a multiplayer game of parenting and civilization building
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Unfortunately, a lot of my favorite motivations are silly. I like cooking different foods just to make as much variety as possible. Burritos and tacos are very fun for me, I don't know why. I don't make them anymore, because they use too much water. I also like making paper, there are similarities. I also don't do that anymore, because it uses water. I like making clothes, which I stopped doing a while ago. I like building and seeing what happens to that building. I like breeding dogs, but I don't do that anymore. I like hunting rabbits, but my enjoyment comes from using wild resources and providing something to the village.
I decided to just try playing as efficiently as possible, which I also enjoy as its own minigame, but it's hard to enjoy in a multiplayer setting. I know someone was joking when they said the best thing you can do for your village is not log in, but I mean.. true. I used to enjoy starting off Eve camp basics for someone else to stumble upon. Speaking of which, I tried the trading lifestyle after homeland update. There were a few fun lives and connections there. Most of it involved dying old and alone without completing my goal. I can see how thieving prospers, but I can't do it.
I haven't played since the wild berry and iron updates. I can see the changes to my play style without logging in. Still watching, though.
it's beautiful
It's so fluffy! <3
Spoonwood is a type of flower
https://www.atozflowers.com/flower/kalmia/but it goes by the Name Kalmia
and it is a symbol of perseverancebut also can be offered as a sign of treachery
Oh interesting! I'm from the northeast US and grew up calling this mountain laurel. Hi Spoonwood, we're childhood friends.
Sorry 'bout the bumps..
I do sometimes cook carrot pies but tend to avoid domestic berries as much as possible. Are wild berry and carrot pies a bad choice? I'm sorry, I swear I read the thread, but math is not my strength.
Also sorry, not sorry, for going back off topic, but -
Being a shepherd with a grass system could be a potentially pretty fun job, right? Say you had to craft a shepherd's hook that made sheep follow you while you led them to different grassy areas? ..With your loyal dog friend? I just want an excuse to breed dogs tbh.
I'm an introvert and somewhat of a hermit! So staying home isn't too hard for me to do. My husband on the other hand likes to be out and about, so it's a bit harder on him. I've been taking this time to have him get my "Honey-do" list done around the house. Keeps him busy and his mind off of being stuck at home.
Same, same, and same! If the weather doesn't warm up soon, he's going to be in a fix.
Our birthdays are soon though, it's not all bad.
But as a person who is, perhaps, less happy than they might be, if I had people to be outside with, people to share, fresh breeze and conversation, with. I encourage you, please be more inclined to take people up on their offers, if they ask you if you'd like to go for a walk. To get out at all really, but don't depend on engines, to go from inside your home, to outside of it. We can move. We can move, each other.
I'll be a bit mushy and honest. When I'm feeling bad I sometimes go for a walk or run around the neighborhood. Waving to and being waved at by all the people I know but don't know is still pretty nice. Plus there's lots of dogs around and I love all those big idiots.
Hope you and yours are all good.
I'm sorry you're having a hard time with the game.
I decided to take a break, myself. Too much (self-imposed) pressure on keeping towns going, on feeding the family and getting water. I didn't find time to even teach new people, which I love to do as a fellow new person. I found myself playing either a frustrating game or a lonely one.
Your roads were very helpful. I hope they're bringing you some satisfaction too.
Those are gorgeous buildings, MrsDuckGirl.
I didn't plant any berry bush in this town, I had a lot of wild ones north (in the blank spot) ans some more a bit everywhere. I removed the less I could of wild ressources and built around (for the aesthetic and because I'm lazy).
I cry. I wish this was a common thought, laziness or not.
My own doodles - yes, I doodle town layouts, don't judge me - also place the well a bit more central rather than farm centric. The only town I've played like this was the recent Gold town. I enjoyed it. What is lacking in diagonal farms? Does spacing become an issue?
So cute, nice job Gold!
So traveling for trade is boring at best, difficult with biomes, and dangerous at worst, yet absolutely necessary if required to keep our own villages and trade.
