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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » This Game is dead! » 2019-05-24 16:54:19

@Wuatduhf

As of less than two months ago steam's average users were above those of the current number playing. Not total players just steam players! The numbers continue to drop on a consistent basis in a game that is dependent upon players. Most of lasting games on steam do drop significantly but then have an increase and then a leveling off for several solid months. OHOL does not show any type of traction for an increase in the middle term and a much higher consistent player count. This game is dead.

Here is an example: Terraria
https://steamcharts.com/app/105600

An example of a well developed war game in contrast to OHOL: PUBG
https://steamcharts.com/app/578080

#3 Main Forum » This Game is dead! » 2019-05-24 16:07:10

sdogg2m
Replies: 38

I have to say it is pretty impressive to go from 300 players and 590 peak to just 82.7 players on average. Reducing your player base by 2/3s in six months time is eye opening.

Just demonstrates that a primitive graphics war game presented as a cooperative resource management game coupled with project management and update botches won't fly with gamers.

This is a lesson to all gamers who come up with great money making idea; which is be careful to foster and not kill the golden goose. Do the necessary work that will keep your customer base happy and your revenue stream growing.



OHOL.jpg



https://steamcharts.com/app/595690#All

#4 Re: Main Forum » OMG stop doing this. » 2019-05-24 15:53:19

Experienced hunters do not even take pies to the rabbit fields. You comb resources from your immediate area since you will be quickly furnished with a back pack.

In an ideal situation yum would be secondary because only males would be hunting.  This is not always the case though.

#5 Re: Main Forum » Don't take life too seriously » 2019-05-22 16:30:12

Not sure about the youtube video since I won't watch it and I know people will be dumping on spoonwood but one reason we play OHOL is to take life less seriously. This, too, is also the reason we love the cooperative play and the unique experience of being cared for prior to being able to accomplish something of value in OHOL.

Maybe you haven't realized this Jason but in your quest to make this game to mirror life, your players often are looking for a game to escape life for a brief period of time. If you want us to have a real-life experience then we already have one.

Since you are keen on linking us to youtube videos, I will link you one. Yet, I don't want you to watch the video but read the comments. Your game has been turned from a project that could be extremely great in bringing people together and divided them.

https://www.youtube.com/watch?v=-WSOxJKblEY

This game taught me that hatred and racism can happen anywhere at anytime. Believe it or not even playing as the character he did in the video he said he "doesn't trust" that person and wants to prepare a weapon.

I tried to put the game down recently with the understanding that my lines would die due to lack of players and also knowing that each update kills off all lines. However, I was playing due to a wonderful person in my life who loves your game, that is until the war sword update. The sad reality is there are already plenty of better war and pvp games out there. The spending 20-30 minutes of a potential life having to defend myself and my assets against killers caused me to pick up a PVP game once again. That PVP game wasn't OHOL though, it was Apex Legends. I have played this game since day two of the war sword update. I know you have improved it but I think its your nature to cause turmoil and for me I can get enough of that in the real world.

#6 Re: Main Forum » Lag spike, high ping, bouncing pls fix. » 2019-04-29 17:40:38

jasonrohrer wrote:

Just played a full life and saw no lag spike on my end.... I wonder what it could be.

I did see one disconnect mid-life.  I saw that during the last life I lived as well, and I've never seen that before, on my end, in the past year, so that has me a bit worried.  But I was able to reconnect right away, so at least it's temporary.

The disconnects are temporary as you can get back into the game but they are consistent which is annoying.

#7 Re: Main Forum » Scarlet Letter » 2019-04-29 17:27:02

pein wrote:

people tried kill me for having black text

people died in process

they cursed more cause i didn't let them kill me

i had black text next life

any player who was in a group with others, and had black text was called "witch"
if you killed them you got cursed by them and killed for it

people abandoned 99% of the time if you talk in black text or don't talk at all


HAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHA

Wait a sec.

HAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!!

