event that they might help them to also kill other players.
I have no doubt the game could get to that point, and I don't want it getting any closer to that than it already is.
I don't want it getting any farther away from that, than it has since I first started playing.
We, as a community, can band together, and no matter what Jason adds to the game to try to get us to kill, to help us to settle our nerves if we get frustrated with someone, by giving us the option to stab, impale, shoot or poison them; no matter what combat garbage toys he puts in our play pen, we don't have to play with them. We don't have to be the kinds of kids he's trying to make us become, by buying guns for our birthday, or camouflage clothing to wear to school. We don't have to grow up in this game thinking we want to be Rambo or Chuck Norris, just because those are the shows 'dad' watches. Sitting there on the couch, talking about the good old days of WW2 and Vietnam, talkin about commies and nazis, niggers and jews, like the whole world is out to get us, but it's okay, because 'we're good, wholesome, white Americans', and we know whats best for the world. We got the might of the worlds largest Army, Navy and Air Force, and we can just blow those Japs to smithereens if they ever mess with us.
Fuck all those old attitudes.
And fuck all the games that keep people in those WW2, Vietnam, Cold War and Iraq War mindsets. I used to love games like Warcraft and Command and Conquer, I loved Starcraft and Age of Empires, I loved Civilization, Caesar and The Settlers.
RTS and 4x games were my favorite types of games, long before MMORPGs, and even while I was playing Ultima Online and Everquest, I was still playing games like Metal Knights, Warcraft 2 and Starcraft. In fact I had the highest score in the world in Metal Knights, out of something like 7,000 players. I was fucking vicious at that game; being the last person to take my turn one round, and immediately after, the first to take my turn the next round, I'd get massive numbers of tanks, helicopters and bombers, and just wipe players out, game after game after game, and they would never know how, because when they sat down to play, they were dead and couldn't get back in the game.
I'm not saying that those of you who still enjoy those games are bad people. I am not saying that. I'm not even saying the people that make games about war and murder are bad. What I want, what I am trying to say, is that people of the world that care, that want to care, for others, as much as there are those that want to kill people in other games, those people need a place to come and feel welcome.
All those people out there who like playing City Builders, Survival Games, RTS', 4x', all those people who love playing all sorts of games out there, but they just don't like the parts of them where people are killing each other, but they accept them, just so they can do everything else, well, I think those people would also really like a game that also includes parenting, that also includes living a full life, from a newborn right on up to a dying senior citizen. And that if we went even farther, than just having them, if we recognized them and gave them the keys to the city; if we made the game, about showering new people with the kind of attention they needed, the way we shower children with clothing and warmth, as we've held them, and pulled them to our chests. If we really cared for them like parents care for their children, and recognized that, they very much are, the children of the present playerbase, and we bonded with them, the way parents do to their children, well, they may very well bond with us, the way we have bonded to our parents. As we grow proud of their accomplishments, they too, will be proud, of the new players they later parent and pass on their roles.
We can make this game like that, even more so, than it already is, because we can agree to ourselves, we can commit, to making the game, that sort of environment. Not one where we stab our child, for pulling the dog's tail. Not one where we put an arrow in our kids chest for setting the house on fire, after they played with matches.
We can't do this anymore.
We have to understand what it is people come here for and act accordingly. If your son, accidentally shot your daughter in the chest with an arrow, you wouldn't do the same to him to teach him a lesson. You'd tell him it was alright, that you forgive him. You'd tell him you still loved him and that you, should have been more careful. That you, should have had a medicine kit ready, before such an accident might have occurred.
Now I know players coming into this game, they aren't all 4 year old boys and girls. Not all of them, but some of them might be. Some of them might be children in real life, and they still have their entire adult lives ahead of them, to experiment with all the things they think it means, to be an adult. Try to imagine the good, that they can take away from their experience here, as long as we are willing to give it to them. Lessons about caring for their family. Lessons about working hard, and doing what needs to be done, at the right time. The lesson that there are a dozen people, somewhere, anywhere, out there on the planet, that are all looking after each other, that are all providing for each other, despite who their fathers have told them are the bad people on this planet.
