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#1 Re: Main Forum » Funny first and last names » 2018-03-30 06:56:32

Some other good names:

Male names:
'SHIT I NEED A DAUGHTER'
'Willy'
'Doodle'
'Jason Rohrer'
'Jason Christ'
'Dickhead'

Female names:
'Goldilocks'
'Bitch'
'Baby producer [number]'
'Vagina'
'Cunt'

Unisex names:
'Mistake'
'Bear food'
'Wolf bait'
'Meat shield'
'Footstool'
'Filthy peasant'
'Desklamp'
'Lettuce'
'Advocado'
'Potato'
'Satan'
'Worker unit [number]'
'Accident number [number]'
'You were adopted'
'If you have been diagnosed with mesothelioma'
'Lanky Kong'
'The crimean annexation was against international law'
'Yahweh Hitler'
'Beep Beep'
'Living Garbage'
etc.

#2 Re: Main Forum » Please add crypto payments » 2018-03-21 06:19:57

Here's a simple solution to everyone wanting to buy the game using crypto currencies:

1. Sell ~$20 worth of crypto for real money.
2. Use that money to buy the game.

After all, if it's a real currency then it should be convertible.

#3 Re: Main Forum » Ideal Farm Layout for Adv. Civilization (edit: *Ideal Carrot Farm) » 2018-03-19 03:45:22

Joriom wrote:

You can also easily "tile" this layout - which is perfect when you repeat it three times. Why? Because thats 9 plots - one seeding plot somewhere will re-seed itself + 9 of those tiles. So you need 1 seeding plot per "three tiles of three plots".

That's wrong.

It takes 9 minutes for a dedicated seed plot to go from a wet plot to seeding carrots, which provides 9 seeds (10 minus 1 for replanting).
It takes 4 minutes for a dedicated carrot plot to go from a wet plot to mature carrots, consuming 1 seed.

(9 seeds per seedplot * 0.15 seedplot per hour) / (4/60 carrotplots per hour) = 4 carrotplots.

AKA, 4:1.

#4 Re: Main Forum » [Sustainability] Modern Survival v63 (Volume 1): FARMING, UPDATED » 2018-03-13 07:46:27

Matok wrote:

So I still don't buy into spending near 100% of your time churning out raw carrots as fast as possible for survival. Where is the time for advancing anything if all the time is spent churning out carrots to support yourself and maybe 2 other people who are being worthless? Because let's face it, there will be noobs, even perpetual ones, who are not going to pull their weight and use way more than they produce.

That's the real problem right now.

And that problem is irrelevant to this discussion, this thread is about farming.

Matok wrote:

Because of this, many just stay chained to the same small area their entire life, because venturing further than a minute or two away is too much uncertainty.
...
But back to the pies, and why you only should need a few. A single Rabbit Pie affords you at least 4 minutes of food, and if you have decent clothing on you get 8+ minutes per pie, or 24+ minutes with just 3 of them, which is over three times as much time as a full backpack and basket of carrots! If you bake and take 3 pies with you, you can almost live the second half of your life on just those 3 pies and never have to go find a carrot again. And all you needed were 3 rabbits and some wheat and a couple skins of water, one for the wheat and one for the dough. A similarly clothed adult would likely have to eat another 25 carrots in the latter half of their lifetime, which is going to need at least 5 trips to the pond to grow that many. And assuming you tried to carry as much with you in a backpack and a basket as you can, you're still going to need to make 3 to 4 trips back for food minimum.

While I get that get pies are a more dense food compared to carrots, you need to prove that traveling range is necessary in order for production of it to be a requirement.
And given a player can cross an entire biome under a minute, there is little need for that much traveling.

Matok wrote:

One wheat field will probably do for a person for their lifetime. Why? You're very like not going to find baked pies just waiting for you as soon as you hit 4 years old so you won't be eating those at first. You're going to eat some other things while growing up, most likely a lot of berries and carrots. Pies are also not a simple thing to make, so it's going to take you more than a few minutes to get them made. By the time you get everything together to bake a few pies, you've likely already hit adulthood and you're probably 20 to 30 years old, so you've got half your life left ahead of you. It all depends on your starting situation, of course. If you get lucky and someone gives you hand me downs and you're in a place that already has the plates and bowls and oven ready to go, you're going to have a lot easier time than if you start off in the middle of the woods naked.

That is irrelevant to a farming discussion.

Matok wrote:

Your numbers are based on cranking out carrots or pies at breakneck speed, being chained to a field or an oven for your entire life.

Don't do that!

You don't need to cook 30 Rabbit Pies in an hour! You need 3, and you can easily double the recipe and cook 6 if you feel like sharing with someone or teaching them without it taking much more additional time.

