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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » All old content posted related to OHOL is now false advertisement » 2023-10-28 19:18:28

I mean it's already kind of on for them because it's normally like 1-2  people in donkey town lol. You just /unfollow and you've got the crappy posse mode pvp where first growl wins.

#2 Re: Main Forum » All old content posted related to OHOL is now false advertisement » 2023-10-28 16:49:39

It is such a flavor fail for "a multiplayer game of parenting and civilization building" to have random players in the family griefing the town. If there is to be conflict in game it should be family vs family conflict instead of basically playing among us style random family member is being a shit.

This however cannot exist in game because when Jason added racial specialty all the families are needed (minus white) for the game to function. Even then if there was a reason to fight with other families A). You can curse other families as a defense against this, B). The current combat system is completely neutered by mechanics, C). The playerbase does not want the game to be PvP focused in the first place.

For A): When swords were at their peaks you couldn't curse people in different families. This led to people forcing Eve spawns and basically throwing their bodies into the towns killing as many people as they could. This was obviously awful to deal with as one person very easily could kill 10+ people solo. While this was better on theme (family vs family conflict) it was incredibly frustrating. People literally had to fence their towns which then could be blocked from outside, people had to constantly give access, and it made the game feel terrible. The only way something like this to work would be to force people to be stuck in one family until the whole family died which goes against both the people wanting random lives and the people wanting specific races.

For B). Jason wants the game to be where if you want someone dead they die. He removed the ability for combat to have any semblance of skill and now it's just a numbers game. Families cannot even fight unless there's more of one family than the other. You can still attack people with a bloody weapon but this makes the dumbest game of tag in a "war." This just leads to families doing weird shit to each other like killing animals or breaking/blocking stuff which is dumb as well.

For C). It is not fun or engaging gameplay to be stuck dealing with what are essentially people purposely fucking up the collectives work. When someone was blocking wells with chests I didn't get some cool story of how we fought back and did anything. It was an hour of someone on a horse and breaking things, stealing, and ruining the game for 10+ other people. Either some idiot gave the troll leadership or gene score made him leader so no one could stab them (due to posse) because getting a bunch of people to unfollow and refollow someone else. While in the past it could be fun to deal with trolls it is not fun to constantly deal with them.

The 5 year curse thing came into effect due to steam essentially selling trolls extra accounts for like 1 dollar. Basically it made the cursing system completely useless as once your account was in donkey town you spent a dollar to begin trolling again. With the 3 month curses they then could cycle back to accounts once the curses expired. Now curses last 5 years to effectively ban people who are constantly trolling the game or doing dumb stuff.

#3 Re: Main Forum » Town stages are skipped and game difficulty is out of balance » 2023-10-13 14:46:09

The game cannot be more difficult early because the difficulty curve is already near impossible for new people to handle which is why player retention is so low. On the flip, because veterans have been around so long early game is mastered because anyone with experience knows exactly what they need to do at any given time.

Anyone who has played on server 1 during a population boom can see this in action. People sit around not knowing what to do and only survive due to a combination of the few vets and the fact new people have to eat half as much as a normal player.

Ohol was hard when no one knew how to play or what the meta was. If you’re at the point that the game is too easy you’re a veteran who either can move on to doing your own little projects, teaching, or playing a different game. To make the game harder for yourself is to make the game impossible for others which doesn’t make sense to do.

If you’re bored then like you’ve done quit. There are other games out there for you to enjoy and if you want to come back later to see changes made that’s great. If not that’s also okay, not every game was made to play forever. The fact ohol is still going strong with its dedicated playerbase after 5 years is great.

#4 Re: Main Forum » Game Price » 2023-08-05 16:43:45

It’s an 8 year old game, prices normally go down with age and sales.

You don’t have to spam the forums for attention.