Things could get a lot worse, or, they could get a lot better. They could get a lot better than even Jason has imagined, I guarantee you that. They could be better than any of us, any one of us, could possibly, imagine, alone. We might all wind up surprising ourselves, just how good we can become. As the number of positive experiences, goes up, and up, and up; with every day, with every life and with every moment, we found ourselves looking at each others, and seeing something in other players, something in ourselves, that just gets better and better, each time we look.
It isn't one place, or one time, that we are ever going to be, though. We must understand that. It's not going to be a state we are going to reach and be able to say "Okay, we're here. We're good now." No. It is going to be a road we choose to travel, it is a road, many of you have been on with me for a year and half now, and that some of you have been on with Jason, for much longer. Some of you have veered off this road, many of you have erected monuments and towns, along this road, but still more are getting on this road with us, every day, they are born on this journey, and they, like me, nearly a year and a half ago, know only this road, and our journey on it.
Our roles on this journey will take many forms, many of which, we have likely, not even discovered yet. Roles like those of educators, who could leave things like slotted boxes full of written instructions around our towns, like for the steps required to create engines, so that the knowledge is not lost when the players that know the steps, are no longer around. We've begun making libraries, parks and shrines, and those are wonderful things to bring creative variety into each of our homes.
But so much more awaits us, so much potential, based around the one thing we can never live without; someone to care for us from the start; someone to get us started, on that road.
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Best part about this game for me is actually to make bunch of people prosper. Build world wonders and do stuff of enourmous scale. Off meta citybuilding that develops the current meta in more efficient direction. Dibs for diagonal city building hottest off meta thing atm xD. I've been spamming inverted berry farm too, but people seem to be stuck with their 3x3.
It has been a pleasure to see people learn how to prosper. While ago eve camps solely depended on few capable players and you had to consider about keeping baby boys. Now dayes peoples skill gap is so high that the evephase doesnt even take a generation till you have all the tools.
To combat this killing attitude you really have to work hard. One thing i noticed in big town is that, if the place gets cluttered, people get stab happy. As a child i borned in to a big town with radio. Had like 5 murder situations in a span of few years. I started to organize and clean up the place and as i progressed, peoples attitude changed. Didnt witness a single murder and people actually worked for the town. We even had a foreigner arriving to the camp and no one drew the blood. SUPER EFFECTIVE, yes bit boring but rewarding at the end.
I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked nomad and an ORGANIZER. Nerf sharp stone it's op.
"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-
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Best part about this game for me is actually to make bunch of people prosper. Build world wonders and do stuff of enourmous scale.
This, this, one hundred times this.
Yesterday after Jason put out the fix for the wells I ended up being first Eve on the server and proceeded to welcome with open arms every Eve who walked into the city/area we spawned in. Thankfully there is a bug where Eves can all understand each other for like five minutes on reset so all the Eves that walked up knew they were just as welcome to call this place home as my children.
There was minimal violence in the city while I was alive and you know why this is? There weren't a million shitty swords laying around to encourage "roleplaying." I can remember giving out mouflon hides to children, I remember working with the different Eves, and I remember what a little boy said to me... "I lobe you." It's by far the most precious thing when two people from different lineages can bridge the gap and form a bond through both racial and language barriers.
Stuff like this is what makes this game great and honestly it wouldn't have been remotely possible if that town was filled with swords. Eves would have ran around culling each other, their children growing up to kill, and skeletons would have littered the grounds of the place WE ALL called home. Swords made these wonderful moments rarer without adding anything to fill the void and that's just honestly sad. These are the moments I play for and not Jason's shitty version of a pvp game he pushes us towards.
Last edited by Tarr (2019-07-20 18:19:54)
fug it’s Tarr.
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arkajalka wrote:Best part about this game for me is actually to make bunch of people prosper. Build world wonders and do stuff of enourmous scale.
This, this, one hundred times this.
Yesterday after Jason put out the fix for the wells I ended up being first Eve on the server and proceeded to welcome with open arms every Eve who walked into the city/area we spawned in. Thankfully there is a bug where Eves can all understand each other for like five minutes on reset so all the Eves that walked up knew they were just as welcome to call this place home as my children.
There was minimal violence in the city while I was alive and you know why this is? There weren't a million shitty swords laying around to encourage "roleplaying." I can remember giving out mouflon hides to children, I remember working with the different Eves, and I remember what a little boy said to me... "I lobe you." It's by far the most precious thing when two people from different lineages can bridge the gap and form a bond through both racial and language barriers.
