a multiplayer game of parenting and civilization building
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Broken handcarts should just slow down over time. Add one more transition between new and busted. Allow harvesting of boards from broken handcart.
Or make an iron banded cart that has a longer lifespan.
Or go full hog on the cart minigame and make it like Jalopy where you gotta bring a spare wheel and a mallet to make it to the next town.
That being said, if you could tow them away (bonus points for the slower speed idea) it would be ideal.
There is a transition in-between, not sure what it's called though. Harvesting might be nice, but I like the idea of them being permanent, maybe even decaying completely over time. Maybe could be chopped into firewood or kindling or something.
Ty for the compliment on the slower speed thing.
It's hard to pay attention to decaying handcarts if you have a large town with carts sort of spread all over.
They're pretty annoying when they die in inconvenient spots, as you can't move them.
My suggestion: A tamed Horse should be able to hitch onto it, and pull it (as slow as if it were a big rock) It would never decay, and be permanent, but would be a lot better if we could just move them out of those annoying spots.
https://strawpoll.com/z4zes3d7
https://strawpoll.com/xxd13rck
https://strawpoll.com/2heec7cb
Edit: (Credit to Kitaelia for the new poll idea!)
https://strawpoll.com/z9rha78s
2nd edit (last) https://strawpoll.com/de12gy5e
Oh hey Winter! You were the one in the town baking right? Hehe I hope it was you.
bread_lord wrote:Re: oppositional posts, I assume the argument is that in order to be considered legitimate, a family line would have had to consist only of unrelated players coordinating exclusively in-game. It is not an unfair argument, but it does boil down to differing opinions on styles of gameplay. Since the game's creator has never expressed opposition to voice chat, it then falls to players to define what is and is not within the spirit of the game and, of course, it is unlikely everyone will agree (for instance, to a purist, all forms of external communication violate the spirit of the game -- including these forums). Once upon a time, the fact that raiding in MMOs was facilitated by external addons and voip was something that also inspired bitter debate.
A statement like this comes across as either insincere or ignorant.
For starters, OHOL has a very specific system that limits communication based on age. Voice chat completely circumvents this. I'd say that very much goes against the spirit of the game and you're fooling yourself if you think that's up for debate.
Next you have the external organizational effort to force a closed group of players to keep spawning with each other. Again, the spirit of the game isn't to play with a pre-organized group of people. Jason (the game's creator) has publicly expressed his opinion on this in the past (playing with friends), and while it seems he's toyed with the idea, ultimately it sounds like he's come to the conclusion that it's not within his core vision of the game and is something better left for private servers. See this topic for his posts: https://onehouronelife.com/forums/viewtopic.php?id=138 - I'll quote a few of the relevant lines below.
jasonrohrer wrote:There is a chance that you will be born along with your friends, but babies also get spread out randomly. There is no built-in friend feature. That's not really what this game is about... it's about different situations in every life.
jasonrohrer wrote:This game isn't about playing with friends. You're right about the alienation issue too, with cliques of people who are on voice chat, but who never speak/chat in the game. A bunch of silent, well-organized people who seem to be telepathic.
I agree that it would make the game worse, probably.
So is it a legitimate, "within the spirit of the game" strategy? Evidence points towards "no".
In the end, is it a big deal that's ruining my game play experience? Probably not.
But why not do it on a private server? That's effectively what's been accomplished on a public server in this case with the active player vouching. Just with the added potential of souring other players' experiences and skewing some game stats that could otherwise provide some interesting data on the state of the player base.
Why not on a private server? Private servers aren't as hard as vanilla gets. Also, the record doesn't count in a vanilla server, lol.
WTF
Ah, ok I didn't quite understand that, thanks! Again, very cool stuff, had no idea the game's spawning was so complex. :D
But what about if you are completely alone is what I'm asking? Otherwise very interesting stuff, and no I didn't die at sixty as eve.
My guess, it's for future purposes, let's say if someday he opted to sell merch, or maybe a subscription type deal? Well then, he'd need your address for deliveries, right? Maybe you just sign in with your account and ask for it, Idk.
I've heard a few different things, some say it's random, some say it's within a certain distance or other players on the server.. But what about if you're the only one on, spawned as eve, nobody else was on, how does the game randomly calculate where to put you?
I'm guessing that's a parental decision.. You can assure them that the game is perfectly safe to purchase and play, if they let you buy Minecraft they'd let you buy this.
You know that plank floors provide warmth as do abode walled houses once you close the door? Combine that with a fire and a naked baby and they lose hunger really slowly; plus walls look nice. ![]()