a multiplayer game of parenting and civilization building
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"""literally Hitler"""
Great, i really like people who can save a whole nation from starving, and end an era that was called "The Great Depression".You are a hero, just like Hitler himself, kind sir.
Mods, please ban this shitstain.
Looks like you named people in alphabetical order for the most part. But I am surprised there is no Bruce Lee!
There were Bruce Lees, and Jet Lees. They just never got in the spine apparently.
It was at Bilan, Cooper and Dabney Lee that the family was hanging by a thread. Each one of those was the only reproductive female of their generation, with at one point the only living individuals being the mother-daughter pairs.
We will not have trannies.
Fuck you.
I was bored...
So everything i made just got destroyed?
Yep.
I was actually just playing as an Eve and started right next to a monolith. Not sure if they are really common or just happened to be there.
Once the servers restarted monoliths became more common. They didn't spawn anywhere people visited before.
We've talked with Jason, he'll probably make it significantly harder in the future. It's definitely not going away, though. He sounds like he has his heart set on it.
Joriom wrote:If one does - every server does. GG, WP. Start over.
Man, this just killed my motivation in a big way. I moved to a high numbered server so that I could try my hand at building a nice town from scratch, put in about 5 hours today on it and it was coming along beautifully. Go to check on it again tonight, ... gone. I went to a high number server to avoid the bs caused by a high population server, but their shenanigans caught me here too. So now you can push towards apocalypse and grief 10+ servers at a time? Ugh.
If it makes you feel any better, I'm the one who caused the apocalypse and I also had a pet city, Ovenpost. Been working on that one for weeks. It was important for me to know how easy it is to do this sort of thing, and just what happens, because now both you and I know not to get attached to cities in this game.
Antichthon wrote:On Server 2. I had to know what it did, and to prove that one person can cause an apocalypse mere hours after the patch dropped.
So, uh. Yeah.
I was on server two. Thanks for blinding me...
Hey, what can I say? Curiosity killed the... everybody.
On Server 2. I had to know what it did, and to prove that one person can cause an apocalypse mere hours after the patch dropped.
So, uh. Yeah.
Antichthon wrote:Alleria wrote:This isn't 100% true. The game spawns in more Eve's than IMO it should. I'd prefer to wait a minute or two and be able to help a dynasty, than spawn immediately as an Eve and be in competition to that dynasty. A lot of the time a dynasty ends because they are outcompeted by an Eve. Regarding the dynasty that lasted 31 generations (I was the last or second last dynastic member), the town didn't end there. An Eve came and helped me repopulate. If I was born a girl, the longest dynasty would have been longer, but alas... So although the dynasty only lasted about 14 hours (I was present close to the beginning also), the town was continuously populated for over 24 hours. Murdertown/Trump Town has pretty much been continuously populated for a week (empty for a few hours here and there).
I strongly disagree with your assertion that without Eves servers would necessarily go extinct when it's often Eves (and the children they take by virtue of existing, from established towns) who cause the collapse of dynasties and towns (Eves often grief, or produce griefers because they are outsiders). Of course over a long enough time and given the stochastic nature of the game, you're right.
Oh, towns are continuously occupied for longer than 24 hours, sure. Probably never a few days, though (Being empty for a few hours still counts.) And yes, the spawning mechanics are most certainly different with Eves than without Eves, and it can't be mapped directly to saying "the game would not last longer than 31 generations." but even with these considerations, I'd never put money on any server being populated after 48 hours, tops, and that's being very generous.
And if I'm wrong, then why don't we do away with Eves, save if the server is entirely extinct? Put a spawn timer on children to avoid Eve being flooded with children (much like reality), go from there. It would certainly fit Jason's MO of trying to capture realism. For that matter, why wasn't it this way to begin with?
There's a reason Jason went out of his way to avoid the obviously more realistic angle in a game where he values realism: Because it doesn't work.
I think the real reason Jason did this because he didn't realise how popular this game would be and he thought there would be dead time (which there is on servers 4+). I think it'd be totally viable, and at least an interesting experiment, if there was a popular server that wipes every time the last player dies, and there's a limited amount of Eves that can spawn (higher Eve rate a start of server decreasing exponentially).
I'd definitely put money on a town, and even a dynasty lasting more than 48 hours eventually. Especially once the average player skill increases. If the average player was as skilled as you or I, there wouldn't be any town massacres, because they'd be stopped rather quickly. The problem is that once I (or my mum in the 31 dynasty scenario) stop a massacre, often I'm the last person left alive. If I'm female, then I repopulate, but if not, the town dies out.
I'd like to see that too. If I'm wrong, I'd love to boot out Eves.