Stuff like this is what makes this game great and honestly it wouldn't have been remotely possible if that town was filled with swords. Eves would have rang around culling each other, their children growing up to kill, and skeletons would have littered the grounds of the place WE ALL called home. Swords made these wonderful moments rarer without adding anything to fill the void and that's just honestly sad. These are the moments I play for and not Jason's shitty version of a pvp game he pushes us towards.
I agree so much with this. Some of my best experiences after the game were just after the language update where it was pretty exciting to meet and communicate with foreigners despite the language barriers. Disappointingly most of these experiences turned sour because some douchebag killed the other family with a war sword.
Jason needs to understand that it’s not the violence that makes this game interesting, but rather experiences of people working together towards a common goal despite their differences.
For the time being, I think we have enough content.
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arkajalka wrote:Best part about this game for me is actually to make bunch of people prosper. Build world wonders and do stuff of enourmous scale.
This, this, one hundred times this.
Yesterday after Jason put out the fix for the wells I ended up being first Eve on the server and proceeded to welcome with open arms every Eve who walked into the city/area we spawned in. Thankfully there is a bug where Eves can all understand each other for like five minutes on reset so all the Eves that walked up knew they were just as welcome to call this place home as my children.
There was minimal violence in the city while I was alive and you know why this is? There weren't a million shitty swords laying around to encourage "roleplaying." I can remember giving out mouflon hides to children, I remember working with the different Eves, and I remember what a little boy said to me... "I lobe you." It's by far the most precious thing when two people from different lineages can bridge the gap and form a bond through both racial and language barriers.
Stuff like this is what makes this game great and honestly it wouldn't have been remotely possible if that town was filled with swords. Eves would have ran around culling each other, their children growing up to kill, and skeletons would have littered the grounds of the place WE ALL called home. Swords made these wonderful moments rarer without adding anything to fill the void and that's just honestly sad. These are the moments I play for and not Jason's shitty version of a pvp game he pushes us towards.
Maybe we should just spam apocalypse so theres not that much advanced cities with killing tools. I actually enjoy the growing city phase the most. Its a shame though when some awesome creations wither away, but i actually love more of creating them than living in them. When everything is done for the people they stop working and create these drama clusters near fires.
Does the horse of apocalypse thingwork anymore? I've changed every carrot crown i encouter into the horses, but havent tested it on the monument. I dont really twin, discord or anything duo shenanigans. Just pure solo vanilla experience with no outside of game connectionsor mods. So that nosaj stuff is kinda hard for me unless i join the murder squad.
Last edited by arkajalka (2019-07-20 18:30:53)
I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked nomad and an ORGANIZER. Nerf sharp stone it's op.
"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-
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This is the problem with the game developer as savior mindset.
They all think that if THEY can just portray the horrors of war, that THEY can be the ones responsible for ALL the good that the decent people conclude.
"If only I could just make a game about thermonuclear war that would convey Mutually Assured Destruction, maybe people would stop making so many bombs."
-every game dev born during the Cold War
Then what winds up happening?
They sell ad space to the US Army.
Just to pay for the loans they took out to see their game made.
Ads that lead to kids that want that 40k, going to Iraq and Afghanistan, to kill and be killed, for oil money.
Meanwhile their friends are all showing their support by teabagging Marines in Counterstrike, raiding Stormwind and fragging Martian demons.
Propaganda. Propaganda never changes.
--
We still think we should eat each other.
Meanwhile our ancestors are working justly, below our feet. Justly, to keep us fed.
And no ears, yet hear the winds, on countless worlds.
We have one job. One job to everything that allows us to know.
One responsibility, to everything that can ever be known;
to carry ourselves to them.
To take the road out there.
Have you ever caught an insect in your home, in cupped hands?
To release it outside, moments later?
Have you ever considered the increase of time, between each moment you've held a child off the ground, in your arms?
What must it be like, to never pick them up again, but to hold them, to be held by them, with their feet on the ground?
Imagine the whole Earth, feeling something like that, about another world.
Before you stab someone.
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It is not interesting to get stabbed for no reason in a raid with literally zero chance to defend or retaliate.
"I lived with my small family struggling to get oil going, then three idiots came with swords and killed 5/14 all fertile females and a little kid. We managed to kill them with knives and a bow but lost any chance to keep the family going. They logged in to attack another town."