Farming is not about providing for yourself, it's about providing for your civ.
And while making pies from wheat seems nice, you need to prove it's better in terms of food per water since water is the bottleneck.

30 pies an hour for a wheat plot is a necessity, you need to provide for your entire civ not just yourself.
That one wheat plot requires 10 soil an hour, which requires at least 4 Domestic Gooseberry Bushes.
Then you still need carrots!
4 an hour to provide for the soil, plus 30 for your pies.
Thankfully you can do that AND seeds on just one plot, and not even run it for the full hour.
Just crop rotate, run it for carrots 48% of the hour and run it for seeds 12% of the hour, That'll provide just enough carrots without being a full blown carrot farm.
How you are going to teach someone ingame to crop rotate I have no idea.

So from this setup your overall production is
-26    Water    per hour
32    Carrots    per hour
8    Berries    per hour
10    Wheat    per hour
0    Carrot Seeds    per hour
6    Straw    per hour
1.2    Soil    per hour
And that 10 wheat is going to require 10 water so...
-36 water = 3 ponds exactly.

And how much food do you get?
Assuming you're making carrot pies.
32 Food per pie*30 pies = 960 food per hour
960 food per hour/36 water per hour= 26.666... Food per water (80/3 in rational number form)

Assuming carrot rabbot pies. (30 rabbits an hour required)
64 Food per pie...
It's just double.
53.333... Food per water (160/3 in rational number form)

Compare that to an ideal carrot farm (Assuming reeds and DGBs used):
-72.66666667    Water    per hour
297    Carrots    per hour
6    Berries    per hour
0    Wheat    per hour
0    Carrot Seeds    per hour
-3    Straw    per hour
2.333333333    Soil    per hour
Ignore the -3 straw as reeds take that place.

297 carrots per hour*8 food per carrot=2376 food per hour
2376 food per hour/-72.666... Water per hour= 32.697... food per water

So pies are better ONLY IF you are making carrot rabbit pies, and even then the amount they produce can be reduced if you factor in raw rabbits in carrot farms go to become cooked rabbits.

Matok wrote:

Yes, it's kinda selfish, but people need to learn to make more than they consume or civs are always going to fall apart. Maybe once they notice that everyone except for the guy running around with the pie is starving to death, they'll get curious and ask why.

Sorta a tangent but since it does relate to the job of farming I'll entertain it.
Civilisation works by specialisting people in certain areas, so that they all together work as a whole.
If nobody has a designation and everyone is a jack of all trades, things will be left undone without people noticing, multiple people will be working on a thing the civ only need one of, actively being a detriment to each other.
Only once designated farmer placements are filled are people allowed to live off their profits to do things like make clothes, forge, construct and such.
Only by working for the colony and not for yourself does progress get made.
Yes working fields all day seems like a chore, but you play a part in the greater whole.

#5 Re: Main Forum » [Sustainability] Modern Survival v63 (Volume 1): FARMING, UPDATED » 2018-03-13 00:16:04

Nice, I really like your graphic!
I don't quite understand where you get 264 Carrots an hour though.
5*4 carrots every 4 mins should be a flat 300 carrots in an hour.

In the calculator I made I removed wheat from compost production and it fits quite your results quite well.

The only difference is that you need 3 DGBs to support a single 4:1 carrot production.
And that means 7 ponds, not 6.
And 300 carrots an hour - consumption from compost for 3 DGBs = 297 Carrots an hour.

Also the 4:1 ratio doesn't actually give extra carrot seeds, that extra seed goes to the seed plot itself which I included later by changing seed production to 9 rather than 10 per cycle.

Other than that, really good job!

#6 Main Forum » Centralized Optimal Farming Discussion Thread » 2018-03-12 14:26:18

PastaFasta55
Replies: 1

Yeah the last thread I made was just supposed to be the best ratio for carrots and nothing else, but the replies got off the topic of carrot farming and more about general optimized farming as a whole.
So here's a dedicated thread for that.

Gathering-Orientated Farms.
This will be a section the relies on farms based off collecting from nearby resources rather than balancing resource consumption at the farm itself.
This includes:
Gathering carrot seeds from Savannas/Prairies.
Gathering berries from wild gooseberry bushes.
Gathering reeds from swamps.

If the goal of these farms is raw food production for consumption, i.e. people eating raw carrots and berries.
Then maintaining ratios need not apply.
As carrot seeds can be collected, there is no soil consumption and so no soil production needs to be constantly working.

However if the goal of these farm is to provide high end food (pies).
Maintaining compost production is necessary to provide soil for wheat.
However if there is enough wild gooseberry bushes then there also need not any ratios.

