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a multiplayer game of parenting and civilization building

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#1 2017-08-15 20:28:53

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,802

v33 update (moving animals)

This update focused on further tweaking the difficulty of achieving a steady-state from wild food or basic farming.  I've tuned the game to a point where surviving to age 60, starting from scratch, is an extreme challenge for me when I'm playing my own game.  Wild food sources around me are running out, and I need to carefully plan how I use my time to bootstrap to the next means of obtaining food before the last one runs out.

Living to age 60 should now be a significant accomplishment.

Interactions with babies are now more meaningful and less throw-away, because nursing them now transfers food from mother to child.  Spam-nursing now wastes a lot of food, and communication between mother and child is crucial.  Childbirth itself now leaves a mother famished, meaning there's a big investment in each baby right from the start, and spam-rebirthing also has a big cost, where it used to not really matter if a baby died and was reborn repeatedly.

Finally, moving animals have been added.  The current ones are pretty rare and skittish, but you may catch a glimpse of them in the mountains.

Full list of changes here:

https://sourceforge.net/p/hcsoftware/On … ngeLog.txt

http://onehouronelife.com/updateLog.php

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