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a multiplayer game of parenting and civilization building

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#1 Re: News » Update: Fine Milk » 2023-08-22 20:00:25

Shady wrote:

But if I'm being real.. Five years not being able to play a game you paid 20 dollars for??? Anybody who is not looking deep into this wouldn't understand. You can be as petty as you want, look at me up top and look at you down there. But when you're down there you won't be being so teasing.

by calling it a "parenting game" when you don't get to parent, it's false advertising.

#2 Re: News » Update: Close to Home » 2023-08-11 21:21:36

lol but banning grifters to donkeytown makes sense when this is in the game? lol ok.

a note, identifying the game as a "parenting" game, (when you have players banned for petty things) and banning them to a land where no children are born, could be considered false advertisement.

#3 Re: News » Update: Photo Processing » 2023-08-10 04:11:10

Strilar wrote:
seth wrote:

Looks like the trolls are using Photos now, just saw a racial slur on the main photos page - can we get a report button?
Here is the photo in question: http://photos.onehouronelife.com/photos … ff053e.jpg

Yes please. Freedom of Speech doesn't give people the right to be toxic or hurtful.
Would be nice to play a game where people care and respect each other.
To be honest OHOL is the #1 game in my opinion for that, hence why i love it so much, but there's always room for improvement. :-)

It would be wonderful to have a "Player Code of Conduct" like Palia does, but sadly I don't think Jason will ever enforce that.

I've also reported several offensive and toxic posts on this forum, i haven't seen anything done about it yet either :-(

lol "#1 game...for that" yeah, curse/ban people for 5 years cuz they ate your pie. lol ok, another nutjob

#4 Re: News » Update: Photo Processing » 2023-08-10 04:10:10

QuirkySmirkyIan wrote:
Strilar wrote:

Yes please. Freedom of Speech doesn't give people the right to be toxic or hurtful.

No, Freedom of Speech IS HATE SPEECH. If you take away the right for someone to say specific words then you do not have free speech. Who determines what is hateful speech? A federal government that is corrupt? Your average twitter oh I mean x user? What if these words are used for educational or critical purposes? Have you seen the one from the UK where the woman gets arrested for posting a lyrics of a rap song that contains the N word? The left doesn't like the police either and they consider them "racist" so who's to say the racist authorities wouldn't use the hate speech laws to arrest black people easier and they even used the words more.

you're about as crazy as the creator, wouldn't doubt this is him in disguise.

#5 Re: Main Forum » Game Price » 2023-08-06 22:20:00

Because he wants people to get banished to donkey town and therefore have to buy another account. it's a stupid, easily seen through ploy. dead game is dead /rip

#6 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-08-04 00:54:14

Tarr wrote:

I see literally only one person complaining who annoyed more people than live at the facility I work.

2400 dollars worth of happy players > 20 dollars you spent to troll them.

nah there are a lot of people complaining just not on this shitty forum full of karens. but ok

#7 Re: Main Forum » The plan moving forward » 2023-08-01 21:15:46

mikeyreza wrote:

why are you guys talking on a dead thread and why is shady still here

the same reason people are playing a dead game with shitty additions to it

#8 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-29 17:20:22

Strilar wrote:

Yes, that's a brilliant idea! Please curse every new player you encounter, do us that favor!

They don't need to curse you back, you're just doing the job for us, that way you cannot be born near any veteran who cursed you before AND you cannot be born anywhere near any new player you cursed either, making sure you end up in Donkey Town even more frequently and the new players will still be free to be born near the nice and veteran players who didn't curse them. Thank you for making sure new players don't have to endure a griefer's company.

It's amazing how much griefers complain about the cursing system without even understanding how it works. It's not about the nº of curses. Even if you have 10 accounts and curse me, that still counts as 1 place i can't be born (near the account your currently using) all other 9 accounts that cursed me are pointless since they are offline. While none of your 10 accounts will be able to be born in the family i'm in without me needing to curse or move a finger. Feel free to curse me because i don't want to play near you! smile

pretty sure you don't know how it works, or understand why it DOES NOT need to be in the game. but ok karen. y'all are hilarious.

