One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#26 2018-12-05 17:45:58

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Food per Iron (Long-term) Math

i was smithy for 30 mins, with a bad setup and  babies running around, but still on a margin of not worth making new kiln
and its annoying when i see people double till
iron is a major issue, maybe 2 people get iron
if you arent the smith, don't waste the smith time
its not like some people are good at smiting and you good at farming
some people are good at everything and you are doing what you do because you arent able to do something better with confidence
there is no such thing as depending on how much iron you got
till two soil, respect others work, respect you kids who will grow up with less resources than you

misplacing items: removing a bush gonna cost iron, or the reason why should be removed will be worse
stop fixing bad bushes
stop planting infinite berry fields, the tilling cost only pays off with multiple cycles on the same berry bush
use bowls to pick it off, have like half of the amount of bowls as berry bushes, that means people can eat half, then put in bowl half, and use for intended  purpose, sheep and compost
some things cant be measured in iron
plate efficiency: eggs are wasted anyway so they arent as good as you think but more importantly, they prevent you from having pies or bread
or cleaning up threshed wheat, so a lot of plates and bowls can prevent using stuff inneficiently

don't make duplicate tools!
i rarely see adze used up with no fences, even so, enough for a long while
same for froh
chisel, maybe 2-3 enough to make stone rooms
shovel - that's a real issue, you need a few, nothing justifies digging baby bones
and the ones who do it generally cannot smith or place graves properly
there is an advantage to grave teleporting
grave walls to prevent mosquitoes, let the experts do it or don't do it at all
care for the living, not for the dead
shovel is for digging soil, well, stumps, reed, big stumps, pen making, fences
not for graves, just dump those baby bones behind trees
bury loved ones, old people, the ones with name on bones
once you disconenct you wont see it anyways
take it far the bones

all this plus temperature
it doesn't matter iron efficiency if your temperature is ineffective
if you got a cold  city, your people eat twice as much or 3 times
so they need to plant 3 times as much
that's why desert cities are better
and that's why jungle cities are much better

go out plant one bush, make one cistern i middle, have one pond for a pump well nearby, cut out trees
if you eat less, you till less, and stress less

getting rid of noobs by stabbing them doesn't cost iron


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

Offline

#27 2018-12-05 19:07:18

mrslax
Member
Registered: 2018-12-01
Posts: 47

Re: Food per Iron (Long-term) Math

I was thinking IF it was posable to make a completely isolated town. like have it all walled in, no one enters or leaves. The only issue I found was iron and graves. The total ttl will be bass on the amount of iron, If you stockpile it then you will run out of space due to dead bodies before the iron runs out. There can only be X many people alive in the confined space so pop control would be imported. it was only an idea and this thread really makes that clear. A town runs off of iron and more will always need to be found.

Offline

#28 2018-12-05 20:04:11

lionon
Member
Registered: 2018-11-19
Posts: 532

Re: Food per Iron (Long-term) Math

It is possible to make an isolated town. A stone wall, once ancient is imperishable. Well at least until one week not viewed by any player the whole area is reset.

Inside you can have wild berry bushes and cactus fruits nurture a small population forever. It needs to be quite some area with bushes and cactus fruits to hold a family alive. Guess lineage wipe will be rather soon, either since bad luck of female draw due to already small population. Or players getting utterly bored and how realistic it is to build such a wall is another matter... you'll need stones from a very large area I guess.

Offline

#29 2018-12-05 20:52:04

CrazyEddie
Member
Registered: 2018-11-12
Posts: 676

Re: Food per Iron (Long-term) Math

pein wrote:

there is no such thing as depending on how much iron you got
till two soil, respect others work, respect you kids who will grow up with less resources than you

If there's two shovels and iron in the smithy, but compost isn't up (or has failed) and fertile soil is not close, then you should double-till one soil. Iron is the only long-term constraint in theory, but in reality a) the long-term is constrained by mismanagement or intentional destruction, not exhaustion of non-respawning resources and b) the short-term constraints are more important.

