a multiplayer game of parenting and civilization building
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Funny I was in a village today and this one guy kept following me with a sword telling me to put it in my backpack. I kept telling him no and that I wasn't interested. Then next thing I knew I get hit with a bow from him, and cursed by eight (8) people... because I didn't "support my village". They just wanted to raid because they wanted to claim another village for thier own.
Guess I griefed them...
Sounds like they're being jerks ![]()
It's just hard to understand the philosophy and point behind the war sword and no cursing strangers when war is not even declared before carnage happens...
https://onehouronelife.com/forums/viewtopic.php?id=6946
https://onehouronelife.com/forums/viewtopic.php?id=6947
https://onehouronelife.com/forums/viewtopic.php?id=6917
https://onehouronelife.com/forums/viewt … ?pid=64651
https://onehouronelife.com/forums/viewtopic.php?id=6979
https://onehouronelife.com/forums/viewt … ?pid=64930
https://onehouronelife.com/forums/viewt … ?pid=64903
https://youtu.be/1ZQskV6nkgY WBSteve goes to war
Suggestion: War and peace
https://onehouronelife.com/forums/viewt … ?pid=64844
The starks found our town i was the town wet nurse Masha they slaughtered women an children. The starks have gone mad and I will get revenge one way or another.
Hmmm...
You were killed by Fenix Stark, who was killed by Davis Ginger II.
Fenix Stark also killed Sia Stark.
Your brother was killed by Ada Stark, who was also killed by Davis Ginger II.
Your uncle was killed by Fenix Stark, like you.
Not Stark related, Amalie Ginger and Ivan Ginger were killed by Leon Radish and Red Ginger II. Leon Radish has been murdered, don't know by whom yet, and Ivan was killed by Red Ginger II who was killed by the same Fenix Stark who killed you and who is dead.
Fenix Stark killed quite a few people in your aunt's line as well. It looks like most of the carnage lies on the shoulders of a few Starks.
How much innocent blood would you need to flow before your thirst for vengeance is satiated...?
The same people who do this in the Stark family will be reborn in other families. Boycott has little effect. I doubt the griefers care whether the Stark family dies out or not.
I was Marcus Ginger, 17th Generation.
Looks like the Stark murderer was killing her own family as well.
RodneyC86 wrote:YannaChan wrote:Then we make baby pie
I'd rather put the annoying sick whistling baby into a crock , add some water. Put over hot coals.
Baby carrot soup
Baby stew
Coming in the witch update ![]()
So if I'm ever ordered to slay a village I should pass the offer? Although wouldn't some people think that is griefing also?
My advice would be - if in doubt, don't do it.
If it feels wrong, don't do it.
If it feels right, do.
But if you do it, own it in the sense that you should make sure you'll be fine with consequences. Some may kill you as a baby or curse you if they find out. That too is part of the game, just as the ability to slay villages is part of the game.
And if the point of the game is to emulate the real world, then there is such a thing as war crimes in the real world.
Certainly there could be some form of salad as well.
You're supposed to get one life back each hour if you're below 12.
Bacon
Put pork on a plate
Use knife
Fry pork slices on hot flat rock
Remove with plate
Buns
Make dough in bowl
Fry a bun on hot flat rock
Remove with plate
Leaves three uses of dough bowl
Bacalao
Add salt to fish
Leave fish to dry
Put dry fish in crock
Add water
Remove water (to remove salt)
Add tomato, pepper, onion and oil
Cook on hot coals
You were about to get a
until I read the J/k part so you now get a
![]()
Irony and the Internet is not a match made in heaven ![]()
Ok, someone explain to me why people don't bother to straighten out those side fences? THat set up seriously screws up my OCD
Because this way, when you see a fence, you always know which direction is north-south and which is east-west. Less chance of our beloved villagers getting lost.
(j/k)
@Chaos4Horseman,
there seems to be a few things to untangle in your arguments.
First, good ideas about how to add some value to strangers. I'm all for, hopefully Jason does something about it.
But now to the idea that "people" don't care about attempts of redemption and that one might as well be a griefer:
Let's make a few assumptions first.
1. Everybody is the center of their own universe. They can't not be. It's "me", the person I have full knowledge of (sort of), and "you"/"everyone else" who I can make assumptions about, but only after I see what they do or listen to what they say. Or I can make assumption about them based on what I think I know about someone else who are like them in some way.
