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a multiplayer game of parenting and civilization building

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#1 Main Forum » To Raven Wolfe, and an interesting life! » 2018-10-08 21:30:25

Doctor Steve
Replies: 2

2ez1vg3.jpg

It's me, Tres!

I was born while you were in the wilderness with my sister, Run II. I realized you were going to the sound of the bell and we were only 1k away. I was excited; we would go as a family to re-populate a dying village! Then we lost Run II sad The village died out, but I made you a nice grave anyways.

Thanks for a cool story!

Tres
(Dr. Steve)

#2 Re: Main Forum » Dogs hot fix is live » 2018-09-18 05:22:12

I was excited about this, but now the cities are full of dead dogs and that's kind of a bummer XD Seriously though, thank you for fixing this!

Do the bodies of our four-legged companions disappear over time? If not, could you add that in your next update?

#3 Re: Main Forum » List of skilled player on forum » 2018-09-18 05:19:09

I also nominate Pharo, Mirelli, and Eve Storm

#5 Re: Main Forum » What's the funniest thing you've named your baby? » 2018-09-16 07:03:33

Every time I'm born into the Moist line, I ask to be called "Dick" so I become Dick Moist, but no one will do it lol

#6 Re: Main Forum » Cursed paper should be black » 2018-09-14 06:38:32

I like it. I've used my curse token by accident so many times, it's getting annoying. +1

#7 Re: Main Forum » Still thinking about griefers. » 2018-09-14 06:33:05

Like I said before, I would love to see some different kinds of weapons. Examples:
-- Lances, for horse battles/ to deal with the problem of griefers running off on horses
-- Throwing spears (I know we already have a bow and arrow but a throwing spear would be good for hunting too)
-- Clubs, for when you don't really want to kill someone but you do want to hit them (could knock out a griefer momentarily and give
    the players the ability to carry a player, with slowed movement, while the clubbing status is on the clubbed player)

Sure more weapons would mean more ways to grief but it also means more ways to stop it.

Also, I had an idea for a visual representation of a curse: what if the cursed babies could come out gray-scale? It's not a HUGE difference and not entirely 'cool' either, so it wouldn't be much of an enticing reward for griefing. (Apologies if this has already been suggested)

#8 Re: Main Forum » Still thinking about griefers. » 2018-09-13 06:40:35

I like that people can grief because it adds some danger to the game aside from accidentally stepping on a snake that's hidden behind a tree.

If we were to ban griefers, which I don't think is a good idea, the only conflict in OHOL would be player versus environment which, although a big part of the game, can be pretty one dimensional.

With the addition of a griefer we suddenly have a game where the player is pitted against other players AND the environment. A lot of games do this.

However, griefers add a third aspect of conflict-- internal conflict. Having to decide whether or not to kill someone for their crimes, or whether or not to let a cursed baby live 'just in case they redeem themselves', gives us a little extra conflict to spice up our games.

Not to mention the thrill of the chase and the satisfaction of revenge!

All in all, I think Jason is right in not doing too much more to get rid of griefers-- he has the right idea, and I adore the mechanic that makes the players responsible for making their own societal rules and enforcing them. It's part of the legacy you pass on, as much as farm or a building is. Each village is different in how it deals with griefers, and it's that diversity of culture (and not the day-to-day grind of farming) that really makes this game unique. He shouldn't have to change the way the game works in such an immense way JUST because some people are sore losers.

I'm not saying I've never been SUPER pissed off at times because someone was griefing up a storm in a village I worked hard to help build, but that's just part of the game. This is the first online mulitplayer game I've EVER played, and I understand now why people are so nervous about Fallout76 coming out LOL

Anyways, my suggestion is for villagers to talk more to each other. Maybe develop factions, or class systems even? Like, anyone wearing a rabbit hat is X and anyone wearing a wool hat is Y and no hat is Z, that kind of thing.

I would like for there to be more diverse weapons. Maybe even a lance that can be wielded on horseback or used to kill a horse that someone is riding? Also, this could turn into jousting tournaments, and I think we can all agree how cool that would be.

