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a multiplayer game of parenting and civilization building

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#2 Re: Main Forum » The Strong Kid » 2018-08-15 13:25:28

They have the genes of Kratos.

#3 Re: Main Forum » Jason, please. » 2018-08-13 12:36:06

I love your posts Morti.  I wondered where you had gone.  Good to see you back.

#4 Re: Main Forum » Obesity? - an idea » 2018-07-27 12:56:44

Pein, how do you clamp the keyboard?  (sorry for the noobish question.)

JonySky, I do see your point about keeping things simple so we don't end up playing alone... My concern is that we might end up playing alone because of malicious gluttony... I just want to stop the carrot sponges from starving out the productive players.  The percentage of starving players may decrease if we could see carrot sponges and deal with them accordingly. 

Or, it might end up like you said where it just over-complicates things for new players?  Case in point, I thought decay (before it was implemented) would be fantastic!  I was 100% for it.  Then it came out in an update and everyone threw a fit because it wasn't balanced yet.  I haven't played in a while but I think you can recycle broken iron tools now... can someone confirm?

Also, many times I've died from lag and not from starvation.  The game still logs starvation as a cause of death for many, but I know I'm not the only one experiencing this anomaly.

#5 Re: Main Forum » Obesity? - an idea » 2018-07-24 19:26:08

Higher benchmark meaning it takes a higher amount of times before the sprite is affected.  That way we don't have yo-yo dieting cavemen. 


I was thinking overeating 3 times in a row might be a good benchmark, but maybe are you thinking it should be higher? 


Or within a certain ratio?  Example:

regular eating
overeat
regular eating
overeat
overeat
regular eating
=
normal sprite (50% overeating ratio)

but

overeat
regular eating
overeat
regular eating
overeat
overeat
=
obese sprite (66% overeating ratio)

sprite becomes obese after going past the 50% overeating ratio benchmark

thoughts?

#6 Re: Main Forum » Obesity? - an idea » 2018-07-24 18:54:58

Oh, ok!  That makes so much more sense.  Thanks for clarifying. 

So, a higher benchmark for overeating affecting the character sprite, then?

#7 Re: Main Forum » Obesity? - an idea » 2018-07-24 17:55:28

Oh wait, I guess I misunderstood you.  You're against dynamic model change but still want to show obesity?

Is that more accurate? 

Or you wanted obesity but then thought better of it because it seems like it would be giving Jason way too much work on top of all the other stuff he is doing?

Or you wanted obesity to be a one way street?  Once you get fat, you can't go back?  Life's super short, why not.

#8 Re: Main Forum » Obesity? - an idea » 2018-07-24 17:44:13

Aw, that's embarrassing for both people!  I'm sorry to hear that happened. 

I do see your point about aesthetics and posture change being too much.  I'm also not sure how time intensive it would be to both create the character models and code the dynamic changes based on player actions.  I guess, it's a game, and it can't get toooo realistic... then there's *other* problems.  smile  Like mistaking someone for being preggers when they aren't... lol.

The mouse over status would be a good alternative to or compliment to changing character models, I feel.

These changes are pretty significant, but I still feel that they would greatly enhance gameplay and help players gauge constructive and destructive behavior much faster and more accurately.  We all know how Jason wants the players to be policemen, teachers and leaders.  This would definitely help!  It's a visual representation of people's actions and the effects they are having on society as a result.

#9 Re: Main Forum » Obesity? - an idea » 2018-07-24 16:39:59

Hm.  Progression could be as follows:

a.) skin and bones character model = a character most near death, movement speed is quite slow, coldness sensitivity is high but heat sensitivity is mostly dampened.

b.) skinny character model = a character enduring famine, movement speed is a bit slower, coldness sensitivity is slightly heightened but heat sensitivity is slightly dulled.

c.) current character model = well balanced food situation, movement speed is optimal (the way it is right now), temp sensitivity is normally calculated

d.) chubby character model = a character who has started to go over the 3 times limit for overeating, speed is slightly slower, coldness sensitivity is slightly dampened but heat sensitivity is heightened.

e.) obese character model = a character who is past the chub phase, speed is quite slow. (not quite willy wonka blueberry kid, but getting there...) coldness sensitivity is mostly dampened.  Heat sensitivity is mostly heightened.

