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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » How to delete account on here? » 2020-09-27 15:38:02

I don't understand why deleting an account is not possible on here. It's like one of the essential things on a webpage, where make accounts.

Jojigirl wrote:

Yeah, I don't think you can.

Ps: Your drawings are not horrible!

Thx that you think that, but I don't like the fact that google shows those pictures on images, so every post with a picture, is gonna be deleted

#2 Main Forum » How to delete account on here? » 2020-09-27 15:18:32

Vexenie
Replies: 8

Today I have decided that it's time to delete my account, as I now don't use it as much and I have no other use for.
It's partially because of google results too, specifically the images, as it shows my HORRIBLE drawings.

But here's the problem, I can't find the "delete/disable account" option anywhere on the profile page.

I'm asking for help to either find it or at least get info on how my account could be deleted.

If I get my answer, I'll be leaving, idk if for good, but for a long time.

#3 Main Forum » Bay leaf » 2020-06-20 09:22:12

Vexenie
Replies: 0

the bay leaf...

or maybe two!

#5 Main Forum » we need a new bag... » 2020-03-19 08:20:26

Vexenie
Replies: 6

With the trapping part of an update, requiring you to put bait made from burdock, a wild and only wild resource, will eventually make a community lacking in bags.

I thought: Hey! if we use wool to make our modern looking clothes, what about making bags from the same material.

And to make it so it isn't just the same bag but made differently and looks different, new bags should hold one tool! yikes

You know swords? when you put them on a bag, they are like fixed to the side of the bag.

What if tools on the new bag are also fixed to the side of the bag like swords?

#6 Re: Main Forum » Graveyards » 2020-03-19 06:35:14

We should put gravestones on players who were great in their lifetime:

Killed a griefer? Gravestone. Saved your family? Gravestone. But made a motor pump well? Emm... kinda?

#7 Re: Main Forum » Money idea and why » 2020-03-18 09:21:47

Aurora Aurora wrote:

Why would there even be a need? Why would someone go trough the effort of spending precious time making transactions when you can just share?

Cuz we've been communist for too long, it's time for capitalism.

#8 Re: Main Forum » Money idea and why » 2020-03-18 05:30:29

jinbaili83 wrote:

There are not many things you can own in OHOL - cloths, backpack and anything that fits in it and that is all.

I don't think we will see any sort of money in this game, there is not enough time to hoard material belongings or argue about their price.
Most of time you are alive and well or dead in less than a minute.

Ok.

I just thought of it: I'll let people sell items to me, so they earn some money and others can buy or trade them

#9 Main Forum » Money idea and why » 2020-03-17 19:54:49

Vexenie
Replies: 8

In my prev game, I was born to a family called Gold.

In that family, was a mayor, named Ash Gold. He was my great uncle.

He came up with the idea, of using PLAYING CARDS as MONEY.

And so, I'm spreading the word of Ash Gold:

Use playing cards as money, it makes business possible and makes the game more fun, once you're advanced.

Making cards is hard enough to be money, but easy enough to be money.

It doesn't use gold, which is very rare, but it doesn't use something common.

Once again: Use PLAYING CARDS as MONEY

#10 Main Forum » JOHNMARK DRAGON FUCK YOU!!!!! » 2020-01-17 20:25:18

Vexenie
Replies: 19

YOU FUCKING HARRASED ME IN GAME!! FUCK YOUUU!!!

#11 Main Forum » Glasses and vision degeneration » 2019-12-27 15:07:52

Vexenie
Replies: 5

Okay, I read my other topic about this and people weren't happy.

So I'll tweak my idea a bit to be more suitable.

First of all, let's talk about glasses:
They can be, as someone suggested, a hat slot, wearable item, that zooms out your field of vision.
Idk how much, but it zooms it out.
This only works if the glasses had been made that way.

You can make glasses purely for style, but before assembling the glasses, you can etch the lens:
no etching - regular glasses (no buff, just for style)
1 etch - "reading" glasses (Zooms out field of vision a bit)
2 etches - "prescription" glasses (negates vision problems)

As you read in the 2 etch part, there are still vision problems
But there isn't problems from birth, but vision deteriorates as you get old
How much it deteriorates is different, but everyone get it.

But wouldn't players just die then?
well, how to you get the elder status then?

Vision deteriorates at the beginning of becoming an elder.

Post your thoughts and ideas, how to improve it

#12 Main Forum » Glasses and sight problems » 2019-12-25 10:32:01

Vexenie
Replies: 25

Okay, right now, every player has the same abilities aka no disabilities.
What if we added a disability, that makes the game a bit harder if you get it or develops, but isn't such a pain.

I propose sight problems.
With what we have now, we could make glasses.

There will be different sight problems: one you get from birth and the other you get as you age.

How does it work? It's blurry on the edges of the screen, maybe 1,5-2 tiles.
This can be negated with glasses, prescrption glasses to be exact.

You can make regular glasses too for everyone to wear, but a normal person wearing prescrption glasses will have their vision warped on the edges of the screen.

I'm tired of writing now, since I'm writing on a phone.

#13 Main Forum » Understandable gestures and playee set knowledge » 2019-11-26 20:54:53

Vexenie
Replies: 1

We have emotion and such, but communicating with foreigners ingame is limited, because of the language barrier and limited gestures.

