One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#1 Re: Main Forum » was there a milkweed change? » 2018-05-27 14:29:38

YAHG wrote:

He has said that the player count is growing by the way..

Compared to when i was playing, this game has nobody playing.

#2 Re: Main Forum » THE EVES! THE EEEVEEEEEEEEES!!!!!! » 2018-05-25 12:35:16

So if im a naked Eve and i have 5 kids, i'm meant to feed them all on berries and onions while i create and tend a farm and also create a way to fetch water? If i don't i don't get any more children. OKAY THEN?!

#3 Re: News » Update: Family Tree Browser » 2018-05-25 12:26:58

jasonrohrer wrote:

Yeah, well, those other characters are forbidden, so it wasn't a true risk.

I am processing all client-supplied strings with regex's to allow only the characters and format that I want to allow.

Turns out that single quotes are allowed in spoken words, and I just put that in the regex without thinking about it...

Fix is just to surround it with double quotes in the query, as double quotes are not allowed in spoken text.

Also, I was able to go through the log of all the failed queries and re-insert them with a fix-up, so all those "lost lives" are in there now.

You should always be using " but u can also just filter the SQL to replace " with \"
Ideally you shouldn't be writing raw SQL statements anyway. Pass your SQL through a class/object model.

#4 Re: Main Forum » How to place a home marker » 2018-04-30 19:32:59

Why give advice without the key piece of information?

Breaking a home marker doesn't remove anyone else's waypoints. Just take turns placing the same home marker.

#5 Re: Main Forum » For those who say you can no longer leave a legacy » 2018-04-27 22:39:35

KucheKlizma wrote:
Xuhybrid wrote:

That's why he stepped back and eventually handed it over to his team Mojang and then Microsoft. Those developers fixed all the glaring issues and added so much content above and beyond anything Notch could imagine.

Correction:
That's why he stepped back and eventually handed it over to his team Mojang. Those developers fixed all the glaring issues and added so much content above and beyond anything Notch could imagine.  ...and then Microsoft....

You also fail to mention there was nothing quite like Minecraft at the time, it was a niche, nowadays the market is full of Minecraft clones.

Sure, i formed the sentence a little poorly. I didn't mean to imply that Microsoft has done anything good for the game. I also didn't feel it important to state the obvious as it didn't really relate to my point, but that is certainly a good comparison to OHOL. There is nothing like this available.

#6 Re: Main Forum » How tool decay will work in the update » 2018-04-27 22:33:44

It's a little unclear which solution you decided to implement. I can't say i like the idea of it being random, and the way you explained it meant that it's only random because it's easier to code it instead of better game design.

#7 Re: Main Forum » For those who say you can no longer leave a legacy » 2018-04-27 22:24:26

You keep making comparisons to Minecraft, and while i know exactly why that is, i can't help but disagree. Notch is a terrible game designer. He had an interesting coding project, an idea that he just wanted to work on. He wasn't making a game for people to play, he was excited by a coding challenge that interested him. The fact that the Yogscast blew the game into such a huge cult hit, was very lucky. That's not to discredit Notch at all. Without him it wouldn't have existed, but what you and him are doing (in OHOL) are very different i feel. He was just programming something based on a game he liked. I do this kind of thing too. It's usually too rough of an idea to be called a full game though. That's why he stepped back and eventually handed it over to his team Mojang and then Microsoft. Those developers fixed all the glaring issues and added so much content above and beyond anything Notch could imagine.

To summarise, what you're doing is equal parts Notch and equal parts Mojang. You obviously have equal interest in both the programming and the game design aspects.

#8 Re: Main Forum » For those who say you can no longer leave a legacy » 2018-04-27 18:27:16

I am glad to hear that it hasn't been a complete loss at least. Hopefully over the course of the games life, it will garner more popularity. I have definitely had my doubts and i think that's at the core of most complaints. Everyone has doubts, even you i'm sure.

#9 Re: Main Forum » Shallow Wells and Deep Wells The Truth. EDIT » 2018-04-27 17:42:36

If you want to stretch the uses of the well out over 7 hours for example, you could make the well regenerate every 30 minutes, even if it goes dry. I think this is probably the most reasonable solution if you want balance. Perhaps 30 is too strict, that's not for me to decide.