Kouyate wrote:This a really interesting view at how killers are born.
yup thats how it happens hate breeds hate. be kind and generous help new people fight evil. maybe one day the grief will end
I appreciate your optimism, and that is definitely one of the best things we can do to fight griefing, but griefing will never end. It can be made harder, it can be made manageable, but it cannot be made extinct. Once you have an unmoderated population of players where not every player knows and trusts every other player, griefing is inevitable.
Consider it another way. Have you ever known of a game where griefing was possible, but never a problem?
Lexyvil wrote:Portager wrote:It would be cool if the trigger was us, and our reckless use of the environment.
I have a read a comment somewhere that mentioned that Jason once talked about adding a doomsday device that could be made and triggered by players. I love that idea so much, mainly for how it'll probably be very far in the tech tree and the players will somewhat have to work together to ensure it's not activated, haha.
It better be super difficult to create, especially with our griefer buddies hanging around.
It doesn't matter how difficult it is to make. If it's in the game, it will be made, and it will be used.
Still, sounds like it would have taken him a fair amount of time to do all that. Did anyone in your village try to stop him?
Sometimes you can stop a griefer like that. Those times aren't posted on the forums as much, though. Usually once someone realizes what the griefer is doing, communicates it to those with weapons or gets a weapon themself, it's already over.
That's not even assuming a smarter griefer who waits until the area is mostly empty of people, or one that doesn't stay still for long before moving on to dig up fence posts or chop trees or dig up wild bushes for a bit.
The level of organization necessary to stop this form of griefing can exist, for short periods of time. But towns can't even manage to stay reliably populated 24/7, let alone have their act together. Every town spends most of its time in chaos, punctuated by brief moments of order. That's how it is, and how it always will be.
making it take several seconds to dig up anything would help, though.
TrustyWay wrote:Antichthon wrote:No town is always populated. And all you need to do is look at the longest generation line to see that we are still dependent on Eves; 31 generations in longest family line. Even being generous that means the longest unbroken chain lasted less than a day. Disable Eves and all servers would be extinct by this time tomorrow.
Yeah you right, if people knew there were no more eve they would start killing everybody just like berry diggers and fences remover right now.
This isn't 100% true. The game spawns in more Eve's than IMO it should. I'd prefer to wait a minute or two and be able to help a dynasty, than spawn immediately as an Eve and be in competition to that dynasty. A lot of the time a dynasty ends because they are outcompeted by an Eve. Regarding the dynasty that lasted 31 generations (I was the last or second last dynastic member), the town didn't end there. An Eve came and helped me repopulate. If I was born a girl, the longest dynasty would have been longer, but alas... So although the dynasty only lasted about 14 hours (I was present close to the beginning also), the town was continuously populated for over 24 hours. Murdertown/Trump Town has pretty much been continuously populated for a week (empty for a few hours here and there).
I strongly disagree with your assertion that without Eves servers would necessarily go extinct when it's often Eves (and the children they take by virtue of existing, from established towns) who cause the collapse of dynasties and towns (Eves often grief, or produce griefers because they are outsiders). Of course over a long enough time and given the stochastic nature of the game, you're right.
Oh, towns are continuously occupied for longer than 24 hours, sure. Probably never a few days, though (Being empty for a few hours still counts.) And yes, the spawning mechanics are most certainly different with Eves than without Eves, and it can't be mapped directly to saying "the game would not last longer than 31 generations." but even with these considerations, I'd never put money on any server being populated after 48 hours, tops, and that's being very generous.
And if I'm wrong, then why don't we do away with Eves, save if the server is entirely extinct? Put a spawn timer on children to avoid Eve being flooded with children (much like reality), go from there. It would certainly fit Jason's MO of trying to capture realism. For that matter, why wasn't it this way to begin with?
There's a reason Jason went out of his way to avoid the obviously more realistic angle in a game where he values realism: Because it doesn't work.
Antichthon wrote:I don't see how an apocalypse has any meaning when we're still reliant on Eves to keep humanity from going extinct. Every day is an apocalypse.
No, we're not. I think you've been placed in the wrong serwers is you say so or you have terrible luck for mothers. I've seen some decent towns with animal farms and all the tech already even on servers 1 and 3 ow - the "always populated" ones.
Verinon1 wrote:I don’t think he’s going to implement it any time soon.
What about ice aga "apocalypse"? Huricane? Global flood? Natural ones could be nice to break the normal gameplay.
No town is always populated. And all you need to do is look at the longest generation line to see that we are still dependent on Eves; 31 generations in longest family line. Even being generous that means the longest unbroken chain lasted less than a day. Disable Eves and all servers would be extinct by this time tomorrow.
This is going to be the major limiting factor of civilization, moreso than the vastly-greater-than-reality murder rate.
