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a multiplayer game of parenting and civilization building

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#26 2018-07-10 16:58:04

MsBee
Member
Registered: 2018-06-16
Posts: 3

Re: Update: Curses

So, if John Smith has five curse points and then someone names a new baby John Smith, can we continue cursing the first John Smith or are we now cursing the new John Smith?

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#27 2018-07-10 17:21:57

sc0rp
Member
Registered: 2018-05-25
Posts: 629

Re: Update: Curses

MsBee wrote:

So, if John Smith has five curse points and then someone names a new baby John Smith, can we continue cursing the first John Smith or are we now cursing the new John Smith?

Oldest one, but it will change soon:
https://onehouronelife.com/forums/viewt … 914#p22914

Last edited by sc0rp (2018-07-10 17:22:33)

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#28 2018-07-10 19:57:54

Thecolorthursday
Member
Registered: 2018-03-11
Posts: 11

Re: Update: Curses

What's with all the small updates?

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#29 2018-07-10 20:45:38

Kinrany
Member
Registered: 2018-01-22
Posts: 163

Re: Update: Curses

What's wrong with small updates?
(Not a rhetorical question.  For example, it would be annoying to get an email about every bug fix.)

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#30 2018-07-10 20:55:47

Turnipseed
Member
From: Texas, Greatest Country Ever
Registered: 2018-04-05
Posts: 256

Re: Update: Curses

Thecolorthursday wrote:

What's with all the small updates?

He is trying to adress issues many players are having. Such as a steep learning curve, and players griefing.

Plus when you see the updates remember jason is a one man show, and ine of the few developers willing to take the time to explain his ideas, adress our concerns, and listen to us like we matter.

Hes doing alot for us daily beyond updates


Be kind, generous, and work together my potatoes.

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#31 2018-07-11 03:33:41

Noetato
Member
Registered: 2018-07-03
Posts: 6

Re: Update: Curses

Any update is better than none at all! That is why I love this game. Something new always happens and it nice to explore new content.


"The world shall know pain."

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#32 2018-07-11 22:39:38

JeanLeClaire
Member
Registered: 2018-07-10
Posts: 2

Re: Update: Curses

Thank you for the advice, but it is finally up and running. I checked the other forums and found that I had to just sit and wait patiently. It took half an hour but it was fine. Your advice would've been my next step. Thanks again smile


"The highest art form of all is a human being in control of himself and his airplane in flight, urging the spirit of the machine to match his own." – Richard Bach This quote seems to be made for my belief that a deep connection can be formed between art, living, and flying somewhere above the clouds. On a quest to a better self, becoming a pilot, and furthering my love of art.

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#33 2018-07-16 17:19:58

TerraSleet
Member
Registered: 2018-03-17
Posts: 17

Re: Update: Curses

There's a problem with this system - you cannot type "curse x" if you are too young and their name is too long. This is especially a problem with long names that end up with only people age 20 and above able to curse griefers. This has led to a "meta" where griefers find foraging kids and teenagers and kill them while they're far away from camp because they can't be cursed.

Simple fix - allow "curse x" to apply over multiple sentences. So if an 8 year old gets griefed by, say, Isabella Thompson they can type "curse" "isabella" "thompson". Alternatively, a player can just say "curse" and a UI pops up letting you type in the full name regardless of character limit.

Last edited by TerraSleet (2018-07-16 17:31:41)

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#34 2018-07-16 19:28:29

Veaotch
Member
Registered: 2018-07-11
Posts: 4

Re: Update: Curses

Am I missing something? How does this prevent griefing? They can still grief, right? Now they get a cool inverted text bubble? Big whoop. They need to be banned to a hell server.

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#35 2018-07-16 23:46:55

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 902

Re: Update: Curses

It doesn't prevent griefing.  Nothing does.

The only way to deal with griefing is after the fact.  Everyone in the village curses them, and they will be born marked for many hours afterward.

If you keep marked babies and help them survive, well, you're asking for it.  It's worse for them than a hell server.  Living hell.

Regarding being too young to curse...  If you remember their name, you can still curse them in your next life, once you grow up to be old enough to say their name.  Just write their name down.

Cursing has no distance limit.  As long as they are on the same server as you, and you curse them less than two hours after they were born, you're good.

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#36 2018-07-16 23:52:42

Veaotch
Member
Registered: 2018-07-11
Posts: 4

Re: Update: Curses

Have you played in a large village? You usually can't tell if a baby remains mute.

Also, have you played as a cursed player to see that it is as hellish as you intended? It's pretty easy to make it without speaking.

Last edited by Veaotch (2018-07-17 00:21:16)

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#37 2018-07-17 14:13:14

TerraSleet
Member
Registered: 2018-03-17
Posts: 17

Re: Update: Curses

I just recently ran into a character that wanted to be cursed. As a kid he kept asking to be cursed, until he found a knife at which point he started threatening people with it in order to be cursed. While I explained to him what would happen if he was cursed, he said he "wants the black text" and that "he just won't talk until he's four" at which point he'll be the "demon-child of the town".

There definitely needs to be a proper punishment for being cursed. Right now it just functions as a "griefer badge" and that is even giving some people an incentive to grief - they get to be the notorious bad guy or as this character said, "the demon-child". It's also somewhat punishing for new players as the inverted color text doesn't make it immediately apparent that they're a griefer and they'll be raised by new players anyway, only for them to get griefed. Not a good first time experience for sure.

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#38 2018-07-17 23:14:48

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 902

Re: Update: Curses

Well, the idea is that I'm not trying to hand the perfect solution to you.  I'm not trying to solve the problem for you.  I want you to solve the problem, given the tools that I put in the game.

"What does a black speech bubble mean?"

"What does a mute baby mean?"

These are all things that new players can learn.  It's part of the culture of the game.

A griefer isn't "automatically punished" by the game.  It's up to you to curse them (to decide what you consider to be griefing), and up to you how you treat them after they are marked.


I could add some special sound when a cursed baby is born.  Maybe I'll do that.  But you'll still have to know what the sound means.

You could imagine searching the village and making every baby speak after hearing the sound.

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#39 2018-07-18 11:11:32

Cocoduf
New User
Registered: 2018-07-18
Posts: 3

Re: Update: Curses

Why not make their face very ugly or something like that ? So it becomes a constant visual clue

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#40 2018-07-18 13:24:31

starving_eve
New User
From: US
Registered: 2018-07-18
Posts: 5

Re: Update: Curses

Similarly, how about a mark on their forehead? Like a "scarlet letter" on their head that is easily identifiable.


sorry kid no food

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#41 2018-07-19 00:41:07

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 902

Re: Update: Curses

Marks on the head are hard.... I have 6 different skin tones implemented, and some are very dark.

I should probably have something show up when you mouse-over them as well.

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