#9 Re: Main Forum » I'm drawing your ideas » 2018-09-13 06:20:40

Anshin wrote:

A ball. Like, a leather ball for kicking around and playing with.

I dunno, I like me a good game of kick-cabbage tongue

#10 Main Forum » To my mom, Sarah » 2018-09-11 17:25:31

Doctor Steve
Replies: 1

Dear mom,

I buried you with a dead goose.

Love,

Rita

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#11 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-24 02:48:13

Uncle Gus wrote:

Pharo, keep it civil. If you need to attack the person to counter an argument, you're not winning the argument.

I'm not saying that anyone here is without blame in this total train-wreck, but Hihibanana has also been attacking people on personal levels, to a much greater extent than Pharo I think. Hihibanana did tell Pharo that they were a psychopath and that everyone would be better off if they left the forum and the game altogether. Hihibanana has also repeatedly told people they were having mental breakdowns or were depressed, and told them they needed to "better themselves".

I'm surprised none of the admins picked up on that, to be honest.

#12 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-24 02:42:45

Hihibanana wrote:

Edit: Earlier today, we were a bunch of old people surrounding berry bushes, waiting to die. "We did so well" "I love you all" "We're all old"

"------------------------------------------------------------------------"
"------------------------------------------------------------------------"
"------------------"
"-----------------------------------------"

Yeah I know I was there. If I remember correctly, someone told me that the village was full of griefers. Then there were suddenly a bunch of complete walnuts standing around doing "-----" etc., and they died, and suddenly no more griefers. Weird....

#13 Re: Main Forum » Future implementations to the game » 2018-08-24 02:36:40

I have one suggestion---

QUICHE.

Large settlements end up with so many eggs. If we could turn eggs into pies that might be something. We could have different types of quiche too like just egg, or egg+carrot, egg+mutton, egg+rabbit or whatever.

#14 Re: Main Forum » Moving Ponds + Attraction to Roads? » 2018-08-24 02:34:27

That road is the worst.

Bump this thread so much +10000000000000

#15 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-24 00:41:01

Hihibanana wrote:

Most of the time, communication is unspoken. Light a long shaft, put it next to the forge, people will pick it up and start smithing. You'd be surprised. Put a full bucket next to berries, people will start watering it. Like I said in my other post, if you do small things like this, people will pick up on what needs to be done, and do it. No words necessary.

Your example here is a job that is half finished.
Also this is a total switch in philosophy on your part because before this post you were saying that communication should be verbal and specific. Which is it?

Hihibanana wrote:

Where are you drawing the conclusions? First of all, I'm telling you that murder shouldn't be the top priority, and especially shouldn't be used to kill an innocent player (newbie, roleplayer, communicating player, person having fun). If someone has ruined a society purposefully they are a griefer, and though the majority will say to kill that person, I say convince them. Not everyone can convince a griefer to stop griefing.

I have never once said that I want to kill newbies. I take time to teach people when they ask to be taught. I have given specific examples of what kind of griefing I am referring to and none of those are newbie behaviors.

I draw my conclusions from what you, yourself, have written in response to this thread. Your responses are contradictory and vague at best, and your definitions of "griefer" are inconsistent. Whenever someone calls you out on your bullshit, you cry out about mental illnesses and try to change the subject (talk about off-topic).

I don't know why I am bothering to argue with you but you should know that your "messing around" is not cute or funny, it is irritating and childish. Think of it this way-- if the other people don't laugh, it's not a joke.

#16 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-23 23:18:52

I am genuinely confused here-- just to be clear, I'm talking ONLY about the game now. I'm going to just ignore any references to mental health from now on because you are hopelessly conceited about your "pseudo psychology" "skills" and, one last time, are heinously uneducated and unqualified to be doling out diagnoses and/or advice.

So the overarching question in this entire shit-show is whether or not it is okay to kill another player, and what constitutes griefing.

Hihibanana, you say:

-killing is wrong in the game under any circumstances even if it is used to exact punishment on someone who has already ruined the civilization.