And the short-term constraints are almost never iron. Mostly it's time, labor, man-minutes. And when it comes to the labor cost of an extra till versus an extra soil, it's no contest. Again, assuming that there's no compost and no close soil, an extra soil costs one-third of a fetch quest while an extra till costs one one-hundred-and-fiftieth of a fetch quest. The iron quest might be longer, but it's not fifty times as long.

If compost is working, or is going to start working shortly, or if there are fertile soil pits just outside of camp, then yes, single-till two soil, always.

plate efficiency: eggs are wasted anyway so they arent as good as you think but more importantly, they prevent you from having pies or bread

Eggs are fine early on when baking isn't up yet. Baking is quick to start and easy to do, but eggs are even quicker and easier.

Long-term eggs are bad.

Offline

#30 2018-12-08 15:35:56

betame
Member
Registered: 2018-08-04
Posts: 202

Re: Food per Iron (Long-term) Math

Thinking about labor per food, and realized a way to prove some numbers.

After spending part of your life making 1 compost and the 4 mutton pies it gives, what should you spend your time growing with the ~16.75 soil you produced?

food per compost cycle = (food/soil)*16.75... +240

Food per Compost (Pies Included)
Wh. Milk:     9,600+
Stew:         1,772
D. Goose:     1,580
D. Omelette:  1,513
Mango:        1,044
Popcorn:      1,044
Krout:          994
Mutton:         956
Berry:          826
Carrot:         680
Potato:         642
Shucked Corn:   575
Grean Bean:     575

Bean Burrito:   695   + 5.98 straw per compost cycle
Bread:          776   + 8.38 
Berry Pie:      833   + 3.09
Carrot Pie:     852   + 5.46
B-C Pie:      1,045   + 3.35
Mutton Pie:   1,527   + 5.36  + 5.36 dung

You don't need to work hard to feed yourself for your whole hour life (hourly consumption vs temperature).
My personal vote is berries - maybe popcorn - for smaller bites, and mutton pie - maybe stew - for larger bites. (or just milk if available)


The hardest part is describing the labor of each food. There's the number of clicks to grow and process the food, and also the time required for gathering the water and iron, fixing broken tools, and grabbing/ eating the food.

Pein's done a good summary of the required tech here:

pein wrote:

1st category wild food berry, onion, burdock, wild carrot, cactus plenty in early stages and far away from cities
mushroom is hardly a food and it takes a few hours to produce
2nd category domesticated ready to eat food using plates or bowls: green bean, shucked corn (waste on calories if you don't let it dry),  carrot, berry bowl, berry
3rd category requires fire/ashes, plates or bowls, flat rock, maybe bow, skewers:popcorn, omelette, bean burritos, cooked rabbit and goose
4th category requires oven to be cooked, possibly sheep pen, hunting rabbits, carrot and berry farm: 8 types of pies, mutton meat, baked potato(shovel nerf made this very bad)
5th category requires crock, fields planted and maybe extra equipment like stones, bucket, salt water, stomper, kraut board, fire: stew, sauerkraut
6th category requires knife: mango, bread, buttered bread
7th category, requires a lot of setup and hardly worth it cause unsustainable(requires worms or limestone), even forge, planting rose: fish, bean and pork tacos
8th category requires cow pen, extra buckets, knife: milk, skim milks, buttered bread

Last edited by betame (2019-02-04 13:36:10)


Morality is the interpretation of what is best for the well-being of humankind.
List of Guides | Resources per Food | Yum? | Temperature | Crafting Info: https://onetech.info

Offline

#31 2019-03-10 03:19:24

betame
Member
Registered: 2018-08-04
Posts: 202

Re: Food per Iron (Long-term) Math

Updated with recent (minor) changes v206.

Reminder this is looking at ideal cases, so still feeding lambs instead of shorn sheep.


Morality is the interpretation of what is best for the well-being of humankind.
List of Guides | Resources per Food | Yum? | Temperature | Crafting Info: https://onetech.info

Offline

#32 2019-04-18 16:20:24

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Food per Iron (Long-term) Math

Damn... this got buried and I never saw it until now.  Amazing!

Offline

Board footer

Powered by FluxBB