a multiplayer game of parenting and civilization building
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Yesterday I was moving between a pine tree (south) and a bit of desert (north) diagonally when I dropped the cart by accident. The tree pushed it into the desert and I couldn't retrieve it. I'm not sure why I was even allowed to drop the cart in that space, but I was. I came back later with a black skin person and was able to pick up the cart normally.
Learn this has changed my life! From now on, all curses are reserved for SID babies. Maybe soon I'll hardly have babies anymore at all! I don't mind stopping what I'm doing for a player that wants to live, but the little jerks who just waste your time are getting cursed. Especially any that are runners because they die and hurt mother's genetic score.
I thought this thread was about Chicago.
Fug, are you saying that you can curse someone after death, because I thought you could not. I hope you're right!
Jason
Problem: Someone dies before you are old enough to say their name (especially bad when griefer teams give each other very long and difficult first names). They may have earned a curse but you can't curse them anymore. Another problem: Being a mother and having babies do /DIE on you over and over. It wastes your food and your time. Plus for me at least, it often causes me to crash the game. This has gotten me killed to animals as well as starving before I can log back in. I don't want to be forced to birth players that spam the /DIE command. and currently I have more babies die than choose to live. I'm tired of such players messing up my game. But you can't curse a player that kills themselves in less than a few seconds.
You should be able to stand over a grave and use the curse command to still issue a curse to the player who lived that life. Perhaps better is you should be able to curse a defiled bone pile. That way it takes extra effort, but is still possible to curse the dead who deserve it. As far as I know, there is no reason to make a defiled bone pile. This would give that a use.
Thank you.
UPDATE: Jan 20th
I've been doing a lot of work last few days on general quality of road, mosquito walls, and and laying some side roads to towns bigger than outposts. However Eve's are about 2k west of the last big city the road reaches in the west now (this town keeps dying for some reason and then popping back). I'm going to focus on moving the path westward more. The road is pretty much 98% connected now. Only one spot about 1300 west of double bell town needs some stones set, and then in the far west where I'm working. If someone can help fill in there that would be awesome.
Also, please try hard to keep the main east/west road flat. Again, I don't care about side roads, but the main long road has really been my baby, and I really care about keeping it level. Way west it hits some more difficult biomes (jungle being worst because bugs can't be killed), so it's been hard to keep super flat. I don't remove berry bushes or goose ponds as those are useful and finite resources. All efforts to maintain a level road are much appreciated. Thanks all!
Fairly sure it is the case that you cannot keep naming your eves the same name.
Right at this moment there are two different Underberg families. Yesterday there were two Connell families.
Is Hetuw mod client just being weird?
Jason
Lately some wise guy has been naming their family line when they eve the same as an existing family. This is a little annoying and confusing to track your family tree. I propose that is a name is already is use, it should not be allowed to be copied. No "JONES" when there is already a "JONES" family on the server for instance.
Thank you.
Ollj, I'm curious, Why cut trees along the road? I take great care to drop road tiles behind trees so it's easy for other to come along and fill in. Nobody picks up that wood, and it's much more ugly with no scenery.
It just seems a waste of ax steel. Perhaps you can tell me the upside to doing it.
aw this is great, i saw a lot of roadside moms with carts and horses in just 2 lifes, building many messy road segments, its hillariously wild with mixed road families on yet to be build roads (with way too many parallel double rouds)
I really don't care much if they want to build little local winding paths to help get to a swamp for water or a tarry spot or whatever. I just want to main east/west road to be well done and run straight and direct. If someone is going a long way it's a pain to zig up and down and around. Honestly, it makes me dizzy running on such roads for long distance. It's also nice to be clear you are on the "Main Road" because it's straight like a highway.
Anyway
UPDATE Jan 18th
The path connects to what I suspect will become the new Bell Town for a while. I've crossed all biomes up to it from the West except there is some desert I think I need to get. It's broken path most of the way back to Double Bell town. I really could use help with someone either delivering flat stones with a horse and cart or setting said stones to complete the unbroken road.
With the changes in how Eves spawn I hope the road will actually be able to connect to the "frontier" and keep up. We are close to getting the road complete to that point with just a few folks pitching in a little time. Than you all.
It's pretty much all the time most of the things that confuse me. I usually ask babies, "Do you want to live?" The say "Y". They jump out of my arms to hump a straw hat because they want it. They shout "F" to demand food, and then they die. I'll look at the family tree and see they were a SID death. I don't get how you can come in and be that demanding as to your survival and then as fast as flipping a switch say, "Awww fuck it I want to die now." I mean, do their brains really work that slow that they take that long to realize they don't want that life? I understand the instant deaths; I assume they want a different race or lineage. Its just the wishy-washy ones that have no idea what they hell they are doing or trying to get that bug me.
