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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » APOCALUPSE TURNED OFF » 2018-04-06 23:19:05

Turnipseed wrote:
bearfood wrote:

Jason said in the discord that is turned of for now , back to work

its not off happened again.

Are you sure?

#2 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 23:16:21

Shallotte wrote:
shoukanjuu wrote:
starplayer wrote:

And no, actually it's also OUR game, since we actually paid for a supposedly finished game. It's ok to add content to a finished game. It's not ok to change the original idea that made you buy the game.

Wrong. It's Jason's game, and he's going to make it what he wants it to be. If you don't like that, ask for a refund.

It's Jason's game but like all developers he's not immune to breaking his game to the point that people quit. I don't quit games easily like some do, but considering what has occurred I don't blame anyone for being angry.

You see, apparently it would be ok if next time you logged in the game would be a pacman clone, because it's Jason game and it would fit his vision, and if you don't like it ask for a refund.

#3 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 23:11:33

I might do just that, as this was not the game I bought


Whoopie wrote:
starplayer wrote:

The point is Jason has a weird vision of what this game should be, and didn't ask for any input from the community on this topic.

He hasn't realized that once you release a game, you owe something to your players, even more if they paid.

This game apparently isn't about having fun, and building civilization in a hard world. It's about restarting from zero again, and again, and again. Lotsa fun.

Hi starplayer, this way of thinking, I think, is dangerous.

I think we should try to not treat ideas and other people as commodity.

Actually it's how real society works. If you promise a service to a client, you own them said service. You don't promise to deliver a sculpture, and deliver a painting. "The artist changed his mind and decided that a sculpture would be better". Ok. I wanted and paid for a sculpture though, not a painting.

Breaking promises and business ontracts is not ok, however people frame what happened here.

#4 Re: Main Forum » Should this become more of a roleplaying/social game? » 2018-04-06 20:17:16

Of course, what Jason should do is get someone to help him, like Notch did with Minecraft. But Jason doesn't want to become Notch, has he said on Discord. So he will be doing all alone. And so all won't be much.

Because ironically, he doesn't seem to understand that one person can't do it all.

#5 Re: Main Forum » How to make more worms? » 2018-04-06 20:00:46

Probably the idea of Jason is to have everyone move around from time to time. Like nomad's. And running to get wild carrot seeds to not waste soil. More fun after the apocalypse.

#6 Re: Main Forum » Better Apocalypse Idea » 2018-04-06 19:12:52

Verinon1 wrote:

He was relating the people that supported the in game apocalypse to people supporting Hitler. NOT relating Jason to Hitler. Calm down, people.


Plus, it was obviously a joke.

#7 Re: Main Forum » Better Apocalypse Idea » 2018-04-06 19:01:26

Good to know people still can't understand a joke when they see one.
https://en.wikipedia.org/wiki/Godwin%27s_law

#8 Re: Main Forum » What is the real idea of this game? » 2018-04-06 18:56:12

Jason has always made games that worked sort of social experiments. In this case, he wants to torture a game community, to see how long before they all ran away I suppose.

I support everything you two have said. Jason has traits of a psychopath I'd say. This is even worse than SimCity
There could have been much better ways o dealing with the "problem" of too big cities or false stagnation (apparently in Minecraft you stagnate once you kill the Ender Dragon. That's why people have stopped playing it years ago).

We've been fooled.

#9 Re: Main Forum » Better Apocalypse Idea » 2018-04-06 18:49:25

Apocalypses shouldn't even exist, it doesn't make any sense in any sense of the word. People won't manage anything, there will always be a group of people that will destroy everything. I hadn't realized this game was supposed to morph into doomsday clock simulator when I bought it.

What appals me is all the people that never wanted server wipes, but since it's a feature God Jason added, it's now good, and something that was needed. Same people that voted for Hitler I suppose (someone had to bring in Hitler for the conversation, Edit: apparently not so obvious joke...).

#10 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 18:47:11

Rebel wrote:
starplayer wrote:

The point is Jason has a weird vision of what this game should be, and didn't ask for any input from the community on this topic.

He hasn't realized that once you release a game, you owe something to your players, even more if they paid.

This game apparently isn't about having fun, and building civilization in a hard world. It's about restarting from zero again, and again, and again. Lotsa fun.