#5 Re: Main Forum » Apoc too easy on small servers (it should be removed) » 2023-08-04 21:58:11

The only wipable small server is S1 because there’s a required threshold to do the apocalypse. It’s he kid who has failed for months basically prepped it and waited for a server reset for people to be redirected to S1 to wipe it. None of the other servers can hit the threshold for a wipe.

#6 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-08-03 15:05:53

I see literally only one person complaining who annoyed more people than live at the facility I work.

2400 dollars worth of happy players > 20 dollars you spent to troll them.

#7 Re: Main Forum » Big Donkey Land » 2023-08-03 12:01:53

Excellent it sounds like the mechanic is working perfectly.

#8 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2023-08-01 22:52:19

You saying something doesn’t make it true lol. Most people I interact with are happy we no longer have to recurse the same person multiple times. You’re the one who pissed off 120 different people you now have to deal with the recourse.

Or give Jason your allowance money.

#9 Re: Main Forum » question » 2023-07-31 21:40:15

Unfortunately I think it’s user error then. Have you tried going to sleep and waking up again? A soft human reset should fix the issue.

#10 Re: Main Forum » question » 2023-07-31 20:25:20

Sounds like your computer is broke then. You’ll need to give your laptop/tower a bath to wash out the bad mojo.

#11 Re: Main Forum » question » 2023-07-31 18:48:49

Sounds like you’ll just have to buy another account then.

#12 Re: Main Forum » question » 2023-07-31 17:52:44

Good on you mate. Jason deserves the money.

#13 Re: Main Forum » question » 2023-07-31 17:37:20

Just because something is in a game doesn’t mean it’s acceptable to do. Griefing or trolling other families is by proxy griefing your own family since everyone besides white people are needed. I’m at least glad you know why that account ended up in donkey town.

#14 Re: Main Forum » I'm in Donkey town » 2023-07-27 19:53:32

Thank you for bumping the thread Hum I was concerned Ruby would never get to see the light of day again.

#15 Re: Main Forum » INTERESTING SOLO GAMEPLAY: Smaller Families/Greater Spread is BETTER » 2023-07-27 19:52:32

It would absolutely not be better. Historically speaking families have been small due to the ability to force Eves and families being scattered. Until probably the last year or so you never seen big families, and you never seen long families until you had mechanics in place to strengthen families from getting boys all the way down. Hell, the game used to split servers at like 20 people per server and we had tons of random servers active for no reason.

I think at times villages might get too many players in one area which can be bad but in the games history this is something we never had before. The game was balanced around having like 10 people in a family lol. However, big families occur because the towns and townies can support these players which helps keep new people alive and gives them an actual place to learn without too much trouble.

In the past if population was high people literally just starved or killed babies because the players were bad lol. We should not return to the time where towns are small 5 or 10 people groups if we don’t have to as more families = more places for trolls to spawn which then allows them to kill off towns easier.

#16 Re: Main Forum » JASON SHOULD RUN EXPERIMENTS ON BIG SERVER1 » 2023-07-27 19:46:25

There’s not gonna be major changes at this point and it goes against how Jason chooses to balance. Jason rips the bandage off and just makes the players deal with the changes. The only time he gets fiddly with the changes is when he’s torturing the players in a rift like situation lol.

The game is not in grow mode anyways. It’s in fixes followed by some end game updates then Jason is off to his new project YOLO.

#17 Re: Main Forum » Can Jason or a moderator show forum rules? Let's be civil, not toxic. » 2023-07-27 19:43:40

I think it’s a little late in the games life cycle to be worrying about the forums being an actual active means of discussion. After the famous thread about not needing any of our suggestions the forums sort of nose dived. Banning the trolls wouldn’t do any good because they can just freely remake accounts and thus makes it a game of whack a troll.

The fact anyone is taking Hum serious when he’s posting on a Spoon parody account is hilarious. I get if you don’t know the history of the account but basically you’re just taking the bait by responding to it.

Jason is basically at the point of development where he is trying to clean up all the little bugs so he can make whatever finishing touches he wants for the game before stepping away to his next big project. No one knows what the big endgame is at this point but I’m looking forward to whatever he decides.