I also don't get the many players who log in and then go AFK in less than 30 seconds. Did they wander away to get a snack and forget they were playing OHOL? How high are they? Are they narcoleptic and fell asleep at the keyboard? Are they intentionally logging in just to starve to mess up others genetic score like some kind of griefing? Did they get disconnected and just say, "Ugh, it takes 10 seconds to log back in, that's too much effort!" Sooooo many questions!
And whomever said, "There is no stupid questions" clearly never played OHOL. Some of my favorites:
1) The aforementioned "Where is everyone?" - Again, I see the same screen as you pal. I've got no inside info to help answer that.
2) I'm the only person trying to revive a dead town. I have a kid who at three y.o. says "Job?" - Dude, it's just you and me. Figure it out. Whatever you want to do, chances are, nobody is doing it.
3) Let me play a little, and I'm sure I'll be reminded of other knucklehead things I hear a lot. I know there are others.
I foresee easily craft-able signs being used by children (actually in real life that is) to make signs everywhere that say F#CK , N#GG#R, or some such thing. Such players have a short attention span and if it takes an hour to make a rude sign that will give you only 10 seconds of a laugh they rarely bother.
I am sad that serious players don't take the time to make a real sign though with a town name, or get half way and quit. I suppose that's because serious players are 100% busy just trying to keep the town from collapse at all times.
Having a mechanic allowing players to return to places from past lives clashes thematically with the game's core concept. Your life is a snapshot in time. When the hour's up you leave never to return. Do what you can to build up a home for your family, knowing that ultimately the future is in their hands and there's nothing more you can do. Your part of the story is over and you'll never get to see the end of it.
Except everything you just said is wrong, and to get back to where you were usually just involves doing /DIE three or four rimes.
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I like the idea about something you can do in game to tie yourself to a lineage EXCEPT these concerns that come to mind:
1) What do you do if you want to "turn it off" so to speak? Do you need to track down your own grave and destroy it?
2) What if others do whatever it is to you and you start always appearing in a certain family, and you didn't even ask for it? Too much potential to get hijacked.
3) I think players will be more frustrated and upset if they go thru a bunch of work to make some kind of shrine for themselves, only to discover the game ignores it every time other parameters dictate they need to be born elsewhere.
4) Would building a sarcophagus only allow you to return the very next life and not all following lives? If so I foresee cities littered with tombs and countless players pillaging resources building said tombs rather than doing actual useful things. Such a burial plot would have to have a way to be recycled by other players after you are reborn (or within a short period after your death). In this case it can be kind of neat. Every city can have a little permanent cemetery of above ground tombs like my home in New Orleans does. Maybe don't have to build your own, just use one that's empty? IDK.
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It's also occurred to me that someone can use this to intentionally try to grief just one family into its doom. Of course, it would be all the more important for people to use curses to prevent this, but alas, people don't curse. Maybe the best idea is give a player who was the EVE the option to always return to the family they started as often as possible. If anyone can be trusted to do their best to help a family, it should be the player that created it. Right?
Connell Clan isn't dead as of this posting. On generation 28 right now.
I was Eve Connell. I had 40 kids! Checking the family tree, only three by my count made it to age 60. Just a handful more starved at almost 60. It amazes me how many players simply can't figure out how to pick a berry and stick it in their mouth. It's really just that easy. Y'all dropped a bomb on my genetic score.
It also amused me how many players got born, stood around for a couple minutes, said "F" to get food, and then decided to /DIE. Really? Jason just reset all families. EVERYONE was being born to one of four Eves out in the wild west. Didja think you were going to find a better life with a different eve in the middle of nowhere dealing with the same situation? Did you think I was the only one birthing a kid every 15 seconds? I hope the next Eve you went to just left you on the ground and ignored you until you starved! Ha!
Then, after i ran to find a bit of an abandoned camp half of the knuckleheads who tagged along all decided to ask me, "WHERE / IS / EVERY / ONE?" Really kid? I left my GPS "everybody" tracker in the pocket of my other naked Eve body so I suppose your guess is as good as mine! I've been kinda busy birthing and feeding 40 kids in a row. I haven't had time to answer any of the personal phone calls from every other OHOL player calling to let me know where the hell they are. Jeez! If you're reading this and you were one of the geniuses who asked an Eve where anybody was, just shoot yourself in the face right now. Thank you.
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Jason
I lot of people have raised concern that it's very annoying and not fun for your horse to take off like a spaz after only a few seconds left unmounted. This is also a problem because sometimes when a player is experiencing a little lag, it can be IMPOSSIBLE to mount your horse.
I propose that when the horse's countdown to "go wild" reaches zero, the game makes a quick check to see if a player is nearby. It could be five tiles, or three or whatever. If a player is near, the horse stays and it's count resets as if it was just dismounted. If no player is near (or even just the last player to ride it), then it begins to freak out like it currently does. I'm sure there are other ways you can code this too. Anyway and whatever is easiest I'm sure is fine.