The fate of a civilization is dictated not by its best elements, but its worst.
I don't see how an apocalypse has any meaning when we're still reliant on Eves to keep humanity from going extinct. Every day is an apocalypse.
Antichthon wrote:FounderOne wrote:The sign and the city is awesome! You did a great job there.
Yeah, I wasn't expecting to populate it yet, but an Eve showed up and I'm not about to turn her away. One thing led to another and now Ovenpost is thriving.
Be sure to visit the field of tongs north of Ovenpost, where we praise Tong, the god of tongs! Tong road, the three-wide road leading into Ovenpost, is named for our great and powerful protector.
(A griefer turned all our fences into tongs. I cleaned up and made the best of it.)
I saw all of those tongs while I was streaming! I was so shocked and knew it had to be griefing Thanks for all of your hard work! Ovenpost is my favorite town so far.
I messed up and called it OvenPORT in my stream at first, but I was overly flustered from being excited to see it again xD I later corrected it hahaha.
You're just a nice person!
Antichthon wrote:I'll repopulate Ovenpost once the issue with oven base griefing has been resolved. As it stands, Ovenpost would be too easily ruined by that. Also I made a big sign out front that says "OVENPOST" out of ovens and I'm sure that would be griefed right away.
The sign and the city is awesome! You did a great job there.
Yeah, I wasn't expecting to populate it yet, but an Eve showed up and I'm not about to turn her away. One thing led to another and now Ovenpost is thriving.
Be sure to visit the field of tongs north of Ovenpost, where we praise Tong, the god of tongs! Tong road, the three-wide road leading into Ovenpost, is named for our great and powerful protector.
(A griefer turned all our fences into tongs. I cleaned up and made the best of it.)
I'll repopulate Ovenpost once the issue with oven base griefing has been resolved. As it stands, Ovenpost would be too easily ruined by that. Also I made a big sign out front that says "OVENPOST" out of ovens and I'm sure that would be griefed right away.
Stirling9 wrote:Truthseeker wrote:I spent an entire lifetime looking for the road, I asked in every town but no one had ever seen it, I told everyone of the Great Yellow Road nd the settlement of Utopia at it's end, but none had heard of or seen either. I ended up well equipped after so much time passing through different biomes and accepting gifts to help in my quest, eventually I found a town were a young baker had built a great stock of pies, such to keep his civ fed for more than a generation. I told him of my quest and that I would give him my bow, my pack, my sealskin coat and my wolfskin hood, if he would but swear to me that he would find the road and follow it to Utopia, or failing that, pass on my coat, hood,p pack and bow to another adventurer who would swear the same oath.
He swore to me he would, and so I passed in peace, I truly hope my heir found Utopia, I hear it is a beautiful place...
Your story sounds exactly like what I saw on ParagonHex's youtube. https://youtu.be/7stx8rzSpPo?t=11m20s
That was me, yes! Looks like he just took my hood and did his own thing though, it seems my quest ended with me, I am shamed!
Have you found Utopia yet? I go there regularly. Expanded the Yellow Brick Road up past Zatris and to Ovenpost, East of Zatris. If we could expand the road directly north of Ovenpost, it'd reach Woolville, connecting the old cities and the new.
Antichthon wrote:Erudaru wrote:I did too but Sheeport already stuck. And yeah, it doesn't matter as Sheeport has been "ovened" and permanently abandoned and Woolville is left to rot as it seems that Eves rather choose the northern Wellington or Junktown which continue to thrive.
Anyway, does anyone know this town? I assume it's one of the old ones because I've seen it before the big update.
I was trying for days to figure out how to reach it from the new villages.
http://i64.tinypic.com/fc4g9i.jpg
http://i66.tinypic.com/2r5clg7.pngThat's Ovenpost. I built the vast majority of it myself over many lifetimes.
Ovenpost huh? That's awesome! I spent some time there recently too! It's easily the most beautiful village that I've had the pleasure to be born in! I can't wait to return!
I'm glad you like it! Last I saw though, a griefer had really taken the place apart. I hope Jason makes ovens removable soon, that's probably the only thing that can't be fixed.
I'd hope to keep the oven I accidentally made instead of a post which gave the place its name, of course.
Look at this screen:
https://screenhunters.com/Z5Zn6o
That why i hate griefers! He used shovels as well as joined sticks. To it he tore the floor out of wood as well as built non-degradable cookers on entries. Please do something!
It lent in order to be formed for murderers also system of the flaw. For example after the manslaughter for 24 hours they had in order to bloody track on the face.
(Sorry for english, this is from translator...)
Aw, man. I made that city. Guess I'll have to do some cleaning up once oven bases can be removed.