Thats not a cool narrative.
Thats not interesting and finally
THAT IS NOT CONFLICT.
Conflict has a cause and a resolution. Conflict has two or more conflicing parties with interests in play (they all have something to win/lose). Warswords don´t promote conflict between villages (or any kind of war for the matter), they enable outside coordinated groups to slaughter other players like sheep for their own sadism. With no defence or punishment. They don´t care for their own family after that, they may even come back in the town they just raided to kill the previous one.
Stop the facade of the mutual trust thing. (Raiders don´t want to interact but to kill)
Stop the "interesting conflict" false argument. (it is not interesting nor real conflict)
- I believe the term "Berrymuncher" is derogatory and therefore I shall use the term "Berrier" instead.
- Jack Ass
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I've been spamming inverted berry farm too, but people seem to be stuck with their 3x3.
Hey! Thats the one thing pein kindly gives me credit for in this game.
Not that I was the first to do it, but, the logic is in the baskets and carts used for carrying soil, and in the space needed around farms for things like seeds, baskets and bowls.
It seemed like a good ratio of space to crops, and it looks nice.
It's a form of organization that is easy to see, and it helps maintain and promote organization, from the moment a new player sees it.
It's something that has carried over, from life to life; town to town, and when people are reborn and see that familiar 3x3, they can find a little comfort in recognizing it.
And while I kinda dread the game gets stale, and I just see the same cookie, cut by every family, I know that people each add their own ingredients here and there, and always will.
Make a good argument for something more organic, that incorporates things found around the farm, like the slot boxes for the carrots, baskets of soil and the amount of fertile dirt in a compost pile, and I'll get on board with it.
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arkajalka wrote:I've been spamming inverted berry farm too, but people seem to be stuck with their 3x3.
Hey! Thats the one thing pein kindly gives me credit for in this game.
No hard feelings. Im just bored to see same thing everyday and berry farm is the corner stone. I understand that im stepping on your toes but this is what is my vision...
https://i.imgur.com/lfDfeah.jpg
Pros and cons?..
+More lay space to spam berries to bowl and more room for soil, buckets and stuff.
+Berrys and carrots in close proximity of each other / sheep / bakery
+Uses superior diagonal roads
+Big lay space for other farm activity tools/items
+Easily rotateable for any direction for big diagonal cross city desing
+Sexy, hot, beautiful, handsome provokes fertility and makes grieffers /die
+Has horses with crowns.
-There isn't any. Inverted lifestyle = superior lifestyle
Nowdays murder mayhem and drama. Inverted lifestyle has none of this.
I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked nomad and an ORGANIZER. Nerf sharp stone it's op.
"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-
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Morti wrote:arkajalka wrote:I've been spamming inverted berry farm too, but people seem to be stuck with their 3x3.
Hey! Thats the one thing pein kindly gives me credit for in this game.
No hard feelings. Im just bored to see same thing everyday and berry farm is the corner stone. I understand that im stepping on your toes but this is what is my vision...
https://i.imgur.com/lfDfeah.jpg
https://i.imgur.com/lfDfeah.jpg
Pros and cons?..
+More lay space to spam berries to bowl and more room for soil, buckets and stuff.
+Berrys and carrots in close proximity of each other / sheep / bakery
+Uses superior diagonal roads
+Big lay space for other farm activity tools/items
+Easily rotateable for any direction for big diagonal cross city desing
+Sexy, hot, beautiful, handsome provokes fertility and makes grieffers /die
+Has horses with crowns.-There isn't any. Inverted lifestyle = superior lifestyle
Nowdays murder mayhem and drama. Inverted lifestyle has none of this.
You're gonna have sheep eating you carrots. While animals have a basic movement range they also have an extended movement range based off how cluttered an area is. For example, a sheep has a follow range of one (it will move one tile towards the player unhindered by clutter) BUT will move over up to four cluttered tiles to reach the tile on the other side. This means as soon as the sheep in your image moves right one tile it's possible for the sheep to eat the carrots and thus escape its pen.
So sheep can technically move five tiles and bears seven at max range with various other animals having similar movement ranges.
fug it’s Tarr.