Not to step on your post but its rare in the gaming industry that companies "Listen" to their player base, infact it only happens with indie developers. You think EA or Ubisoft give a shit that there are a group of players doesn't like a feature?

And Also I don't understand people view on the whole "I spend hours building a village and then it gets destroyed what a waste of time" situation, Its a game, the point of it is to waste your time, most people get bored of after a week or two does that make it a waste of time? That argument is invalid.

And Jason has every right to make this game the way HE wants it, it's not our game, it's his. I am thankful that he made it in the first place let alone dealing with players that want to make it a different game from what he envisions even if that means losing half the player base, the people who remain will be the people who share his vision.

At the end of the day, it takes a couple of few lives to reach the end of the tech tree, and have a nice looking primitive town built up, One day it will take weeks to reach the end. servers would die if there wasn't a reset button its boring just spawning in to an already built server, imagine the only thing left to do in the game is to farm because you already have all the tools, houses, clothes etc, even setting up new towns feels less like an achievement. imagine a world reset where you are the first people to start farming or the first people to make tools the rush of being the best village is amazing, let alone being the village that can last generations because of the advanced technology. 

and FYI I went from playing 4-5 hours a day down to 1 due to there being nothing to do, after the update i have been on so much more due to the resets. every life feels more like an achievement rather than the repetitive stuff we had before.

No, the point of the game is not for me to waste time. It's for people to have fun, and in this kind of games, people have fun by building something, and having a sense of accomplishment in having done so. If what you say is true, feel free to start the game, craft one item, exit the game, start the game, craft one item, ad infinitum. Should be a fun waste of time for you uh?

Also, hadn't realized EA and Ubisot were examples in the videogame community of anything besides bad practices. See what happened with SimCity and Cities Skylines? Does anyone still play SimCity? Yeah...

And no, actually it's also OUR game, since we actually paid for a supposedly finished game. It's ok to add content to a finished game. It's not ok to change the original idea that made you buy the game.

#11 Re: Main Forum » What is the point of an Apocalypse? » 2018-04-06 17:32:00

The point is Jason has a weird vision of what this game should be, and didn't ask for any input from the community on this topic.

He hasn't realized that once you release a game, you owe something to your players, even more if they paid.

This game apparently isn't about having fun, and building civilization in a hard world. It's about restarting from zero again, and again, and again. Lotsa fun.

#12 Re: Main Forum » APOCALUPSE TURNED OFF » 2018-04-06 17:29:12

No, not back to work.
Even if it is turned off, the "for now" part really puts me of this game.
I loved it, played a lot.
I just can't see myself investing hours on building civilization, if it is to be wiped out in a jif, not because of some engine rewrites or something like that, but because the creator has a f*cked up vision about what this is game is supposed to be, pissing off everyone to solve a problem that wasn't really a problem, without even asking for input from the comunity.

#13 Re: Main Forum » Blocking bear caves » 2018-03-25 14:09:45

@Thorware - didnt know that, that'll surely come in handy

So, I suppose we have found a way to get rid of bears for good. Just block their caves with trash pits. I know what I'll be doing.

#14 Main Forum » Blocking bear caves » 2018-03-24 14:40:41

starplayer
Replies: 10

Hey.
I suppose bears spawn in bear caves, so would encircling them with partial adobe walls (or full ones) keep them there?

#15 Main Forum » Picking last item destroys source » 2018-03-15 12:18:11

starplayer
Replies: 10

So, I have a bit of a problem with the whole "if you pick the last something, it'll destroy it".

I'm talking about drying ponds, drying domestic berry bushes (which seem identical to wild ones), drying wells, whatever.

The thing it just adds stress, difficulty to an already difficult game, without actually making any sense at all. What's the point of this mechanic besides anoying the players, and feeding the trolls?

#17 Main Forum » Dying on Farm makes clothes disappear » 2018-03-14 12:39:31

starplayer
Replies: 2

I've seen this happen twice. A player dies on a farm plot and leaves no grave, his clothes disappear. The hell? This has to be fixed as it can ruin a lifetime of contribution.

I know each tile can only have one object. But in this case it doesn't make sense. Easy fix I suppose...

#18 Bug Discussion » Bears killing from too far away » 2018-03-14 12:27:54

starplayer
Replies: 2

I'm not sure if a bug or intetional, but I've died four times to bears that were three tiles away. Maybe it's lag?

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