2. Every villain is a hero (albeit sometimes a tragic one) in their own eyes. Every villain has some form of explanation that redeems them in their own eyes.
3. This is just a game.
In the game, as we have already talked about, letting strangers live is a risk. Strangers have one ability only that family does not have, and that is the ability to wage war. This means that somewhere down the line, if you let a stranger live, their descendants might kill your descendants. By eradicating them, you have made your town safer.
Personally, I think that "my mother told me to do it" is a valid RP reason. However, if you find a village, there is still tens or even hundreds of hours of work gone into building that village. The people you kill might be in the middle of a project that they think is fun. When you end it, it is hard for them not to conceive you as a griefer.
Now, just like having strangers around is a risk, having griefers around is also a risk. If it is okay to eradicate a village just to be safe, then it should also be okay to kill a baby you believe is a griefer just to be safe. It's the same argument.
I believe (not knowing anything about you, just assuming based on my (certainly limited) knowledge of human beings), that the only reason this feels different to you is because in the act of slaying a village, you were not the victim, and so you have no incentive to try to understand the victims. In the act of baby killing you were the victim, and so it feels wrong to you that others didn't make an attempt to understand you.
The thing to remember in all of this is that it is just a game. Whether you choose to be someone who ends other people's fun (a griefer) or a decent person who tries to have fun with other people instead, that is up to you. You're not hurting anyone's bodies or souls. All your choices will result in is that perhaps someone you interact with will decide that this is not the game for them, and leave.
However, do not fool yourself into thinking that "other people deserve" a certain form of behavior from you. In the long run that way of thinking will only harm you. It's not about them. It's about you. What kind of person do you want to be?
You see, whether people accept someone's attempt of redemption or not is irrelevant. Redemption does not come through other people. It comes through you. If you know what to do, and you do it, and you don't receive the acknowledgement you deserve - you still knew what to do. You still did what you had to do. That's a win. Don't let anyone else bring you down. Acknowledgement is nice and all, but it doesn't beat being the person you want to be and the confidence that follows.
Cool! Thanks for the screenshots.
Problem: Some of the characters look almost identical when they grow old, which means that if we're not careful our babies die! ![]()
https://youtu.be/y3rPmkjUyxY (soundtrack)
With some mothers it's painfully hard to notice when one goes gray.
The freckled ginger and the blackhaired lasses being the most nutorious for this.
Handcuffs could work something like this:
When you place handcuffs on another person, you're left with the key.
You cannot drop the key for a while, so you can't eat. Also, you're slowed down the same way as if you killed someone.
The handcuffed person keeps their speed, and can run back to the forge where someone can use a hammer to free them.
That gives the 'constable' a chance to explain what happened. Ultimately a third party then becomes the judge of who to believe. The potential griefer has been captured in a non-lethal way, and the village has a little more time to decide together whether to kill said person if they believe the constable.
To prevent one person from imprisoning a whole city this way, they could simply be unable to capture anyone else until the first prisoner is freed.
Problem: There are no real non-lethal ways to deal with griefers. Once you kill a griefer, you're vulnerable to being cursed, because field of view in the game (without mods) is too limited to ever reliably know what's going on and who to blame.
Pein said:
no way to challenge others for a duel if you want to punish them in a controlled environment, also lot of people kill the innocent, save the griefer or curse you for killing a griefer
Alec writes:
Did you remember name of who is made engine, or farmed great big milkweed farm, or feed you when you were motherless baby?
Dead men tell no tales, but murder grave and grave with knife is tell lot of mislead.
With a non-lethal way to deal with the griefer, we could then get other villagers to help decide the fate of the griefer.
To all those thinking I'm griefing in a bad way, what I actually do is I attack people outside of my family. The only time I have ever attacked someone in my family in this game was that one person.
What I'm saying is that I had regret taking them out since they were part of my family!
Well, it doesn't really matter to the person who had decided upon a project to spend the next hour on whether their murderer is a family member or a stranger.
There's a thread on this forum about fences. Fences should be easy to build, they only require maple branches and a few tools after all. Certainly the game as intended is that fences are for pens, adobe for ovens and bowls.