Ok, I am done. So let me get this straight emerging civs should have to put up puss griefiers like yourself and toxic being born in unaware to create destruction but the moment (gasp) babies are killed because one has a specific colored text or don't talk, we have a grave injustice?

Griefer babies who were born to donkeytown and are released could be albino; have clubbed feet; or a red A on the chest; I don't care just as long as people who care about their civs getting a fighting chance.

#8 Re: Main Forum » Village Dance Party » 2019-04-26 19:53:05

HA!

I was there and so was CandyAnn. We were second gen dance partiers.

So fun that everyone participated! This all started with a family member (I am unsure who) started dancing at the oven. They died and the family continued the tradition. The best part was when we had children and they joined in. LOL

#9 Main Forum » Noobtown Ideas and Suggestions » 2019-04-26 18:10:07

sdogg2m
Replies: 3

The learning curve in OHOL is steep. Why is this an issue? Can't someone just read the wiki or watch youtube videos? They could but they may not. There has to be in game options for improving a player's smooth transition into families. This will benefit not only new players but also veterans who get frustrated watching someone randomly click things to figure out how everything works.

The following recommendations were recently discussed on discord.
1) Improve the tutorial. The tutorial has you craft items once and then the option of smithing. It contains no where near the level of teaching to drop a player into a camp and have them work harmoniously with others.

2) Create a "Noob Town" for players with less than a specific number of hours to start at. There were several options presented as to how this can work and these players can be funneled to one of the 13 servers that never have activity. There can also be a coaching option for veteran players who want to assist those who are new.

Please Jason I ask that you give this serious consideration for those of us who love your game and want to see the player base move beyond 400 at peak times and 100 during the rest of the hours.

Please anyone who wants add your "Noob town" ideas here.

#10 Re: Main Forum » Trash and Decay update. » 2019-04-25 20:32:36

I don't have time to read the wall of text but for the longest time, I have desired an option to dump a bowl's contents if it is needed. I have been to dozens of camps where bowls were filled with a substance that was apart of a greater recipe that I had no desire to execute. My options at that point were to take a bowl that could be used at station or make more despite dozens laying filled.

#11 Re: Main Forum » Since Jason says that every town should have a griefer I became one » 2019-04-25 20:28:52

There are two tools that you (Jason) could give us that will greatly improve our experience and help us to win the war on griefing.

1) Make cursing a command so children can do this. This has been mentioned several times and opposed by notorious griefers. Why? Because they know they can kill a few adults a risk a couple or no curses and then go after the children who cannot (or vise versa).

2) Make burying corpses as a way to circumvent the lineage ban. If you are able to bury a corpse to gain a quality family member back then this will aid in preserving towns. This will also be an effective deterrent against solo griefing as you can hide the corpse. Yes, this isn't a flawless recommendation but would be most helpful.

#12 Re: Main Forum » Since Jason says that every town should have a griefer I became one » 2019-04-25 18:38:51

Jason is griefing his own children for killing what could essentially be a multi-million dollar money maker.

#13 Re: Main Forum » GRIEFERS SHOULD BE BANNED! » 2019-04-25 18:31:59

Ace wrote:

Again, bears are easy to kill and dodge. The pork part from the past wasn't the player fault, pigs were new to the game so some wanted to try it, others did it on purpose but it's still the fault of the game, not the player. If sheep escape just take one to the new, improved pen, and kill the rest.

Ace, I know bears are easy to kill and dodge. I have killed dozens of them but the first twenty hours of playing, I was simply trying to learn how to keep myself alive while learning basic recipes. How many players do you think have quit out of frustration due to having to perform research on the wiki to grasp concepts while dodging a bear? The game already suffers from a lack of intuitiveness, let alone encouraging a player base whose goal is to ruin the fun of others.

And yes, there are many ideas that seem to not being tested prior to implementation that ruin the fun (snowballs come to mind) of everyone and they get corrected after a strong outcry.