I agree with other posts that these states should be progressive and reversible, although how would one measure it?  An obese character walks x tiles without overeating?  It might be nice to designate specifics on what it means to overeat as well.
For example, in my mind 'overeating' means you eat a mutton pie when you're only 2 bars missing or something.  To others, it might mean something else. 

Is overeating based on the base state of the food and not the 'yum' bonus? 

I also agree with the babies and elders exemption.  Kids with hair should catch on fast I think, so I don't think they should be exempt.

Also, how would lag be accounted for?  I've had bad lag to the point where I've had to make a habit of clicking to start eating a piece of food a long time before my computer actually catches up...

A big concern:  Obese character models would decisively need to be very different than any sort of pregnancy depiction to avoid unintentional encouragement of matricide.  How to do this?  I'm not sure.  We don't have either at the moment.  Pregnant models or Obese models.  I'm just scared of the ethical ramifications.  Maybe a simple mouse-over status tag.  For example 'Eve Jones, (Status:Expecting)'.  Or, 'Eve Jones, (Status: Famished).  'Eve Jones, (Status:Chubby)'.  Mouse-over status would alleviate the pressure on character modelling?  But that would require carrot sponges to stand still, which I don't think they want to do... haha.

(I also really like the idea of facial expressions being an involuntary sign that someone is dying of hunger... or some way of using non verbal gestures to communicate.  That's been discussed in other threads, however.)

#11 Re: Main Forum » Would any newbies be interested in some 1 on 1 twin lessons? » 2018-07-21 20:32:49

I guess what I was trying to say is that hands on learning works the best for me.  I like the updates, and they all make sense so far.  Onetech is great!  I keep up with the forums too...guides people come up with are good.

But until I practice new features, I'm going to be kinda the village oddball for a while. 

there are weird gaps in my knowledge base that can only be filled by trying and failing a bunch of times.  And that's ok.

WomanWizard being a Twinning mentor sounds pretty cool.  Whatever would help me be a better player, honestly.

#12 Re: Main Forum » Obesity? - an idea » 2018-07-21 20:10:02

Alf wrote:
Valences42 wrote:

Alf, what is your idea of teamwork?  I'm curious to know why you are against it.  It's a coop game, right?

I like cooperation when it is needed not made necessary. For example if you have a smart person with you at the forge and plenty of iron you can do really a lot very fast in a single charcoal run. It's very effective and rewarding, that's the teamwork I like because it arose just of a simple need of better performance. I do not like teamwork made the way "I can't stand up on my own help me".


EDIT:

To make the short story long:

Actually if you take a look on the cooperation that already is in game it's done very well. Some people are tending berries others making stew and other running with dung. Of course one could attend all these activities instead of depending on others but it's just, well, pointless. This is so natural in terms of cooperation and that's what I like.


Ah, I see.  Encouraged Mutualism and not Unnecessary Hobbling.  Are you afraid of having your sense of agency being artificially weakened for the sake of ham-fisted realism?  Not being able to fight for yourself against the throes of starvation could be disenfranchising to say the least.  This game is already brutal though, so who knows.

I like both points of view though!  Aw...  I could totally argue for both all day.

I think Jason's refusal to make baby slings is a form of unnecessary hobbling... but maybe I'm salty!  Whining players unite.  Haha.



What if instead of collapsing and being immobile, it was an initial collapse then just crawling?  Would that be an okay compromise?

#13 Re: Main Forum » Obesity? - an idea » 2018-07-21 18:00:21

pein wrote:

been proposed

my idea:
collapse when starving, others could save you
...

I really like that!  It would make for some great stories if anything else.  Bonding with strangers.  Struggle to survive.  I mean, we already have adoption and trading.  Why not?

Another place on the forums really early on mentioned that hunger/extreme starvation could potentially be displayed as a change on the character's facial expressions.  That way people who dash off into the wilds suddenly in the middle of a conversation are not seen as super rude, haha.  If I find it, and figure out a way to add the link to the thread I will.

Along the same lines, what if sponging was just a simple facial expression?  Like a shit eating grin and rosy cheeks.  Perpetual and unnerving. 

If that's too subtle, we definitely need to differentiate pregnancy sprites from obesity sprites.  If that is not differentiated, matricide could burgeon out of a huge misunderstanding.  (I know pregnancy sprites are not a thing... at least last time I played.)  Perhaps it could be someone like getting sleepy/hunched over and a double chin?