#9 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-28 22:23:30

And thank you all for confirming what I said: curses/DT are the worst addition to any game ever.

#10 Re: Main Forum » The plan moving forward » 2023-07-27 18:01:08

Shady wrote:

California sucks, my brother was forced to live in his car and later on join the military. They smoked the hell out of him in bootcamp.

life is what you make it, that rant of the creators was the ravings of a lunatic.

#11 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-27 17:18:01

skps2010 wrote:
TheOneTrueKing wrote:
skps2010 wrote:

How is it more well thought? you clearly just drop some keywords without explanation.

Can you explain why jailing can stop griefing when griefers can just wait for next life?
Can you explain why jailing is not just a less effective version of killing?

As for truck's key idea.
Can you explain why griefers won't just spawn as your kids and inherit your key and grief it?

Your ideas are worthless, unless you can answer these 3 questions.

As for enemies of civilization (griefing), it needs to be deal with AT ALL COST, so players won't quit. Griefing is the main reason making players quit. It is the way the game is going, DEAL WITH IT.

lol ok karen.

Glad you admit that your ideas are ridiculous and worthless, and cursing system is still the best system to prevent griefing.

You are a real karen here, keep asking for something that would destory the game.

lol he destroyed his own game trying to implement something for macrotransactions. but ok karen.

#12 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-27 03:02:39

s

Random person wrote:
TheOneTrueKing wrote:

Like I said, why even have killing introduced into the game then? Waaaaa mommy he killed my sheep. Lol Karens!

Oh, I am suspecting that you are not used to dealing with society.  What you are asking is basically the same as why is killing people a thing in real life? 

One hour one life takes many factors from real life.  A group of people work together to form a bit of a society.  Someone tries to kill people/things unwarranted?  Society will judge against you.   You will be shunned, locked away, exiled, punished, etc. 

For those going on the "it's just a game" angle, remember what the source of the game is: real life.  Sure, go ahead and kill people.  Do things to tear the society people are trying to build. 

But be aware that you don't get to choose the consequences of your actions.

so sports cars were invented before handcuffs in real life?

#13 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-27 01:11:55

Like I said, why even have killing introduced into the game then? Waaaaa mommy he killed my sheep. Lol Karens!

#14 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-26 22:00:03

skps2010 wrote:
TheOneTrueKing wrote:

I already gave a better, more well thought out system to curses, you just don’t like it and can’t understand it. Enemies are a part of civilization, which is what type of game this is, DEAL WITH IT.

jail, armor, alarms, all better ideas than AVADA KEDVRA U ATE THE LAST PIE *5 YEAR BAN!*

How is it more well thought? you clearly just drop some keywords without explanation.

Can you explain why jailing can stop griefing when griefers can just wait for next life?
Can you explain why jailing is not just a less effective version of killing?

As for truck's key idea.
Can you explain why griefers won't just spawn as your kids and inherit your key and grief it?

Your ideas are worthless, unless you can answer these 3 questions.

As for enemies of civilization (griefing), it needs to be deal with AT ALL COST, so players won't quit. Griefing is the main reason making players quit. It is the way the game is going, DEAL WITH IT.

lol ok karen.

#15 Re: Main Forum » I'm in Donkey town » 2023-07-26 02:18:40

jinbaili83 wrote:

I had to grief four or five lives in row one day to be cursed to DT. Every life with evil emote whole life, i had to announce what will i do before i got finaly cursed by more than two people.

If someone claims they got to DT by accident i don't belive them.

some people are cursed repeatedly because they are new, and/or you have karens that curse over any little thing. if you happen to be playing and run into that kind of idiot, you go to DT....griFTING, sometimes has nothing to do with it.

#16 Re: Main Forum » I'm in Donkey town » 2023-07-26 02:16:33

worst addition to ANY game ever. you have 1-2 idiots now completely controlling DT, so when they're on you have 0 chance to play the game. great idea jason!!!!!