And yet, people talk in that thread about how property fences and adobe bases are quicker and easier to build. Not only that, they don't require branches which early settlements are dependent on to produce a varied set of tools. Thus it is neither practical nor wise to build pens out of fences in early settlements in the game as is.
The argument then is that the game as intended does not equal the game as is.
In the game as is, fences in early settlements are better built without using actual fences.
And similarly, even though killing strangers is implemented as a feature in the game as intended, it is still conceived as griefing, at least to the victims, in the game as is.
I acknowledge that the player base is large, and that we have different views when it comes to weapons, war swords, and griefing in general. In the end, Jason makes the best game he can make, and some of us will enjoy it and stay, while others will realize this is not the game for us and leave. It's just the way it is. However, the player base also has a choice in how to use the tools Jason gives us. Either we turn this into a war game first and foremost, or we prioritize building, nursing, farming and exploring.
Unfortunately, those who prefer war will always have the upper hand because they will always be able to impose their choice on others.
So I'm not going to tell people not to kill outsiders. But I would ask you to be mindful, and not do it just for the sake of killing. Just as when it comes to family, do it when there's a reason. (And yes, I have to concur that unfortunately right now there's no real incentive to keep strangers alive in this implementation of the game, which I find sad...)
Jason, we're discussing griefing (again) in this thread, Tarr's reply is from here:
LY Tarr
Can you confirm if Twisted's killing videos are just clickbait or has he actually griefed in some videos? Some of his videos have thumbnails and titles that sound like he went and killed everyone and I haven't watched those as I don't want to support those kinds of videos and make him think I'd like to see more of killing things.
Hm... I don't watch all his videos, so I'm not sure. There was one time before I bought the game where his mother told him to kill a different family, so he tried to start a war. He did apologize and say it wasn't something he wanted to do on a regular basis though, IIRC.
My impression is that he's good at getting rid of griefers (better than me, certainly), but that overall he plays peacefully.
I suppose the last suspicious title was "They were so nice to me, but I brought death to their city", and I yeah, it's one of the videos I've skipped. I'll go watch it now ![]()
Fences are nice, but as pein notes:
the main reason i hate fences cause people do it too early and can kill a town not having tools
and they take every straight shaft from considerable distance
...
fences cost soemthing so i respect more than prop fences, but know the timing, after you plant mapples
Fences shouldn't be a high tech luxury.
Griefing periodically makes me fall out of love with the game, and I take long breaks. Which is good in and of itself I suppose, since I do have other things to spend my time on.
What brings me back is Twisted's videos and Jason's weekly updates. Twisted reminds me of all the good guys in OHOL. Jason keeps me curious about what's new. I have a few updates I'm eagerly waiting for (storage update especially) (I really love the slot box), and it's fascinating to see the game evolve even if I'm not playing.
But then at some point I've had enough of griefing again and leave, and the cycle continues.
It's almost like an abusive relationship at this point ![]()
I've made one observation that might just apply to me, but maybe others feel the same way. I do love this game. It's innovative and intriguing. But I don't recommend it to anyone. I tell them that I'm hooked the times I'm hooked, but I never say things like "you should try it yourself!" With Minecraft, I ended up buying the game as a present to a friend, and we have bought accounts for everyone in my family. I'm not buying OHOL for anyone else. The reason is that griefing is too detrimental of an experience for me to want to share it with people I care about.
In one life there was this kid who complained that the town was boring. And I thought: No, I love this. I love towns where nothing happens. It's the only places after all where I get to choose my own projects. Where certain tasks or actions are not imposed on me. I gave him a few things to do, and he helped me, and while he kept complaining he never griefed. At the end of my life I think he showed me something he found lovely - a flower probably. What a sweet guy. I love how he stuck with it and didn't grief or die, enabling us to share a moment of appreciation at the end.
What? Sealskin coat should be your first piece of clothing!
Why don't people use boxes to house sheep and cows more often?
I'm really thinking everyday, why.
Box is very good to contain feed of sheep, and fleece.
I hate pen using only fence or oven or stone.Only one point of fence is that can park my horse.
I do like the occasional fence box.
Reasons I can think of why they're not in more use...
- Requires a lot of milkweed
- Griefing opportunity 1: Place a long shaft on it to let animals out
- Griefing opportunity 2: Create a locked box