Stop responding to trolls whether it’s GodKingHum or Shady it’s just that simple lol. Jason doesn’t believe in heavy moderation to begin with. If you wanted to necro 100 threads to the front page I couldn’t ban you, Jason had me unban Spoon when I gave him a three day for necro spamming stuff from years ago to the front because he wanted to make some dumb argument to a two year old post.

TL;DR - Don’t respond to the trolls. Ez

#18 Re: Main Forum » Why "Five Years" isn't really "Five Years" » 2023-07-24 17:52:58

Ask for a refund then. You ruined your account, that’s on you.

#19 Re: Main Forum » Why "Five Years" isn't really "Five Years" » 2023-07-24 17:13:13

There’s literally only one active mod for the forums and you’ve been graced by me both on mobile and my desktop.

#20 Re: Main Forum » Why "Five Years" isn't really "Five Years" » 2023-07-24 16:19:45

Okay folks enough shitposting. Trolls gonna stay banned for 5 years. Enjoy your vacation from the game and hopefully when you come back to playing with the normal players you’ll understand there are consequences for being a pest.

#21 Re: Main Forum » Why "Five Years" isn't really "Five Years" » 2023-07-23 01:25:41

>most cursed player
>everyone else is toxic.


Ok.

#22 Re: Main Forum » Phex Toxic Behavior » 2023-07-21 17:48:20

I can’t moderate Phex, the only person who can do that is Yikes. If you feel like she’s not doing her job then you can complain to the owner shadow though I’m pretty sure he has a stance or not moderating unless it’s something extreme like doxing someone.

No one that uses the forums can help you with your issues.

#23 Re: Main Forum » Score Should be Based on Total Hours Played » 2023-07-17 20:37:04

You can’t just use trust score for leadership because it’s the same issue that caused trust to be added.

Dude with 20 accounts will just twin to tutorial (trip or quad even), trust all the accounts, then boom. I suddenly am always leader because all these accounts are trusting each other.

Leadership can’t be based off making random items because then people just make a bunch of crap for meme points. I could very well see something goofy happening where someone is making a bunch of useless clay dice or worse someone just making and repeatedly smashing engines for points. Things will always be gamed by the players one way or another.

I really do think the solution is removing /die as a point drain and making gene score care about keeping others alive. Problem of course is if you don’t want leadership but maybe there can be a setting that is off by default so new people aren’t getting it, and only people who want leadership are in the pool.

Trolls will still exist but we’ve already seen how the curse changes has shifted some of them to donkey town.

#24 Re: Main Forum » Hetuw Should Be Banned » 2023-07-17 20:30:44

14 year old learns that there are consequences to being an asshat to people online. Hopefully once your curses expire you’ll be able to return and see how cringe it was trolling people in a family civ building game.

Jason already gave his thumb up to modded clients, if he didn’t like them he would have put a stop to them a long time ago. My recommendation is to go mow a yard or two, feed Jason another 20 and try to behave better in the future. If not, see previous step and repeat until you’ve learned or until Jason stops taking your money.

#25 Re: Main Forum » MAJOR ISSUE: Home Well Should be Locked By SHOVEL » 2023-06-30 14:19:04

I’m honestly in the camp that iron shouldn’t even be locked at this point. Food generational decay is going to kill any pseudo Eve that tries to move a family unless you’re moving a family from one town to another. I feel it would be healthier to allow players to produce premade towns closer to other families when range starts becoming an issue. This enables longer lasting families (if done correctly) and I’m all for more legit long lasting families on the leaderboard.

I feel like kerosene mining picks (what iron is eventually supposed to be balanced around) isn’t even being used because of a combination of looting and the highway system allowing players to both interact with other and snag up extra iron.

Keep iron sinking in the game for the purpose of not letting towns be all completely next to each other but allow multiple iron veins to be opened like earlier in the game.

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