#17 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-26 02:14:13

squishysquid wrote:
skps2010 wrote:

Why do so many people have positive opinion about griefing?

Game history, it used to be a closed box which was the rift where you had limited resources. Killing players was also much simpler, you'd literally just stab people. You'd have things like family wars to steal the last working well or whatever. So there are a lot of very early players who are more tuned to that kind of setup. The more recent like started playing within the past 2-3 years players are more tuned to it being a cooperative cute farming family game.

Nah, there was a time before killing was even in the game. In all of the complaining y'all karens do, you don't even know that.  So why isn't that suggested as a solution? Why not implement range limits to prevent stealing? why not invent keys for a truck that shouldn't be in such a civ so bare bones as this?

Laggy wrote:
mikeyreza wrote:

What is your problem?? If you don't even like this game why are you constantly whining on the forums? And on discord too because I am almost certain you are Stabbn!

Hey, since when is an opposing view bad?

You ever heard of freedom? 1984?

What gives you the right to tell me how to think?

precisely! just like the creator trying to tell people HOW to interact with his art. you can't control that as a creator/artist...EVER!

#18 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-25 23:31:56

Strilar wrote:

As i suspected, you seem to have confirmed to me that you are the user "Shady" with a new account, i already wrote many long posts about this subject, and every time i did so, the response and behavior was the same, so i'm done answering and feeding the troll.

You have given your opinion, and continue to be rude in your posts and attacking people, the community don't share your views, the developer doesn't' share your views, i recommend you moving on and searching for a game that fits your tastes better and who's not developed by a "greedy" person according to your words.

I have no clue who that user is. This is my first time on the forum. AS I SAID: I bought this game the week it came out, took a long break when curses were implemented and have come back to find it worse than I ever imagined.

#19 Re: Main Forum » The plan moving forward » 2023-07-25 22:35:46

jasonrohrer wrote:

I have been taking an extended break from OHOL to focus on other things.

You may have heard that my family and I fled California due to the compound effects of fires, crime, extreme covid lockdowns, riots, and continuously rising housing prices.

I made a good amount of money from OHOL (probably less than you think I made, especially considering five years of full-time work), but it was never quite enough to buy even a crappy house in Davis, CA.  We would essentially be going ALL IN by finally buying a house there.... all in on what, exactly?  Our kids hadn't been able to see their friends face-to-face for 6 solid months, and we were trapped inside our house for 7 weeks due to unbreathable wildfire air outside.  Meanwhile, people who were committing violent crimes were being released within hours (or not arrested at all---no room due to social distancing in the jails), and downtown Sacramento had a 10-block stretch that was completely boarded up for months, due to riots, just a few blocks from the state capitol.

Buying a crappy house in CA for way too much money no longer seemed like a wise all-in bet.

Our home life---our 3-year plan that had turned into a 9-year plan---had essentially fallen apart.

And we've spent the last year building back up a different home life, with a different long term plan, in New Hampshire.  We didn't QUITE escape the wildfire smoke, because the West Coast smoke was so bad this summer that it blew all the way to New Hampshire for a few days.  But nothing's boarded up, there are no riots, and our kids can see their friends freely.

Our new home life isn't quite 100% on track yet, but getting close.  I generally don't do well focusing on more than one big thing at a time, so I'm continuing to wait to get back to working on OHOL until things completely settle down and I can devote my full attention to it for a while.

In the mean time, I've been keeping myself feeling productive by cultivating Project December with two fingers while my other eight fingers focus on building home life.  I work on it a handful of hours per week, in a spare moment here and there.  I can't work on OHOL that way.... I need to sit down at a table and draw for four hours at a time.

But when I get back to it, here's the plan:

---Of course fix all the open bugs

---Do several months of bigger content updates

---Figure out a satisfying "endgame" of some kind.

“me manifesto!”

#20 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-25 22:27:39

skps2010 wrote:
TheOneTrueKing wrote:

ALSO to anyone taking issue with my fact based argument, and to conform to the strange demands from the creator on how to complain:

IMPLEMENT a jail and jury system. make handcuffs. handcuffs were invented before cars in reality....

why should someone be permabanned because they ate the last pie? why not have the leader make the call after you've "arrested them"?

lol, karens.