I suggest animated gestures, like pointing, thumbs up and down, waving and such
With these, we as a player base can assaign meanings to them: waving is friendly or hi, thumbs up is approval or yes and thumbs down is disapprival or no and pointing is, well, pointing in a direction

/Waving - waving animation
/point (direction) - add N, S, E,W and in betweeners to point in that direction ( /point W will make your character stretch out their arm and always point at that direction, looking right, pointing back, looking left, pointing forward)

#14 Re: Main Forum » Alcohol in game » 2019-11-02 12:43:06

Dodge wrote:

So to make peace you would gather with other families and drink a pit together, and then the next morning forget that you made peace the day before tongue

Yes, let's have drinking parties big_smile

#15 Main Forum » Alcohol in game » 2019-11-02 07:52:54

Vexenie
Replies: 4

(I haven't quit ohol)

I once posted a topic on fruit trees, in which people included apple cider in relevance to apple trees.

That made me think, how would alcohol (if added) would behave? Like it IS alcohol, so there is some effect to it? Or is it just a drink in game?

Nevertheless, I think there should be a penalty type of thing, when you have drunk like 3 mugs of beer, cider, goblets of wine and such.
Maybe a bit blurry edges on your screen and near your character is not blurry, still sharp view.

#16 Main Forum » Outer and inner clothing » 2019-08-17 09:48:24

Vexenie
Replies: 1

CJHxhUY.png

We have clothing items, that keep us warm.
We have clothing items, that keep us warm AND are stylish and have multiple colourings.
We can make style combos, like all black clothes or black pants, white shirt, black hat.

But in the real world, style doesn't stop at separate clothing pieces once on each body part.
Real world clothing style includes LAYERED clothing, short under and a jacket on top.

This would keep us more warmer AND look more stylish.
We have coats, meant to be put on top of other worn clothes.

This could be done like this for the sealskin coat:
Program so clothes have a "under" and "upper" detail. You can wear one under and upper clothing on one body part at the same time. Upper clothing can be worn by themselves and on top of other clothing, while under can only be worn by itself and NOT on top.
Upper clothing then needs to have separate sprites for being on top. Like in the picture, the coat can stay open to show the shirt under it, as by itself is the closed coat.

This "double layer clothing" works best for feet and torso, maybe pants too, but not absolutely needed.
Imagine this:
Your going about your day in the game with wool sock and wooden shoes on, a pair of black pants and a white shirt under your coat.
Your warmth meter is near the middle line on the cold side.

#18 Re: Main Forum » Dumdum Drawings in Discord » 2019-08-07 12:04:12

Jaona wrote:

https://i.imgur.com/1egFpms.jpg

New Dumdum pic, click on the thumbnail to check it out!

This funny AND brutal

ALSO, were you able to fly over the rift before?

#19 Main Forum » More animation » 2019-08-05 15:07:30

Vexenie
Replies: 1

(GOD, why am I having a posting spree???)

Dancing:
/Dance and you'll see 1 of 3 dances

New movement:
you now walk, which is slower as of the current movement speed and hitting CTRL will make them run, you'll have to either hold it or press it once, which one is more comfortable.

Sitting:
/Sit and will just sit, will make heat from fire more efficient if on 8 adjacent tiles to it.

Clapping:
/Clap and will clap for 5 sec

Whistle:
/Whistle and similar to woohoo, but a bit different, louder and will bring any dogs in a 10-20 tile radius. How is it a new animation? Fingers in a C shape, near the mouth to help whistling.

Yelling:
/Yell and others will see a white ! in your direction. kinda like murder scream, but white and command requiring.

#20 Main Forum » cereal » 2019-08-05 14:57:01

Vexenie
Replies: 0

Why don't we have cereal?

It's such a simple thing to make and we already have the items for it: bowls, milk, wheat grains and spoons.

How to make it:
Bowl + grains = Bowl of grains
Bowl of grains + milk (whole) = bowl of cereal
Bowl of cereal + spoon = spoonful of cereal

you can spoon the cereal 4 times and each spoonful refills 5 pips.

ALSO, you can make it like this:
Bowl + milk bucket = bowl of milk
Bowl of milk + Grains = Bowl of cereal + Automatic anger face on everyone in a 10 tile radius

I literally made this post cuz I played OHOL and went to eat some cereal.

#21 Re: Main Forum » Found Tarr Monument » 2019-08-05 14:44:55

This is so cool and heart warming

BTW, why does the tarr monument say unless?

#22 Re: Main Forum » Fruit trees » 2019-08-05 13:37:00

Amon wrote:

Apples are great. Apples are amazing.

Apple slices, dried apple rings, apple juice -> apple cider -> apple cider vinegar
Apple pie... apple kompot...more and more and more!

Personally I'm not a fan of apples. I live in an orchard.

All what I heard from your post was: "APPLE!"

#24 Main Forum » Fruit trees » 2019-08-05 12:46:52

Vexenie
Replies: 10

vh7zPbN.png

We do have mango trees, BUT

Why don't we have apple trees? Mangos are only in the game cuz they give leaves to make YELLOW PAINT in the painting walls update with red, blue and white paint.

Jason, if you can, after your two week vacation, maybe implement some fruit trees.
Just one works, but if only one is added, please, make it an apple or pear tree, or even orange.

#25 Re: Main Forum » Dumdum Drawings in Discord » 2019-07-17 08:50:32

Jaona wrote:

Not a drawing but somewhat related.
Felted a ginger eve on my day off because why not.
Shes fully posable and around 16 cm / 6.2 inches tall.
https://i.imgur.com/ffWy4vQ.jpg

Am I seeing OHOL MERCH!?!?
REEEEEEEEEE

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