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You're gonna have sheep eating you carrots. While animals have a basic movement range they also have an extended movement range based off how cluttered an area is. For example, a sheep has a follow range of one (it will move one tile towards the player unhindered by clutter) BUT will move over up to four cluttered tiles to reach the tile on the other side. This means as soon as the sheep in your image moves right one tile it's possible for the sheep to eat the carrots and thus escape its pen.
So sheep can technically move five tiles and bears seven at max range with various other animals having similar movement ranges.
Well you can do the basic sheep pen there too, with the corner entrance. Just got lazy on paint and realized that you cant do the airlock thing verticaly so just i spammed some berries...
Nice to know tho. Been thinking about making a sheep pen with berries... So it would have to be 5 berry wide. Berry mucnher heaven.
I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked nomad and an ORGANIZER. Nerf sharp stone it's op.
"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-
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Sheeps gettin' out the moment one of those middle carrot rows goes to seed and the last one is picked.
I mean, I could work a place like that, but, what new person is going to look at that and find it easy to reproduce?
It also doesn't translate very well from our image of what a farm should be.
Here's Iowa
See those grids?
This is some of the most productive farmland on planet Earth.
Here's some farmland in China for comparison.
Even here, in one of the oldest pieces of farmland on Earth, they use the grids.
Even Egypt's farms, well, sorta have that same look...
It's that look of fields, divided by roads, that allows for produce to flow, like blood from the heart, out to the body of the people.
Roads are the veins of civilization.
Your design looks more like a park, where the bushes would separate people, not bring them together.
The only thing it's missing are some benches.
I'd still work there though.
Just not as hard as I'd work a 3x3.
XD
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Even here, in one of the oldest pieces of farmland on Earth, they use the grids.
Oops, wrong pic. Here's that farmland in China, a little closer.
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XD. Well its supposed to be more hangable. Maybe you'd get the gossip girls from fire actually working. Would deffo add some benches if we would have some.
Last edited by arkajalka (2019-07-21 00:47:27)
I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked nomad and an ORGANIZER. Nerf sharp stone it's op.
"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-
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It is not interesting to get stabbed for no reason in a raid with literally zero chance to defend or retaliate.
"I lived with my small family struggling to get oil going, then three idiots came with swords and killed 5/14 all fertile females and a little kid. We managed to kill them with knives and a bow but lost any chance to keep the family going. They logged in to attack another town."
Thats not a cool narrative.
Thats not interesting and finally
THAT IS NOT CONFLICT.Conflict has a cause and a resolution. Conflict has two or more conflicing parties with interests in play (they all have something to win/lose). Warswords don´t promote conflict between villages (or any kind of war for the matter), they enable outside coordinated groups to slaughter other players like sheep for their own sadism. With no defence or punishment. They don´t care for their own family after that, they may even come back in the town they just raided to kill the previous one.
Stop the facade of the mutual trust thing. (Raiders don´t want to interact but to kill)
Stop the "interesting conflict" false argument. (it is not interesting nor real conflict)
bUt DRAMA!!!11!!
I had a really nice little private fishing area set up with my three children in the Tang village and apparently some nameless twins (surprise surprise) of an Eve they welcomed into the village killed them because they accidentally left the gate open. :^) I even tried to do the correct thing and arm my children AND give them fences so they would be safe and guess what?
All three dead when I looked later to see how my fishmonger branch of the Tangs was doing. I've defended myself once successfully against an attack in the new pvp shit and you know what I had to do? Literally run away until they nearly starved to death so I could counterattack. Wowie, much conflict, great resolution. Forced to run around in circles for three minutes because we were both properly dressed while the only thing I could do is run and eat while she tried to catch up.
I don't think I've ever been in an "interesting" situation with swords once except where me and Morti tried to destroy ours. You can LITERALLY do everything right (fences, weapons, food) and still get have everyone get killed because swords are a dumb OP weapon that Jason can't live without. I'm not sure what the fuck you're supposed to do against raiders besides hope they get bored of the game.
fug it’s Tarr.
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testo wrote:It is not interesting to get stabbed for no reason in a raid with literally zero chance to defend or retaliate.
"I lived with my small family struggling to get oil going, then three idiots came with swords and killed 5/14 all fertile females and a little kid. We managed to kill them with knives and a bow but lost any chance to keep the family going. They logged in to attack another town."
Thats not a cool narrative.
