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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Can Horses run away slower? The 7 second juggle is really annoying » 2019-10-02 21:24:57

i always suggested that time to be at least 4 times bigger.
So annoying.

#2 Re: Main Forum » Posse implementation » 2019-10-01 12:57:00

pein wrote:

Nah, yum is a meme, can't use memes for actual gameplay advantages
needs top cap or I won't consider it balanced, it's just annoyingly illogical to make a personal yum score matter. It supposed to increase town wide food diversity. It fails cause no top cap for it, so this dumb eat one of each food trend emerged instead of help everyone eat diverse food.

I still think combat must be skill based, allowing people to challenge others, and de-buff them if they reject it.

yum bonus these days are totally piece of cake to get x20.
Since most of the town have clothes.

#3 Re: Main Forum » Posse implementation » 2019-09-30 20:24:23

DestinyCall wrote:

You could link movement speed with yum bonus.  Lol.

OP. or at least give yum bonus a little bit movespeed

MS * 1.05

#4 Re: Main Forum » OneLife++ - Milkweed's modded client » 2019-09-28 22:11:58

milkweed wrote:
distillerz wrote:
milkweed wrote:

What is “it”?

The mod...
i mean... it can search a bowl of pads?
It the current most hided item in the game.

Yes, you can.
It searches items whose names include a string you typed.
If you typed ":Sterile Pad", it searches "Sterile Pad", "Bowl of Sterile Pads" and "Red Cross Apron with Sterile Pads".
If you typed ":Bowl of Sterile Pads", it searches only "Bowl of Sterile Pads"

That's awesome.

#5 Re: Main Forum » Posse implementation » 2019-09-28 22:04:42

Thaulos wrote:

Please no.

There is next to no situations where multiple people are available to chase a griefer. Most towns are composed mostly by newbies or people who had next to no experience with killing. This change would make it impossible for the one guy that can protect town to not be able to do so.

Group advantage should be a supportive thing, in the forms of curses and pads, not magic posses.

TRUE.

Expectation: Griefer being chased by 4 people.
Reality: Griefer will lot all town, without anyone noticing a single shit.


For example, We all know that players that hide "bowl of pads"  very rare get caught.

#6 Re: Main Forum » Is 63 hours long enough for you? » 2019-09-27 23:35:48

jasonrohrer wrote:

Still two fams left:

https://i.imgur.com/S2WodVi.png

I'm guessing that we're nowhere close to oil scarcity, though.


I would love to have those charts live.

#7 Re: Main Forum » OneLife++ - Milkweed's modded client » 2019-09-26 00:55:04

milkweed wrote:
distillerz wrote:

Question.... it does work with "bowl of pads" ?? :wide thinking emoji:

What is “it”?

The mod...
i mean... it can search a bowl of pads?
It the current most hided item in the game.

#9 Re: Main Forum » OneLife++ - Milkweed's modded client » 2019-09-25 17:44:13

Question.... it does work with "bowl of pads" ?? :wide thinking emoji:

#11 Re: Main Forum » Interesting gameplay » 2019-09-24 23:07:35

jasonrohrer wrote:

Yes, just fixed that, Twisted.

I see that you posed issue #420

That must have been on purpose.

OOOHHHH YEAAAAH.
That's HUGE

#12 Re: Main Forum » The end condition changes and gender tweaks worked! » 2019-09-24 23:02:58

Arc end, by number of babies ratio..... Is that make any sense?

#13 Re: Main Forum » [Arc Thread] Jones vs Posillico » 2019-09-23 20:55:25

fug wrote:
distillerz wrote:

I agree with you.
At least there should be a "fair war", instead of a "friendly fire" grieffing.
I have no clue how to fix this.
Maybe cursing should be more OverPowered, so people would get 'family ban' easier.
But that would require players to use cursing more often.

Also curse right now, is broken for big names. (jaaaaaaaaaaaaaason)

Long names are hard to curse because it's """interesting"""

Just increase the area ban for curses from 50 to 100
Increase curse token generation from one every two hours to one every hour.