Long term I see farms like this shifting to a more localized approach as you cannot expand nearby resources.



Localized ratio-orientated farms. (the meaty bits)
These farms minimally rely on nearby resources to fuel their production, rather steadily balancing production and consumption of their farms to ensure they never run a deficit.
Now production can be divided into four categories, each with their own consumption and production rates.

Carrot production: Components are carrot plots and seed plots. Produces carrots and carrot seeds. Consumes soil and water.
Soil production: Components are DGB+compost plots and wheat plots. Produces soil, raw berries and wheat. Consumes water.

Also I'm going to add two more categories in case there's a shortage of supply in the final product of this industry (pies).

Sole wheat production: (Components are wheat plots. Produces wheat and straw. Consumes soil and water.
Sole berry production: (Components are DGB plots. Produces berries. Consumes water.

Keep in mind the production of pies is also helped by the textile industry which supplies raw rabbit as a waste product, but since raw rabbit is from external sources it will not be included in this section.


Calculation of Production rate, Consumption rates and optimal plot ratios for Localized ratio-orientated farms.
As a preface I'm switching over to hourly rates so we deal with less integers and see the greater picture of production.

Carrot production:
As calculated in the previous thread:
Carrot plot to Seed Plot ratio = 4.444...:1 (40/9:1 in rational number form)

A single dedicated seed plot can provide for a maximum of 4 carrot plots without running a deficit of carrot seeds.
However In the previous thread I forgot to include the seed consumption from seed plots themselves. (they produce 10 minus the one that you use to replenish them)

Production and consumption rates:
I'll calculate two sets of of rates, one for 4:1 ratio and the other for the ideal 4.444...:1 ratio.
Carrot production consists of two things, carrot plots and seed plots.
While on the outside they seem rather similar, a carrot plot consumes more water than a seed plot does because it's cycle is much shorter.
But let the Maths speak for itself.
Again I'll be using this helpful tool made by Kaze.

Actually here's a link to a google docs sheet since I'm too lazy to write up all the calculations in text, check this document for calculations.
Anyway here's the results.

4:1 Carrot to seed plot ratio production:
+300 Carrots per hour
0 Carrot Seeds per hour
-66.666... Water per hour
-6.666... Soil per hour

4.444...:1 Carrot to seed plot ratio production:
+333.333... Carrots per hour
-6.666... Carrot Seeds per hour
-73.333... Water per hour
-6.666... Soil per hour

Wait 4.444...:1 is running a seed deficit?
That's right, in the previous thread I forgot to factor in seed plots consume seeds themselves, so 4:1 actually breaks even.


Soil Production:
Remember you can use reeds instead of straw to produce soil.
You only need 4 berries on a bush to get a bowl of gooseberries.
Domestic gooseberry bushes replenish all at once, while wild ones replenish 1 berry every 10 mins, to a maximum of six for each.
Go use the results for sole berry production if you want to use reed instead of straw, add water rate and time for compost then you're done.

Making soil from a domestic gooseberry bush(DGB) is fickle.
DGBs not not gradually replenish berries like their wild counterpart, when they mature you get a full 6 berries, when the bush is empty they need water to regrow, this allows you to pick two berries for eating/seeds before using the rest for a bowl.
And the cycle for a DGB is an hour.
Add the 4 mins for compost to cycle and you're looking at 64 minutes.
So since the cycle time for DGBs is the bottleneck I'm going to bulk compost with their process, since you don't need to dedicate a plot to compost or be constantly composting like you do for crops.
Wheat plots have a solid 6 minute cycle time.
Remember you can harvest as many wheat seeds from ripe wheat as you want, which is why I haven't included it in the calculations.

I used a wheat plot as a baseline as it provides the 'seeds' for compost in the form of straw.
A DBG+compost plot consumes straw at a rate of 0.9375 straw per hour
A Wheat plot produces straw at a rate of 10 straw per hour
10/0.9375=10.666... DGBs per wheat plot.

10:1 DGB+compost to Wheat plot ratio production:
+18.125 Soil per hour
+18.75 Berries per hour
-28.75 Water per hour
-9.375 Carrots per hour
+0.625 Straw per hour
+10 Wheat per hour

10.666...:1 DGB+compost to Wheat plot ratio production:
+20 Soil per hour
+20 Berries per hour
-30 Water per hour
-10 Carrots per hour
0 Straw per hour
+10 Wheat per hour

10.666... to 1 is ideal but I don't think people are going to plant 96 DGBs and 10 Wheat plots just so they don't get extra straw.
Plus the excess straw can be used for baskets.