- random murdering is a playstyle and should not be punished because it ruins THAT individual person's game experience

-that conflicts can be resolved or avoided through
      *giving very specific verbal instructions because people don't know what they are doing and need their hands held in the game
     
      *leaving jobs half-completed so people "get the hint" and take initiative to do those jobs, which they wouldn't have done had
       you not, say, left the fire branch beside the kiln

For leaving the job half completed-- if I see a job in progress I'm not going to just take over, because someone is clearly in the middle of doing something. I'm just going to walk away and let it be. If you're the kind of person that just picks up a smithing hammer and starts hammering someone else's iron bar then I have probably bitched about you and may have considered doing you a murder (figurative 'you' not YOU personally). It's incredibly rude to go and take something when someone is in the middle of something. I've done it by accident before, but the person will usually chase me down and I apologize and give the item back because I get it, it's frustrating.

Another thing, if you've started a job then you should finish that job, don't rely on other people to do it for you because that's just lazy.

As for killing griefers, I think what constitutes a griefer has been well established in these forums AND I have given many examples which I wont repeat. If griefers are roleplayers, then people who kill griefers are also roleplayers because they are PLAYING the ROLE of justice keepers or protectors. They are still interacting with the game. So why does one group of roleplayer get preference over another?


Hihibanna wrote:

@Pharo

Can you, for more than 30 minutes, stay on topic, without trying to bring someone down? I know I'm not the only one you do this to. Self control goes a long way. I've reported you multiple times for harassment and off-topic replies. Please control your behavior.

Hihibanna, you have been consistently off topic AND you have been trying to bring people down, so I don't know where you get off reporting Pharo lol If anything WE should be reporting you for outright telling people they're having mental breakdowns, are psychotic, or narcissistic. Just because people don't agree with you, doesn't mean something is wrong with them. You posted this, it was open for comments, you claim you only want a debate and you talk about "truths"--- well let me learn you something about truth: in order to find truth you have to follow the evidence to where it takes you no matter whether you like the results or not. Most of us have arrived already and we're just waiting on you, friend.

#18 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-22 06:48:04

hihibanana wrote:

Pein, you're having a mental breakdown right now. I know what I might have said is confusing, but you need to read inbetween the lines. It does not help anyone to insult them, and just fans flames of people who don't know any better, and will end up following you without realizing it. This is known as a bad apple effect.

You. Are. Not. A. Psychologist.
Please please PLEASE in all seriousness STOP with the mental illness comments. It is offensive, it is inappropriate, and what you are saying is DANGEROUS. I don't know what's worse: if you realize exactly how harmful your comments can be to someone and don't care, or you are so misinformed that you actually think you are helping.

#19 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-22 03:34:27

pein wrote:
Neo wrote:
pein wrote:

if you will be generally nicer, i will generally stab less people

if you tell your forum name i try to keep track of
if i know who im playing with then its less drama

if you use anonimity to be an asshole, you got the right to do so

there will be always someone who will be bigger, stronger, luckier, at least be nice for 10 minutes, regardless of your past life, some  people value time more than others
you can goof around, at least tend to the berry bushes, its the general newbee areea, pick all berry off, soil it, water it, then do whatever you want

and dont gear babiez, gear working kids



Btw pein. If someone asks you. "Are you pein" It's probably me. You usually say nothing but I've been right alot of the time.

yeah i remember, but then a lot of times not, and even if it was me i tricked you, i got enough words in my dictionary to do so
its not nice if you dont tell so i wont tell
there are enough dumbfucks who hate me for no reason


btw 'can you please / fill this bowls' is nice enough
and you can answer no, and give a reason
but might as well just do one

Yes that is reasonable, I would have filled bowls for you. Like it's not unreasonable for someone to ask their kid to help do some work, I don't understand why people get so bent out of shape about it.

#20 Re: Main Forum » why the hell do people think griefers are "gonna change"? » 2018-08-22 02:41:31

Cursed babies have been cursed by TEN DIFFERENT PEOPLE which means that ten different people thought that the person had done something that deserved cursing RECENTLY.

I don't understand why people keep cursed babies either. It's insane. I always test the babies I have and let them die if they are cursed.

