a multiplayer game of parenting and civilization building
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Pretty sure this is it. Can't think of much improvement other than the well being in the center.
Perpetual Bone Motion:
https://i.ibb.co/hfxbrLs/screen00055.png
Sprinkler Super Powers:
https://onehouronelife.com/forums/viewt … 37#p107137
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Ok, what about is important? I imagine “this next to that” relationships. But what about size, alignment, orientation, distance?
A simple improvement I can recommend is to plant trees on a diagonal. This lets you walk between them (and between the stacks of branches).
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This next to that, yeah.
The alignments are also pretty good. Mainly I like roads to be straight and uninterrupted.
I suppose the road 'cell' size could be more consistent, ie matching the smith size.
That would look neater from a satellite but wouldn't really be any more functional.
I did the trees but not the coal, would have liked to put a stone road running through it but the tracks would interrupt that no matter what (I think)
Planting diagonal would be kinda odd but I guess a zigzag would work -- that's what I usually do with the branch piles.
Last edited by forman (2024-04-24 18:27:35)
Perpetual Bone Motion:
https://i.ibb.co/hfxbrLs/screen00055.png
Sprinkler Super Powers:
https://onehouronelife.com/forums/viewt … 37#p107137
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Pages: 1