Sole Berry Production:
Delicious delicous gooseberries.
This of course assumes you don't waste soil by letting the DGB die.
Cycle time = 1 hour
+6 berries per hour
-1 Water per hour
Simple.
Remember you can take two berries off for eating or seeding then use the remaining 4 to get a bowl of gooseberries.



Sole Wheat production:
If you need that extra Wheat for pies.
Remember you can collect an infinite number of wheat seeds from ripe wheat.
Also you can make baskets from excess straw.
+10 Straw per hour
+10 Wheat per hour
-10 Water per hour
-10 Soil per hour
That's a lot of soil for one plot.

Again here's a link to a google doc I made for this so you can review my calculation and also download it yourself to edit and mess around with ratios.

So now that we have the production and consumption rates for each area of farming, we can balance them to ensure we don't run a deficit.
And it's not too hard.
A single Carrot production setup produces +300 carrots an hour, more than enough to supply the -9.375 Carrots per hour a Soil Production setup requires.
And the +18.125 Soil per hour a Soil Production setup produces is more than enough to supply the -6.666... Soil per hour a Carrot Production setup requires.
Since Carrots, Berries and Wheat are the end products of this industry, we just need to minimise our soil excess.
18.125/(60/9)=2.71875 Carrot Production Setups per Soil Production Setup.
Round that down to 2:1 Carrot Production per Soil production and you've got some excess soil to expand, till you run out of water.
Total water consumption from a 2:1 carrot to soil production is:
2*-66.666...-28.75 Water per hour = -162.08333... water per hour.
Assuming Ponds refil at a rate of 12 water per hour you need 14 ponds to maintain production.

That's all I have to say, if you read through it all, then thanks.
Discuss! Critque! Tear me apart from all the mistakes I've inevitbly made along the way!

#7 Main Forum » THE **NEW** OPTIMAL CARROT PLANTING (spoilers: it's 4 to 1) » 2018-03-11 14:04:56

PastaFasta55
Replies: 26

Previously before the update we calculated the 4:3 ratio.
Now each seeding carrot plot produces twice as many seeds and only takes a total of 9 minutes to develop from wet plot.
So what's the optimal strat now? Let's calculate it!

Base assumptions:
(data taken from here.)
wet planet carrots + 2 mins = carrot sprouts
carrot sprouts + 2 mins = carrot row
carrot row + 5 mins = seeding carrots

Seeds per minute for a seed dedicated plot:
Number of seeds per plot = 5 * 2 = 10 seeds
Time till seeding = 2 + 2 + 5 = 9 mins
10 seeds / 9 mins = 1.1111... seeds/min

Seeds (consumed) per minute for a carrot dedicated plot:
Seeds per plot = 1
Time till ripe = 2 + 2 is 4 mins
1 seed / 4 mins = 0.25 seeds/min

Carrot plots per seed plot:
Seed plot = 1.111...s/min
Carrot plot = 0.25s/min
1.111... / 2.5 = 4.444... plots


Discussion:
So one dedicated seed plot is capable of supporting just over four plots.
Round that down and we get a 4:1 ratio which gives some extra seeds every so often.
This ratio gives us a new rule:
5 plot long rows, leave last plot for seeds.
I haven't thought of a good slogan for noobs. But the rule itself is more appealing than the last one, since some noobs by themselves follow the leave last plot rule. All we need to integrate is making sure there is only five plot long rows.

friendship ended with four to three now four to one is my best friend

#8 Main Forum » OHOL Memes » 2018-03-11 04:30:05

PastaFasta55
Replies: 27

Dump your OHOL memes here!

I couldn't find a thread about this on the forum.
beware the doggboi
Jason Christ
Jason Christ

#9 Re: Main Forum » Favorite moments » 2018-03-08 01:42:10

asterlea wrote:

My youngest has a daughter and we celebrate. We have made it to four generations, but we are running out of food. All that is left to eat are the seeding carrots, and I refuse to take them.

This is why the tenet is to have only one or two daughter per generation.
Males are the workhorses, they don't have to go back to camp every two minutes because they had a baby.
Let the two dedicated breeders stay at camp and teach and feed the babies.

If I'm born as a daughter to a only girls settlement, then my goal in life is to create a knife.
It's an awful policy that will overwhelm your carrot farms in only a few generations because there are only so little ponds nearby, and so many females popping babies.

#10 Re: Main Forum » Death Suggestion _Ode to my son » 2018-03-07 09:14:22

I find death quite fitting the way it is.
It's sudden and instant, you don't get to see what comes after because you're not alive past the moment you die.
If you've ever seen the ending of the movie Gallipoli you know what I mean.

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