Another problem would include having babies while traveling, which should be solved if the wells are updated.
Roads help, but still suffer from the same issues. I think I've been killed by more wildlife while hoofing it down a road than looking for iron in badlands. That.. could just be me though.
Popular opinion seems to be unrestricted horses. It could be interesting if there were just different biome horses or if a family would change the appearance of a horse.
Immunity while hauling a cart? Teleporters, insert map and go? Rail systems that require town cooperation?
I somewhat disagree that the language barrier is a big issue. And I have died from taking too long trying to get rubber back to my family after no one would talk to me. With a translator.
Most of the people who die are not contributing to the town, give up, there are some who deserve to be buried, but those don't really care about that, the only ones who care are begging for 40 minutes to be buried. it occupies a lot of space and they make graveyards way too close to the city, also those blocks of graves are inaccessible anyway
once I made a grave pen and people asked to be buried as a wall piece, that was a fun tradition
Well.. I'm not that generous. Usually I just bury them without a stone because of the clutter, but every now and then. I'm really enjoying this idea of useful graves, even though I know they're easy to remove now. I'll be part of your bear blocker if you'll be part of my mosquito wall.
Put some stone floors at the farm, to be able put down adzes.
Love it. Wish they were less tool intensive, but hasn't stopped me before. There's definitely a line between space and wasted space that I haven't figured out yet. The current bell town has the kitchen and fire so close to the farm that it can be annoying. I was in a town the other day where someone built it way too far, though, and the extra run was more annoying. I like the idea of at least three tiles separating any building or workspace, and one main farm road.
I know we're just spitballing here, but will Eves not have babies until they build a well? Or will you have babies if your family has no well?
… Can you raise feral kids to send packing to well sites? Is this a world domination sim? I want to be queen of the hive, please.
So interesting to see what things have changed and what hasn't. I can see how walls would be annoying. They do add something aesthetically, though. Were towns ever built with only specific areas walled off and the rest left out? I remember being in a town that had family fences and no one (at the moment) abused or objected to them. But there wasn't much inside, a little room with some pads, extra clothes, and a pie or two. Maybe it was a fever dream.
I feel so weird about being in a town when I see someone bring in a bunch of pilfered things. How do you know no one was using them? I've been on the other side where I make a little house and return to find all the work I did is gone. It's disappointing.
It would be cool if you could build some sort of catacomb that piled bones on top of each other. Maybe it would even record names of the bones placed in it. I agree they get a little out of hand, even though I kind of like burying people and all.
Oh, interesting. I guess I look at it as a failure of sorts if you're scrambling for things instead of being prepared. Never mind!
Not sure why, but I just picture four towns as close as possible with a stockpile in the middle.
I mean.. I hold them sometimes. They're so floppy!
Oh man. Thanks so much, pein. I kind of like the look of the adobe wall pens, plus the storage, the storage! The cow pen looks like a cow temple. Blessed milk.
Did you like having walled cities? They look nice, and I get that they had purpose back then, but were they a hindrance to gameplay or no? Did you notice it help in any way other than keeping strangers out?
I just said : "we need a hoe (to forge one) and wood (firewood), I can do one, can someone get wood or do hoe ?"
Then both job were filled. Just like that.
Mm, it's great when you find a helpful person. That is a happy situation for you and I'm glad. They are problems that can be easily fixed! I am not typically so lucky. I'll normally wind up half-baking a couple jobs rather than enjoying one.
Should it really get to the point where you have no hoes or no firewood, though? One "bad" generation can stall a town out. When it happens, is it willful or is it ignorance? I've seen both. One you can help.
Kind of silly, but I also wonder if a small part of this is a sandbox issue or a bystander issue? A lot of players seem lost or unsure of what is happening in their towns. A lot of babies come in and their first words are, "Job?" A lot of panicky or bad situations I find myself playing are just because a job has gone untouched. Is someone hunting rabbits? Is someone collecting firewood? Is someone making tools? Shrugs all around.
