a multiplayer game of parenting and civilization building
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Patch Respository Patch descriptions
Requires a installation of One Hour One Life, or a derivitive such as Two Hours One Life. The mod installs additional files into the base installation.
MacOSX Client - lightly tested
Linux Client - lightly tested
Download and extract zip file. Copy the program and names files into the same folder as OneLife.exe (or equivalent).
Steam: right click on One Hour One Life. Chose Properties... from the menu. One that dialog, choose Local Files on the left, and then the Browse... button. Copy the files into this directory.
The settings directory has three main subfolders. Copy the contents (ini files) of one folder into the game’s settings directory.
Vanilla: Everything which can be disabled, is disabled
Plus: Enables most features, but does not drastically alter the interface
Wondible: Main interaction mode is mouse + keyboard. Do not use without reading the description below.
2hol: Age Scaling configuration for Two Hours One Life
defaults: How the program behaves with no setting files
Feature table viewable at source repository
All features which can be disabled, are disabled. The following changes are not togglable and are always present.
Reset the sprite remap if you die while high. See OneLife/#163
Changes the ESC overlay to include mod keys and help
“WonLife” is on the main screen so you can tell the mod is running.
Shows “R.I.P. ” in place of “YOU DIED”
Displays a line above the food bar, that shows approximate pip-per-minute drain.
Shows hints with (time passing) for fires, dough, growing plants, etc so you can see when the thing you need to do is wait.
Press F1 to close the say field without erasing it. Press shift-backspace to close and clear the say field (e.g. “YOU ARE … DEAD”)
Allows viewing object names when hovering in bad biomes
Shows the remaining uses of water buckets, bushes, piles, etc.
Piles are defined by a category object id, defined in settings/categoryPile.ini
These features are present in all configurations, but can be ignored if you don’t activate them.
Allows triggering emotes with Ctrl+key or Alt+key. Emote keys are defined in settings/emotionKeys.ini with these defaults. The emotion commands in the setting file are for convenience only, it uses line number like the base game settings. Note: Certain key combos may not work; Ctrl+q is interpreted as ESC for instance.
h /happy
m /mad
a /angry
s /sad
d /devious
j /joy
b /blush
u /hubba
i /ill
y /yoohoo
f /hmph
l /love
o /oreally
k /shock
Separate search filter with : puts an arrow on the nearest target object. If farther way it has a location slip, but only within the map buffer. The current search is shown in place of the craving.
Search for a person’s name with :character name (or a prefix), or by press t with the cursor over them to get a temporary location slip to them. If someone says “Follow me”, you can.
settings/playerTrackKey.ini
Enables most features, but does not drastically alter the interface
Double-click to enable an auto-run mode. Dotted line trails will always be shown while active. Click again or catch your cursor to stop. You will only follow roads while running, so it less likely to get taken away unexpectedly.
This feature can be adjusted or disabled by the setting file `settings/maxDoubleClickFrames.ini`. Set to 0 to disable double click to run; you can't click twice in 1 frame.
`settings/followRoadsOnlyWhileRunning.ini`. Set to 0 to restore standard behavior.
Changes the hit detection of large objects (mainly trees) so they they only detect clicks on their tile, making it much easier to navigate through swamps and other dense areas. Main other affect I’ve noticed is that you cannot click on the cart part of a horse-cart.
settings/ignoreTallObjects.ini (0 to disable this feature)
While in screen lock (spacebar), hit detection prefers the item in the tile to any characters who may be overlapping it, and provides the highlight effect seen most commonly seen with objects behind trees. Note that this can make it harder to eat, which makes me still slightly unsatisfied with this mode of activation.
settings/preferObjectsOverPlayersWithScreenLock.ini (0 to disable this feature)
Automatically open the say field to talk if you type a text character. Does not block e/z; those character will be added if another printable character is seen shortly afterwards.
settings/openSayFieldOnTypingLower.ini (0 to disable on lower case letters)
settings/openSayFieldOnTypingUpper.ini (0 to disable on upper case letters)
`F2`-`F12` can be used as say field macros. (`F1` is taken by closing the say field) Ctrl+key with say open to assign text
Values are saved when updated, or edit in `settings/textMacros.ini`
`settings/textMacrosEnabled.ini`, 0 to disable this feature
Allows stepping through completions of player and grave names with tab key while say field is open. Can recognize full names for “CURSE” or the beginning of first names otherwise.