However, you seem to excuse the incidents listed in the review as a few isolated incidents when they are rampant. How many times have you traveled to see a random biome that have trees chopped quite a distance away from camp? How many times have tools been made and stolen? How many lines ended by murder? Ever been killed over a backpack? Ever been arrowed as a child? Ever been locked in a building? Ever had someone take four baskets of pies that you made to hide them? All it takes is a minimum of two players in a "family" that want to destroy it and they have the advantage.

Those who are bored with the crafting mechanics of the game have moved onto the personal goal of destroying the work of others. The big huge gaping problem with that is those who are working hard or figuring out the game are the players who have a negative experience never to return. And no offense but I care about them more than I care about people who defend or enable those who are willing to ruin the experience of others.

#14 Re: Main Forum » GRIEFERS SHOULD BE BANNED! » 2019-04-25 17:21:13

Ace,

Respectfully, what game are you playing? Since, that reviewer is describing accurately OHOL. How many times have you seen people call others retard or n%g^%#$? Because I have seen it far too much. There really should be a filter for certain words. The only one I haven't seen is number five, I think that description is inaccurate. The rest of the checklist not only has been done but BRAGGED about either here or in the discord.

Bears have been brought to kill villages. Pork has been raised previously to flood the village with useless meat. How many players have had to repair a sheep pen that had a portion of it removed to let the livestock roam free? I was trapped in a property fence just a couple days ago by some idiots who needed something to do.

#15 Re: Main Forum » GRIEFERS SHOULD BE BANNED! » 2019-04-25 16:38:51

Toxic since you are allowed to post here and be granted freedom despite your antics, I am going to be out with it. You are a giant douchebag and a puss. You hide behind the cloak of anonymity in game while bragging about your antics here. If you had any scruples whatsoever, you would start clans, let us know the clan name and then have to run a marathon to avoid all the arrows flying toward you that will plunge through your heart and put you down.

And for those of us who think Toxic's behavior doesn't affect this game and its potential player base... this was a recent review on steam.

"The people who play this game are disgusting.
( Murder, racism, greed, kidnapping, infanticide, waste of public resources, dogmatic behavior, destruction of tools, wasting food, swearing.... )

Only a few people bring resources, make food, farm, and make tools for the village.

most people don't work.
They waste everyone's resources solely for them.
Bring bears to destroy villages,
raise boars and wolves,
kill all livestock and hunt young women in villages.
They kill all the gooseberry tree just to make clothes.
They destroy pen.
They also cut down all useful trees.
They trap people in the fence and starve them to death.
They disturb, harass, ridicule, swear, kill and drive people crazy.
Clothes, bags, knives. They do anything for these things."

After interacting with the likes of toxic and pein along with a few others who see fit to excuse their behavior I would tend to agree.

#16 Re: Main Forum » HOW I STOPPED TWISTED FROM STREAMING! » 2019-04-23 18:23:46

"Even if you have a lifetime score of 55, which affects only 45 people out of the 39,000 people currently registered with the curse server, you have to accumulate 6 curses in a row to be sent to D-town.

That's not going to happen unless you make a bunch of people mad at you.  It's not going to come from "a curse here, a curse there," especially since you lose one curse each hour."

You could also be cursed by a single player asking for them and a gullible clan that is willing to deliver. Sorry but my first round of curses came when a player (Pein was my guess) ushered six bears into my camp and blamed me for it and asked everyone to curse me. People weren't mad at me until they were TOLD that they should be mad at me and I was punished for another player's griefing. The fact that this whole thread exists because an innocent player, Twisted, was sent to D-Town by a non-innocent player, Toxic, shows the flaws in the griefing system.

Furthermore, you have your fair share of new or unsuspecting players that either don't know how to spot a griefer or are too busy worrying about their own life. In a town where a murder takes place, you will see four-five people that can't pay attention because they have to work or starve.