If someone screws themselves by cursing too often that's their own damn fault while everyone else would likely be able to enjoy the ability to block more than one troll per day.

Fair war requires a nongimmick PvP system yadday yadda.

what 'chu' mean by "nongimmick PvP" ?

#14 Re: Main Forum » Yumming Etiquette - By the Sisterhood of the Yum » 2019-09-23 20:49:09

Are baked potatos still giving x2 yum ?
I'm pretty sure i lost my yum bonus, recently by eating it twice.

#16 Re: Main Forum » [Arc Thread] Jones vs Posillico » 2019-09-23 19:16:43

MultiLife wrote:
distillerz wrote:

What happen in this Jones vs Posillico ARC.
Such epic back and foward multiple times.

Both families had times to be on the run, and being hunted down to a few girl childs.
This madness went for almost 30 hours.

I saw times that Jones had a single fertile mom that said "grow hair and leave".
And kids went one in each direction. Trying keep it alive.

...

I LOVE the current state of the game. The imersion on this is AMAZING.
The "hide and seek" during critical times is nuts.

I strongly disagree with the immersion. Having your kids hunting you down to end an Arc and kids sabotaging a family because they just lived a life as the other family makes immersion a joke.

Playing runaway women for 30 hours sounds terrible, and being a runaway woman sounds terrible. Being hunted down and prevented from playing how you’d like to play because some persistent people want to end the Arc and the way to do it is to hunt you down and organize a killing party. Slipping yourself as a runaway woman’s baby and hunt her down asap... Sounds like a nightmare.

distillerz wrote:

I can only complain that it promote ->>GRIEFFING A LOT<<-.   
Since now grieffing is part of the gameplay.
And Many players have zero clue what's going on... why they got stabed by their own child so frequently.

I wish we could have ending conditions that promote keeping families alive. As you said, this one promotes griefing. Although I’d still personally just choose no Rift.

I agree with you.
At least there should be a "fair war", instead of a "friendly fire" grieffing.
I have no clue how to fix this.
Maybe cursing should be more OverPowered, so people would get 'family ban' easier.
But that would require players to use cursing more often.

Also curse right now, is broken for big names. (jaaaaaaaaaaaaaason)

#17 Re: Main Forum » [Arc Thread] Jones vs Posillico » 2019-09-23 18:39:30

wondible wrote:

Must have been this town? Aweful lot of bodies

https://onemap.wondible.com/#x=320&y=-4 … 1569174498



OMG THIS APP https://onemap.wondible.com IS SICK.
IM IN LOVE WITH IT.


Almost every town on this arc was populated by only one family, switching sides multiple times.
This one for example: https://onemap.wondible.com/#x=-324&y=1 … 1569174498
It die and repop at least ten times easily.

This other one: https://onemap.wondible.com/#x=-85&y=34 … 1569174498
Was the "obivous hideout". Never do a "Hide camp" close to the borders kids, it easier to spot you.

#18 Re: Main Forum » Idea for new mod feature pls add this. » 2019-09-22 19:45:07

Angel Carrillo wrote:

Is this sarcastic?

Is this sarcastic? [2]


He's suggesting a "hide and seek" where the 'seek' have GPS.
WTF.

#19 Main Forum » [Arc Thread] Jones vs Posillico » 2019-09-22 19:40:03

distillerz
Replies: 18

What happen in this Jones vs Posillico ARC.
Such epic back and foward multiple times.

Both families had times to be on the run, and being hunted down to a few girl childs.
This madness went for almost 30 hours.

I saw times that Jones had a single fertile mom that said "grow hair and leave".
And kids went one in each direction. Trying keep it alive.

Same for Posillico, there are some remote vilages that was populated by both families during rough times.

I LOVE the current state of the game. The imersion on this is AMAZING.
The "hide and seek" during critical times is nuts.

I can only complain that it promote ->>GRIEFFING A LOT<<-.   
Since now grieffing is part of the gameplay.
And Many players have zero clue what's going on... why they got stabed by their own child so frequently.

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