#14 Re: Main Forum » Obesity? - an idea » 2018-07-21 17:50:30

Alf, what is your idea of teamwork?  I'm curious to know why you are against it.  It's a coop game, right?

#15 Re: Main Forum » Obesity? - an idea » 2018-07-21 16:23:01

Alf wrote:
tana wrote:

i like the idea
a good restriction would be that they run slower, just like if they carried heavy things. i think that would be a very good detereant of overeating.
of course a good balance would have to be found, cause sometimes you have no choice, it did happen that i ate omelettes or cactus fruit as infant or elderly cause there really was nothing else close enough.

That's why I proposed becoming fat after a certain limit reached, not immediate. Overeating early-lifestage and late-lifestage would be somehow calculated into that.

+1

How do they get skinny again?

Maybe it's my crazy mind, but the various kids' tendencies and pitfalls on Willy Wonka's Chocolate factory come to mind.

Bloated Blueberry character sprite would be pretty hilarious and terrifying.  Maybe a gooseberry variant?

#16 Re: Main Forum » Good job Jason » 2018-07-21 16:15:44

mikekchar wrote:

...

But by far the best thing about Jason (from my perspective) is that he gives people so much room to find the best side of themselves.  I was so happy when OHOL got as popular as it did, but I'm even happier now when I see what the game has become.  If it were me I would have reacted poorly to the feedback he's been given and would have missed a lot of opportunities.  I'm incredibly grateful for being able to watch the ride.

...

+1

#17 Re: Main Forum » New and Excited » 2018-07-21 16:14:07

Welcome!

I'd offer you stew on behalf of RedBug, but I'm not a good cook... Ha!

Have a clump of indigo instead!  I traveled a few biomes away to get it just for you.  Purple is my favorite color.

#18 Re: Main Forum » Would any newbies be interested in some 1 on 1 twin lessons? » 2018-07-21 16:11:47

WomanWizard wrote:
Trick wrote:

Wait... clay regenerates?

Yeah, I'd never heard that either.


I was scared there for a minute!  Glad inanimate objects aren't secretly alive and regenerating... You never know with this game though... lol.  Game meta evolves.

I am not technically new, but I've been taking a break for a bit and would love to refresh my memory.  There have been so many updates and changes.  If you don't constantly play, it's easy to accidentally piss consistent players off.

So yeah, I would happily take you up on the offer.  smile

#19 Main Forum » Good job Jason » 2018-07-21 03:57:06

Valences42
Replies: 11

Hi guys,

Just posting positivity here.  Being a programmer sounds really hard.  It seems like it would be impossible to plan for everything.

Updates take risks but then again, nothing is stale.  There is almost always growth and improvement.

So, Good Job Jason.

Being creative can be a hard thing. Being brave and persistent = growth!

#21 Re: Main Forum » Cute cave people animation » 2018-07-19 12:14:19

EllynEve wrote:

oh gawd i saw that movie when i was far too young. it left a big impression on me though.

Me too!  It was terrifying!

#22 Re: Main Forum » Cute cave people animation » 2018-07-18 20:30:20

Aw!  Oh no Aurora.  I thought it was funny.  I'd totally be the flower eating brother.

I haven't watched the Croods.  Was it good?

#23 Main Forum » Cute cave people animation » 2018-07-18 13:08:25

Valences42
Replies: 9

Hi guys, I'm interested in animated humor.  In my searches I came across this cute little gem:

https://www.youtube.com/watch?v=ttIkHR-U_D0

It reminded me of the game.   Anyone find anything else animation related that is caveman themed?

The only other thing I can think of at the moment is 'prometheus and bob'.

Anyway, thought I'd share.  Have a great day!

#24 Re: Main Forum » Is there a youtuber here? » 2018-07-16 13:01:23

I found this game through GrayStillPlays.  He was so happy to finally make a pie, it was funny and I could relate to the sense of accomplishment.

#25 Re: Main Forum » new player guide - smithing farming eveing - with pictures » 2018-07-16 12:59:30

I know it was 2 am when you were making the guide, but sometimes when you say 'save on tinder' do you mean saving on kindling?  Sorry to be editorial, I just wanted to clarify.

Thanks again for the pictures!  They really help visual learners.

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