Regarding "murdering the griefer," the solution seems simple but it is not. The killer even when killing a griefer always assumes the risk. I cannot tell you the number of times I have had long term community members or myself kill a griefer only to be killed and sometimes cursed in return. This is a disincentive to doing anything from a player standpoint about the problem.

#17 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 02:25:32

Go! Bwah! wrote:

Based on average kid lifespan, I'm awarding "parent of the year" trophies to futurebird, Aurora, and Twisted.

Not really accurate. My child's life span may be lower but I run a lot of Eve and low tech camps so that means food is more scarce and you often get newish type players staying.

If you notice Twisted in his videos at least plays in a lot of established camps and he is fully geared as a child, this plus a huge supply of food would skew statistics.

#18 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 01:08:19

pein wrote:

well, im in top 10 most played long ago  so something similar as tarr, maybe a bit more compact, less lifes, more age
and i had weekly 20 kills playing legit, i guess my first 200 hours is worse than average cause i was learning, but im much higher in hours, kills and i guess average life, which is kinda worse as you get bored of game as you quit sometimes early in life

gotta take a look in the morning, im at work now

God help the company that has hired you.

#19 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 01:06:14

My stats for comparison

==========================================
Date 2018_03_01 - 2019_03_14
==========================================

==========================================
sdogg2m
------------------------------------------
firstEntry: Mon, 10 Dec 2018 07:11:30 GMT
lastEntry: Wed, 13 Mar 2019 10:40:11 GMT
------------------------------------------
births: 3570
deaths: 631
timeAlive: 12d 13h 44m
males: 1394
females: 2176
males/females: 0.64
------------------------------------------
avg. death age: 28.69
Death by hunger: 488 -> 77.34%
Death by oldAge: 130 -> 20.60%
Death by killer: 13 -> 2.06%
------------------------------------------
ignoredUnderAgeDeaths: 2324
ignoredDisconnects: 614
elderDeaths: 130
------------------------------------------
born as eve: 779 -> 21.82%
avg. generation born into: 8.60
longest generation born into: 92
------------------------------------------
kids: 1913
kids per female life: 0.88
avg. kid lifespan: 12.52
grandkids: 1520
grandkids per female life: 0.70
------------------------------------------
kills: 7 -> 0.20%
avg. victim age: 30.04
victim female probability: 71.43%
==========================================

#20 Re: Main Forum » Shift + Delete Does Not Seem to Cause Instant Death at Any Age » 2019-02-23 20:28:58

Got stuck in Eve hell and at first I thought this update was horrible but I actually like it and see it as a benefit.

The reason why I was stuck in eve hell is because I tried to be born in as a female in a specific clan. Since I spawned as a male, I shift+del but used the /die command in other camps. I, then, was eve for 12 lives in a row. I thought "this is boring" but then I realized the usefulness of this update.

Before I would work to spawn in as a female because I knew it was necessary to keep the camp going as new camps would be heavily tilted toward new player play but now I realize more experienced players are forced to stick with these camps in order to avoid eve hell. I vote for sticking with this. I can actually have relief in playing young camps as a boy now.

#21 Re: Main Forum » Lower the Donkey Town Requirement » 2019-02-12 15:57:58

Based on the posts I have no doubt pein lives to cause trouble in game and I would think Jony as well.

These are precisely the reasons to make positive changes. I would like there to be a possibility for more than 400 players to exist at a given time and be able to continue my lineage.

#22 Re: Main Forum » One Hour One Life - The Griefer's Game » 2019-02-10 18:02:28

"You can't easily kill a line if it just so happens to have good players in it. You'll get snowballed, stabbed, shot. Even early game, it's not worth buffing berries (which are catastrophical to the balance of this game's economy) to prevent noobcamps from dying. Noobcamps should die, more cmps will be created, with better players on them."