If killing can't stop a griefer, why do you think jailing can? It can at most trap a player for one hour.

Or jailing punishment can pass through lifes? then it might be better than cursing system. But does it make sense?

Just face it. Cursing system is necessary evil to stop griefing. You can't think of a better working system.

I already gave a better, more well thought out system to curses, you just don’t like it and can’t understand it. Enemies are a part of civilization, which is what type of game this is, DEAL WITH IT.

jail, armor, alarms, all better ideas than AVADA KEDVRA U ATE THE LAST PIE *5 YEAR BAN!*

#21 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-25 20:02:03

ALSO to anyone taking issue with my fact based argument, and to conform to the strange demands from the creator on how to complain:

IMPLEMENT a jail and jury system. make handcuffs. handcuffs were invented before cars in reality....

why should someone be permabanned because they ate the last pie? why not have the leader make the call after you've "arrested them"?

lol, karens.

#22 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-25 19:58:05

Strilar wrote:
TheOneTrueKing wrote:

Honestly, couldn't agree more. As a creator myself, I wouldn't ever put restrictions on my creations. You can't control how people utilize or interact with what you make. TBH this dev is a bit bizarre with "i'll take my ball and go home" vibe, (what was that covid rant?).  Purposefully encouraging bans... because if someone really WANTS to play they have to buy another account. Yay capatalism... i guess? So what if people want to "grief", (btw don't even get me started on how annoying the phrase is, it's GRIFT!), let them. Why not let clans clash or, rather than block a player, implement a jail/jury system? Why not have in game players police instead? Oh..to sell more accounts. This weird curse system is not well thought out or used as intended.

-I mean cursing someone because they took a hat you wanted out of a pile of 20?
-cursing someone because they were new and ate the last carrot in the row? a 5 year ban because you did that a few times? get real

For chrissake, people get cursed for the most PETTIEST things. Look it's not that serious, however it IS a civilization game. Every game has an enemy. What if someone chooses to live that life path? Instead they're permabanned... Just because you want to control how people play the game? The invention path's don't add up to that type of control.
Donkeytown is probably the lamest invention in any game I've ever played. There's other ways to microtransaction a game. This type of attitude continues to foster a community of karens. This game was great in the beginning, I began to take a long break a short time after curses were implemented. I have returned to see curses (and the invention/implementation of DT) way more abused that GRIFTING ever was.


This is just rude, false, and filled with misinformation.

First, you created an account just to attack the developer which is something i notice those who encourage game griefing tend to do. It's the equivalent of you coming to my house, and say i'm a bad person because you don't like the paintings in my walls. That's just rude.
if you don't like the game as it is provide with constructive feedback instead of just calling people greedy, or better yet, if you don't agree with it leave and try to find a game you DO enjoy.

Second, the game is open-source this "greedy" developer you claim to want people to buy multiple accounts, offers the whole game code for, FREE, you can setup your own server and play with your friends, and there are other free modified versions of the game like "two hours, one life", no one is forcing anyone to spend any money, but if you want to get into a bar, you need to follow the bar's rules. Most online games have policies that will get you permanently banned, if you use harassment, discriminating language, etc. Jason can't enforce that because he can't police the whole game 24/7.

Third, i really doubt he encourages people to buy several accounts, the only ones doing that are the ones being punished for their deeds against the community, by pushing other nice players away because griefers make the game unfun to play, i bet that if he could choose, he would prevent people from buying a 2nd account to keep pushing more players away from his game. But he can't control that and it's not his job to keep checking on who keeps finding ways outside the game to go around the systems, just like he can't prevent people from chatting outside the game even if he wanted.

Fourth, recently we learned that in some countries the price of the game was very cheap, which would be a good thing, but know what happened? Griefers abused it to keep creating more accounts to keep causing harm to the game and other players. Making the developer thinking of raising the price to attempt to protect the community from bad people. Not because of "greed" but because bad people are forcing prices to go up.