#21 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-22 02:06:22

Hihibanna wrote:

Yes, but it is better to spend a few 10s of seconds organizing, than having everyone fight over which tools belong where, or which farm does what. Or even worse, having people killing eachother over a misunderstanding, like when you're moving the kiln (destroying it, making a new one), or you're trying to use a basket to get rid of bones that are crowding the forge (what are you doing with the soil basket! *kills you*). Even update changes, "the ponds refill! Why did you kill me! The ponds refill!!!" for just one example.

Not everyone knows what to do to help a civilization. That takes a lot of time and devotion to learn. That is why you always have people asking, "what do?" (which is a way of organizing btw, and only takes 2 seconds).

If you communicated to a lot of the people you're calling sponges, I bet you they're new players, trying to understand how to work the recipes, and don't know how. It is rare for someone to do nothing for the sake of doing nothing on purpose.

Edit: Also, many things in this game do not follow a 1-year-1-minute scale. For example, if a minute went by in a year, you definitely wouldn't be able to keep up with your daily hunger. That being said, if you justify not communicating with need to eat, you cannot use the 1-year-1-minute scale argument to support that, seeing as hunger does not follow that scale.

In fact, if most things that follow the one-year-one-minute scale correlate to positive/neutral progress than negative (ponds/wells, compost, bell towers, ancient walls, floors, non-decaying items (tools, food items, general items), tools without time-based decay vs. backpacks, clothes, cart decay; lifespan depends on the community and overall population), it is actually better to be patient, communicate, and take your time in this game.

Regarding communication-- I am sure MANY of us have stepped in and organized a few things in a village. Sometimes it is necessary to help some people out when they seem to be lost as to what to do by saying something like "we need compost supplies" or "berries need care" which are both less than 5 word sentences. I would argue that what works even better than a round table discussion is if someone just takes a look around to see WHAT needs to be done and then just does it (I Am Pharo said something similar to this earlier on in the thread). If you need help doing something, say "Can someone help me do ___" and generally someone will volunteer. I know these things because I have used these communication techniques in game before.

Contrary to your last statement I am a patient person and I do take my time in this game. I am only suggesting that a long explanation is unnecessary when you could easily use "less words" while in the game to say the same thing. I do not like it when someone drones on in game and tell me their life story---just get to the point.

The thing that REALLY crumbles my cookie is when I'm the smith and someone comes up to me and just says "Shovel." over and over again. One time I told a person to say please after or I wouldn't smith for them-- they just went and did it themselves. As my grandmother would say "what did your LAST slave die of?" Sheesh. If you want me to do something, at least ask nicely, amiright?

#22 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 05:19:55

Uncle Gus is right, that is too many words. In this game you have to be quick. A minute = 1 year in this game, remember, so if saying something takes less than a minute it really takes most of a year in game.

Although it would be nice if people would put aside desires to go do their own thing for just a little while if their civilization needs them to stay, it wont always happen. I personally don't kill people for that but I understand why Pein did. I haven't always wanted to water berry bushes, and I certainly dont like having to scavenge for milkweed threads and ropes to make bows and arrows to kill bears with, but I do it because I know it is crucial that it gets done. When the crisis is over, then I can go back to what I'm doing.

Of course, if people pitched in to keep the farms running instead of sponging that would eliminate the need for someone to sacrifice their desires to save a civilization.

Edit: used wrong word lol sentence didn't make sense.

#23 Re: Main Forum » Has a player hacked the main server? » 2018-08-21 04:56:00

Thanks! I didn't think so, but I thought I would put it out there just in case.

#24 Main Forum » Has a player hacked the main server? » 2018-08-21 04:50:48

Doctor Steve
Replies: 10

Kabria Just.

Somehow killed an entire city that was trying to kill her back, like four of us had knives and were all trying to kill her. Someone said "She's hacking". Is that possible?

Also, Kabria Just, if you are reading this I want you to know you are the absolute WORST type of player.

#25 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 01:53:32

hihibanana wrote:

Do you know what projecting is...? Hypocrisy is very common with narcissists btw.

Well butter my backside and call me a biscuit, I do know what projecting is! It's almost as if I'm an educated individual who knows what they're talking about...weird, right? Who would have thunk it?

You're just mad because you're wrong.

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