a multiplayer game of parenting and civilization building
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This update focused on further tweaking the difficulty of achieving a steady-state from wild food or basic farming. I've tuned the game to a point where surviving to age 60, starting from scratch, is an extreme challenge for me when I'm playing my own game. Wild food sources around me are running out, and I need to carefully plan how I use my time to bootstrap to the next means of obtaining food before the last one runs out.
Living to age 60 should now be a significant accomplishment.
Interactions with babies are now more meaningful and less throw-away, because nursing them now transfers food from mother to child. Spam-nursing now wastes a lot of food, and communication between mother and child is crucial. Childbirth itself now leaves a mother famished, meaning there's a big investment in each baby right from the start, and spam-rebirthing also has a big cost, where it used to not really matter if a baby died and was reborn repeatedly.
Finally, moving animals have been added. The current ones are pretty rare and skittish, but you may catch a glimpse of them in the mountains.
Full list of changes here:
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