And how would I know that x babies are "good?" By asking them, "Are you new?" I wouldn't and I shouldn't expect only good players to play in my camp. If you want to create or allow for complexity in resource management then you must have an effective deterrent for those whose goal is simply to consume resources, kill, and destroy.

I know based on what you are saying above that effectively players are the ones who are supposed to deter griefing by killing other players. Sort of a policing community for those that are law breakers but even then this is a problem as the more experienced players are going to be the law breakers. If don't want to create a stiffer punishment then you should at least filter newer players into a community (Call it NoobTown if you will) where killing others is not allowed and then the player only advances after x number of hours of playtime.

I don't know of the ideal solution, I just know the current framework of game play produces a significant amount of frustration when I have a goal for one hour and then I have to spend a significant portion of that dealing with those who want to destroy.

#23 Main Forum » One Hour One Life - The Griefer's Game » 2019-02-10 12:51:39

sdogg2m
Replies: 8

I want to start off by saying I don't like griefing and I with rare exception have greifed a camp but when I did I noticed some problems that I think will prevent the player base from growing if not resolved.

1) Only one greifer can destroy a new camp.

I learned this by accident but I was single handledly able to destroy the work of eight people simply by eating food and then moving one food item to a remote location from our central camp. I did this in excess of 20 minutes and was able to destroy the camp.

One player with just 20 minutes being able to destroy the progress of eight others is a significant imbalance issue. I believe the problem here is two fold. 1) The length of time to replenish gooseberry bushes and 2) the lack of knowledge by the player base for cooking options. I will leave others to propose solutions. The issue that it is far too easy for one person to destroy the work of many and those who are working hard to keep the camp operating may not have the time to observe someone's griefing behavior.

2) Twins, Triplets, Quadruplets, Oh My

You feel like grabbing a couple of friends from discord or steam and playing together to seriously build up a camp in a short period of time. Too bad! If one person can easily destroy the work of eight then two can take out sixteen, etc. Feeding multiple players is too risky and this is a problem that will affect the player base. Who doesn't want to play with friends? Can't allow it in OHOL if you want to continue your lineage which means those who want to play a multiplayer experience will look elsewhere.

I made the mistake last night of being a nice mom and feeding quadruplet boys who in turned ended up destroy my camp. No more and that means fewer people will play.

These next three issues are not greifer related but I think are an issue

3) False starts

Most people want to just log into a game and play but you can't do that in OHOL. You have too many options available to other players that can and will waste your time. Either a mother that doesn't want to feed you. A player on a horse that doesn't realize you were born. An eve that can't take you on because she is looking for a base. A person who spawns as an eve and immediately has a child but suicides and the second players time is also wasted.

In other words too much time is wasted just to be able to get into a decent one hour game and then to have more time wasted after that. This is a deterrent that will discourage long gaming sessions or continuous daily play.

4) A separate download to enhance play

If a new player needs to seek out a separate mod to download and implement just to enhance game play then your game suffers. In this case slightly but it does. If I hadn't heard of the mod by asking about all these suiciding babies then I would have put this game down sooner. The experience is just that much better after installing the mod. The link to the mod including installation instructions should be under a main heading in the top section of the main website.

5) Late night/early morning fading of villages or towns

The end game is keeping your line going and being proud of it. At this rate only a few towns are producing anything and this is because the player base drops to 100 users at night. If I had the ambition to be an eve and to start a camp why would I continue doing this knowing that once a late hour hits on the west coast that my lineage will die out (And it will)? The answer is you wouldn't. So the bulk of the players are funneled into established cities and the rest will eventually realize they are wasting their time and then they will stop wasting their time.

I love the concept of this game and I have played it solid for three weeks but I want my lineage to go past 20 generations and unless I am willing to travel to a town (which I would prefer not to) this won't happen. Even cities become extinct. I hope these issues will get address particularly the first two. I don't have all the answers or I would propose them but I want to highlight these issues in hopes for improvements.

Thank you for such a wonderful concept and hours of enjoyment. I hope for many more.

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