Fifth, if you check the updates page you'll notice that a great majority of his updates have been to try to fight against ways griefers keep abusing the game and providing other players with bad experiences. Griefers may be the #1 reason why this game is is not getting new content like new stuff to build or more advanced technology etc, because he needs to be constantly working to prevent 3 or 4 players from pushing dozens of players away from his game, therefore griefers are actually preventing the development of this game.

Sixth, do some research before spreading misinformation, dozens of players aren't cursing someone because they stole a hat. They are doing so because in a game about parenting and civilization building these players are just focused on destruction by killing all animals, destroying buildings, causing babies to die from starvation, and constantly harass people with foul language. If a single player curses you for a silly reason like stealing a hat, it won't prevent you from playing the game, you just won't be born as that player's kid which is a win-win for both sides since those two players didn't get along anyway, you can still be born in many places in the world, and even a griefer who pissed many people won't be in donkey town all the time (read Jason's post about it). Donkeytown is the equivalent to "jail" for criminals because there's no other way to do justice. Because even if a bad player shows up, kills all animals, gets cursed and killed, he can just spawn in another town, come back and repeat his crimes again.

I considered making a list of ten reasons, but i'll stop for now, as most people tend to skip long posts and just reply with some rude comment, there is much more i could say about this subject, but i'll leave these points for now. Read the forum, many people are upset and complain about griefers, so listen to the community if you want to be part of it, or leave and find a community that suits you better, don't just show up to attack and insult others of bad intentions when you don't show any good intentions yourself.

<b>imagine typing all that thinking someone cares.</b> if I joined a forum to post a strong opinion, it must be exactly that: a strong opinion. curses are abused, and were even addressed by the creator as such. Someone getting permabanned because they took a hat HAS and DOES happen, i've seen it and experienced it. when there was a pile of 20 other hats. Again, you're exactly the type player I've come against, a karen.

You conveniently left out the most important part and lynchpin of my argument: "As a creator myself, I wouldn't ever put restrictions on my creations. You can't control how people utilize or interact with what you make. Look it's not that serious, however it IS a civilization game. Every game has an enemy. What if someone chooses to live that life path? Instead they're permabanned... Just because you want to control how people play the game? The invention path's don't add up to that type of control."

standup for greed, idc, I called it like it was. anyway like i said to someone else, your argument holds no weight and curses/DT are the lamest creation in any game i've ever played.

#23 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-25 19:55:19

skps2010 wrote:
TheOneTrueKing wrote:

Honestly, couldn't agree more. As a creator myself, I wouldn't ever put restrictions on my creations. You can't control how people utilize or interact with what you make. TBH this dev is a bit bizarre with "i'll take my ball and go home" vibe, (what was that covid rant?).  Purposefully encouraging bans... because if someone really WANTS to play they have to buy another account. Yay capatalism... i guess? So what if people want to "grief", (btw don't even get me started on how annoying the phrase is, it's GRIFT!), let them. Why not let clans clash or, rather than block a player, implement a jail/jury system? Why not have in game players police instead? Oh..to sell more accounts. This weird curse system is not well thought out or used as intended.

-I mean cursing someone because they took a hat you wanted out of a pile of 20?
-cursing someone because they were new and ate the last carrot in the row? a 5 year ban because you did that a few times? get real

For chrissake, people get cursed for the most PETTIEST things. Look it's not that serious, however it IS a civilization game. Every game has an enemy. What if someone chooses to live that life path? Instead they're permabanned... Just because you want to control how people play the game? The invention path's don't add up to that type of control.
Donkeytown is probably the lamest invention in any game I've ever played. There's other ways to microtransaction a game. This type of attitude continues to foster a community of karens. This game was great in the beginning, I began to take a long break a short time after curses were implemented. I have returned to see curses (and the invention/implementation of DT) way more abused that GRIFTING ever was.

Why do so many people have positive opinion about griefing?