Not that they aren't easily fixed, but if you take one piece out of the tower the whole thing crumbles. How do you recognize surplus if you're scrambling for necessities? How do you supply someone for a trading trip if you don't have excess food to send them off with, a cart for them to take, clothes for them to wear?
Leadership could be helpful, but in this game style it seems inconsistent and possibly oppressive. Maybe someone with followers could suggest, "We need ___," and someone could reply, "I'll do ___," and their job title could be assigned.
This is awesome!
Legs: I guess I always look at the bakery and smith as places we should try to reduce traffic. Lots of storage on the outer walls, or boxes outside with commonly sought items (hoes, pies, drop off areas for flour/iron/kindling)? Sort of like how everyone already puts stew outside the bakery. It's the food area, but you don't need to have it in the building. ?
Do you like the idea of farming sheds nearby with places to store things? Or is it too inconvenient/wasteful? I liked that area someone made in the middle of Punkytown's farms that turned into storage and compost.
Wheat is almost a job on its own. Cut, thresh, wheat to bakery, straw to compost, plant again before someone puts carrots there. … I would actually enjoy this job. Y'all know where to find me.
Grim/Destiny: I built a shrine once. It even had a cult/religion. I thought it would be useful to give them tasks. A bunch of my kids and grandkids died. Failure or success?
pein: So much stuff I missed!
i had fun making grave pens, where the graves were the wall, it was nerfed later that the marked graves were easier to remove
its still very functional because holds items and on big population graves were kind of the cheapest resource, lot of people die and you could put flat rocks on it from gathering the desert, that one didnt really stick cause people were butthurt about using graves that way
lol
When I say perfect town, I just mean perfect from your point of view. Your berry setup would make your perfect town, that someone else might hate. It would be great to see, though, different planting ideas in action.
Do you have any doodles or screenshots of some of your builds?
TheRubyCart: That sounds like fun! Do bananas ever grow back? I wish fruit trees were more common.
Thanks Wuatduhf!
Questions for you/anyone:
Say it's a carrot bed, do you place slot boxes on the sides, corners, or crop area?
I've never seen a bakery built like this, if I'm imagining it correctly. Does it change room status? … Does room status matter? Also, how do you feel about the separation of bakery and eating area?
cachinnus wrote:What have you built that was a success?
Everything.
I know there have been threads similar to this and I've done some searching looking for images people have already posted but.. okay I'm just being a lazy forum user. I'm hoping to scratch a mental itch I've been having.
Most of the towns I've played in seem to form out of necessity. I get it. Later on, though, it becomes a bit difficult to change things without upsetting other players and the sprawl can get unpleasant. Regardless, all of them have the same sort of vibe to me. I've never seen a town and loved to play there because of how it was built or how it looked. Sure, the occasional snow hut or random home in the wilderness is fun, but on a bigger scale?
I'd really just enjoy seeing and hearing how people imagine their dream town. What about the typical town set up is great? What would you change immediately? What do you try to build that never turns out? What have you built that was a success? Have you built your perfect town on another server?
Basically.. does anyone have any town plans - images or just thoughts - they'd like to share?
The penance for this kind of thinking is to hunt a wild turkey and bake it in the oven for everyone to enjoy. Turkey is completely free, produces a whopping 114 total food pips AND with just one bowl of water can be made into a broth with additional 96 total pips of food. If you see turkey in the kitchen, it means someone is valuing the water.
AND, to carry it home you can just wear it on your head. Plus plus.
Thanks though, you make good points and food math is interesting.
I see a lot of things that I don't understand. Like I said, I'm new, so I usually just miiiiind my business, but when I do ask people why they did it, they don't have a good answer for me. Maybe they think I'm just annoying them on purpose. Examples:
Cutting down all the branch and tinder trees near town
Emptying and digging up wild gooseberry bushes to build over them
Clearing out all the close ponds instead of keeping one or two for eggs/fletching
Feeding and shearing the same sheep to make clothes - especially when the well is dry
Making compost in small towns with deposits nearby. I hate to see dung wasted, but compost seems extravagant for a young town, or am I wrong on this?