Suggests random names or name completions by pressing tab with “I AM” or “YOU ARE” in the say field.
This requires the name files from the game’s source repository. They should also be packed in WonLife zip release. Place the files in the same folder as the game program.
maleNames.txt
femaleNames.txt
lastNames.txt
settings/tabNameCompletion.ini (0 to disable these features)
As above; If no object search is active, a search is performed for the current craving. This can be disabled with
settings/defaultSearchForCraving.ini, 0 to disable this feature
Open the the say field with `:` prefilled by pressing `;`.
> ` settings/searchOpenKey.ini` to change the key
Clear the current search by pressing `
> ` settings/searchClearKey.ini` to change the key
Allows holding the mouse button when picking up an item, once the character is shown as holding the item, the cursor will show the item, and it can be released on another tile to use the item there. Handy for water-to-crops, soil-to-crops, moving things, etc.
settings/dragDropUse.ini (0 to disable this feature)
Shows heart above mother/grandmother, child/grandchild, siblings, twins. Currently includes aunts/uncles, still not sure about that part.
settings/showRelationDistance.ini (0 to disable hearts) settings/closeFamilySprite.ini
Shows a gold ball above players who count for gene score, aka +FAMILY+ from the /FAM command.
settings/showGenticFamily.ini (0 to disable gold disks) settings/geneticFamilySprite.ini
Shows a gosling on the head of new players (fuzzily defined as closely related births within one second of a ‘YOUR BABY IS’ message)
settings/showNewPlayers.ini (0 to disable goslings) settings/newPlayerMarkerObject.ini
There are keybinds to increase (= aka unshifted +) or decrease (-) hearts for players of interest. Manual marking can go one size larger than mom/child.
settings/playerMarkKey.ini settings/playerUnmarkKey.ini
Shows a name label to the side of characters of interest. Show for people you name yourself, and for those you hover for a second (e.g. looked at their name)
settings/showNameLabels.ini - 0 to disable this feature
Food item descriptions show Yum or Meh. Edible items and some precursor items are highlighted green (yum) or red (meh) on cursor over.
settings/showYumHover.ini (0 to disable this feature)
Starvation notices are based on time to starvation instead of food boxes, making them relative to clothing etc.
settings/starvationAlarmTime.ini - number of seconds for starving state (twice that for hungry). Set to 0 to disable this feature.
/filter selects all transitions that produce a matching object. So even if you can’t spell tattoo, /tat gives you all the tattoo items with their immediate precursors (and potato recipes)
settings/filterMatchesProduct.ini (0 to disable this feature)
Reworks location markers. Replaces many instances of your character talking to itself with slips. Hover a slip to show distance when it would not normally be shown.
Home slips are standard white. There can be up to 7 on screen, the most recent has the ‘home’ art.
Map slips are blue, you can have more than one, standard lifetime
Baby slips are your skin color
Expert slips the target player’s skin color
Follower/Leader slips are badge color
Bell slips are gold and apoc towers are red, you can have more than one
Homeland slips are stone gray
Slips to owned property. Property slips are wood brown
Temporary slips have a pointer to the location when close.
settings/locationsSlipsEnabled.ini (0 to disable this feature)
Since monument colors require object specific information, they are settable in
settings/locationSlipColors.ini
Format is objectID r g b
Putting the pointer near the edge of the screen will nudge it over, as far as your character remains in frame.
Push speed can be configured in settings/screenEdgePushSpeed.ini. Default value is 10, speed of 0 (or even 1) will disable edge push.
Most features as in Plus, main interaction mode is mouse + keyboard.
DANGER - if you don’t understand what you are doing, you WILL NOT BE ABLE TO PLAY THE GAME.
settings/clickToMoveLockToInteract.ini (0 to disable this feature)
Makes clicks by default move only. Lock the screen (spacebar) to perform all other functions. Alternately, you may use Ctrl or Alt to not lock the screen and perform actions; this works while the say field is open.
settings/preferObjectsOverPlayersWithScreenLock.ini is off in the provided settings (keyboard commands cover this need).
