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a multiplayer game of parenting and civilization building

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#1 2019-03-24 10:55:22

woodcol
Member
Registered: 2018-04-22
Posts: 8

Why did all the items disappear after the server was restarted?

I have compiled a server myself.
Why did all the items disappear after the server was restarted?

The basket, the hoe will disappear.

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#2 2019-03-24 16:34:51

Anandamide
Member
Registered: 2018-06-05
Posts: 142

Re: Why did all the items disappear after the server was restarted?

I think its because the server saves daily, there is a settings file you can change, but anything done before or after a save wont persist after a restart, at least I think so; I have all kinds of strange and unexpected behavior when I try to run my own servers, such as "permanent" items, like random oven bases and floors disappearing if I go too far. Having animals double up on subsequent logins, once causing the swamp around (0,0) to get filled with an obscene number of boars has happened, and I also cannot place floors, Ill get a random number of them that stick, but at a point, afterwards every time I put down the flat rock or boards, they just disappear and im left holding the stakes.

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#3 2019-03-24 20:20:53

Anandamide
Member
Registered: 2018-06-05
Posts: 142

Re: Why did all the items disappear after the server was restarted?

Okay so more testing has just left me really confused. On my server doing a proper close Ctrl+C causes old natural resources like milkweed,clay and burdock to respawn, but the items made are persisting. Just closing the terminal causes no saving.

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#4 2019-03-25 13:12:03

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: Why did all the items disappear after the server was restarted?

Anandamide wrote:

Okay so more testing has just left me really confused. On my server doing a proper close Ctrl+C causes old natural resources like milkweed,clay and burdock to respawn, but the items made are persisting. Just closing the terminal causes no saving.

There is a bad bug with windows server that makes many database operations fail - most of what you see in game is happening via the memory cache.


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