#11 Re: Main Forum » For those who say you can no longer leave a legacy » 2018-04-27 17:34:35

Exsel wrote:

Jason, I think there needs to be a community polling system to decide what needs to happen in game. I've played Runescape for 12 years now and can say that the original game died because the developers never listened to the community. Sure they had their own vision of the game, but that vision also ripped the community apart. Since the release of Old School Runescape they've had a polling system where the mods come up with ideas and see what the community would want in the game. This way the mods can implement their own vision while giving the community a choice on what they want. The player count has been at its highest since around 2012.

Relating that to one hour one life, the few people that play the game are already starting to leave or hop over to modded servers because of the same reason.

I think the community would rather see new crafting recipes rather than decay, which in all honesty is too much for this game at the moment. Sure it makes sense with the scale of the game, where everything decays quick because the lives are quick. But the players literally can't keep up. Rather than decay, there needs to be some form of recycling system where you can break down items when ever you need to have more space.

And for the murdering issue, why not add a rabbit hide armor that takes five hides. It would act like Sir Arthur's armor from ghosts'n'goblins where it only can take one hit before breaking. Anything to help the players rather than drive them away.

Actually Runescape died because their hand was forced by chinese trading and scamming. They were forced to alter the core PvP in the wilderness and add the Grand Exchange to control trade. All of this pressure forced them to change the core concept of the game. It was required by law. I know, i was there when it happened. I had already beaten every quest in the game at that point so i consider myself a veteran of the original two iterations of the game. I stopped sometime during Runescape 3.

#12 Re: Main Forum » Game is dying » 2018-04-27 17:16:16

jasonrohrer wrote:
Xuhybrid wrote:

Requiring a finite resource like worms to make compost made it finite. Am i under the wrong impression that sheep manure is infinite? Do they only poop once? If manure is infinite, then isn't compost and by extension soil, infinite?

Awesome news!

Whoa there, cowboy...

Is dung the only ingredient needed for compost?

And when is dung emitted?  After a sheep eats...

Yes, compost no longer requires the exhaustible earthworm, but are the other ingredients infinite?

Actually, there's irony here, because there is still one backdoor path to infinite soil, but it uses the earthworm after all...  a long, slow, and fragile path...

The thing is, all of the ingredients required to make compost have a core ingredient of soil. It's a circular dependency. However, as explained in the thread by others, i wasn't factoring in the cost from tools, skewers or sharp stones used to till the soil. A circular dependency with such a long chain creates interesting gameplay in my opinion.

#13 Re: Main Forum » Shallow Wells and Deep Wells The Truth. EDIT » 2018-04-27 02:58:49

jasonrohrer wrote:

Maybe there are other ways to track this or mark the well as "risky" to take from.  Maybe building a cistern next to the well is the way to go.  Maybe building a well next to a pond.  However you do it, you need to teach it to your children so they can continue.

Why though? Sure, if a well runs dry, you removed one water too many. Oops, let me put the water back in. The well running dry for 10 hours is non-sensical. If you must have it run dry and become unusable because "magic" then allow us to fix our mistake. Just like ponds, if someone dries all the wells, i better go and find water (if there is any) and fix it. If we can put water back in, you can leave a dry well dry forever if you want. Alternatively, don't allow us to refill a well, but keep it functioning as normal when it does run dry. After all, if a well can regenerate water by magic, but then also stops doing that by magic, you can do anything magical you want.

The solution shouldn't be "how do i tell people how many uses are left" and instead something different.

#14 Re: Main Forum » For those who say you can no longer leave a legacy » 2018-04-27 02:32:21

Leaving a legacy for my family vs leaving a legacy for strangers to stumble upon, are two different things.

Right now some people would argue that we don't have either, and we'd at least like one.

Edit: I do have to say though, that the problem stems from how difficult the game has become, and that people aren't seeing the legacy due to lack of progression.

#15 Re: Main Forum » Randomizing tool breakage? » 2018-04-27 02:28:01

I am not sure why any engine limitation would limit the ability to store meta data along with an item?

['Axe', 40] - Name, Uses

Obviously i'm using an array object but a class would provide the same function.

new Axe
Axe.uses = 40

Edit: After reading more of the thread and reading about transitions, where A+B=C+D would it not be an easy solution to have A+B=A+D? In fact C just equals A with one of it's properties changed. You should be able to alter the functionality fairly trivially by extending a class for example.

