a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
It was a very nice zen playing experience. I made a little camp there and got around to learning how to do some things I never tried previously. Why not just do this in one of the low pop standard servers? Because on this server, you respawned to your death location regardless of the cause. I can’t always play for a full hour to eve chain to be able to find home again next life. When I play on bigserver2, I am usually planning to commit an hour so I can die of old age. But when I had an uncertain timeframe or only 20 minutes to play, it was great to pop into my camp and do stuff secure in my knowledge that I could come back even after dying from starvation at 45 or whatever. This isn’t possible on the low pop servers where eve chaining is the route to returning home. You must live until 60 or risk losing everything. I have actually had intermittent network issues cost me my eve camp on a low pop Server. Yes, it’s possible to scout and seek signs of life on the land to find home, maybe, but I’m not the luckiest at that, and I don’t want to use my limited playtime for that.
The ability to respawn at death location regardless of cause brought me to this server, and it was nice while it lasted.
Is this server dead?
I recently spent some time in the ol’ tutorial. I got my shovel and axe made, ready to break out, but ... ooops... chopping a yew is hungry work now, and I was too old (55ish) to have enough pips to accomplish it. I wish it were a pine instead of a yew.
But I just have to get faster!
I enjoy this memory from one Jackman Whisler.
https://www.reddit.com/r/onehouronelife … ia_whisler
Hope your day improves!
I’ve received far more value from the game than the $20 I spent on it, so the sale doesn’t bother me.
1) A player is griefing, trolling or generally being a nuisance. Some examples are:
-taking baskets of pies from the kitchenPies should be distributed to where people are working. A few surplus in the kitchen is fine, but distribution is better. Send kids out to retrieve the baskets and plates!
Agreed, this really jumped out at me. Especially when the nursery is separate from the kitchen, food needs to be distributed. Those mamas shouldering the load of nursing the infants need food to do that job. Of course, if the communication approach is taken first, this legitimate redistribution of food would be clarified. But people are so stab happy.
Great! Thank you!
I haven’t relaunched my client since that night of the apoc. I sent my stdout.txt along to you. I hope there’s something useful in there (a quick glance indicated some messages about the Seasholtz family dieout, so there is a chance).
Also, I was using the awbz mod, so it could very well be that the mod isn’t handling the apoc correctly.
I was alive at the time of apocalypse last night, and everything went white. But it didn’t transition back to normal visibility; it just remained a whiteout. I could mouse over areas of the screen and see the what was behind the white (yew, etc), but I couldn’t see anything. Couldn’t feed myself.
I heard people around me moving, so I typed “Feed me. I am blind. Help” but I eventually starved.
I chalked it up to lag on my system. It was my first apocalypse, so I wasn’t sure of what to expect.. But maybe others had the same situation. In which case we all croaked from starvation.
Agreed
The box is there. Sorry. It’s still nice playing with a smaller group.
Do you think that if there were no griefers, and if everyone was working and playing with the common objective of making a successful society, there would be enough resources on the limited map to be able to live and grow without adopting a “kill 70% of the babies” approach? I can’t tell.
If the successful strategy for the limited map is to sacrifice a percentage of the children for the overall success of the tribe, then I’m not going to be able to play the game. Such a game is just not fun to me. There’s enough horror and suffering in the real world. I don’t want to be sad about having to let my first daughters starve so the overall group can survive. I know it’s all pretend, but apparently my imagination is powerful enough for that concept to bother me. As recent events have shown, I’m not alone in letting this game get under my skin.
Once the game stabilizes, I hope we find a livable strategy. I’ve been thinking it might be necessary to play in pairs with one person functioning as a security guard/protector, dedicating life to managing property fences and looking for suspicious behavior (and subsequently dealing with it). The other half of the player pair could focus on typical society building. This would require out-of-game collaboration to work. And this is surely not how I play now. But if these bad actors are going to be in our faces, I don’t know how else to protect progress except for having some proportion of the group dedicate their lives to oversight.
Pages: 1