Adds key actions that do very specific things at the mouse pointer cell, versus the default click which does very context sensitive things based on precise hit detection.
Press F1 to close the say field without erasing it if you need to do something. Press shift-backspace to close and clear the say field (e.g. “YOU ARE … DEAD”)
This feature conflicts with openSayFieldOnTypingLower, which is disabled in this configuration.
settings/interactionKeysEnabled.ini (0 to disable this feature)
Default bindings (change in settings/interactionKeys.ini)
q step
a autorun
f use
d drop
s take/cycle from container
v eat/self
g feed/use on other
k kill
x examine
r put/take in backpack
e put in backpack
w take/cycle in backpack
Holding c will allow you to pan your view around within the map buffer. With camera pan, it may look better if you change mouse pointer to DRAWN Configuration disables screen edge push in deference to this feature.
Last edited by wondible (2023-07-28 22:35:15)
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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I've been playing around with Docker and cross compilers. It's still a bit rough and requires manual kickoff, but I've now got a semi-automated process to compile and post builds with these patches. (Details now in main post)
Last edited by wondible (2021-01-02 15:47:45)
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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I've got a new one. Not entirely happy with it yet, but the wip is now in 183.5, see above.
While in screen lock (spacebar), hit detection prefers the item in the tile to any characters who may be overlapping it, and provides the highlight effect seen most commonly seen with objects behind trees. Note that this can make it harder to eat, which makes me still slightly unsatisfied with this mode of activation.
Last edited by wondible (2018-12-25 20:52:43)
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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185.7: All features can now be turned off with settings files (see above or readme in the zip), and autorun was tweaked to allow interacting with the object clicked to end the run.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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188.8:
Adds TIME + A = B hints for objects with automatic changes, such as fire to coals, dough to leavened dough, etc.
This didnt do as much for finding relevant precursors as I hoped, such as
- Making Milkweed (Milkweed Seed Not Relevant)
- Making Milkweed Seed (Fruiting Milkweed Not Relevant) - this shouldn't even be time based?
More work is needed.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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Is there a way to run your mod and AWBZ zoom mod at the same time?
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Is there a way to run your mod and AWBZ zoom mod at the same time?
Awbz has talked about incorporating the patches, but I'm not sure what the status of that project is. I did add the settings specifically because he was talking about adding a screen to toggle them off.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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WonLife 198.9
open-say-field-on-typing
Automatically open the say field to talk if you type a text chracter. Does not block e/z; those character will be added if another printable character is seen shortly afterwards.
curse-assist
Allows stepping through completions of player and grave names with tab key while say field is open. Can recognize full names for "CURSE " or the begging of first names otherwise.
name-assist
Suggests random names or name completions by pressing tab with "I AM " or "YOU ARE " in the say field.
This requires the name files from the game's source repository. They should also be packed in WonLife zip release.
server/firstNames.txt
server/lastNames.txt
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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204.10 fixes some patch conflicts, and adds some client version mismatching checking (mostly borrowed from Awbz)
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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206.12 pulls in my client position discrepancy patches, since the pull request has been sitting there for a while.
Fix for automatic clicks happening just before stopping movement.
The code for continuous running (mouse hold) runs just before the
end-of-move detection, so it possible to have an automatic move occur as
the character reaches their current destination, resulting in the
character stopped with an outstanding path (which had been sent to server)
and destination position different than current position.
Updating the move end position prevents the later code from immediately
ending movement.
Fix up over-truncation in player update.
I believe this fixes draw inversion, and perhaps unable to pickup baby, due
to player position discrepancy on the client. It was possible for truncation
of paths during PLAYER_UPDATE to leave a single step path after truncation,
which the code elsewhere takes steps to prevent. The path execution code
will use the next path location without checking length, causing it to path
beyond the current destination position.
This patch extracts a function from the code which fixes up over-truncated
paths during PLAYER_MOVE in order to use it during PLAYER_UPDATE.
Additional player path clears.
These are less certain to be issues, but I discovered possible path and
destination discrepancies while investigating position issues. This add some
additional path resets where current and destination positions were forced.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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WonLife 211.13
- Auto-open say field is disabled in VOG mode.