Griefing is the most evil and destructive action in a sandbox survival game. It is also more serious in OHOL, because you can't protect something forever due to short life.

Griefing can make hours of work be gone in a few minutes. It will cause so many players to leave. A sandbox survival game need to do EVERYTHING to stop griefing in order to keep players playing. Griefing may a life choice in real life, it just doesn't suit the game.

To deal with griefing, cursing system is a great system. Let me remind you, unlike "admin moderating", cursing is done by players, it's players' actions.

Clans clash, jail/jury system, players police can't deal with griefing, It can at most take away griefers' lifes. But griefers don't care about surviving, they care about respawning and griefing.

If people get permabanned by griefing, they deserve it, because their existence makes the game lose more players.

If cursing get abused, it's a design flaw. It can be improved (like the requirements of reasons and others' agreements), not removed.

Conclution:
Griefing needs to be stopped at all cost, and cursing system is the best system for it. You should suggest something that can deal with griefing better.

lol, many people have complained, even the creator, that people use curses haphazardly. cursing someone because they took the blue hat that you wanted when there are 20 other to choose from, for example. your argument holds 0 weight. you can't control how people interact or use your art.

#24 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-07-25 02:53:48

G3Kappa wrote:

I find it a bit jarring that the developer of a game that is, in a way, about not being able to impose your own vision over everyone else's, and building something together and as a community, has such strong opinions about their own vision for the game. I don't disagree with the meat of your message, I'm just taken aback by the lack of humility that lets you assume your ideas are infallible, or rather, that everyone else's ideas are automatically inferior just because they're not yours to begin with. Again, I'm just saying, since I know how it goes with randos suggesting random stuff. It's good to put some stakes in place to filter them out. But the tone, jeez. You talk about experience but I'm only hearing "narcissism". I don't want to throw shade but given that the game has currently fewer than 100 concurrent players, I would just drop the facade.

In the game, I can start a village as an Eve. I can set everything up, be as efficient as possible, and really bring my vision for the village in the form of its initial layout. But it will be my children who will found a town on top of my blueprint. Not me. Isn't that the freaking point of the game, the underlying moral? That one person can't build anything that truly stands the test of time just by themselves, and that no matter how hard they try, someone else will eventually build something even greater on top of their past achievements?

Or was the original idea just like "let's make carpal tunnel simulator and leave keyboard support to the modders, who don't share my perfect vision and don't realize how long it would take to implement"? (I would have never even grew to like the game without mods, as not being able to zoom out and look for items is like playing a first person shooter with your FOV fixed at 45 degrees, or, in other words, a pointless exercise in agony)

I might have been playing for all the wrong reasons. Then again, I find joy in farming milkweed, so maybe I AM odd...

Honestly, couldn't agree more. As a creator myself, I wouldn't ever put restrictions on my creations. You can't control how people utilize or interact with what you make. TBH this dev is a bit bizarre with "i'll take my ball and go home" vibe, (what was that covid rant?).  Purposefully encouraging bans... because if someone really WANTS to play they have to buy another account. Yay capatalism... i guess? So what if people want to "grief", (btw don't even get me started on how annoying the phrase is, it's GRIFT!), let them. Why not let clans clash or, rather than block a player, implement a jail/jury system? Why not have in game players police instead? Oh..to sell more accounts. This weird curse system is not well thought out or used as intended.

-I mean cursing someone because they took a hat you wanted out of a pile of 20?
-cursing someone because they were new and ate the last carrot in the row? a 5 year ban because you did that a few times? get real

For chrissake, people get cursed for the most PETTIEST things. Look it's not that serious, however it IS a civilization game. Every game has an enemy. What if someone chooses to live that life path? Instead they're permabanned... Just because you want to control how people play the game? The invention path's don't add up to that type of control.
Donkeytown is probably the lamest invention in any game I've ever played. There's other ways to microtransaction a game. This type of attitude continues to foster a community of karens. This game was great in the beginning, I began to take a long break a short time after curses were implemented. I have returned to see curses (and the invention/implementation of DT) way more abused that GRIFTING ever was.

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