It doesn't make sense for a tamed horse to just run off like crazy when it's rider is standing right there next to it, and as I mentioned, lag can make it so you can't even get on the horse. That's the most important reason to implement this. Thank you.
i may play more ohol thsis weekend 19.1. and 20.1. and have a strong tendency to build roads. but that starts 13 hors from now or later (see post date)
Jason just pushed thru an update in the baby placement code, and hopefully that slows down Eve's, so roads might actually be able to keep up. The main East/West road is now over 6k long and it's mostly very, very straight. The (mostly) current state can be seen here:
https://onemap.wondible.com/#x=-11966&y … 1579301954
Mostly unbroken. Still a few spots that need fill in, which are mostly in the West. Olij, it seems you prefer to lay continuous road. I really like to forge ahead and clear path and remove obsticles/bridge biomes. Working together I think we could be a power team!
Jason
I really think you should make it so a player can go into setting and CHOOSE if they want to be born to the same family when possible or not. The default can be as it is now, that you get moved around, BUT if a player wants to try to stay in a certain linage because they have fun working hard to keep that family alive (and also usually stay in the same spot) I think this will do a lot to improve and fix some issues the game has. I shall list the things I can thing of:
1) Reduces the number of players wanting to use /DIE
2) Potential to open up the parameters for spawning so that less EVEs will spawn
3) Lineages will have more relevance
4) More happy players
Of course, there is no guarantee you'll always come back to same lineage, just that it is preferred given other metrics are within certain parameters. It doesn't help to force a player to be born to a skin tone that has low population, if that player is just going to commit suicide. A player shouldn't be punished and prevented from wanting to be committed to a certain family. This also would not be a guarantee that you'll come back to the same spot. As family members travel and spread out, you could be born to any of them, anywhere.
Personally, I'm a road builder. I need to be all races to help cross different biomes, and whites are handy too because I can speak to any traveler I meet while working. I'm not suggesting this for me, but many people have asked for this, and I think it would be a wonderful option. Please consider giving it a trial run and see how it works out. It should be simple to do. Just allow a player to turn off the criteria that they must placed in a different family from prior life, and that automatically turns on that prior life family is preferred if there is an existing mother who qualifies to have a baby given the other requirements. I'm not a programmer but that sounds like an incredibly quick bit of code. Am I right?
If you read these forums there's no way you haven't already seen the recent dev changes on the server back-end for how Gene Fitness now works.
I guess I'll prove you wrong on this point. I've no idea where this has been posted. I didn't see it before and I can't find it now.
Can someone direct me towards where this change is discussed/explained?
I am also glad its only a temp ban. Spoonwood clearly is passionate about the game, and that's good, but at the same time, he needs to learn to respect that EVERYONE asked him to stop necroing threads and he wouldn't stop, which is basically disrespectful to everyone.
It was also getting annoying that he posted five threads a day on the exact same topic. He was actually hurting his own cause, because if I was Jason I'd already be ignoring all his posts.
I'm now 2000 tiles West of the Double Bell town. Most everything East of double bell is solid road. West of Double Bell is some solid, but mostly broken path.
UPDATE: Jan 16th
Looks like all the stones I brought have been set. There is still a little area west of the current double bell town that needs stones delivered. If someone could grab a horsecart with tires and deliver that would be great.
Today I will be pushing more road westward and clearing trees and etc.
Message posted Wednesday Jan 15th
I'm currently moving east along the super long road that connects three bell towns plus a few others (3k tiles long) and I'm dropping flat stones using a horse and cart to fill in all open spaces.
If someone could come along and set the stones that would be awesome. Should be fast and easy because I'm dropping off all the materials.
Since I've been back I've been laying road nonstop from the first bell town that started ringing it's bell and headed west. The "road" is over 3k long now. About half is connected road, the other half is one tile every five spaces. I've been doing this constantly with at least 8 lives per day. Most of them live to 60. The Eve camps are now just over 2k ahead of the road.
The road isn't even 100% connected. Just making a guide path which takes less than half the time and it's impossible to keep up. I roughly estimate to actually make ONLY ONE UNBROKEN ROAD that keeps up with the eve's would take 15 players doing nothing but road building every life they play. We don't even have half that many road builders, nor can we afford that many. If 15 players that actually did work all started just building road, the rest of the population would starve to death buck naked.
So I agree, the Eve's are taking off west at a crazy speed again, and as someone who runs around in the empty spaces picking up rocks in my carts, there is no sign of life in 95% of the world. It is getting very boring and I'm about to quit again because it's absolutely breaking the gameplay. And you know something is totally FUBAR when 100% of the players who use the forums all agree it's messed up. We never agree on anything.
Did you forget about the curse overhaul? Curses don't work as a score now, it works as a person to person basis. If you curse someone, they will not be born to you and you won't be born to them. (I don't remember the specifics) That's all it is now.
I don't think that works either. I have been born to a person I have cursed. Like, literally less than five minutes after cursing them. As far as I'm aware no person I've cursed has come back as my kid yet.