- Reset sprite remap if you die while high
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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WonLife 211.14 - Temp patch for container click change which blocked picking up basket on tule stumps, horse carts, and, I hear, fishing poles.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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WonLife 215.16 - sample custom settings files now included in zip, opening say field and tab completion now have settings
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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WonLife 216.17 - Fix certain characters for auto open say (notably captial I, N, M)
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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WonLife 221.18
emotion-keys
Allows triggering emotes with modifier keys combination. Alt+key works for me, Ctrl+key is reported to work for others. Emote keys are defined in `settings/emotionKeys.ini` with these defaults. The emotion commands in the setting file are for convenience only, it uses line number like the base game settings.
h /happy
m /mad
a /angry
s /sad
d /devious
j /joy
b /blush
u /hubba
i /ill
y /yoohoo
f /hmph
l /love
o /oreally
k /shock
interacation-refactoring
Rewrite of some portions of pointer down and command issuing, depended on by other patches.
drag-drop-use
Allows holding the mouse button when picking up an item, once the character is shown as holding the item, the cursor will show the item, and it can be released on another tile to use the item there. Handy for water-to-crops, soil-to-crops, moving things, etc.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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Wonlilfe 223.19
Open Say Field On Typing has been split into lower and upper, with separate setting files. By default, it activates on upper only.
click-to-move-lock-to-interact
Disabled by default `settings/clickToMoveLockToInteract.ini` (1 to enable this feature)
Makes clicks by default move only. Lock the screen (spacebar) to perform all other functions.
interaction-keys
Adds key actions that do very specific things at the mouse pointer cell, versus the default click which does very context sensitive things based on precise hit detection.
This feature may conflict with openSayFieldOnTypingLower.
`settings/interactionKeysEnabled.ini` (0 to disable this feature)
Default bindings (change in `settings/interactionKeys.ini`)
q step
a autorun
f use
d drop
s take/cycle from container
v eat/self
g feed/use on other
k kill
x examine
r put/take in backpack
e put in backpack
w take/cycle in backpack
I'm not completely happy with these keybinds, e.g. when shuffling lots of carrots or iron. Let me know you find a good arrangement.
help-overlay
Shows a help overlay for interaction keys and emote keys. Default keybind is 'h', change in `settings/showHelpOverlayKey.ini`
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
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Good stuff here. I've been so caught up in everything that I haven't had a chance to look at these amazing patches, but I will.
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Good stuff here. I've been so caught up in everything that I haven't had a chance to look at these amazing patches, but I will.
And here I thought I was solidly in mod territory. I've probably been drifting more that way, but at least the first few I was hoping to at least inspire you to do something similar. But if I can be of any assistance in getting something up to your standards, let me know.
p.s. I think I found a bug in fix-auto-clicks-at-end-of-path - it should divide by cell dimension. I've also been questioning resetting to the new end - pathing is usually going step by step. That one may need a different approach
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
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WonLife 231.20
- Remove position patches (merged to main codebase) and fix conflicts
The kill key will likely be at a disadvantage until I take time to update and test new semantics.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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WonLife 231.21
- Kill key should work like shift-rightclick.
- F1 will close the say field without erasing it.
- Ctrl or Alt also allows interaction with clickToMoveLockToInteract. These can be used while the say field is open.
- Emote keys can now be used with Ctrl modifier in addition to Alt.
- New feature: highlight foods as Yum or Meh
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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WonLife v23
- Kill key now uses nearest player search, like main game. This is currently applied to all player action keys (pickup/use-on)
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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Wonlife v24
- Shows hearts above close family
- Keybinds to manually adjust player heart sizes
- Shift+backspace will clear and close the say field (e.g. "YOU ARE ... DEAD")
- "Play at your own risk" button on version mismatch message
- Patch for single frame character facing flips while running
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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WonLife 246.26 resolves merge conflicts. It does not yet incorporate new ground swap behavior, and I want to review other interaction changes - but not this late at night.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
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bonus points for using the term "diegetic"
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WonLife 246.27
- yum hover now highlights many precursor items (gooseberry bush, burdock plant, stew pot, etc)
- handle swapping held horse with item
- put-in-backpack key does not remove item if hand empty
- take-from-backpack key does not remove backpack if empty
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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