a multiplayer game of parenting and civilization building
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Hiker170 makes a great point, I disagree that the reincarnation mechanic is broken due to the random spawn factor, but it is exploitable. Killing people isn’t greifing but exploiting mechanics of the game is. I personally wouldn’t say killing your own mom out of revenge from a past life is an exploitation of the in game mechanics but it is cheap. So is raiding tiny carrot farms, but I understand the disagreement on the issues.
PvP is an intended mechanic, through that one could argue raiding is an intentional mechanic as well, and I could see how raiding is broken. At the same time I doubt that’s gonna be a focus, and I can’t say I mind that. A game is always a balance of intention and mechanics. Where it will go in the future will depend more on that then minor grievances of how people wish they could play the game.
I like this idea a lot, I think the main incentive of killers is the prospect of easy targets.
Armed villages can not only deter killers, but maybe even assist smaller villages from attackers.
Goliath, I just don’t understand where your getting these rules, cause they’re not from this game. I also don’t understand why you feel that people not playing by your rules is a broken mechanic. I know your frustrated with it, but if you could make some arguments or present some evidence that would help me see where your coming from.
I see you insisting your right, but I don’t see you actually giving a reason why. It may be my failings to understand. I can accept that. But I don’t want to dismiss your perspective before hearing out your reasoning.
Did you even read me ? You spawn in a better village, old hags was an old lady naked with 10 carrots, it is so hard for you to live im a better place, are you so socially disable that all you find to hide your rage is trying to justify your griefing.
For the moment, we can do nothing against old memories except that the one that got pwned calm down
I will step away after this comment, but I am enjoying this exchange.
I did read your comment Trusty, I also noticed you not only assumed my emotional state, but that I was a participant in any of this.
I will grant you the argument that you had more, and they had less.
But perhaps, the measure of value that I was making wasn't in the possessions you had, but what you chose to do with them.
All the same, I enjoy this game as much as this conversation we're having now. And I enjoy it even more because of everyone who participates.
I appreciate you all, even the villains.
Especially the villains.
That is really childish to kill a village because they were better. I mean, you're in a better village, with better tech and stuff, why didn't you just told yourself that you were in a better place. There is no reason for you to avenge except rage and jalousy.
If I had to unleash my hate like you I will just kill mom all day long for killing me.
Your avenge sounds like strange dude. You sounds like a dude that absolutly want his 1.0 ratio kill
"Revenge is a dish best served cold"
This is really amusing to me Trusty, especially your measure of "way better" for your murder tribe.
It's okay to get upset over a feeling of loss. I'm sure it would have been really fun to have played with you guys.
I would have been against the killing, but we'd have good times no matter how it played out.
The amusing part is the role you guys played in the taking of others, and then claims of unfairness when your tribe goes down in flames.
I see it being a consequence of your actions, but I understand it wouldn't be playing by the "rules" as you understood them.
They added the pvp mechanic to this strange little game though, and in your case, for better and for worse.
I see your point of view, I believe you fail to see mine. Reincarnation is a hard mechanic of the game, this is indisputable and it's not going to change.
Immaculate conception and retaining your experience after death is a reality of the mechanics as much as raiding and pvp.
Your argument seems to be that the consequences of raiding makes the mechanic broken.
I say taking revenge in another life is not only an appropriate response, but an equalizing mechanic.
People complain it's too easy to go around murdering people, but in all fairness it goes both ways.
It's not like murderers can't be stopped. Me and my Village were able to survive and recover from a murderer.
It started with some random blonde girl coming into town, when I saw her I instinctively moved around as much as I could. I quickly ran to warn my mother "There's a blond girl with a bow, be careful". My Mother then witnessed the girl shoot an innocent villager, she grabbed her own bow and chased after the griefer. The Griefer quickly fled when she saw my mother, Mother chased the bitch out of town. Every few years the Griefer would comeback but was quickly driven out of town by my Mother.
This went on until my mother got old, Unfortunately, the griefer finally got the drop on her but it wasn't the end. I quickly grabbed Mother bow and chased her out of town once again. I tried to shoot her several times but I missed my shots. Me and the Others were finally fed up with the women. I had hoped she would give up or starve but it looked like wouldn't give up until the end.
The women came in one final time, This time an angry mob of villagers rallied behind me. We chased her for longer this time, We wanted her gone for good this time. Many of the Villagers would periodically yell stuff like "Fuck you" and "Die scum". I had 1 last arrow, I waited for her to stop and eat. It was the one time she stood still for a second, A very brief window to hit her. My last shot was finally a successful kill. We celebrated and headed back to town.
When we got back, It was as if nothing happened. Everyone got back to Farming, Pie Making etc. My Mother was reborn to me and I told her how we avenged her death, I had a few more kids. I told them all what had happened. I grew old, In my last few minutes of life, I told my Grandson about my younger days. I then died peacefully of old age.
I've had a similar experience, I took over the pie maker position in my village while my sister was leading the farm.
Out of no where a lady comes out of the woods and murders my assistant.
I chase at her with my knife, but she gets away.
My sister sees me afraid I'm about to start killing people and I explain to her a women with black hair just killed somebody.
She gets a bow and arrow and we begin guarding the town.
The killer shot at least one other person before my sister got her with the bow, but at least we avenged the victims and protected the village.
I disagree with you that it’s abusing the mechanics.
You think your ending a life, but your act of aggression persists with the player.
One hour one life doesn’t end with any single death.
Your actions persist across many lives, often with the same players over again.
I see no reason why revenge shouldn’t persist in the same fashion other than your perspective of how your role playing.
The way I see it, the child who took revenge was role playing too.
If your RP is to kill players then your going to make yourself a target. I enjoy killing raiders and griefers alike. I play this game to help people. It's not the way it has to be played, but it's the way I enjoy playing it. I find it funny when people complain about the raiding mechanics in a game where every act of aggression is a regression to the cumulative work that real people put in to help other players. Of coarse they're going to seek revenge. A lot of work goes into this game only to be shunted for another player's pleasure. Revenge has been my second major driver in this game since the first day an eve shot me with my own bow. I think the main reason I keep playing is to improve farms, pass on crafts, and to kill as many killers as I can.
I really like the newb and seeding farm idea. I don't have much experience with the rest yet, but I'll put in my two cents.
Cook/Matriarch/Firewarden: Taking care of babies, a fire, and cooking rabbits is a full time job. It also requires a fair amount of space to organize the firewood and rabbit parts.
Tailor: Direct hunters and manage furs, milkweed stalks, string and prioritize what clothes the village needs. The world needs more backpacks, wolf hats, and coats.
I was born into an old farm with limited water. My mum died when I was a baby, but the last farmer there fed me carrots next to the fire. It was just us and he wanted me to live so the farm could continue. That was my job... create a legacy. So I helped Grandpa farm and learned the ways of the land. How to seed carrots, where the nearby ponds were, the local berry bushes, and reeds for making baskets. That was the extent of my knowledge at the time, but before long I was of age and had my first child. Grandpa and I were thrilled, and I taught the babe the ways as I knew them. Once old enough I sent them off on a task and did the same for the next child. I think Grandpa lived to see 3 of his grandchildren before fading away. The fire died, but the children pressed on. They expanded the farm, made more baskets, relit the flame. They even started making pottery and pies from the ovens and kilns. I took care of them, teaching each baby that came the way of the land. Until I was too old to do more than teach and farm. When my time came to say my goodbyes there were 7 active members who were having babies of their own, and teaching them as I did. It was when they said they would miss me that meant the most. They were better players than me, but they all appreciated the first lessons I gave them, and the chance to do more than just live. They had a chance to thrive.
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