#16 Re: Main Forum » Game is dying » 2018-04-27 02:19:47

jasonrohrer wrote:

Soil is still finite...

Yes, new Eve spawning isn't live yet.  It will go live in about an hour.

It's not a "problem" for me to release an update that "breaks" things.  That is what every update will do, every week, for the next two years.  I will keep breaking the game over and over and over.

-snip-

Requiring a finite resource like worms to make compost made it finite. Am i under the wrong impression that sheep manure is infinite? Do they only poop once? If manure is infinite, then isn't compost and by extension soil, infinite?

Awesome news!

You are correct. What is a problem though, is releasing something intentionally broken, and not accepting player feedback that it is broken. I hope you see where i'm coming from.

jasonrohrer wrote:

Also, I'm not at all saying that I haven't made loads of mistakes.

I've made TONS of mistakes with this game.  Obviously, monoliths weren't supposed to be buildable from scratch in 1.5 hours.  Obviously, putting Eves in a R=1000 circle isn't going to work long-term.  Obvious now.

I will keep making mistakes.

I was concerned after reading some of your responses, that your ego was holding you back. Thanks for confirming the opposite.

#17 Re: Main Forum » Game is dying » 2018-04-27 01:41:57

The problem is, every update did do something wrong. Even if there was good content in every update, which there was, there was something inherently wrong. Like when you made soil finite, or when you let people reset all the servers 5 times, or when you broke everyones tools and storage without any way to repair it. I have been loving all the QOL changes to the game, but "new content" is released in an unfinished state, that isn't ready. That's why people complain about the game being broken or dying. If next week you release repairing in a good state, all of these issues are going to subside.

Also, i'm pretty sure the new Eve spawning isn't implemented yet because every single life i lead today was in a previously occupied area. I look forward to that patch.

#18 Re: Main Forum » Game is dying » 2018-04-27 01:17:28

Lily wrote:

I am inclined to give Jason a chance, since he does usually fix the stuff he breaks. He put in the apocalypse and it was too crazy but then he did take it out. The decay was crazy for some items, like baskets falling apart within 30 minutes, and he changed it to an hour instead.

I think the problem is that we are basically alpha testers and testing out the stuff he puts into game live, so there are many issues. A lot of people didn't buy the game thinking they were alpha testers.

Here's a thought, if we all bought the game as alpha testers, which i accept, then why is valid criticism being ignored and rejected? Jason's ego is telling him the content he added is perfect and flawless. That he worked so hard for us and anyone who doesn't like it is wrong. Isn't that childish?

#19 Re: Main Forum » Game is dying » 2018-04-27 01:09:19

breezeknight wrote:

games are made for gamers but not every game is made for every gamer
& games in development often change the gameplay significantly

What you're saying is, Jason is making a game for some gamers, some people who are not already playing his game. He's not making a game for the people currently playing and enjoying the game. He does not want the gamers who are playing his game, and is actively trying to get them to stop playing, so that he can magically find the other gamers that want to play his tedious chore. Sounds like a solid game plan. Can't see anything wrong with that lol.

#20 Re: Main Forum » Game is dying » 2018-04-27 00:52:41

If you can't form a reasonable opinion about something in 9 hours, you're a moron. Honestly after reading that Discord conversation, he is completely out of touch. We're supposed to play a game we don't want to play, just because he refuses to acknowledge criticism? What a failure this game is gonna be.

#22 Re: News » Update: From Riches to Rags » 2018-04-26 09:31:47

Flintstone wrote:

-snip-
Do you want to leave baskets behind, or smiles?

Why is both not an option?

#23 Re: Main Forum » Shears are currently one use » 2018-04-25 15:05:43

Tell me the incentive to make wool products.

#24 Re: News » New Eve placement algorithm » 2018-04-25 09:30:35

Well if you think about how huge the circle is going to be after 1 week, you'd have probably hundreds of Eve spawns in that radial graph.

#25 Re: Main Forum » Guide: how to make a sheep pen » 2018-04-25 00:23:06

Delete the ones that don't work? Why? They were created to get a better understanding of the ideal design, just like yours. A lot of elements in yours are unnecessary apparently and only caused confusion for me with AI pathing. Anyway, i'm having fun making skulls from modular sheep pens. Enjoy.

SqcKjOR.png

Board footer

Powered by FluxBB