Thats not interesting and finally
THAT IS NOT CONFLICT.Conflict has a cause and a resolution. Conflict has two or more conflicing parties with interests in play (they all have something to win/lose). Warswords don´t promote conflict between villages (or any kind of war for the matter), they enable outside coordinated groups to slaughter other players like sheep for their own sadism. With no defence or punishment. They don´t care for their own family after that, they may even come back in the town they just raided to kill the previous one.
Stop the facade of the mutual trust thing. (Raiders don´t want to interact but to kill)
Stop the "interesting conflict" false argument. (it is not interesting nor real conflict)
bUt DRAMA!!!11!!
I had a really nice little private fishing area set up with my three children in the Tang village and apparently some nameless twins (surprise surprise) of an Eve they welcomed into the village killed them because they accidentally left the gate open. :^) I even tried to do the correct thing and arm my children AND give them fences so they would be safe and guess what?
All three dead when I looked later to see how my fishmonger branch of the Tangs was doing. I've defended myself once successfully against an attack in the new pvp shit and you know what I had to do? Literally run away until they nearly starved to death so I could counterattack. Wowie, much conflict, great resolution. Forced to run around in circles for three minutes because we were both properly dressed while the only thing I could do is run and eat while she tried to catch up.
I don't think I've ever been in an "interesting" situation with swords once except where me and Morti tried to destroy ours. You can LITERALLY do everything right (fences, weapons, food) and still get have everyone get killed because swords are a dumb OP weapon that Jason can't live without. I'm not sure what the fuck you're supposed to do against raiders besides hope they get bored of the game.
There's one way to battle them that I'm surprised you haven't picked up on yet.. Remember the pic someone posted in discord where the greifers last words were "camper"?
That's the way I've dealt with it all.
If everyones stats came out again, my k/d ratio would have double the kills as deaths from using that tactic, and I strictly am defensive in killing.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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Tarr wrote:testo wrote:It is not interesting to get stabbed for no reason in a raid with literally zero chance to defend or retaliate.
"I lived with my small family struggling to get oil going, then three idiots came with swords and killed 5/14 all fertile females and a little kid. We managed to kill them with knives and a bow but lost any chance to keep the family going. They logged in to attack another town."
Thats not a cool narrative.
Thats not interesting and finally
THAT IS NOT CONFLICT.Conflict has a cause and a resolution. Conflict has two or more conflicing parties with interests in play (they all have something to win/lose). Warswords don´t promote conflict between villages (or any kind of war for the matter), they enable outside coordinated groups to slaughter other players like sheep for their own sadism. With no defence or punishment. They don´t care for their own family after that, they may even come back in the town they just raided to kill the previous one.
Stop the facade of the mutual trust thing. (Raiders don´t want to interact but to kill)
Stop the "interesting conflict" false argument. (it is not interesting nor real conflict)
bUt DRAMA!!!11!!
I had a really nice little private fishing area set up with my three children in the Tang village and apparently some nameless twins (surprise surprise) of an Eve they welcomed into the village killed them because they accidentally left the gate open. :^) I even tried to do the correct thing and arm my children AND give them fences so they would be safe and guess what?
All three dead when I looked later to see how my fishmonger branch of the Tangs was doing. I've defended myself once successfully against an attack in the new pvp shit and you know what I had to do? Literally run away until they nearly starved to death so I could counterattack. Wowie, much conflict, great resolution. Forced to run around in circles for three minutes because we were both properly dressed while the only thing I could do is run and eat while she tried to catch up.
I don't think I've ever been in an "interesting" situation with swords once except where me and Morti tried to destroy ours. You can LITERALLY do everything right (fences, weapons, food) and still get have everyone get killed because swords are a dumb OP weapon that Jason can't live without. I'm not sure what the fuck you're supposed to do against raiders besides hope they get bored of the game.
There's one way to battle them that I'm surprised you haven't picked up on yet.. Remember the pic someone posted in discord where the greifers last words were "camper"?
That's the way I've dealt with it all.
If everyones stats came out again, my k/d ratio would have double the kills as deaths from using that tactic, and I strictly am defensive in killing.
Sure that's one way to do it but I would assume anyone sensible would be zoomed out enough to slightly notice when someone does the thing or moves around. Though that definitely does not seem like the sort of way Jason would want people dealing with attackers since he was trying to pushes the idea of fences = safety.