So, a story example. I used to spawn in Zucc town a lot, surprise. I stopped moping for my bad luck and started trying to improve, what I thought, were some of the issues. I started changing weird roads, making grids out of odd shaped farms, building boxes, cisterns, etc. There was a spot near the blacksmith with a couple wild gooseberry bushes and a diagonal road. So I skirted the road around it, put up a horse fence near the blacksmith, and turned it into a garden of sorts. A couple milkweed, a rose bush, and a juniper tree, because there were no trees around that big, dumb town and starting a fire was awful. The tree wasn't visually intrusive on anything else, btw. I saw it once, with the tree fully grown and more milkweed planted by someone else. The next time I saw it, someone chopped the tree, dug up the gooseberries to plant more roses, picked all the milkweed without planting any, and turned it into a graveyard memorial. I did a blinking white guy, laughed, and decided maybe it wasn't my best idea to "fix" there. Oops.
I enjoy this game. I'm content to hang around and see what happens. I understand there's one developer and his time isn't endless.
I do agree that family biomes could use some perks rather than restrictions. I'd love to simply not drop held objects when crossing one, mmm.
I've had plenty of thoughts in my short game time about new uses for objects or things that seem missing. I'm pretty sure Jason has had most of those ideas himself.
As players though, I do wish we could collectively look at our own behaviors and how they impact game play and resources. The biggest complaint about towns is always the wells and the materials to upgrade them, but people don't seem to value water very much in every day play. It's confusing to me.
I'm a relatively new player who's been mainlining this game since Dec/Jan. Figured I'd throw in my two cents. When I first saw videos and streams, although it looked fun, I thought the game seemed way too complicated to step into. (Btw, I'm old in gamer years and enjoy sims, resource management, and building more than panic situations.) I had to purposefully seek out tutorial videos and guides, Hi Twisted, before what I was watching really made sense to me. The slash command to learn objects was very useful for minor things, OneTech has been amazing once I figured it out, but I never would have even logged in if other players didn't make videos.
My city game play seems to fall into two categories: fixing issues and pet projects. Not that either is bad, but it's usually either frustrating or roadblocked in some way. Sometimes I'm in the mood to be a lumberjack though, so whatever. I can't quite pinpoint what it is about big cities that I don't like, but I think a big part of it is the communal pot living. It definitely makes sense in Eve camps, but when you get into the cities with different families, or your fourth and fifth cousins, it feels like nothing is personal. No one really cares about things in the city. They get left in odd places, tossed out in the woods, or stolen to cart off to another town. How many times have I seen a town with items it should not be able to acquire. Or spent my life making glass to log into the same town the next day with no glass in sight.
Quite often, once I'm old (since most kids will just stand there and starve, or die running back to bell), or after I've contributed something so I don't feel like a leech, I'll strip my items off and go explore, build a hermit hut, or a hobby town. I know this is a multiplayer game and that defeats the purpose, but ooh is it satisfying to me.
I guess what I'm trying to say, in too many words, is that my ideal gameplay would be based on a completely different city style. You'd have a main square with the well and a fire, maybe a couple tables for people to trade things, but families would have their own homes and occupations. So you'd be born into a home, where your family is doing one thing, and should you choose to stay, your job would be very clear. Everything in your home would be important, because it belongs to you, and if you leave it out in the woods, it costs your family to replace it. Some kind of responsibility or accountability. I would rather see a cooperation happening (I make pies, so I grow wheat, maybe berries and carrot, but I want some mutton, so I send my son to trade with the sheep farmer) than a pile of resources for the taking. Thieving or griefing would be more high stakes, something even for the antisocial types!
Also, can we stop with the endless fields of berries? Like.. pretty please?