It just seems weak that even when I am trying to do it how Jason wants the results are still the same. Sword exists therefore players are genocided without fighting back properly.
fug it’s Tarr.
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testo wrote:It is not interesting to get stabbed for no reason in a raid with literally zero chance to defend or retaliate.
"I lived with my small family struggling to get oil going, then three idiots came with swords and killed 5/14 all fertile females and a little kid. We managed to kill them with knives and a bow but lost any chance to keep the family going. They logged in to attack another town."
Thats not a cool narrative.
Thats not interesting and finally
THAT IS NOT CONFLICT.Conflict has a cause and a resolution. Conflict has two or more conflicing parties with interests in play (they all have something to win/lose). Warswords don´t promote conflict between villages (or any kind of war for the matter), they enable outside coordinated groups to slaughter other players like sheep for their own sadism. With no defence or punishment. They don´t care for their own family after that, they may even come back in the town they just raided to kill the previous one.
Stop the facade of the mutual trust thing. (Raiders don´t want to interact but to kill)
Stop the "interesting conflict" false argument. (it is not interesting nor real conflict)
bUt DRAMA!!!11!!
I had a really nice little private fishing area set up with my three children in the Tang village and apparently some nameless twins (surprise surprise) of an Eve they welcomed into the village killed them because they accidentally left the gate open. :^) I even tried to do the correct thing and arm my children AND give them fences so they would be safe and guess what?
All three dead when I looked later to see how my fishmonger branch of the Tangs was doing. I've defended myself once successfully against an attack in the new pvp shit and you know what I had to do? Literally run away until they nearly starved to death so I could counterattack. Wowie, much conflict, great resolution. Forced to run around in circles for three minutes because we were both properly dressed while the only thing I could do is run and eat while she tried to catch up.
I don't think I've ever been in an "interesting" situation with swords once except where me and Morti tried to destroy ours. You can LITERALLY do everything right (fences, weapons, food) and still get have everyone get killed because swords are a dumb OP weapon that Jason can't live without. I'm not sure what the fuck you're supposed to do against raiders besides hope they get bored of the game.
Pretty sure I got hit with a sword from a distance (idk if it was lag or something). Same scenario, defence by running away as fast as I could then stopped by a berry tree to eat. Bang, guy hits me from at least 3 tiles away diagonally (I was hoping for him die of old age or have less life bars after a while).
- I believe the term "Berrymuncher" is derogatory and therefore I shall use the term "Berrier" instead.
- Jack Ass
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Sure that's one way to do it but I would assume anyone sensible would be zoomed out enough to slightly notice when someone does the thing or moves around. Though that definitely does not seem like the sort of way Jason would want people dealing with attackers since he was trying to pushes the idea of fences = safety.
You'd be surprised.
It works well on grifer twins in your own family too. It can be beaten by the tree hax... but otherwise you can call me the viet cong when the shtf
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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So we should dedicade a modded player to "afk" with full zoom out on his guard tower just incase to counter invasion.
Wow such interesting gameplay
Much skill
Very interactable
Many actions
A life of purpose.
Last edited by arkajalka (2019-07-21 09:01:40)
I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked nomad and an ORGANIZER. Nerf sharp stone it's op.
"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-
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So we should dedicade a modded player to "afk" with full zoom out on his guard tower just incase to counter invasion.
https://pics.me.me/guard-doge-at-yor-se … 498577.png
Wow such interesting gameplay
Much skill
Very interactable
Many actionsA life of purpose.
Hey, being on watch is a noble profession okay? Boring, but that's what it is. Not quitting out of boredom is the challenge
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Hey, being on watch is a noble profession okay? Boring, but that's what it is. Not quitting out of boredom is the challenge
You have my grattitude.
I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked nomad and an ORGANIZER. Nerf sharp stone it's op.
"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-
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thing is, people want to contibute, and a berry farm is to ohigh on the list
i generally do carrot, it's faster, it keeps you fed
bad on soil? i make the pen before it's too bad
the time i get with it i can focus on tools
once you got adze froe, you can make boards and already got more options
if you make any sort of design, you got to make it alone from start to finish or never gets done the way you want it or you end up with some weird stuf
i prefer checkboards or 2 lines of 5 berries, the more space the better
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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